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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • RatchetX3Xgladiundefined RatchetX3Xgladi

    @POTAT0 maybe the mod is broken now..

    thebx2undefined Offline
    thebx2undefined Offline
    thebx2
    wrote on last edited by
    #218

    RatchetX3Xgladi my config was working as of ~10 days ago, based off older version of cahz's official mod

    RatchetX3Xgladiundefined 1 Reply Last reply
    0
    • thebx2undefined thebx2

      RatchetX3Xgladi my config was working as of ~10 days ago, based off older version of cahz's official mod

      RatchetX3Xgladiundefined Offline
      RatchetX3Xgladiundefined Offline
      RatchetX3Xgladi
      wrote on last edited by
      #219

      thebx2 the last update of the mod was in 2020 so i dont think something have change

      thebx2undefined 1 Reply Last reply
      0
      • RatchetX3Xgladiundefined RatchetX3Xgladi

        thebx2 the last update of the mod was in 2020 so i dont think something have change

        thebx2undefined Offline
        thebx2undefined Offline
        thebx2
        wrote on last edited by
        #220

        RatchetX3Xgladi I can confirm the version my config was based on does differ from the latest update. I'm not sure what changed, but they are different.

        give it a shot, can't hurt. I included a basic readme and the compiler

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          ZOMBIES ++ MOD
          Developer: @ItsCahz
          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

          README
          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

          TOGGLE-ABLE FEATURES

          • Zombie Counter on screen
          • Custom Powerup drops
          • Extra Perk Machines

          CUSTOM POWERUPS

          • Money Drop (Random amount of money)
          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
          • Unlimited Ammo (Probably the best one. Credit @_Ox)
          • Fast Feet (Super sonic speed)

          EXTRA PERK MACHINES

          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
          • Stamin-Up (Nuketown)
          • Mule Kick (Nuketown, Tranzit)
          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

          OTHER FEATURES

          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

          • Game Length gets displayed at the end of the game (hours and minutes)

          Some Pictures
          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
          DIERISE_PHD.jpg
          My favorite perk and perk machine!
          all perks die rise.jpg
          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
          custom perks.jpg
          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
          MOTD_PHD.jpg
          MOTD PHD Flopper Machine!
          NUKETOWN_MULEKICK.jpg
          Nuketown Mule Kick
          BURIED_PHD.jpg
          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
          I don't think there's much else to say here other than have fun

          Version 1.2
          should be more stable. Won't know until server owners test it.

          0.z.z.yundefined Offline
          0.z.z.yundefined Offline
          0.z.z.y
          wrote on last edited by
          #221

          Cahz pls help! I really wanted to try this mod on motd but when i drag the maps folder (with win rar) to data folder and i start a game there's always error and plutonium closes automatically

          1 Reply Last reply
          0
          • 18Crimeundefined 18Crime

            hxfhhwfhxfhfgh

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #222

            I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now 🙂

            https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3

            18Crime RatchetX3Xgladi @POTAT0 @lucas-amw

            RatchetX3Xgladiundefined 2 Replies Last reply
            0
            • Cahzundefined Cahz

              I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now 🙂

              https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3

              18Crime RatchetX3Xgladi @POTAT0 @lucas-amw

              RatchetX3Xgladiundefined Offline
              RatchetX3Xgladiundefined Offline
              RatchetX3Xgladi
              wrote on last edited by RatchetX3Xgladi
              #223

              Cahz thank youuuuu!!!!! Everything work i didnt delete the file properly but now it's working thanks

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now 🙂

                https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3

                18Crime RatchetX3Xgladi @POTAT0 @lucas-amw

                RatchetX3Xgladiundefined Offline
                RatchetX3Xgladiundefined Offline
                RatchetX3Xgladi
                wrote on last edited by
                #224
                This post is deleted!
                1 Reply Last reply
                0
                • Cahzundefined Cahz

                  ZOMBIES ++ MOD
                  Developer: @ItsCahz
                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                  README
                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                  TOGGLE-ABLE FEATURES

                  • Zombie Counter on screen
                  • Custom Powerup drops
                  • Extra Perk Machines

                  CUSTOM POWERUPS

                  • Money Drop (Random amount of money)
                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                  • Fast Feet (Super sonic speed)

