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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • XenoFaraundefined Offline
    XenoFaraundefined Offline
    XenoFara
    wrote on last edited by
    #188

    Is this compatible with mod menu gsc files? I would like to play this solo with mod menu.

    Would love a easy installation! The quality of life changes reminds me of BO1 Reimagined Mod which included Zombie counter (how many Zombies left) as well as a health bar (white line).

    1 Reply Last reply
    0
    • lawnmowerr69undefined Offline
      lawnmowerr69undefined Offline
      lawnmowerr69
      wrote on last edited by
      #189

      do you need to play on lan mode?

      1 Reply Last reply
      1
      • lawnmowerr69undefined Offline
        lawnmowerr69undefined Offline
        lawnmowerr69
        wrote on last edited by
        #190

        also when i clicked the download link it doesnt show where to download it? can anyone help?

        1 Reply Last reply
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        • saibot88undefined saibot88

          Cahz Oh thanks, for some reason my browser didnt let me enter to the link, thanks dude B).

          lawnmowerr69undefined Offline
          lawnmowerr69undefined Offline
          lawnmowerr69
          wrote on last edited by
          #191

          @Dingo-_ dude how do you download it?

          Cahzundefined 1 Reply Last reply
          0
          • lawnmowerr69undefined lawnmowerr69

            @Dingo-_ dude how do you download it?

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #192

            @Thecodzombiesgod Read This First, Then follow the directions found on the github....
            This isn't rocket science and there's a big part that says DIRECTIONS

            lawnmowerr69undefined Dill2401undefined 2 Replies Last reply
            0
            • Cahzundefined Cahz

              @Thecodzombiesgod Read This First, Then follow the directions found on the github....
              This isn't rocket science and there's a big part that says DIRECTIONS

              lawnmowerr69undefined Offline
              lawnmowerr69undefined Offline
              lawnmowerr69
              wrote on last edited by
              #193

              Cahz ooh thx bro it’s cus I’ve played plutonium for some good time but I’m new to like modding thx bro your a awesome mod creator

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                This isn't rocket science and there's a big part that says DIRECTIONS

                Dill2401undefined Offline
                Dill2401undefined Offline
                Dill2401
                wrote on last edited by Dill2401
                #194

                Cahz Referring to your directions and also the tutorial post you referenced, but I'm missing something here. Compiler link in the tutorial is broken, and the downloadable one doesn't seem to work. Don't seem to have a preexisting dedicated_zm file to replace, so not sure where that file is meant to go.

                Edit 1: Disregard the issue with the compiler, that was my bad. I feel like I can figure at least some of this out myself but idk to what extent.

                Edit 2: Ok so I think I actually got the base version of this mod working, I put the dedicated_zm.cfg file in t6r\data\maps\mp\zombies idk if that's fine. I am testing on Die Rise to see what's working, the counter's there for sure.

                Dill2401undefined 1 Reply Last reply
                0
                • Dill2401undefined Dill2401

                  Cahz Referring to your directions and also the tutorial post you referenced, but I'm missing something here. Compiler link in the tutorial is broken, and the downloadable one doesn't seem to work. Don't seem to have a preexisting dedicated_zm file to replace, so not sure where that file is meant to go.

                  Edit 1: Disregard the issue with the compiler, that was my bad. I feel like I can figure at least some of this out myself but idk to what extent.

                  Edit 2: Ok so I think I actually got the base version of this mod working, I put the dedicated_zm.cfg file in t6r\data\maps\mp\zombies idk if that's fine. I am testing on Die Rise to see what's working, the counter's there for sure.

                  Dill2401undefined Offline
                  Dill2401undefined Offline
                  Dill2401
                  wrote on last edited by
                  #195

                  Dill2401 Wanted to follow up and say the perks are there and the drops seem to be working, so the mod seems to be working overall. Good deal. Haven't tried editing the features yet, may have trouble there, we'll see.

