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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Darkiosundefined Darkios

    hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
    what are the modifications to be made in the cfg?

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #175

    Darkios First off, you can find all the DVARs in the source code if you know where to look.

    Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

    Please READ it's not that hard if you follow all the directions

    Darkiosundefined 1 Reply Last reply
    0
    • Cahzundefined Cahz

      Darkios First off, you can find all the DVARs in the source code if you know where to look.

      Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

      Please READ it's not that hard if you follow all the directions

      Darkiosundefined Offline
      Darkiosundefined Offline
      Darkios
      wrote on last edited by
      #176

      Cahz thank you everything is working fine now

      1 Reply Last reply
      1
      • Cahzundefined Cahz

        ZOMBIES ++ MOD
        Developer: @ItsCahz
        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

        README
        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

        TOGGLE-ABLE FEATURES

        • Zombie Counter on screen
        • Custom Powerup drops
        • Extra Perk Machines

        CUSTOM POWERUPS

        • Money Drop (Random amount of money)
        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
        • Unlimited Ammo (Probably the best one. Credit @_Ox)
        • Fast Feet (Super sonic speed)

        EXTRA PERK MACHINES

        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
        • Stamin-Up (Nuketown)
        • Mule Kick (Nuketown, Tranzit)
        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

        OTHER FEATURES

        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

        • Game Length gets displayed at the end of the game (hours and minutes)

        Some Pictures
        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
        DIERISE_PHD.jpg
        My favorite perk and perk machine!
        all perks die rise.jpg
        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
        custom perks.jpg
        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
        MOTD_PHD.jpg
        MOTD PHD Flopper Machine!
        NUKETOWN_MULEKICK.jpg
        Nuketown Mule Kick
        BURIED_PHD.jpg
        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
        I don't think there's much else to say here other than have fun

        Version 1.2
        should be more stable. Won't know until server owners test it.

        reyalPPlayerundefined Offline
        reyalPPlayerundefined Offline
        reyalPPlayer
        wrote on last edited by
        #177

        Cahz are these mods enabled on the -TOWN- map?

        Cahzundefined 1 Reply Last reply
        0
        • reyalPPlayerundefined reyalPPlayer

          Cahz are these mods enabled on the -TOWN- map?

          Cahzundefined Offline
          Cahzundefined Offline
          Cahz
          VIP
          wrote on last edited by
          #178

          reyalPPlayer No

          1 Reply Last reply
          0
          • Fire Iceundefined Offline
            Fire Iceundefined Offline
            Fire Ice
            wrote on last edited by
            #179

            it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

            Cahzundefined 1 Reply Last reply
            0
            • Fire Iceundefined Fire Ice

              it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #180

              Fire Ice Follow the directions

              Fire Iceundefined 1 Reply Last reply
              0
              • Cahzundefined Cahz

                ZOMBIES ++ MOD
                Developer: @ItsCahz
                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                README
                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                TOGGLE-ABLE FEATURES

                • Zombie Counter on screen
                • Custom Powerup drops
                • Extra Perk Machines

                CUSTOM POWERUPS

                • Money Drop (Random amount of money)
                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                • Fast Feet (Super sonic speed)

                EXTRA PERK MACHINES

                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                • Stamin-Up (Nuketown)
                • Mule Kick (Nuketown, Tranzit)
                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                OTHER FEATURES

                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                • Game Length gets displayed at the end of the game (hours and minutes)

                Some Pictures
                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                DIERISE_PHD.jpg
                My favorite perk and perk machine!
                all perks die rise.jpg
                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                custom perks.jpg
                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                MOTD_PHD.jpg
                MOTD PHD Flopper Machine!
                NUKETOWN_MULEKICK.jpg
                Nuketown Mule Kick
                BURIED_PHD.jpg
                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                I don't think there's much else to say here other than have fun

                Version 1.2
                should be more stable. Won't know until server owners test it.

                EzPz69undefined Offline
                EzPz69undefined Offline
                EzPz69
                wrote on last edited by
                #181

                Cahz im am very lost can you make a short turtorial vid or something please

                1 Reply Last reply
                0
                • Cahzundefined Cahz

                  Fire Ice Follow the directions

                  Fire Iceundefined Offline
                  Fire Iceundefined Offline
                  Fire Ice
                  wrote on last edited by
                  #182

                  Cahz Yes but after when I start my server and try to join it, it makes me a joining session and it does not join

                  1 Reply Last reply
                  0
                  • kyemel_personundefined Offline
                    kyemel_personundefined Offline
                    kyemel_person
                    wrote on last edited by
                    #183

                    that happens when you type your pin in but are not in a game i think

                    im new to this stuff aswell

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      ZOMBIES ++ MOD
                      Developer: @ItsCahz
                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                      README
                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                      TOGGLE-ABLE FEATURES

                      • Zombie Counter on screen
                      • Custom Powerup drops
                      • Extra Perk Machines

