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  3. [ BO2 TranZit 2.0 Reimagined Release ]

[ BO2 TranZit 2.0 Reimagined Release ]

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
bo2bo2 zombiesreimaginedtranzit
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  • Ultimatemanundefined Ultimateman

    [ BO2 TranZit 2.0 Reimagined Release ]

    NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
    https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

    Hey yall! This is my Tranzit mod which changes plenty of things in the map.

    FEATURES

    • No fog
    • No denizens
    • Custom day & night cycle for each player
    • Rotating sky box
    • No lava / lava damage
    • Unlimited stamina
    • Player speed increased by 35 units per second
    • Jetgun has unlimited ammo ( lovely )
    • Jetgun can be used by everyone at the same time ( no jetgun limit )
    • Pack a Punch door stays open forever once players have turned on the power
    • Turbine doors stay open once players have turned on the power
    • Custom placed models ( +- 200 ) around the map to make the map look more believable
    • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
    • Electric Trap & Turret no longer need Turbine
    • Electric Trap's health increased from 60 to 180
    • Unique player character looks
    • Custom Pack a Punch Camo
    • Over 190 custom textures

    Download links

    git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
    mega:
    SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
    COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
    mediafire:
    SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
    COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

    Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

    Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

    Gzmorz: Helped with model array & log printing

    Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

    Thank you for checking out my mod! 🙂

    Amount of time that went into creating this mod: ~500 hours

    Image 1

    Image 2

    Image 3

    Image 4

    mrchubbybubbyundefined Offline
    mrchubbybubbyundefined Offline
    mrchubbybubby
    wrote on last edited by
    #30

    bruh.PNG

    why is this happening

    Ultimatemanundefined 1 Reply Last reply
    0
    • Ultimatemanundefined Ultimateman

      [ BO2 TranZit 2.0 Reimagined Release ]

      NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
      https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

      Hey yall! This is my Tranzit mod which changes plenty of things in the map.

      FEATURES

      • No fog
      • No denizens
      • Custom day & night cycle for each player
      • Rotating sky box
      • No lava / lava damage
      • Unlimited stamina
      • Player speed increased by 35 units per second
      • Jetgun has unlimited ammo ( lovely )
      • Jetgun can be used by everyone at the same time ( no jetgun limit )
      • Pack a Punch door stays open forever once players have turned on the power
      • Turbine doors stay open once players have turned on the power
      • Custom placed models ( +- 200 ) around the map to make the map look more believable
      • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
      • Electric Trap & Turret no longer need Turbine
      • Electric Trap's health increased from 60 to 180
      • Unique player character looks
      • Custom Pack a Punch Camo
      • Over 190 custom textures

      Download links

      git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
      mega:
      SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
      COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
      mediafire:
      SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
      COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

      Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

      Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

      Gzmorz: Helped with model array & log printing

      Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

      Thank you for checking out my mod! 🙂

      Amount of time that went into creating this mod: ~500 hours

      Image 1

      Image 2

      Image 3

      Image 4

      Guimesundefined Offline
      Guimesundefined Offline
      Guimes
      wrote on last edited by
      #31

      Ultimateman How to donload?

      1 Reply Last reply
      0
      • mrchubbybubbyundefined mrchubbybubby

        bruh.PNG

        why is this happening

        Ultimatemanundefined Offline
        Ultimatemanundefined Offline
        Ultimateman
        wrote on last edited by Ultimateman
        #32

        mrchubbybubby You've installed it incorrectly / you have other custom files that conflict with the mod

        1 Reply Last reply
        0
        • Ultimatemanundefined Ultimateman

          [ BO2 TranZit 2.0 Reimagined Release ]

          NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
          https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

          Hey yall! This is my Tranzit mod which changes plenty of things in the map.

