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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • lawnmowerr69undefined Offline
    lawnmowerr69undefined Offline
    lawnmowerr69
    wrote on last edited by
    #190

    also when i clicked the download link it doesnt show where to download it? can anyone help?

    1 Reply Last reply
    0
    • saibot88undefined saibot88

      Cahz Oh thanks, for some reason my browser didnt let me enter to the link, thanks dude B).

      lawnmowerr69undefined Offline
      lawnmowerr69undefined Offline
      lawnmowerr69
      wrote on last edited by
      #191

      @Dingo-_ dude how do you download it?

      Cahzundefined 1 Reply Last reply
      0
      • lawnmowerr69undefined lawnmowerr69

        @Dingo-_ dude how do you download it?

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #192

        @Thecodzombiesgod Read This First, Then follow the directions found on the github....
        This isn't rocket science and there's a big part that says DIRECTIONS

        lawnmowerr69undefined Dill2401undefined 2 Replies Last reply
        0
        • Cahzundefined Cahz

          @Thecodzombiesgod Read This First, Then follow the directions found on the github....
          This isn't rocket science and there's a big part that says DIRECTIONS

          lawnmowerr69undefined Offline
          lawnmowerr69undefined Offline
          lawnmowerr69
          wrote on last edited by
          #193

          Cahz ooh thx bro itโ€™s cus Iโ€™ve played plutonium for some good time but Iโ€™m new to like modding thx bro your a awesome mod creator

          1 Reply Last reply
          0
          • Cahzundefined Cahz

            @Thecodzombiesgod Read This First, Then follow the directions found on the github....
            This isn't rocket science and there's a big part that says DIRECTIONS

            Dill2401undefined Offline
            Dill2401undefined Offline
            Dill2401
            wrote on last edited by Dill2401
            #194

            Cahz Referring to your directions and also the tutorial post you referenced, but I'm missing something here. Compiler link in the tutorial is broken, and the downloadable one doesn't seem to work. Don't seem to have a preexisting dedicated_zm file to replace, so not sure where that file is meant to go.

            Edit 1: Disregard the issue with the compiler, that was my bad. I feel like I can figure at least some of this out myself but idk to what extent.

            Edit 2: Ok so I think I actually got the base version of this mod working, I put the dedicated_zm.cfg file in t6r\data\maps\mp\zombies idk if that's fine. I am testing on Die Rise to see what's working, the counter's there for sure.

            Dill2401undefined 1 Reply Last reply
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            • Dill2401undefined Dill2401

              Cahz Referring to your directions and also the tutorial post you referenced, but I'm missing something here. Compiler link in the tutorial is broken, and the downloadable one doesn't seem to work. Don't seem to have a preexisting dedicated_zm file to replace, so not sure where that file is meant to go.

              Edit 1: Disregard the issue with the compiler, that was my bad. I feel like I can figure at least some of this out myself but idk to what extent.

              Edit 2: Ok so I think I actually got the base version of this mod working, I put the dedicated_zm.cfg file in t6r\data\maps\mp\zombies idk if that's fine. I am testing on Die Rise to see what's working, the counter's there for sure.

              Dill2401undefined Offline
              Dill2401undefined Offline
              Dill2401
              wrote on last edited by
              #195

              Dill2401 Wanted to follow up and say the perks are there and the drops seem to be working, so the mod seems to be working overall. Good deal. Haven't tried editing the features yet, may have trouble there, we'll see.

              1 Reply Last reply
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              • Dill2401undefined Offline
                Dill2401undefined Offline
                Dill2401
                wrote on last edited by
                #196

                I saw someone before mention something about an issue with PHD and Who's Who, I did not experience a crash but when I went down with PHD and Who's Who I respawned with PHD and nothing else, instead of Who's Who working as it usually does.

                1 Reply Last reply
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                • Cahzundefined Cahz

                  ZOMBIES ++ MOD
                  Developer: @ItsCahz
                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                  README
                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                  TOGGLE-ABLE FEATURES

                  • Zombie Counter on screen
                  • Custom Powerup drops
                  • Extra Perk Machines

                  CUSTOM POWERUPS

                  • Money Drop (Random amount of money)
                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                  • Fast Feet (Super sonic speed)

                  EXTRA PERK MACHINES

                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                  • Stamin-Up (Nuketown)
                  • Mule Kick (Nuketown, Tranzit)
                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                  OTHER FEATURES

                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                  • Game Length gets displayed at the end of the game (hours and minutes)

                  Some Pictures
                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                  DIERISE_PHD.jpg
                  My favorite perk and perk machine!
                  all perks die rise.jpg
                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                  custom perks.jpg
                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                  MOTD_PHD.jpg
                  MOTD PHD Flopper Machine!
                  NUKETOWN_MULEKICK.jpg
                  Nuketown Mule Kick
                  BURIED_PHD.jpg
                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                  I don't think there's much else to say here other than have fun

                  Version 1.2
                  should be more stable. Won't know until server owners test it.