                      CUSTOM POWERUPS

                      • Money Drop (Random amount of money)
                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                      • Fast Feet (Super sonic speed)

                      EXTRA PERK MACHINES

                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                      • Stamin-Up (Nuketown)
                      • Mule Kick (Nuketown, Tranzit)
                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                      OTHER FEATURES

                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                      • Game Length gets displayed at the end of the game (hours and minutes)

                      Some Pictures
                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                      DIERISE_PHD.jpg
                      My favorite perk and perk machine!
                      all perks die rise.jpg
                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                      custom perks.jpg
                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                      MOTD_PHD.jpg
                      MOTD PHD Flopper Machine!
                      NUKETOWN_MULEKICK.jpg
                      Nuketown Mule Kick
                      BURIED_PHD.jpg
                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                      I don't think there's much else to say here other than have fun

                      Version 1.2
                      should be more stable. Won't know until server owners test it.

                      saibot88undefined Offline
                      saibot88undefined Offline
                      saibot88
                      wrote on last edited by
                      #184

                      Cahz Hey bro the download links doesnt work, can you repair them? plz

                      Cahzundefined 1 Reply Last reply
                      0
                      • saibot88undefined saibot88

                        Cahz Hey bro the download links doesnt work, can you repair them? plz

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #185

                        @DragonMaverick Link still works
                        https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

                        saibot88undefined AdrX003undefined 2 Replies Last reply
                        1
                        • Cahzundefined Cahz

                          @DragonMaverick Link still works
                          https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

                          saibot88undefined Offline
                          saibot88undefined Offline
                          saibot88
                          wrote on last edited by
                          #186

                          Cahz Oh thanks, for some reason my browser didnt let me enter to the link, thanks dude B).

                          lawnmowerr69undefined 1 Reply Last reply
                          0
                          • Squantcherundefined Offline
                            Squantcherundefined Offline
                            Squantcher
                            wrote on last edited by
                            #187

                            Is it normal that the map keeps restarting after I die. I need to reset the game everytime.

                            1 Reply Last reply
                            0
                            • XenoFaraundefined Offline
                              XenoFaraundefined Offline
                              XenoFara
                              wrote on last edited by
                              #188

                              Is this compatible with mod menu gsc files? I would like to play this solo with mod menu.

                              Would love a easy installation! The quality of life changes reminds me of BO1 Reimagined Mod which included Zombie counter (how many Zombies left) as well as a health bar (white line).

                              1 Reply Last reply
                              0
                              • lawnmowerr69undefined Offline
                                lawnmowerr69undefined Offline
                                lawnmowerr69
                                wrote on last edited by
                                #189

                                do you need to play on lan mode?

                                1 Reply Last reply
                                1
                                • lawnmowerr69undefined Offline
                                  lawnmowerr69undefined Offline
                                  lawnmowerr69
                                  wrote on last edited by
                                  #190

                                  also when i clicked the download link it doesnt show where to download it? can anyone help?

                                  1 Reply Last reply
                                  0
                                  • saibot88undefined saibot88

                                    Cahz Oh thanks, for some reason my browser didnt let me enter to the link, thanks dude B).

                                    lawnmowerr69undefined Offline
                                    lawnmowerr69undefined Offline
                                    lawnmowerr69
                                    wrote on last edited by
                                    #191

                                    @Dingo-_ dude how do you download it?

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • lawnmowerr69undefined lawnmowerr69

                                      @Dingo-_ dude how do you download it?

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #192

                                      @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                                      This isn't rocket science and there's a big part that says DIRECTIONS

                                      lawnmowerr69undefined Dill2401undefined 2 Replies Last reply
                                      0
                                      • Cahzundefined Cahz

                                        @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                                        This isn't rocket science and there's a big part that says DIRECTIONS

                                        lawnmowerr69undefined Offline
                                        lawnmowerr69undefined Offline
                                        lawnmowerr69
                                        wrote on last edited by
                                        #193

                                        Cahz ooh thx bro it’s cus I’ve played plutonium for some good time but I’m new to like modding thx bro your a awesome mod creator

                                        1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                                          This isn't rocket science and there's a big part that says DIRECTIONS

                                          Dill2401undefined Offline
                                          Dill2401undefined Offline
                                          Dill2401
                                          wrote on last edited by Dill2401
                                          #194

                                          Cahz Referring to your directions and also the tutorial post you referenced, but I'm missing something here. Compiler link in the tutorial is broken, and the downloadable one doesn't seem to work. Don't seem to have a preexisting dedicated_zm file to replace, so not sure where that file is meant to go.

                                          Edit 1: Disregard the issue with the compiler, that was my bad. I feel like I can figure at least some of this out myself but idk to what extent.

                                          Edit 2: Ok so I think I actually got the base version of this mod working, I put the dedicated_zm.cfg file in t6r\data\maps\mp\zombies idk if that's fine. I am testing on Die Rise to see what's working, the counter's there for sure.

                                          Dill2401undefined 1 Reply Last reply
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