          FEATURES

          • No fog
          • No denizens
          • Custom day & night cycle for each player
          • Rotating sky box
          • No lava / lava damage
          • Unlimited stamina
          • Player speed increased by 35 units per second
          • Jetgun has unlimited ammo ( lovely )
          • Jetgun can be used by everyone at the same time ( no jetgun limit )
          • Pack a Punch door stays open forever once players have turned on the power
          • Turbine doors stay open once players have turned on the power
          • Custom placed models ( +- 200 ) around the map to make the map look more believable
          • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
          • Electric Trap & Turret no longer need Turbine
          • Electric Trap's health increased from 60 to 180
          • Unique player character looks
          • Custom Pack a Punch Camo
          • Over 190 custom textures

          Download links

          git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
          mega:
          SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
          COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
          mediafire:
          SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
          COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

          Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

          Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

          Gzmorz: Helped with model array & log printing

          Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

          Thank you for checking out my mod! 🙂

          Amount of time that went into creating this mod: ~500 hours

          Image 1

          Image 2

          Image 3

          Image 4

          macccundefined Offline
          macccundefined Offline
          maccc
          wrote on last edited by
          #33

          Ultimateman Does it have an easter egg?

          Ultimatemanundefined 1 Reply Last reply
          0
          • Ultimatemanundefined Ultimateman

            [ BO2 TranZit 2.0 Reimagined Release ]

            NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
            https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

            Hey yall! This is my Tranzit mod which changes plenty of things in the map.

            FEATURES

            • No fog
            • No denizens
            • Custom day & night cycle for each player
            • Rotating sky box
            • No lava / lava damage
            • Unlimited stamina
            • Player speed increased by 35 units per second
            • Jetgun has unlimited ammo ( lovely )
            • Jetgun can be used by everyone at the same time ( no jetgun limit )
            • Pack a Punch door stays open forever once players have turned on the power
            • Turbine doors stay open once players have turned on the power
            • Custom placed models ( +- 200 ) around the map to make the map look more believable
            • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
            • Electric Trap & Turret no longer need Turbine
            • Electric Trap's health increased from 60 to 180
            • Unique player character looks
            • Custom Pack a Punch Camo
            • Over 190 custom textures

            Download links

            git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
            mega:
            SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
            COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
            mediafire:
            SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
            COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

            Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

            Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

            Gzmorz: Helped with model array & log printing

            Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

            Thank you for checking out my mod! 🙂

            Amount of time that went into creating this mod: ~500 hours

            Image 1

            Image 2

            Image 3

            Image 4

            [141]Cpt.Ghostundefined Offline
            [141]Cpt.Ghostundefined Offline
            [141]Cpt.Ghost
            wrote on last edited by
            #34

            Can anyone tell me where can i get this kinds of mods and maps in the plutonium forum?? Thanks in advance 😊

            1 Reply Last reply
            0
            • Rusti2Godundefined Offline
              Rusti2Godundefined Offline
              Rusti2God
              wrote on last edited by
              #35

              how do I use a mod menu with this because it wants the replace the _clientsids.gsc file that came with my mod menu is that fine or is there something I need to do?

              1 Reply Last reply
              0
              • Ultimatemanundefined Ultimateman

                [ BO2 TranZit 2.0 Reimagined Release ]

                NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                FEATURES

                • No fog
                • No denizens
                • Custom day & night cycle for each player
                • Rotating sky box
                • No lava / lava damage
                • Unlimited stamina
                • Player speed increased by 35 units per second
                • Jetgun has unlimited ammo ( lovely )
                • Jetgun can be used by everyone at the same time ( no jetgun limit )
                • Pack a Punch door stays open forever once players have turned on the power
                • Turbine doors stay open once players have turned on the power
                • Custom placed models ( +- 200 ) around the map to make the map look more believable
                • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                • Electric Trap & Turret no longer need Turbine
                • Electric Trap's health increased from 60 to 180
                • Unique player character looks
                • Custom Pack a Punch Camo
                • Over 190 custom textures

                Download links

                git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                mega:
                SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                mediafire:
                SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                Gzmorz: Helped with model array & log printing

                Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                Thank you for checking out my mod! 🙂

                Amount of time that went into creating this mod: ~500 hours

                Image 1

                Image 2

                Image 3

                Image 4

                Peinemann532undefined Offline
                Peinemann532undefined Offline
                Peinemann532
                wrote on last edited by
                #36

                Ultimateman I have a question, how can I put the lava and denizens again? Is because I like the denizens 🐖

                my discord is Peinemann532#0245
                Thanks!

                Ultimatemanundefined Cahzundefined 2 Replies Last reply
                0
                • macccundefined maccc

                  Ultimateman Does it have an easter egg?

