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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    Darkios First off, you can find all the DVARs in the source code if you know where to look.

    Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

    Please READ it's not that hard if you follow all the directions

    Darkiosundefined Offline
    Darkiosundefined Offline
    Darkios
    wrote on last edited by
    #176

    Cahz thank you everything is working fine now

    1 Reply Last reply
    1
    • Cahzundefined Cahz

      ZOMBIES ++ MOD
      Developer: @ItsCahz
      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

      README
      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

      TOGGLE-ABLE FEATURES

      • Zombie Counter on screen
      • Custom Powerup drops
      • Extra Perk Machines

      CUSTOM POWERUPS

      • Money Drop (Random amount of money)
      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
      • Unlimited Ammo (Probably the best one. Credit @_Ox)
      • Fast Feet (Super sonic speed)

      EXTRA PERK MACHINES

      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
      • Stamin-Up (Nuketown)
      • Mule Kick (Nuketown, Tranzit)
      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

      OTHER FEATURES

      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

      • Game Length gets displayed at the end of the game (hours and minutes)

      Some Pictures
      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
      DIERISE_PHD.jpg
      My favorite perk and perk machine!
      all perks die rise.jpg
      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
      custom perks.jpg
      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
      MOTD_PHD.jpg
      MOTD PHD Flopper Machine!
      NUKETOWN_MULEKICK.jpg
      Nuketown Mule Kick
      BURIED_PHD.jpg
      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
      I don't think there's much else to say here other than have fun

      Version 1.2
      should be more stable. Won't know until server owners test it.

      reyalPPlayerundefined Offline
      reyalPPlayerundefined Offline
      reyalPPlayer
      wrote on last edited by
      #177

      Cahz are these mods enabled on the -TOWN- map?

      Cahzundefined 1 Reply Last reply
      0
      • reyalPPlayerundefined reyalPPlayer

        Cahz are these mods enabled on the -TOWN- map?

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #178

        reyalPPlayer No

        1 Reply Last reply
        0
        • Fire Iceundefined Offline
          Fire Iceundefined Offline
          Fire Ice
          wrote on last edited by
          #179

          it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

          Cahzundefined 1 Reply Last reply
          0
          • Fire Iceundefined Fire Ice

            it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #180

            Fire Ice Follow the directions

            Fire Iceundefined 1 Reply Last reply
            0
            • Cahzundefined Cahz

              ZOMBIES ++ MOD
              Developer: @ItsCahz
              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

              README
              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

              TOGGLE-ABLE FEATURES

              • Zombie Counter on screen
              • Custom Powerup drops
              • Extra Perk Machines

              CUSTOM POWERUPS

              • Money Drop (Random amount of money)
              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
              • Unlimited Ammo (Probably the best one. Credit @_Ox)
              • Fast Feet (Super sonic speed)

              EXTRA PERK MACHINES

              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
              • Stamin-Up (Nuketown)
              • Mule Kick (Nuketown, Tranzit)
              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

              OTHER FEATURES

              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

              • Game Length gets displayed at the end of the game (hours and minutes)

              Some Pictures
              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
              DIERISE_PHD.jpg
              My favorite perk and perk machine!
              all perks die rise.jpg
              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
              custom perks.jpg
              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
              MOTD_PHD.jpg
              MOTD PHD Flopper Machine!
              NUKETOWN_MULEKICK.jpg
              Nuketown Mule Kick
              BURIED_PHD.jpg
              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
              I don't think there's much else to say here other than have fun

              Version 1.2
              should be more stable. Won't know until server owners test it.

              EzPz69undefined Offline
              EzPz69undefined Offline
              EzPz69
              wrote on last edited by
              #181

              Cahz im am very lost can you make a short turtorial vid or something please

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                Fire Ice Follow the directions

                Fire Iceundefined Offline
                Fire Iceundefined Offline
                Fire Ice
                wrote on last edited by
                #182

                Cahz Yes but after when I start my server and try to join it, it makes me a joining session and it does not join

                1 Reply Last reply
                0
                • kyemel_personundefined Offline
                  kyemel_personundefined Offline
                  kyemel_person
                  wrote on last edited by
                  #183

                  that happens when you type your pin in but are not in a game i think

                  im new to this stuff aswell

                  1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    ZOMBIES ++ MOD
                    Developer: @ItsCahz
                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                    README
                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                    TOGGLE-ABLE FEATURES

                    • Zombie Counter on screen
                    • Custom Powerup drops
                    • Extra Perk Machines

                    CUSTOM POWERUPS

                    • Money Drop (Random amount of money)
                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                    • Fast Feet (Super sonic speed)

                    EXTRA PERK MACHINES

                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                    • Stamin-Up (Nuketown)
                    • Mule Kick (Nuketown, Tranzit)
                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                    OTHER FEATURES

                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                    • Game Length gets displayed at the end of the game (hours and minutes)

                    Some Pictures
                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                    DIERISE_PHD.jpg
                    My favorite perk and perk machine!
                    all perks die rise.jpg
                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                    custom perks.jpg
                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                    MOTD_PHD.jpg
                    MOTD PHD Flopper Machine!
                    NUKETOWN_MULEKICK.jpg
                    Nuketown Mule Kick
                    BURIED_PHD.jpg
                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                    I don't think there's much else to say here other than have fun

