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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).

    If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game

    Barnseundefined Offline
    Barnseundefined Offline
    Barnse
    wrote on last edited by
    #173

    Cahz Awesome thanks for the reply! Exactly what I was looking for. In that case is there no way to edit the config for solo/custom games with friends?

    1 Reply Last reply
    0
    • Darkiosundefined Offline
      Darkiosundefined Offline
      Darkios
      wrote on last edited by
      #174

      hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
      what are the modifications to be made in the cfg?

      Cahzundefined 1 Reply Last reply
      0
      • Darkiosundefined Darkios

        hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
        what are the modifications to be made in the cfg?

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #175

        Darkios First off, you can find all the DVARs in the source code if you know where to look.

        Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

        Please READ it's not that hard if you follow all the directions

        Darkiosundefined 1 Reply Last reply
        0
        • Cahzundefined Cahz

          Darkios First off, you can find all the DVARs in the source code if you know where to look.

          Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

          Please READ it's not that hard if you follow all the directions

          Darkiosundefined Offline
          Darkiosundefined Offline
          Darkios
          wrote on last edited by
          #176

          Cahz thank you everything is working fine now

          1 Reply Last reply
          1
          • Cahzundefined Cahz

            ZOMBIES ++ MOD
            Developer: @ItsCahz
            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

            README
            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

            TOGGLE-ABLE FEATURES

            • Zombie Counter on screen
            • Custom Powerup drops
            • Extra Perk Machines

            CUSTOM POWERUPS

            • Money Drop (Random amount of money)
            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
            • Unlimited Ammo (Probably the best one. Credit @_Ox)
            • Fast Feet (Super sonic speed)

            EXTRA PERK MACHINES

            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
            • Stamin-Up (Nuketown)
            • Mule Kick (Nuketown, Tranzit)
            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

            OTHER FEATURES

            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

            • Game Length gets displayed at the end of the game (hours and minutes)

            Some Pictures
            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
            DIERISE_PHD.jpg
            My favorite perk and perk machine!
            all perks die rise.jpg
            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
            custom perks.jpg
            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
            MOTD_PHD.jpg
            MOTD PHD Flopper Machine!
            NUKETOWN_MULEKICK.jpg
            Nuketown Mule Kick
            BURIED_PHD.jpg
            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
            I don't think there's much else to say here other than have fun

            Version 1.2
            should be more stable. Won't know until server owners test it.

            reyalPPlayerundefined Offline
            reyalPPlayerundefined Offline
            reyalPPlayer
            wrote on last edited by
            #177

            Cahz are these mods enabled on the -TOWN- map?

            Cahzundefined 1 Reply Last reply
            0
            • reyalPPlayerundefined reyalPPlayer

              Cahz are these mods enabled on the -TOWN- map?

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #178

              reyalPPlayer No

              1 Reply Last reply
              0
              • Fire Iceundefined Offline
                Fire Iceundefined Offline
                Fire Ice
                wrote on last edited by
                #179

                it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

                Cahzundefined 1 Reply Last reply
                0
                • Fire Iceundefined Fire Ice

                  it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #180

                  Fire Ice Follow the directions

                  Fire Iceundefined 1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    ZOMBIES ++ MOD
                    Developer: @ItsCahz
                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                    README
                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                    TOGGLE-ABLE FEATURES

                    • Zombie Counter on screen
                    • Custom Powerup drops
                    • Extra Perk Machines

                    CUSTOM POWERUPS

                    • Money Drop (Random amount of money)
                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                    • Fast Feet (Super sonic speed)

                    EXTRA PERK MACHINES

                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                    • Stamin-Up (Nuketown)
                    • Mule Kick (Nuketown, Tranzit)
                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                    OTHER FEATURES

                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                    • Game Length gets displayed at the end of the game (hours and minutes)

                    Some Pictures
                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                    DIERISE_PHD.jpg
                    My favorite perk and perk machine!
                    all perks die rise.jpg
                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                    custom perks.jpg
                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                    MOTD_PHD.jpg
                    MOTD PHD Flopper Machine!
                    NUKETOWN_MULEKICK.jpg
                    Nuketown Mule Kick
                    BURIED_PHD.jpg
                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                    I don't think there's much else to say here other than have fun

                    Version 1.2
                    should be more stable. Won't know until server owners test it.