                  Ultimatemanundefined Offline
                  Ultimatemanundefined Offline
                  Ultimateman
                  wrote on last edited by
                  #37

                  maccc not yet.

                  1 Reply Last reply
                  0
                  • Peinemann532undefined Peinemann532

                    Ultimateman I have a question, how can I put the lava and denizens again? Is because I like the denizens 🐖

                    my discord is Peinemann532#0245
                    Thanks!

                    Ultimatemanundefined Offline
                    Ultimatemanundefined Offline
                    Ultimateman
                    wrote on last edited by
                    #38

                    Peinemann532 you can decompile the files and change them yourself 😎

                    Cahzundefined Peinemann532undefined 2 Replies Last reply
                    0
                    • Elgordourpiludoundefined Offline
                      Elgordourpiludoundefined Offline
                      Elgordourpiludo
                      wrote on last edited by
                      #39
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • Ultimatemanundefined Ultimateman

                        Peinemann532 you can decompile the files and change them yourself 😎

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #40

                        Ultimateman Seems a bit ridiculous to not provide the source code for the mod and then tell people to use a decompiler to edit it. Especially considering the decompilers don't decompile 1:1.

                        Sounds like you want to gatekeep this mod for some stupid ass reason.

                        Ultimatemanundefined 1 Reply Last reply
                        0
                        • Elgordourpiludoundefined Offline
                          Elgordourpiludoundefined Offline
                          Elgordourpiludo
                          wrote on last edited by
                          #41
                          This post is deleted!
                          1 Reply Last reply
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                          • Ultimatemanundefined Ultimateman

                            Peinemann532 you can decompile the files and change them yourself 😎

                            Peinemann532undefined Offline
                            Peinemann532undefined Offline
                            Peinemann532
                            wrote on last edited by
                            #42

                            Ultimateman ok thank you, but, how can I decompile the files?

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              Ultimateman Seems a bit ridiculous to not provide the source code for the mod and then tell people to use a decompiler to edit it. Especially considering the decompilers don't decompile 1:1.

                              Sounds like you want to gatekeep this mod for some stupid ass reason.

                              Ultimatemanundefined Offline
                              Ultimatemanundefined Offline
                              Ultimateman
                              wrote on last edited by Ultimateman
                              #43

                              Cahz I already had people trying to steal my mod & claim that they made this mod back when I had the source code included with in the pack. I spent around 500 hours on this remake and didn't want people to rip my work, especially when I knew that big youtubers were going to upload videos about this mod on their channels. So no, I don't think that it's a stupid thing to keep the source on myself ( people can still play the mod without the source yeh? ). I know that the decompiler doesn't decompile 1:1 like you said. Most of the leechers are not able to fix those small errors that the decompiler produces and that's perfect. If they were able to fix those errors, they would not be looking to steal other's work. Instead of ripping others work they would try to do something cool by themselves. Those are my 2 cents on this subject. Maybe you'll now understand where I'm coming from.

                              1 Reply Last reply
                              5
                              • Ultimatemanundefined Ultimateman

                                [ BO2 TranZit 2.0 Reimagined Release ]

                                NEW VERSION OF THE MOD HAS BEEN UPDATED IN HERE:
                                https://forum.plutonium.pw/topic/38965/tranzit-reimagined-2025-stable-version-2025-jan-30th-warmer-days-update

                                Hey yall! This is my Tranzit mod which changes plenty of things in the map.

                                FEATURES

                                • No fog
                                • No denizens
                                • Custom day & night cycle for each player
                                • Rotating sky box
                                • No lava / lava damage
                                • Unlimited stamina
                                • Player speed increased by 35 units per second
                                • Jetgun has unlimited ammo ( lovely )
                                • Jetgun can be used by everyone at the same time ( no jetgun limit )
                                • Pack a Punch door stays open forever once players have turned on the power
                                • Turbine doors stay open once players have turned on the power
                                • Custom placed models ( +- 200 ) around the map to make the map look more believable
                                • Players spawn now only spawn in with 500 points & points are reset on after a full bleed out ( Thanks to Squidely for suggesting the changes )
                                • Electric Trap & Turret no longer need Turbine
                                • Electric Trap's health increased from 60 to 180
                                • Unique player character looks
                                • Custom Pack a Punch Camo
                                • Over 190 custom textures