                    Version 1.2
                    should be more stable. Won't know until server owners test it.

                    saibot88undefined Offline
                    saibot88undefined Offline
                    saibot88
                    wrote on last edited by
                    #184

                    Cahz Hey bro the download links doesnt work, can you repair them? plz

                    Cahzundefined 1 Reply Last reply
                    0
                    • saibot88undefined saibot88

                      Cahz Hey bro the download links doesnt work, can you repair them? plz

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #185

                      @DragonMaverick Link still works
                      https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

                      saibot88undefined AdrX003undefined 2 Replies Last reply
                      1
                      • Cahzundefined Cahz

                        @DragonMaverick Link still works
                        https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

                        saibot88undefined Offline
                        saibot88undefined Offline
                        saibot88
                        wrote on last edited by
                        #186

                        Cahz Oh thanks, for some reason my browser didnt let me enter to the link, thanks dude B).

                        lawnmowerr69undefined 1 Reply Last reply
                        0
                        • Squantcherundefined Offline
                          Squantcherundefined Offline
                          Squantcher
                          wrote on last edited by
                          #187

                          Is it normal that the map keeps restarting after I die. I need to reset the game everytime.

                          1 Reply Last reply
                          0
                          • XenoFaraundefined Offline
                            XenoFaraundefined Offline
                            XenoFara
                            wrote on last edited by
                            #188

                            Is this compatible with mod menu gsc files? I would like to play this solo with mod menu.

                            Would love a easy installation! The quality of life changes reminds me of BO1 Reimagined Mod which included Zombie counter (how many Zombies left) as well as a health bar (white line).

                            1 Reply Last reply
                            0
                            • lawnmowerr69undefined Offline
                              lawnmowerr69undefined Offline
                              lawnmowerr69
                              wrote on last edited by
                              #189

                              do you need to play on lan mode?

                              1 Reply Last reply
                              1
                              • lawnmowerr69undefined Offline
                                lawnmowerr69undefined Offline
                                lawnmowerr69
                                wrote on last edited by
                                #190

                                also when i clicked the download link it doesnt show where to download it? can anyone help?

                                1 Reply Last reply
                                0
                                • saibot88undefined saibot88

                                  Cahz Oh thanks, for some reason my browser didnt let me enter to the link, thanks dude B).

                                  lawnmowerr69undefined Offline
                                  lawnmowerr69undefined Offline
                                  lawnmowerr69
                                  wrote on last edited by
                                  #191

                                  @Dingo-_ dude how do you download it?

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • lawnmowerr69undefined lawnmowerr69

                                    @Dingo-_ dude how do you download it?

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #192

                                    @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                                    This isn't rocket science and there's a big part that says DIRECTIONS

                                    lawnmowerr69undefined Dill2401undefined 2 Replies Last reply
                                    0
                                    • Cahzundefined Cahz

                                      @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                                      This isn't rocket science and there's a big part that says DIRECTIONS

                                      lawnmowerr69undefined Offline
                                      lawnmowerr69undefined Offline
                                      lawnmowerr69
                                      wrote on last edited by
                                      #193

                                      Cahz ooh thx bro it’s cus I’ve played plutonium for some good time but I’m new to like modding thx bro your a awesome mod creator

                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                                        This isn't rocket science and there's a big part that says DIRECTIONS

                                        Dill2401undefined Offline
                                        Dill2401undefined Offline
                                        Dill2401
                                        wrote on last edited by Dill2401
                                        #194

                                        Cahz Referring to your directions and also the tutorial post you referenced, but I'm missing something here. Compiler link in the tutorial is broken, and the downloadable one doesn't seem to work. Don't seem to have a preexisting dedicated_zm file to replace, so not sure where that file is meant to go.

                                        Edit 1: Disregard the issue with the compiler, that was my bad. I feel like I can figure at least some of this out myself but idk to what extent.

                                        Edit 2: Ok so I think I actually got the base version of this mod working, I put the dedicated_zm.cfg file in t6r\data\maps\mp\zombies idk if that's fine. I am testing on Die Rise to see what's working, the counter's there for sure.

                                        Dill2401undefined 1 Reply Last reply
                                        0
                                        • Dill2401undefined Dill2401

                                          Cahz Referring to your directions and also the tutorial post you referenced, but I'm missing something here. Compiler link in the tutorial is broken, and the downloadable one doesn't seem to work. Don't seem to have a preexisting dedicated_zm file to replace, so not sure where that file is meant to go.

                                          Edit 1: Disregard the issue with the compiler, that was my bad. I feel like I can figure at least some of this out myself but idk to what extent.

                                          Edit 2: Ok so I think I actually got the base version of this mod working, I put the dedicated_zm.cfg file in t6r\data\maps\mp\zombies idk if that's fine. I am testing on Die Rise to see what's working, the counter's there for sure.

                                          Dill2401undefined Offline
                                          Dill2401undefined Offline
                                          Dill2401
                                          wrote on last edited by
                                          #195

                                          Dill2401 Wanted to follow up and say the perks are there and the drops seem to be working, so the mod seems to be working overall. Good deal. Haven't tried editing the features yet, may have trouble there, we'll see.

                                          1 Reply Last reply
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