                  Ragnarok2187undefined Offline
                  Ragnarok2187undefined Offline
                  Ragnarok2187
                  wrote on last edited by
                  #197

                  Can i get some help i cant find the dedicated_zm.cfg file in my t6r folder and this is my first time downloading a mod so if someone could help out that would be sick

                  kyemel_personundefined 1 Reply Last reply
                  0
                  • Ragnarok2187undefined Ragnarok2187

                    Can i get some help i cant find the dedicated_zm.cfg file in my t6r folder and this is my first time downloading a mod so if someone could help out that would be sick

                    kyemel_personundefined Offline
                    kyemel_personundefined Offline
                    kyemel_person
                    wrote on last edited by
                    #198

                    Ragnarok2187 you only need that for if you want to apply it to a dedicated sever

                    1 Reply Last reply
                    0
                    • Xerxesundefined Offline
                      Xerxesundefined Offline
                      Xerxes
                      Plutonium Staff
                      wrote on last edited by
                      #199

                      .cfg files for servers got moved from the t6r folder to the main folder with the last big update for T6.

                      1 Reply Last reply
                      0
                      • NexT-_McDonaldsundefined Offline
                        NexT-_McDonaldsundefined Offline
                        NexT-_McDonalds
                        wrote on last edited by
                        #200

                        Cahz Hi, on mob of the dead, if I buy stamin-up and use afterlife mode, when I try to revive myself, the server crashes.

                        Cahzundefined 1 Reply Last reply
                        0
                        • NexT-_McDonaldsundefined NexT-_McDonalds

                          Cahz Hi, on mob of the dead, if I buy stamin-up and use afterlife mode, when I try to revive myself, the server crashes.

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #201

                          NexT-_McDonalds SOLUTION: Disable StaminUp on MOTD

                          NexT-_McDonaldsundefined 1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            NexT-_McDonalds SOLUTION: Disable StaminUp on MOTD

                            NexT-_McDonaldsundefined Offline
                            NexT-_McDonaldsundefined Offline
                            NexT-_McDonalds
                            wrote on last edited by
                            #202

                            Cahz why not, but stamin up is necessary on this map. Is just a bug with afterlife because if i die by zombies and i go revive me on afterlife, server don't crash. Only if i active manually afterlife.

                            Cahzundefined 1 Reply Last reply
                            0
                            • NexT-_McDonaldsundefined NexT-_McDonalds

                              Cahz why not, but stamin up is necessary on this map. Is just a bug with afterlife because if i die by zombies and i go revive me on afterlife, server don't crash. Only if i active manually afterlife.

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #203

                              NexT-_McDonalds This is a project that I haven't worked on in many many months. Almost a year.... It is open source which means you can fix the bugs if you so please. I have abandoned this project as I am busy with things in life other than CoD Zombies.

                              You have 2 options:

                              • Disable Staminup to stop the crash
                              • Fix the bug with Staminup and afterlife causing crashes

                              If you don't know how to script GSC, then maybe you should follow the first recommendation.
                              Or start learning so you can fix it yourself.

                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                ZOMBIES ++ MOD
                                Developer: @ItsCahz
                                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                README
                                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                TOGGLE-ABLE FEATURES

                                • Zombie Counter on screen
                                • Custom Powerup drops
                                • Extra Perk Machines

                                CUSTOM POWERUPS

                                • Money Drop (Random amount of money)
                                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                • Fast Feet (Super sonic speed)

                                EXTRA PERK MACHINES

                                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                • Stamin-Up (Nuketown)
                                • Mule Kick (Nuketown, Tranzit)
                                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                OTHER FEATURES

                                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                • Game Length gets displayed at the end of the game (hours and minutes)

                                Some Pictures
                                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                DIERISE_PHD.jpg
                                My favorite perk and perk machine!
                                all perks die rise.jpg
                                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                custom perks.jpg
                                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                MOTD_PHD.jpg
                                MOTD PHD Flopper Machine!
                                NUKETOWN_MULEKICK.jpg
                                Nuketown Mule Kick
                                BURIED_PHD.jpg
                                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                I don't think there's much else to say here other than have fun

                                Version 1.2
                                should be more stable. Won't know until server owners test it.

