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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Fire Iceundefined Fire Ice

    it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #180

    Fire Ice Follow the directions

    Fire Iceundefined 1 Reply Last reply
    0
    • Cahzundefined Cahz

      ZOMBIES ++ MOD
      Developer: @ItsCahz
      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

      README
      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

      TOGGLE-ABLE FEATURES

      • Zombie Counter on screen
      • Custom Powerup drops
      • Extra Perk Machines

      CUSTOM POWERUPS

      • Money Drop (Random amount of money)
      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
      • Unlimited Ammo (Probably the best one. Credit @_Ox)
      • Fast Feet (Super sonic speed)

      EXTRA PERK MACHINES

      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
      • Stamin-Up (Nuketown)
      • Mule Kick (Nuketown, Tranzit)
      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

      OTHER FEATURES

      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

      • Game Length gets displayed at the end of the game (hours and minutes)

      Some Pictures
      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
      DIERISE_PHD.jpg
      My favorite perk and perk machine!
      all perks die rise.jpg
      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
      custom perks.jpg
      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
      MOTD_PHD.jpg
      MOTD PHD Flopper Machine!
      NUKETOWN_MULEKICK.jpg
      Nuketown Mule Kick
      BURIED_PHD.jpg
      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
      I don't think there's much else to say here other than have fun

      Version 1.2
      should be more stable. Won't know until server owners test it.

      EzPz69undefined Offline
      EzPz69undefined Offline
      EzPz69
      wrote on last edited by
      #181

      Cahz im am very lost can you make a short turtorial vid or something please

      1 Reply Last reply
      0
      • Cahzundefined Cahz

        Fire Ice Follow the directions

        Fire Iceundefined Offline
        Fire Iceundefined Offline
        Fire Ice
        wrote on last edited by
        #182

        Cahz Yes but after when I start my server and try to join it, it makes me a joining session and it does not join

        1 Reply Last reply
        0
        • kyemel_personundefined Offline
          kyemel_personundefined Offline
          kyemel_person
          wrote on last edited by
          #183

          that happens when you type your pin in but are not in a game i think

          im new to this stuff aswell

          1 Reply Last reply
          0
          • Cahzundefined Cahz

            ZOMBIES ++ MOD
            Developer: @ItsCahz
            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

            README
            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

            TOGGLE-ABLE FEATURES

            • Zombie Counter on screen
            • Custom Powerup drops
            • Extra Perk Machines

            CUSTOM POWERUPS

            • Money Drop (Random amount of money)
            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
            • Unlimited Ammo (Probably the best one. Credit @_Ox)
            • Fast Feet (Super sonic speed)

            EXTRA PERK MACHINES

            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
            • Stamin-Up (Nuketown)
            • Mule Kick (Nuketown, Tranzit)
            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

            OTHER FEATURES

            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

            • Game Length gets displayed at the end of the game (hours and minutes)

            Some Pictures
            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
            DIERISE_PHD.jpg
            My favorite perk and perk machine!
            all perks die rise.jpg
            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
            custom perks.jpg
            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
            MOTD_PHD.jpg
            MOTD PHD Flopper Machine!
            NUKETOWN_MULEKICK.jpg
            Nuketown Mule Kick
            BURIED_PHD.jpg
            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
            I don't think there's much else to say here other than have fun

            Version 1.2
            should be more stable. Won't know until server owners test it.

            saibot88undefined Offline
            saibot88undefined Offline
            saibot88
            wrote on last edited by
            #184

            Cahz Hey bro the download links doesnt work, can you repair them? plz

            Cahzundefined 1 Reply Last reply
            0
            • saibot88undefined saibot88

              Cahz Hey bro the download links doesnt work, can you repair them? plz

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #185

              @DragonMaverick Link still works
              https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

              saibot88undefined AdrX003undefined 2 Replies Last reply
              1
              • Cahzundefined Cahz

                @DragonMaverick Link still works
                https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

                saibot88undefined Offline
                saibot88undefined Offline
                saibot88
                wrote on last edited by
                #186

                Cahz Oh thanks, for some reason my browser didnt let me enter to the link, thanks dude B).

                lawnmowerr69undefined 1 Reply Last reply
                0
                • Squantcherundefined Offline
                  Squantcherundefined Offline
                  Squantcher
                  wrote on last edited by
                  #187

                  Is it normal that the map keeps restarting after I die. I need to reset the game everytime.

                  1 Reply Last reply
                  0
                  • XenoFaraundefined Offline
                    XenoFaraundefined Offline
                    XenoFara
                    wrote on last edited by
                    #188

                    Is this compatible with mod menu gsc files? I would like to play this solo with mod menu.

                    Would love a easy installation! The quality of life changes reminds me of BO1 Reimagined Mod which included Zombie counter (how many Zombies left) as well as a health bar (white line).

                    1 Reply Last reply
                    0
                    • lawnmowerr69undefined Offline
                      lawnmowerr69undefined Offline
                      lawnmowerr69
                      wrote on last edited by
                      #189

                      do you need to play on lan mode?

