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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    ZOMBIES ++ MOD
    Developer: @ItsCahz
    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

    README
    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

    TOGGLE-ABLE FEATURES

    • Zombie Counter on screen
    • Custom Powerup drops
    • Extra Perk Machines

    CUSTOM POWERUPS

    • Money Drop (Random amount of money)
    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
    • Unlimited Ammo (Probably the best one. Credit @_Ox)
    • Fast Feet (Super sonic speed)

    EXTRA PERK MACHINES

    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
    • Stamin-Up (Nuketown)
    • Mule Kick (Nuketown, Tranzit)
    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

    OTHER FEATURES

    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

    • Game Length gets displayed at the end of the game (hours and minutes)

    Some Pictures
    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
    DIERISE_PHD.jpg
    My favorite perk and perk machine!
    all perks die rise.jpg
    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
    custom perks.jpg
    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
    MOTD_PHD.jpg
    MOTD PHD Flopper Machine!
    NUKETOWN_MULEKICK.jpg
    Nuketown Mule Kick
    BURIED_PHD.jpg
    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
    I don't think there's much else to say here other than have fun

    Version 1.2
    should be more stable. Won't know until server owners test it.

    saibot88undefined Offline
    saibot88undefined Offline
    saibot88
    wrote on last edited by
    #184

    Cahz Hey bro the download links doesnt work, can you repair them? plz

    Cahzundefined 1 Reply Last reply
    0
    • saibot88undefined saibot88

      Cahz Hey bro the download links doesnt work, can you repair them? plz

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #185

      @DragonMaverick Link still works
      https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

      saibot88undefined AdrX003undefined 2 Replies Last reply
      1
      • Cahzundefined Cahz

        @DragonMaverick Link still works
        https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

        saibot88undefined Offline
        saibot88undefined Offline
        saibot88
        wrote on last edited by
        #186

        Cahz Oh thanks, for some reason my browser didnt let me enter to the link, thanks dude B).

        lawnmowerr69undefined 1 Reply Last reply
        0
        • Squantcherundefined Offline
          Squantcherundefined Offline
          Squantcher
          wrote on last edited by
          #187

          Is it normal that the map keeps restarting after I die. I need to reset the game everytime.

          1 Reply Last reply
          0
          • XenoFaraundefined Offline
            XenoFaraundefined Offline
            XenoFara
            wrote on last edited by
            #188

            Is this compatible with mod menu gsc files? I would like to play this solo with mod menu.

            Would love a easy installation! The quality of life changes reminds me of BO1 Reimagined Mod which included Zombie counter (how many Zombies left) as well as a health bar (white line).

            1 Reply Last reply
            0
            • lawnmowerr69undefined Offline
              lawnmowerr69undefined Offline
              lawnmowerr69
              wrote on last edited by
              #189

              do you need to play on lan mode?

              1 Reply Last reply
              1
              • lawnmowerr69undefined Offline
                lawnmowerr69undefined Offline
                lawnmowerr69
                wrote on last edited by
                #190

                also when i clicked the download link it doesnt show where to download it? can anyone help?

                1 Reply Last reply
                0
                • saibot88undefined saibot88

                  Cahz Oh thanks, for some reason my browser didnt let me enter to the link, thanks dude B).

                  lawnmowerr69undefined Offline
                  lawnmowerr69undefined Offline
                  lawnmowerr69
                  wrote on last edited by
                  #191

                  @Dingo-_ dude how do you download it?

                  Cahzundefined 1 Reply Last reply
                  0
                  • lawnmowerr69undefined lawnmowerr69

                    @Dingo-_ dude how do you download it?

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #192

                    @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                    This isn't rocket science and there's a big part that says DIRECTIONS

                    lawnmowerr69undefined Dill2401undefined 2 Replies Last reply
                    0
                    • Cahzundefined Cahz

                      @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                      This isn't rocket science and there's a big part that says DIRECTIONS

                      lawnmowerr69undefined Offline
                      lawnmowerr69undefined Offline
                      lawnmowerr69
                      wrote on last edited by
                      #193

                      Cahz ooh thx bro it’s cus I’ve played plutonium for some good time but I’m new to like modding thx bro your a awesome mod creator

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                        This isn't rocket science and there's a big part that says DIRECTIONS

                        Dill2401undefined Offline
                        Dill2401undefined Offline
                        Dill2401
                        wrote on last edited by Dill2401
                        #194

                        Cahz Referring to your directions and also the tutorial post you referenced, but I'm missing something here. Compiler link in the tutorial is broken, and the downloadable one doesn't seem to work. Don't seem to have a preexisting dedicated_zm file to replace, so not sure where that file is meant to go.

                        Edit 1: Disregard the issue with the compiler, that was my bad. I feel like I can figure at least some of this out myself but idk to what extent.

                        Edit 2: Ok so I think I actually got the base version of this mod working, I put the dedicated_zm.cfg file in t6r\data\maps\mp\zombies idk if that's fine. I am testing on Die Rise to see what's working, the counter's there for sure.

                        Dill2401undefined 1 Reply Last reply
                        0
                        • Dill2401undefined Dill2401

                          Cahz Referring to your directions and also the tutorial post you referenced, but I'm missing something here. Compiler link in the tutorial is broken, and the downloadable one doesn't seem to work. Don't seem to have a preexisting dedicated_zm file to replace, so not sure where that file is meant to go.