                    EzPz69undefined Offline
                    EzPz69undefined Offline
                    EzPz69
                    wrote on last edited by
                    #181

                    Cahz im am very lost can you make a short turtorial vid or something please

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      Fire Ice Follow the directions

                      Fire Iceundefined Offline
                      Fire Iceundefined Offline
                      Fire Ice
                      wrote on last edited by
                      #182

                      Cahz Yes but after when I start my server and try to join it, it makes me a joining session and it does not join

                      1 Reply Last reply
                      0
                      • kyemel_personundefined Offline
                        kyemel_personundefined Offline
                        kyemel_person
                        wrote on last edited by
                        #183

                        that happens when you type your pin in but are not in a game i think

                        im new to this stuff aswell

                        1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          saibot88undefined Offline
                          saibot88undefined Offline
                          saibot88
                          wrote on last edited by
                          #184

                          Cahz Hey bro the download links doesnt work, can you repair them? plz

                          Cahzundefined 1 Reply Last reply
                          0
                          • saibot88undefined saibot88

                            Cahz Hey bro the download links doesnt work, can you repair them? plz

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #185

                            @DragonMaverick Link still works
                            https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

                            saibot88undefined AdrX003undefined 2 Replies Last reply
                            1
                            • Cahzundefined Cahz

                              @DragonMaverick Link still works
                              https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

                              saibot88undefined Offline
                              saibot88undefined Offline
                              saibot88
                              wrote on last edited by
                              #186

                              Cahz Oh thanks, for some reason my browser didnt let me enter to the link, thanks dude B).

                              lawnmowerr69undefined 1 Reply Last reply
                              0
                              • Squantcherundefined Offline
                                Squantcherundefined Offline
                                Squantcher
                                wrote on last edited by
                                #187

                                Is it normal that the map keeps restarting after I die. I need to reset the game everytime.

                                1 Reply Last reply
                                0
                                • XenoFaraundefined Offline
                                  XenoFaraundefined Offline
                                  XenoFara
                                  wrote on last edited by
                                  #188

                                  Is this compatible with mod menu gsc files? I would like to play this solo with mod menu.

                                  Would love a easy installation! The quality of life changes reminds me of BO1 Reimagined Mod which included Zombie counter (how many Zombies left) as well as a health bar (white line).

                                  1 Reply Last reply
                                  0
                                  • lawnmowerr69undefined Offline
                                    lawnmowerr69undefined Offline
                                    lawnmowerr69
                                    wrote on last edited by
                                    #189

                                    do you need to play on lan mode?

                                    1 Reply Last reply
                                    1
                                    • lawnmowerr69undefined Offline
                                      lawnmowerr69undefined Offline
                                      lawnmowerr69
                                      wrote on last edited by
                                      #190

                                      also when i clicked the download link it doesnt show where to download it? can anyone help?

                                      1 Reply Last reply
                                      0
                                      • saibot88undefined saibot88

                                        Cahz Oh thanks, for some reason my browser didnt let me enter to the link, thanks dude B).

                                        lawnmowerr69undefined Offline
                                        lawnmowerr69undefined Offline
                                        lawnmowerr69
                                        wrote on last edited by
                                        #191

                                        @Dingo-_ dude how do you download it?

                                        Cahzundefined 1 Reply Last reply
                                        0
                                        • lawnmowerr69undefined lawnmowerr69

                                          @Dingo-_ dude how do you download it?

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #192

                                          @Thecodzombiesgod Read This First, Then follow the directions found on the github....
                                          This isn't rocket science and there's a big part that says DIRECTIONS

                                          lawnmowerr69undefined Dill2401undefined 2 Replies Last reply
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