                      1 Reply Last reply
                      1
                      • lawnmowerr69undefined Offline
                        lawnmowerr69undefined Offline
                        lawnmowerr69
                        wrote on last edited by
                        #190

                        also when i clicked the download link it doesnt show where to download it? can anyone help?

                        1 Reply Last reply
                        0
                        • saibot88undefined saibot88

                          Cahz Oh thanks, for some reason my browser didnt let me enter to the link, thanks dude B).

                          lawnmowerr69undefined Offline
                          lawnmowerr69undefined Offline
                          lawnmowerr69
                          wrote on last edited by
                          #191

                          @Dingo-_ dude how do you download it?

                          Cahzundefined 1 Reply Last reply
                          0
                          • lawnmowerr69undefined lawnmowerr69

                            @Dingo-_ dude how do you download it?

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #192

                            @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                            This isn't rocket science and there's a big part that says DIRECTIONS

                            lawnmowerr69undefined Dill2401undefined 2 Replies Last reply
                            0
                            • Cahzundefined Cahz

                              @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                              This isn't rocket science and there's a big part that says DIRECTIONS

                              lawnmowerr69undefined Offline
                              lawnmowerr69undefined Offline
                              lawnmowerr69
                              wrote on last edited by
                              #193

                              Cahz ooh thx bro it’s cus I’ve played plutonium for some good time but I’m new to like modding thx bro your a awesome mod creator

                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                                This isn't rocket science and there's a big part that says DIRECTIONS

                                Dill2401undefined Offline
                                Dill2401undefined Offline
                                Dill2401
                                wrote on last edited by Dill2401
                                #194

                                Cahz Referring to your directions and also the tutorial post you referenced, but I'm missing something here. Compiler link in the tutorial is broken, and the downloadable one doesn't seem to work. Don't seem to have a preexisting dedicated_zm file to replace, so not sure where that file is meant to go.

                                Edit 1: Disregard the issue with the compiler, that was my bad. I feel like I can figure at least some of this out myself but idk to what extent.

                                Edit 2: Ok so I think I actually got the base version of this mod working, I put the dedicated_zm.cfg file in t6r\data\maps\mp\zombies idk if that's fine. I am testing on Die Rise to see what's working, the counter's there for sure.

                                Dill2401undefined 1 Reply Last reply
                                0
                                • Dill2401undefined Dill2401

                                  Cahz Referring to your directions and also the tutorial post you referenced, but I'm missing something here. Compiler link in the tutorial is broken, and the downloadable one doesn't seem to work. Don't seem to have a preexisting dedicated_zm file to replace, so not sure where that file is meant to go.

                                  Edit 1: Disregard the issue with the compiler, that was my bad. I feel like I can figure at least some of this out myself but idk to what extent.

                                  Edit 2: Ok so I think I actually got the base version of this mod working, I put the dedicated_zm.cfg file in t6r\data\maps\mp\zombies idk if that's fine. I am testing on Die Rise to see what's working, the counter's there for sure.

                                  Dill2401undefined Offline
                                  Dill2401undefined Offline
                                  Dill2401
                                  wrote on last edited by
                                  #195

                                  Dill2401 Wanted to follow up and say the perks are there and the drops seem to be working, so the mod seems to be working overall. Good deal. Haven't tried editing the features yet, may have trouble there, we'll see.

                                  1 Reply Last reply
                                  0
                                  • Dill2401undefined Offline
                                    Dill2401undefined Offline
                                    Dill2401
                                    wrote on last edited by
                                    #196

                                    I saw someone before mention something about an issue with PHD and Who's Who, I did not experience a crash but when I went down with PHD and Who's Who I respawned with PHD and nothing else, instead of Who's Who working as it usually does.

                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      Ragnarok2187undefined Offline
                                      Ragnarok2187undefined Offline
                                      Ragnarok2187
                                      wrote on last edited by
                                      #197

                                      Can i get some help i cant find the dedicated_zm.cfg file in my t6r folder and this is my first time downloading a mod so if someone could help out that would be sick

                                      kyemel_personundefined 1 Reply Last reply
                                      0
                                      • Ragnarok2187undefined Ragnarok2187

                                        Can i get some help i cant find the dedicated_zm.cfg file in my t6r folder and this is my first time downloading a mod so if someone could help out that would be sick

                                        kyemel_personundefined Offline
                                        kyemel_personundefined Offline
                                        kyemel_person
                                        wrote on last edited by
                                        #198

                                        Ragnarok2187 you only need that for if you want to apply it to a dedicated sever

                                        1 Reply Last reply
                                        0
                                        • Xerxesundefined Offline
                                          Xerxesundefined Offline
                                          Xerxes
                                          Plutonium Staff
                                          wrote on last edited by
                                          #199

                                          .cfg files for servers got moved from the t6r folder to the main folder with the last big update for T6.

                                          1 Reply Last reply
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