                                mythic_undefined Offline
                                mythic_undefined Offline
                                mythic_
                                wrote on last edited by
                                #204

                                Cahz can someone help me i've only had plutonium for about 2 days now and haven't done much but when I tried doing the directions for this mod I basically had nothing required to use this mod, like the maps folder in the t6r/data folder all I have there is "demo" and images", and I also did not have the "dedicated_zm.cfg" file. Someone please help?

                                1 Reply Last reply
                                0
                                • Vulture Aidundefined Vulture Aid

                                  I am for sure gonna play around with this

                                  EzLuciferundefined Offline
                                  EzLuciferundefined Offline
                                  EzLucifer
                                  wrote on last edited by
                                  #205

                                  Vulture Aid adding a friend sorry

                                  1 Reply Last reply
                                  0
                                  • AutomaticWaffleundefined Offline
                                    AutomaticWaffleundefined Offline
                                    AutomaticWaffle
                                    wrote on last edited by AutomaticWaffle
                                    #206

                                    I'm using The pre-compiled scripts for testing and I can't seem to get PHD flopper to work on the diner map like it's there but it doesn't give it to me. Just wondering if anybody else has run into and knows the fix before I dive in and find one.

                                    thebx2undefined 1 Reply Last reply
                                    0
                                    • AutomaticWaffleundefined AutomaticWaffle

                                      I'm using The pre-compiled scripts for testing and I can't seem to get PHD flopper to work on the diner map like it's there but it doesn't give it to me. Just wondering if anybody else has run into and knows the fix before I dive in and find one.

                                      thebx2undefined Offline
                                      thebx2undefined Offline
                                      thebx2
                                      wrote on last edited by
                                      #207

                                      AutomaticWaffle hey buddy, did you solve it? Floppy is by far my fav mod and I find myself accidentally trying to use it in other games haha

                                      If you are still having trouble, let me know, I'll send you my config that's been working for like a year now ๐Ÿ™‚

                                      Mine is uncompiled, but I can send you the compiler as well, you just drag and drop the file on it and it spits out a working compiled version a couple seconds later

                                      AutomaticWaffleundefined 1 Reply Last reply
                                      0
                                      • thebx2undefined thebx2

                                        AutomaticWaffle hey buddy, did you solve it? Floppy is by far my fav mod and I find myself accidentally trying to use it in other games haha

                                        If you are still having trouble, let me know, I'll send you my config that's been working for like a year now ๐Ÿ™‚

                                        Mine is uncompiled, but I can send you the compiler as well, you just drag and drop the file on it and it spits out a working compiled version a couple seconds later

                                        AutomaticWaffleundefined Offline
                                        AutomaticWaffleundefined Offline
                                        AutomaticWaffle
                                        wrote on last edited by AutomaticWaffle
                                        #208

                                        thebx2 I have not l. I tried editing the tombstone restart, but no luck. Please send over your config. I believe I ran into what was causing issues tho. It's the map itself. It's the bus depot map without any base drinks. I edited the base config of this release and moved the other custom perks next to the PhD flopper machine. They didn't work either. What happens is they take money and won't allow you to switch weapons or throw grenades I believe. Have to go down and be revived to fix it. Tried changing the way the game gives drinks when you purchase one, didn't work either. I used a script I use to give jug on player spawn.

                                        thebx2undefined 2 Replies Last reply
                                        0
                                        • AutomaticWaffleundefined AutomaticWaffle

                                          thebx2 I have not l. I tried editing the tombstone restart, but no luck. Please send over your config. I believe I ran into what was causing issues tho. It's the map itself. It's the bus depot map without any base drinks. I edited the base config of this release and moved the other custom perks next to the PhD flopper machine. They didn't work either. What happens is they take money and won't allow you to switch weapons or throw grenades I believe. Have to go down and be revived to fix it. Tried changing the way the game gives drinks when you purchase one, didn't work either. I used a script I use to give jug on player spawn.

                                          thebx2undefined Offline
                                          thebx2undefined Offline
                                          thebx2
                                          wrote on last edited by thebx2
                                          #209

                                          AutomaticWaffle Sorry for the delay!

                                          no worries, ill send it all over after work today.
                                          Keep in mind conflicts can sometimes happen between gsc mods. I only have the 1 gsc, but if you've got others that can be a contributing factor.

                                          I did change some other things as well so maybe go through it once you confirm its working ok on your end. for example I made it so you can join in the middle of any round, and I also added custom intro text, just small stuff that would be easy to edit.

                                          EDIT: most likely you changed the only part of the machine locations, I bet if you walked up to the spot where the machine originally was, it would play the drinking animation and allow you to change weapons again. I didn't play around with that, but I did change some of the prices ex. mystery box is 750 and phd is 2000

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