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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Squantcherundefined Offline
    Squantcherundefined Offline
    Squantcher
    wrote on last edited by
    #187

    Is it normal that the map keeps restarting after I die. I need to reset the game everytime.

    1 Reply Last reply
    0
    • XenoFaraundefined Offline
      XenoFaraundefined Offline
      XenoFara
      wrote on last edited by
      #188

      Is this compatible with mod menu gsc files? I would like to play this solo with mod menu.

      Would love a easy installation! The quality of life changes reminds me of BO1 Reimagined Mod which included Zombie counter (how many Zombies left) as well as a health bar (white line).

      1 Reply Last reply
      0
      • lawnmowerr69undefined Offline
        lawnmowerr69undefined Offline
        lawnmowerr69
        wrote on last edited by
        #189

        do you need to play on lan mode?

        1 Reply Last reply
        1
        • lawnmowerr69undefined Offline
          lawnmowerr69undefined Offline
          lawnmowerr69
          wrote on last edited by
          #190

          also when i clicked the download link it doesnt show where to download it? can anyone help?

          1 Reply Last reply
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          • saibot88undefined saibot88

            Cahz Oh thanks, for some reason my browser didnt let me enter to the link, thanks dude B).

            lawnmowerr69undefined Offline
            lawnmowerr69undefined Offline
            lawnmowerr69
            wrote on last edited by
            #191

            @Dingo-_ dude how do you download it?

            Cahzundefined 1 Reply Last reply
            0
            • lawnmowerr69undefined lawnmowerr69

              @Dingo-_ dude how do you download it?

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #192

              @Thecodzombiesgod Read This First, Then follow the directions found on the github....
              This isn't rocket science and there's a big part that says DIRECTIONS

              lawnmowerr69undefined Dill2401undefined 2 Replies Last reply
              0
              • Cahzundefined Cahz

                @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                This isn't rocket science and there's a big part that says DIRECTIONS

                lawnmowerr69undefined Offline
                lawnmowerr69undefined Offline
                lawnmowerr69
                wrote on last edited by
                #193

                Cahz ooh thx bro it’s cus I’ve played plutonium for some good time but I’m new to like modding thx bro your a awesome mod creator

                1 Reply Last reply
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                • Cahzundefined Cahz

                  @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                  This isn't rocket science and there's a big part that says DIRECTIONS

                  Dill2401undefined Offline
                  Dill2401undefined Offline
                  Dill2401
                  wrote on last edited by Dill2401
                  #194

                  Cahz Referring to your directions and also the tutorial post you referenced, but I'm missing something here. Compiler link in the tutorial is broken, and the downloadable one doesn't seem to work. Don't seem to have a preexisting dedicated_zm file to replace, so not sure where that file is meant to go.

                  Edit 1: Disregard the issue with the compiler, that was my bad. I feel like I can figure at least some of this out myself but idk to what extent.

                  Edit 2: Ok so I think I actually got the base version of this mod working, I put the dedicated_zm.cfg file in t6r\data\maps\mp\zombies idk if that's fine. I am testing on Die Rise to see what's working, the counter's there for sure.

                  Dill2401undefined 1 Reply Last reply
                  0
                  • Dill2401undefined Dill2401

                    Cahz Referring to your directions and also the tutorial post you referenced, but I'm missing something here. Compiler link in the tutorial is broken, and the downloadable one doesn't seem to work. Don't seem to have a preexisting dedicated_zm file to replace, so not sure where that file is meant to go.

                    Edit 1: Disregard the issue with the compiler, that was my bad. I feel like I can figure at least some of this out myself but idk to what extent.

                    Edit 2: Ok so I think I actually got the base version of this mod working, I put the dedicated_zm.cfg file in t6r\data\maps\mp\zombies idk if that's fine. I am testing on Die Rise to see what's working, the counter's there for sure.

                    Dill2401undefined Offline
                    Dill2401undefined Offline
                    Dill2401
                    wrote on last edited by
                    #195

                    Dill2401 Wanted to follow up and say the perks are there and the drops seem to be working, so the mod seems to be working overall. Good deal. Haven't tried editing the features yet, may have trouble there, we'll see.

                    1 Reply Last reply
                    0
                    • Dill2401undefined Offline
                      Dill2401undefined Offline
                      Dill2401
                      wrote on last edited by
                      #196

                      I saw someone before mention something about an issue with PHD and Who's Who, I did not experience a crash but when I went down with PHD and Who's Who I respawned with PHD and nothing else, instead of Who's Who working as it usually does.