                                Download links

                                git dl: https://github.com/DevUltimateman/tranzit-2.0-reimagined
                                mega:
                                SOLO: https://mega.nz/file/HzJjHYzC#28Qkr5JJvMEiCibuefchlTiGz_I1o7TaCb4OHn2zyeY
                                COOP: https://mega.nz/file/T7IjkSRT#GzlzTURFapPm0uemuF1vIL7tP-rIgXzyJDU8JEiFzEs
                                mediafire:
                                SOLO: https://www.mediafire.com/file/03l0haa5rrh8dbu/data_solo.zip/file
                                COOP: https://www.mediafire.com/file/0k056cc2dilm8o2/data_coop.zip/file

                                Tombstone fix credit: jezuzlizard - https://forum.plutonium.pw/user/jezuzlizard

                                Jetgun fugery: Bandit - https://forum.plutonium.pw/user/teh_bandit

                                Gzmorz: Helped with model array & log printing

                                Trailer can be seen here: https://www.youtube.com/watch?v=qNidBIvSqaI&t=4s

                                Thank you for checking out my mod! 🙂

                                Amount of time that went into creating this mod: ~500 hours

                                Image 1

                                Image 2

                                Image 3

                                Image 4

                                Owlmesundefined Offline
                                Owlmesundefined Offline
                                Owlmes
                                wrote on last edited by
                                #44

                                Ultimateman is it possible to play it with someone else?

                                Ultimatemanundefined 1 Reply Last reply
                                0
                                • Owlmesundefined Owlmes

                                  Ultimateman is it possible to play it with someone else?

                                  Ultimatemanundefined Offline
                                  Ultimatemanundefined Offline
                                  Ultimateman
                                  wrote on last edited by
                                  #45

                                  @DeadLyWaLK it is possible to play with your friends in customs games. You can also play on my server with randos / your friends if you are lookin to play in a 8 player lobby 👍

                                  1 Reply Last reply
                                  0
                                  • Owlmesundefined Offline
                                    Owlmesundefined Offline
                                    Owlmes
                                    wrote on last edited by
                                    #46

                                    @DeadLyWaLK My friend and i tried playing it using hamachi,you just get stuck in the loading screen so i don't know,i'd like to talk to you via Discord if you have the time or/willing to helping us

                                    Ultimatemanundefined 1 Reply Last reply
                                    0
                                    • Owlmesundefined Owlmes

                                      @DeadLyWaLK My friend and i tried playing it using hamachi,you just get stuck in the loading screen so i don't know,i'd like to talk to you via Discord if you have the time or/willing to helping us

                                      Ultimatemanundefined Offline
                                      Ultimatemanundefined Offline
                                      Ultimateman
                                      wrote on last edited by
                                      #47

                                      @DeadLyWaLK look up a post in the forums called "how to play in customs with friends" lmk if that helps u at first 👍

                                      Owlmesundefined 1 Reply Last reply
                                      0
                                      • Ultimatemanundefined Ultimateman

                                        @DeadLyWaLK look up a post in the forums called "how to play in customs with friends" lmk if that helps u at first 👍

                                        Owlmesundefined Offline
                                        Owlmesundefined Offline
                                        Owlmes
                                        wrote on last edited by
                                        #48

                                        Ultimateman Where do i find that?, although my friend and i didn't have any issues with the other mods/maps it's just the Tranzit-Reimagined that doesn't work for us(get stuck at loading screen) (we used hamachi), Thanks for your concern!

                                        Evolightundefined 1 Reply Last reply
                                        0
                                        • Owlmesundefined Owlmes

                                          Ultimateman Where do i find that?, although my friend and i didn't have any issues with the other mods/maps it's just the Tranzit-Reimagined that doesn't work for us(get stuck at loading screen) (we used hamachi), Thanks for your concern!

                                          Evolightundefined Offline
                                          Evolightundefined Offline
                                          Evolight
                                          wrote on last edited by
                                          #49

                                          @DeadLyWaLK https://forum.plutonium.pw/topic/7/custom-games-with-friends

                                          1 Reply Last reply
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