                          Edit 1: Disregard the issue with the compiler, that was my bad. I feel like I can figure at least some of this out myself but idk to what extent.

                          Edit 2: Ok so I think I actually got the base version of this mod working, I put the dedicated_zm.cfg file in t6r\data\maps\mp\zombies idk if that's fine. I am testing on Die Rise to see what's working, the counter's there for sure.

                          Dill2401undefined Offline
                          Dill2401undefined Offline
                          Dill2401
                          wrote on last edited by
                          #195

                          Dill2401 Wanted to follow up and say the perks are there and the drops seem to be working, so the mod seems to be working overall. Good deal. Haven't tried editing the features yet, may have trouble there, we'll see.

                          1 Reply Last reply
                          0
                          • Dill2401undefined Offline
                            Dill2401undefined Offline
                            Dill2401
                            wrote on last edited by
                            #196

                            I saw someone before mention something about an issue with PHD and Who's Who, I did not experience a crash but when I went down with PHD and Who's Who I respawned with PHD and nothing else, instead of Who's Who working as it usually does.

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              ZOMBIES ++ MOD
                              Developer: @ItsCahz
                              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                              README
                              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                              TOGGLE-ABLE FEATURES

                              • Zombie Counter on screen
                              • Custom Powerup drops
                              • Extra Perk Machines

                              CUSTOM POWERUPS

                              • Money Drop (Random amount of money)
                              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                              • Unlimited Ammo (Probably the best one. Credit @_Ox)
                              • Fast Feet (Super sonic speed)

                              EXTRA PERK MACHINES

                              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                              • Stamin-Up (Nuketown)
                              • Mule Kick (Nuketown, Tranzit)
                              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                              OTHER FEATURES

                              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                              • Game Length gets displayed at the end of the game (hours and minutes)

                              Some Pictures
                              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                              DIERISE_PHD.jpg
                              My favorite perk and perk machine!
                              all perks die rise.jpg
                              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                              custom perks.jpg
                              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                              MOTD_PHD.jpg
                              MOTD PHD Flopper Machine!
                              NUKETOWN_MULEKICK.jpg
                              Nuketown Mule Kick
                              BURIED_PHD.jpg
                              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                              I don't think there's much else to say here other than have fun

                              Version 1.2
                              should be more stable. Won't know until server owners test it.

                              Ragnarok2187undefined Offline
                              Ragnarok2187undefined Offline
                              Ragnarok2187
                              wrote on last edited by
                              #197

                              Can i get some help i cant find the dedicated_zm.cfg file in my t6r folder and this is my first time downloading a mod so if someone could help out that would be sick

                              kyemel_personundefined 1 Reply Last reply
                              0
                              • Ragnarok2187undefined Ragnarok2187

                                Can i get some help i cant find the dedicated_zm.cfg file in my t6r folder and this is my first time downloading a mod so if someone could help out that would be sick

                                kyemel_personundefined Offline
                                kyemel_personundefined Offline
                                kyemel_person
                                wrote on last edited by
                                #198

                                Ragnarok2187 you only need that for if you want to apply it to a dedicated sever

                                1 Reply Last reply
                                0
                                • Xerxesundefined Offline
                                  Xerxesundefined Offline
                                  Xerxes
                                  Plutonium Staff
                                  wrote on last edited by
                                  #199

                                  .cfg files for servers got moved from the t6r folder to the main folder with the last big update for T6.

                                  1 Reply Last reply
                                  0
                                  • NexT-_McDonaldsundefined Offline
                                    NexT-_McDonaldsundefined Offline
                                    NexT-_McDonalds
                                    wrote on last edited by
                                    #200

                                    Cahz Hi, on mob of the dead, if I buy stamin-up and use afterlife mode, when I try to revive myself, the server crashes.

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • NexT-_McDonaldsundefined NexT-_McDonalds

                                      Cahz Hi, on mob of the dead, if I buy stamin-up and use afterlife mode, when I try to revive myself, the server crashes.

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #201

                                      NexT-_McDonalds SOLUTION: Disable StaminUp on MOTD

                                      NexT-_McDonaldsundefined 1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        NexT-_McDonalds SOLUTION: Disable StaminUp on MOTD

                                        NexT-_McDonaldsundefined Offline
                                        NexT-_McDonaldsundefined Offline
                                        NexT-_McDonalds
                                        wrote on last edited by
                                        #202

                                        Cahz why not, but stamin up is necessary on this map. Is just a bug with afterlife because if i die by zombies and i go revive me on afterlife, server don't crash. Only if i active manually afterlife.

                                        Cahzundefined 1 Reply Last reply
                                        0
                                        • NexT-_McDonaldsundefined NexT-_McDonalds

                                          Cahz why not, but stamin up is necessary on this map. Is just a bug with afterlife because if i die by zombies and i go revive me on afterlife, server don't crash. Only if i active manually afterlife.

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #203

                                          NexT-_McDonalds This is a project that I haven't worked on in many many months. Almost a year.... It is open source which means you can fix the bugs if you so please. I have abandoned this project as I am busy with things in life other than CoD Zombies.

                                          You have 2 options:

                                          • Disable Staminup to stop the crash
                                          • Fix the bug with Staminup and afterlife causing crashes

                                          If you don't know how to script GSC, then maybe you should follow the first recommendation.
                                          Or start learning so you can fix it yourself.

                                          1 Reply Last reply
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