                  EXTRA PERK MACHINES

                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                  • Stamin-Up (Nuketown)
                  • Mule Kick (Nuketown, Tranzit)
                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                  OTHER FEATURES

                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                  • Game Length gets displayed at the end of the game (hours and minutes)

                  Some Pictures
                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                  DIERISE_PHD.jpg
                  My favorite perk and perk machine!
                  all perks die rise.jpg
                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                  custom perks.jpg
                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                  MOTD_PHD.jpg
                  MOTD PHD Flopper Machine!
                  NUKETOWN_MULEKICK.jpg
                  Nuketown Mule Kick
                  BURIED_PHD.jpg
                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                  I don't think there's much else to say here other than have fun

                  Version 1.2
                  should be more stable. Won't know until server owners test it.

                  _JTundefined Offline
                  _JTundefined Offline
                  _JT
                  wrote on last edited by
                  #225

                  Cahz is there a vid on how to install?

                  1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    ZOMBIES ++ MOD
                    Developer: @ItsCahz
                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                    README
                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                    TOGGLE-ABLE FEATURES

                    • Zombie Counter on screen
                    • Custom Powerup drops
                    • Extra Perk Machines

                    CUSTOM POWERUPS

                    • Money Drop (Random amount of money)
                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                    • Fast Feet (Super sonic speed)

                    EXTRA PERK MACHINES

                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                    • Stamin-Up (Nuketown)
                    • Mule Kick (Nuketown, Tranzit)
                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                    OTHER FEATURES

                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                    • Game Length gets displayed at the end of the game (hours and minutes)

                    Some Pictures
                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                    DIERISE_PHD.jpg
                    My favorite perk and perk machine!
                    all perks die rise.jpg
                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                    custom perks.jpg
                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                    MOTD_PHD.jpg
                    MOTD PHD Flopper Machine!
                    NUKETOWN_MULEKICK.jpg
                    Nuketown Mule Kick
                    BURIED_PHD.jpg
                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                    I don't think there's much else to say here other than have fun

                    Version 1.2
                    should be more stable. Won't know until server owners test it.

                    _JTundefined Offline
                    _JTundefined Offline
                    _JT
                    wrote on last edited by
                    #226

                    Cahz is it possible to have multiple maps files? if so how?

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      ZOMBIES ++ MOD
                      Developer: @ItsCahz
                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                      README
                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                      TOGGLE-ABLE FEATURES

                      • Zombie Counter on screen
                      • Custom Powerup drops
                      • Extra Perk Machines

                      CUSTOM POWERUPS

                      • Money Drop (Random amount of money)
                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                      • Fast Feet (Super sonic speed)

                      EXTRA PERK MACHINES

                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                      • Stamin-Up (Nuketown)
                      • Mule Kick (Nuketown, Tranzit)
                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                      OTHER FEATURES

                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                      • Game Length gets displayed at the end of the game (hours and minutes)

                      Some Pictures
                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                      DIERISE_PHD.jpg
                      My favorite perk and perk machine!
                      all perks die rise.jpg
                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                      custom perks.jpg
                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                      MOTD_PHD.jpg
                      MOTD PHD Flopper Machine!
                      NUKETOWN_MULEKICK.jpg
                      Nuketown Mule Kick
                      BURIED_PHD.jpg
                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                      I don't think there's much else to say here other than have fun

                      Version 1.2
                      should be more stable. Won't know until server owners test it.

                      RevengeWRLD999undefined Offline
                      RevengeWRLD999undefined Offline
                      RevengeWRLD999
                      wrote on last edited by
                      #227

                      Cahz So I have a problem that I dont know how to fixE4Nv74KXoAQr3Y6.jpg. This happened when I was trying to install the Zombies++ thing and idk how to fix this cuz im dumb and don't understand scripting.

                      RevengeWRLD999undefined 1 Reply Last reply
                      0
                      • RevengeWRLD999undefined RevengeWRLD999

                        Cahz So I have a problem that I dont know how to fixE4Nv74KXoAQr3Y6.jpg. This happened when I was trying to install the Zombies++ thing and idk how to fix this cuz im dumb and don't understand scripting.

                        RevengeWRLD999undefined Offline
                        RevengeWRLD999undefined Offline
                        RevengeWRLD999
                        wrote on last edited by
                        #228

                        RevengeWRLD999 And this only happens when I play solo online. If I load into server then it doesnt have this error

                        Cahzundefined 1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          Lishundefined Offline
                          Lishundefined Offline
                          Lish
                          wrote on last edited by
                          #229

                          Cahz i know you probably responded to this elsewhere, but how do you toggle off the new powerups??