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        Ragnarok2187undefined Offline
                        Ragnarok2187undefined Offline
                        Ragnarok2187
                        wrote on last edited by
                        #197

                        Can i get some help i cant find the dedicated_zm.cfg file in my t6r folder and this is my first time downloading a mod so if someone could help out that would be sick

                        kyemel_personundefined 1 Reply Last reply
                        0
                        • Ragnarok2187undefined Ragnarok2187

                          Can i get some help i cant find the dedicated_zm.cfg file in my t6r folder and this is my first time downloading a mod so if someone could help out that would be sick

                          kyemel_personundefined Offline
                          kyemel_personundefined Offline
                          kyemel_person
                          wrote on last edited by
                          #198

                          Ragnarok2187 you only need that for if you want to apply it to a dedicated sever

                          1 Reply Last reply
                          0
                          • Xerxesundefined Online
                            Xerxesundefined Online
                            Xerxes
                            Plutonium Staff
                            wrote on last edited by
                            #199

                            .cfg files for servers got moved from the t6r folder to the main folder with the last big update for T6.

                            1 Reply Last reply
                            0
                            • NexT-_McDonaldsundefined Offline
                              NexT-_McDonaldsundefined Offline
                              NexT-_McDonalds
                              wrote on last edited by
                              #200

                              Cahz Hi, on mob of the dead, if I buy stamin-up and use afterlife mode, when I try to revive myself, the server crashes.

                              Cahzundefined 1 Reply Last reply
                              0
                              • NexT-_McDonaldsundefined NexT-_McDonalds

                                Cahz Hi, on mob of the dead, if I buy stamin-up and use afterlife mode, when I try to revive myself, the server crashes.

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #201

                                NexT-_McDonalds SOLUTION: Disable StaminUp on MOTD

                                NexT-_McDonaldsundefined 1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  NexT-_McDonalds SOLUTION: Disable StaminUp on MOTD

                                  NexT-_McDonaldsundefined Offline
                                  NexT-_McDonaldsundefined Offline
                                  NexT-_McDonalds
                                  wrote on last edited by
                                  #202

                                  Cahz why not, but stamin up is necessary on this map. Is just a bug with afterlife because if i die by zombies and i go revive me on afterlife, server don't crash. Only if i active manually afterlife.

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • NexT-_McDonaldsundefined NexT-_McDonalds

                                    Cahz why not, but stamin up is necessary on this map. Is just a bug with afterlife because if i die by zombies and i go revive me on afterlife, server don't crash. Only if i active manually afterlife.

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #203

                                    NexT-_McDonalds This is a project that I haven't worked on in many many months. Almost a year.... It is open source which means you can fix the bugs if you so please. I have abandoned this project as I am busy with things in life other than CoD Zombies.

                                    You have 2 options:

                                    • Disable Staminup to stop the crash
                                    • Fix the bug with Staminup and afterlife causing crashes

                                    If you don't know how to script GSC, then maybe you should follow the first recommendation.
                                    Or start learning so you can fix it yourself.

                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      mythic_undefined Offline
                                      mythic_undefined Offline
                                      mythic_
                                      wrote on last edited by
                                      #204

                                      Cahz can someone help me i've only had plutonium for about 2 days now and haven't done much but when I tried doing the directions for this mod I basically had nothing required to use this mod, like the maps folder in the t6r/data folder all I have there is "demo" and images", and I also did not have the "dedicated_zm.cfg" file. Someone please help?

                                      1 Reply Last reply
                                      0
                                      • Vulture Aidundefined Vulture Aid

                                        I am for sure gonna play around with this

                                        EzLuciferundefined Offline
                                        EzLuciferundefined Offline
                                        EzLucifer
                                        wrote on last edited by
                                        #205

                                        Vulture Aid adding a friend sorry

                                        1 Reply Last reply
                                        0
                                        • AutomaticWaffleundefined Offline
                                          AutomaticWaffleundefined Offline
                                          AutomaticWaffle
                                          wrote on last edited by AutomaticWaffle
                                          #206

                                          I'm using The pre-compiled scripts for testing and I can't seem to get PHD flopper to work on the diner map like it's there but it doesn't give it to me. Just wondering if anybody else has run into and knows the fix before I dive in and find one.

                                          thebx2undefined 1 Reply Last reply
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