                  1 Reply Last reply
                  0
                  • Dill2401undefined Offline
                    Dill2401undefined Offline
                    Dill2401
                    wrote on last edited by
                    #196

                    I saw someone before mention something about an issue with PHD and Who's Who, I did not experience a crash but when I went down with PHD and Who's Who I respawned with PHD and nothing else, instead of Who's Who working as it usually does.

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      ZOMBIES ++ MOD
                      Developer: @ItsCahz
                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                      README
                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                      TOGGLE-ABLE FEATURES

                      • Zombie Counter on screen
                      • Custom Powerup drops
                      • Extra Perk Machines

                      CUSTOM POWERUPS

                      • Money Drop (Random amount of money)
                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                      • Fast Feet (Super sonic speed)

                      EXTRA PERK MACHINES

                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                      • Stamin-Up (Nuketown)
                      • Mule Kick (Nuketown, Tranzit)
                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                      OTHER FEATURES

                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                      • Game Length gets displayed at the end of the game (hours and minutes)

                      Some Pictures
                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                      DIERISE_PHD.jpg
                      My favorite perk and perk machine!
                      all perks die rise.jpg
                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                      custom perks.jpg
                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                      MOTD_PHD.jpg
                      MOTD PHD Flopper Machine!
                      NUKETOWN_MULEKICK.jpg
                      Nuketown Mule Kick
                      BURIED_PHD.jpg
                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                      I don't think there's much else to say here other than have fun

                      Version 1.2
                      should be more stable. Won't know until server owners test it.

                      Ragnarok2187undefined Offline
                      Ragnarok2187undefined Offline
                      Ragnarok2187
                      wrote on last edited by
                      #197

                      Can i get some help i cant find the dedicated_zm.cfg file in my t6r folder and this is my first time downloading a mod so if someone could help out that would be sick

                      kyemel_personundefined 1 Reply Last reply
                      0
                      • Ragnarok2187undefined Ragnarok2187

                        Can i get some help i cant find the dedicated_zm.cfg file in my t6r folder and this is my first time downloading a mod so if someone could help out that would be sick

                        kyemel_personundefined Offline
                        kyemel_personundefined Offline
                        kyemel_person
                        wrote on last edited by
                        #198

                        Ragnarok2187 you only need that for if you want to apply it to a dedicated sever

                        1 Reply Last reply
                        0
                        • Xerxesundefined Offline
                          Xerxesundefined Offline
                          Xerxes
                          Plutonium Staff
                          wrote on last edited by
                          #199

                          .cfg files for servers got moved from the t6r folder to the main folder with the last big update for T6.

                          1 Reply Last reply
                          0
                          • NexT-_McDonaldsundefined Offline
                            NexT-_McDonaldsundefined Offline
                            NexT-_McDonalds
                            wrote on last edited by
                            #200

                            Cahz Hi, on mob of the dead, if I buy stamin-up and use afterlife mode, when I try to revive myself, the server crashes.

                            Cahzundefined 1 Reply Last reply
                            0
                            • NexT-_McDonaldsundefined NexT-_McDonalds

                              Cahz Hi, on mob of the dead, if I buy stamin-up and use afterlife mode, when I try to revive myself, the server crashes.

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #201

                              NexT-_McDonalds SOLUTION: Disable StaminUp on MOTD

                              NexT-_McDonaldsundefined 1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                NexT-_McDonalds SOLUTION: Disable StaminUp on MOTD

                                NexT-_McDonaldsundefined Offline
                                NexT-_McDonaldsundefined Offline
                                NexT-_McDonalds
                                wrote on last edited by
                                #202

                                Cahz why not, but stamin up is necessary on this map. Is just a bug with afterlife because if i die by zombies and i go revive me on afterlife, server don't crash. Only if i active manually afterlife.

                                Cahzundefined 1 Reply Last reply
                                0
                                • NexT-_McDonaldsundefined NexT-_McDonalds

                                  Cahz why not, but stamin up is necessary on this map. Is just a bug with afterlife because if i die by zombies and i go revive me on afterlife, server don't crash. Only if i active manually afterlife.