                          1 Reply Last reply
                          0
                          • RevengeWRLD999undefined RevengeWRLD999

                            RevengeWRLD999 And this only happens when I play solo online. If I load into server then it doesnt have this error

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #230

                            RevengeWRLD999
                            Z++ doesn't use tell so that is being caused by another mod you have loaded.

                            Lish
                            You can disable certain powerups by setting whichever Dvar values to 0

                            zmPowerupsFastFeetEnabled
                            zmPowerupsUnlimitedAmmoEnabled
                            zmPowerupsPackAPunchEnabled
                            zmPowerupsMoneyDropEnabled
                            zmPowerupsNukeEnabled
                            zmPowerupsInstaKillEnabled
                            zmPowerupsMaxAmmoEnabled
                            zmPowerupsDoublePointsEnabled
                            zmPowerupsFireSaleEnabled
                            zmPowerupsPerkBottleEnabled
                            zmPowerupsCarpenterEnabled
                            zmPowerupsZombieBloodEnabled
                            

                            For Custom Games:
                            Open console and type set <dvar> <value>
                            Example: set zmPowerupsZombieBloodEnabled 0

                            For Dedicated Servers:
                            You can edit your dedicated_zm.cfg file to add the DVARs

                            Cahzundefined 1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              ZOMBIES ++ MOD
                              Developer: @ItsCahz
                              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                              README
                              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                              TOGGLE-ABLE FEATURES

                              • Zombie Counter on screen
                              • Custom Powerup drops
                              • Extra Perk Machines

                              CUSTOM POWERUPS

                              • Money Drop (Random amount of money)
                              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                              • Unlimited Ammo (Probably the best one. Credit @_Ox)
                              • Fast Feet (Super sonic speed)

                              EXTRA PERK MACHINES

                              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                              • Stamin-Up (Nuketown)
                              • Mule Kick (Nuketown, Tranzit)
                              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                              OTHER FEATURES

                              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                              • Game Length gets displayed at the end of the game (hours and minutes)

                              Some Pictures
                              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                              DIERISE_PHD.jpg
                              My favorite perk and perk machine!
                              all perks die rise.jpg
                              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                              custom perks.jpg
                              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                              MOTD_PHD.jpg
                              MOTD PHD Flopper Machine!
                              NUKETOWN_MULEKICK.jpg
                              Nuketown Mule Kick
                              BURIED_PHD.jpg
                              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                              I don't think there's much else to say here other than have fun

                              Version 1.2
                              should be more stable. Won't know until server owners test it.

                              A Former User? Offline
                              A Former User? Offline
                              A Former User
                              wrote on last edited by
                              #231
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                ZOMBIES ++ MOD
                                Developer: @ItsCahz
                                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                README
                                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                TOGGLE-ABLE FEATURES

                                • Zombie Counter on screen
                                • Custom Powerup drops
                                • Extra Perk Machines

                                CUSTOM POWERUPS

                                • Money Drop (Random amount of money)
                                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                • Fast Feet (Super sonic speed)

                                EXTRA PERK MACHINES

                                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                • Stamin-Up (Nuketown)
                                • Mule Kick (Nuketown, Tranzit)
                                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                OTHER FEATURES

                                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                • Game Length gets displayed at the end of the game (hours and minutes)

                                Some Pictures
                                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                DIERISE_PHD.jpg
                                My favorite perk and perk machine!
                                all perks die rise.jpg
                                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                custom perks.jpg
                                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                MOTD_PHD.jpg
                                MOTD PHD Flopper Machine!
                                NUKETOWN_MULEKICK.jpg
                                Nuketown Mule Kick
                                BURIED_PHD.jpg
                                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                I don't think there's much else to say here other than have fun

                                Version 1.2
                                should be more stable. Won't know until server owners test it.

                                MichaelCHundefined Offline
                                MichaelCHundefined Offline
                                MichaelCH
                                wrote on last edited by
                                #232

                                Cahz how the file is supposed to be downloaded it does not give me any option to download it

                                LeapingYearsundefined 1 Reply Last reply
                                0
                                • MichaelCHundefined MichaelCH

                                  Cahz how the file is supposed to be downloaded it does not give me any option to download it

                                  LeapingYearsundefined Offline
                                  LeapingYearsundefined Offline
                                  LeapingYears
                                  wrote on last edited by
                                  #233

                                  MichaelCH its a script not a mod, genius.

