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[BUG] [T4/ZM]

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  • bobamanundefined Offline
    bobamanundefined Offline
    bobaman
    wrote on last edited by
    #1

    The bug on Der Riese in which the player shocks himself with the wunderwaffe DG-2 and has juggernaug causes the player to become a one hit down instead of 3 was never fixed in the base game world at war so it'd be very cool if the plutonium developers fixed this.

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    • Chaseundefined Offline
      Chaseundefined Offline
      Chase
      wrote on last edited by
      #2

      Not in the proper format for a bug bounty, plus this was an intended feature by the developers.

      bobamanundefined 1 Reply Last reply
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      • bobamanundefined Offline
        bobamanundefined Offline
        bobaman
        replied to Chase on last edited by
        #3

        Chase if this is intentional why doesnt this happen on shi no numa? and if it were intentional why wouldn't they remove the jug icon and allow you to repurchase jug if you encounter this?

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        • DXontheradioundefined Offline
          DXontheradioundefined Offline
          DXontheradio
          wrote on last edited by
          #4

          Its not about the map, its about the weapon; you shock yourself with the wunderwaffe you become a 2 hit. If you shock yourself with the paped wunderwaffe, you become 1 hit. This is the price you pay for such an op weapon.

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          • Lotorundefined Offline
            Lotorundefined Offline
            Lotor
            wrote on last edited by
            #5

            Furthermore to the point of "if the DG3JZ's jug zapping ability was developer intended why does x" the whole 1/2hit down after splash damage was removed entirely in Black Ops 1. To my knowledge this debate on bug/intended feature has been raging on since the early 2010s and there hasn't ever been a definitive answer.

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            • Xerxesundefined Offline
              Xerxesundefined Offline
              Xerxes Plutonium Staff
              wrote on last edited by
              #6

              Lotor said in [BUG] [T4/ZM]:

              there hasn't ever been a definitive answer.

              There is, its just that not everyone can read the gsc to see that the devs invested time to add this as a feature.

              JezuzLizardundefined 1 Reply Last reply
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              • JezuzLizardundefined Offline
                JezuzLizardundefined Offline
                JezuzLizard Plutonium Staff
                replied to Xerxes on last edited by
                #7

                Xerxes Actually Guy and I researched this and it is actually a bug and not an intended behavior. Basically when you set the health of an entity with self.health = value in code it sets both current health and max health. This behavior is not present in cod4 or T4MP. The intended behavior is where the weapon would set your current health only to 1 which is actually how the weapon works in BO1.

                bobamanundefined 2 Replies Last reply
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                • bobamanundefined Offline
                  bobamanundefined Offline
                  bobaman
                  replied to JezuzLizard on last edited by
                  #8

                  JezuzLizard THANK YOU

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                  • bobamanundefined Offline
                    bobamanundefined Offline
                    bobaman
                    replied to JezuzLizard on last edited by
                    #9

                    JezuzLizard this post with the scripting reply is something i looked at about a year ago trying to figure out a fix and you just reminded me of it
                    https://www.ugx-mods.com/forum/scripting/11/how-to-fix-wunderwaffe-glitch/11621/

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