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #203

                                  NexT-_McDonalds This is a project that I haven't worked on in many many months. Almost a year.... It is open source which means you can fix the bugs if you so please. I have abandoned this project as I am busy with things in life other than CoD Zombies.

                                  You have 2 options:

                                  • Disable Staminup to stop the crash
                                  • Fix the bug with Staminup and afterlife causing crashes

                                  If you don't know how to script GSC, then maybe you should follow the first recommendation.
                                  Or start learning so you can fix it yourself.

                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    ZOMBIES ++ MOD
                                    Developer: @ItsCahz
                                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                    README
                                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                    TOGGLE-ABLE FEATURES

                                    • Zombie Counter on screen
                                    • Custom Powerup drops
                                    • Extra Perk Machines

                                    CUSTOM POWERUPS

                                    • Money Drop (Random amount of money)
                                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                    • Fast Feet (Super sonic speed)

                                    EXTRA PERK MACHINES

                                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                    • Stamin-Up (Nuketown)
                                    • Mule Kick (Nuketown, Tranzit)
                                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                    OTHER FEATURES

                                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                    • Game Length gets displayed at the end of the game (hours and minutes)

                                    Some Pictures
                                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                    DIERISE_PHD.jpg
                                    My favorite perk and perk machine!
                                    all perks die rise.jpg
                                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                    custom perks.jpg
                                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                    MOTD_PHD.jpg
                                    MOTD PHD Flopper Machine!
                                    NUKETOWN_MULEKICK.jpg
                                    Nuketown Mule Kick
                                    BURIED_PHD.jpg
                                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                    I don't think there's much else to say here other than have fun

                                    Version 1.2
                                    should be more stable. Won't know until server owners test it.

                                    mythic_undefined Offline
                                    mythic_undefined Offline
                                    mythic_
                                    wrote on last edited by
                                    #204

                                    Cahz can someone help me i've only had plutonium for about 2 days now and haven't done much but when I tried doing the directions for this mod I basically had nothing required to use this mod, like the maps folder in the t6r/data folder all I have there is "demo" and images", and I also did not have the "dedicated_zm.cfg" file. Someone please help?

                                    1 Reply Last reply
                                    0
                                    • Vulture Aidundefined Vulture Aid

                                      I am for sure gonna play around with this

                                      EzLuciferundefined Offline
                                      EzLuciferundefined Offline
                                      EzLucifer
                                      wrote on last edited by
                                      #205

                                      Vulture Aid adding a friend sorry

                                      1 Reply Last reply
                                      0
                                      • AutomaticWaffleundefined Offline
                                        AutomaticWaffleundefined Offline
                                        AutomaticWaffle
                                        wrote on last edited by AutomaticWaffle
                                        #206

                                        I'm using The pre-compiled scripts for testing and I can't seem to get PHD flopper to work on the diner map like it's there but it doesn't give it to me. Just wondering if anybody else has run into and knows the fix before I dive in and find one.

                                        thebx2undefined 1 Reply Last reply
                                        0
                                        • AutomaticWaffleundefined AutomaticWaffle

                                          I'm using The pre-compiled scripts for testing and I can't seem to get PHD flopper to work on the diner map like it's there but it doesn't give it to me. Just wondering if anybody else has run into and knows the fix before I dive in and find one.

                                          thebx2undefined Offline
                                          thebx2undefined Offline
                                          thebx2
                                          wrote on last edited by
                                          #207

                                          AutomaticWaffle hey buddy, did you solve it? Floppy is by far my fav mod and I find myself accidentally trying to use it in other games haha

                                          If you are still having trouble, let me know, I'll send you my config that's been working for like a year now 🙂

                                          Mine is uncompiled, but I can send you the compiler as well, you just drag and drop the file on it and it spits out a working compiled version a couple seconds later

                                          AutomaticWaffleundefined 1 Reply Last reply
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