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                                  • azzychyundefined Offline
                                    azzychyundefined Offline
                                    azzychy
                                    wrote on last edited by azzychy
                                    #234

                                    CustomPowerups.jpg

                                    I'm using the pre-compiled v1.3, without editing anything.
                                    So far on all maps I have seen PhD flopper which works great and as expected and I'm loving the zombie counter!

                                    However, which maps have the custom powerups and how many of them are pre-enabled to spawn in? (as aforementioned not edited anything, just using as pre-compiled)

                                    On Die Rise, the Perk Bottle spawned in (shown in screenshot) which works great as perk list shows, but the other powerups e.g. fast feet, random money, unlimited ammo did not spawn.
                                    On Mob of the Dead and Town, nothing appeared

                                    Are the custom powerups on a toggle before hand basis? But if that were the case then the perk bottle should not have spawned

                                    Your help would be greatly appreciated. Thanks for this awesome script!!

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                                    • Cahzundefined Cahz

                                      @DragonMaverick Link still works
                                      https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

                                      AdrX003undefined Offline
                                      AdrX003undefined Offline
                                      AdrX003
                                      wrote on last edited by
                                      #235

                                      Cahz thanks

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                                      • Cahzundefined Cahz

                                        RevengeWRLD999
                                        Z++ doesn't use tell so that is being caused by another mod you have loaded.

                                        Lish
                                        You can disable certain powerups by setting whichever Dvar values to 0

                                        zmPowerupsFastFeetEnabled
                                        zmPowerupsUnlimitedAmmoEnabled
                                        zmPowerupsPackAPunchEnabled
                                        zmPowerupsMoneyDropEnabled
                                        zmPowerupsNukeEnabled
                                        zmPowerupsInstaKillEnabled
                                        zmPowerupsMaxAmmoEnabled
                                        zmPowerupsDoublePointsEnabled
                                        zmPowerupsFireSaleEnabled
                                        zmPowerupsPerkBottleEnabled
                                        zmPowerupsCarpenterEnabled
                                        zmPowerupsZombieBloodEnabled
                                        

                                        For Custom Games:
                                        Open console and type set <dvar> <value>
                                        Example: set zmPowerupsZombieBloodEnabled 0

                                        For Dedicated Servers:
                                        You can edit your dedicated_zm.cfg file to add the DVARs

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #236

                                        azzychy Version 1.3 was only made because Version 1.2 was broken by a Plutonium update. If things are not working as intended, I would highly recommend waiting to use the mod until the next Plutonium update which should HOPEFULLY fix the issue with loading scripts on Version 1.2 (which is inherently more stable and doesnt have bugs like you are explaining)

                                        TLDR; Plutonium devs broke loading some mods, and it would be best to wait for their update to fix it and then use version 1.2.

                                        azzychyundefined 1 Reply Last reply
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                                        • Cahzundefined Cahz

                                          azzychy Version 1.3 was only made because Version 1.2 was broken by a Plutonium update. If things are not working as intended, I would highly recommend waiting to use the mod until the next Plutonium update which should HOPEFULLY fix the issue with loading scripts on Version 1.2 (which is inherently more stable and doesnt have bugs like you are explaining)

                                          TLDR; Plutonium devs broke loading some mods, and it would be best to wait for their update to fix it and then use version 1.2.

                                          azzychyundefined Offline
                                          azzychyundefined Offline
                                          azzychy
                                          wrote on last edited by
                                          #237

                                          Cahz said in [Release] [ZM] ZOMBIES++ (Updated 6/10/2021):

                                          azzychy Version 1.3 was only made because Version 1.2 was broken by a Plutonium update. If things are not working as intended, I would highly recommend waiting to use the mod until the next Plutonium update which should HOPEFULLY fix the issue with loading scripts on Version 1.2 (which is inherently more stable and doesnt have bugs like you are explaining)

                                          TLDR; Plutonium devs broke loading some mods, and it would be best to wait for their update to fix it and then use version 1.2.

                                          Thank you for your clarification!! Cheers for making zombies interesting!

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