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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • kyemel_personundefined Offline
    kyemel_personundefined Offline
    kyemel_person
    wrote on last edited by
    #167

    i got the mod but nothing works

    1 Reply Last reply
    0
    • iburnthesunundefined Offline
      iburnthesunundefined Offline
      iburnthesun
      Contributor
      wrote on last edited by
      #168

      managed to get the server running now, i tried to compile precompiled scripts thats why it didnt work. but now i cant join even though the server says its running fine. when i do try to join it goes to awaiting connection 2 to 11 then kicks me out with the error lost connection to host

      1 Reply Last reply
      1
      • YoggSaronundefined Offline
        YoggSaronundefined Offline
        YoggSaron
        Contributor
        wrote on last edited by YoggSaron
        #169

        Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

        Cahzundefined 1 Reply Last reply
        0
        • YoggSaronundefined YoggSaron

          Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

          Cahzundefined Offline
          Cahzundefined Offline
          Cahz
          VIP
          wrote on last edited by
          #170

          Artoria00 YoggSaron d15dbdcf-0f74-40dc-bd78-c3a7cad4e9c9-image.png
          Loading the mod on farm works, but I never added the extra perk machines onto any of the survival maps.

          iburnthesun make sure you follow the directions on the Github page. If you're still confused, make sure to read up on loading GSC scripts on Plutonium. (Tutorial Here)

          1 Reply Last reply
          0
          • Barnseundefined Offline
            Barnseundefined Offline
            Barnse
            wrote on last edited by
            #171

            Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.

            Any idea why? It's only started since installing Zombies++

            Cahzundefined 1 Reply Last reply
            0
            • Barnseundefined Barnse

              Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.

              Any idea why? It's only started since installing Zombies++

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #172

              Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).

              If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game

              Barnseundefined 1 Reply Last reply
              0
              • Cahzundefined Cahz

                Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).

                If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game

                Barnseundefined Offline
                Barnseundefined Offline
                Barnse
                wrote on last edited by
                #173

                Cahz Awesome thanks for the reply! Exactly what I was looking for. In that case is there no way to edit the config for solo/custom games with friends?

                1 Reply Last reply
                0
                • Darkiosundefined Offline
                  Darkiosundefined Offline
                  Darkios
                  wrote on last edited by
                  #174

                  hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
                  what are the modifications to be made in the cfg?

                  Cahzundefined 1 Reply Last reply
                  0
                  • Darkiosundefined Darkios

                    hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
                    what are the modifications to be made in the cfg?

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #175

                    Darkios First off, you can find all the DVARs in the source code if you know where to look.

                    Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

                    Please READ it's not that hard if you follow all the directions

                    Darkiosundefined 1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      Darkios First off, you can find all the DVARs in the source code if you know where to look.

                      Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

                      Please READ it's not that hard if you follow all the directions

                      Darkiosundefined Offline
                      Darkiosundefined Offline
                      Darkios
                      wrote on last edited by
                      #176

                      Cahz thank you everything is working fine now

                      1 Reply Last reply
                      1
                      • Cahzundefined Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        reyalPPlayerundefined Offline
                        reyalPPlayerundefined Offline
                        reyalPPlayer
                        wrote on last edited by
                        #177

                        Cahz are these mods enabled on the -TOWN- map?

                        Cahzundefined 1 Reply Last reply
                        0
                        • reyalPPlayerundefined reyalPPlayer

                          Cahz are these mods enabled on the -TOWN- map?

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #178

                          reyalPPlayer No

                          1 Reply Last reply
                          0
                          • Fire Iceundefined Offline
                            Fire Iceundefined Offline
                            Fire Ice
                            wrote on last edited by
                            #179

                            it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

                            Cahzundefined 1 Reply Last reply
                            0
                            • Fire Iceundefined Fire Ice

                              it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #180

                              Fire Ice Follow the directions

                              Fire Iceundefined 1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                ZOMBIES ++ MOD
                                Developer: @ItsCahz
                                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                README
                                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                TOGGLE-ABLE FEATURES

                                • Zombie Counter on screen
                                • Custom Powerup drops
                                • Extra Perk Machines

                                CUSTOM POWERUPS

                                • Money Drop (Random amount of money)
                                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                • Fast Feet (Super sonic speed)

                                EXTRA PERK MACHINES

                                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                • Stamin-Up (Nuketown)
                                • Mule Kick (Nuketown, Tranzit)
                                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                OTHER FEATURES

                                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                • Game Length gets displayed at the end of the game (hours and minutes)

                                Some Pictures
                                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                DIERISE_PHD.jpg
                                My favorite perk and perk machine!
                                all perks die rise.jpg
                                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                custom perks.jpg
                                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                MOTD_PHD.jpg
                                MOTD PHD Flopper Machine!
                                NUKETOWN_MULEKICK.jpg
                                Nuketown Mule Kick
                                BURIED_PHD.jpg
                                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                I don't think there's much else to say here other than have fun

                                Version 1.2
                                should be more stable. Won't know until server owners test it.

                                EzPz69undefined Offline
                                EzPz69undefined Offline
                                EzPz69
                                wrote on last edited by
                                #181

                                Cahz im am very lost can you make a short turtorial vid or something please

                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  Fire Ice Follow the directions

                                  Fire Iceundefined Offline
                                  Fire Iceundefined Offline
                                  Fire Ice
                                  wrote on last edited by
                                  #182

                                  Cahz Yes but after when I start my server and try to join it, it makes me a joining session and it does not join

                                  1 Reply Last reply
                                  0
                                  • kyemel_personundefined Offline
                                    kyemel_personundefined Offline
                                    kyemel_person
                                    wrote on last edited by
                                    #183

                                    that happens when you type your pin in but are not in a game i think

                                    im new to this stuff aswell

                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      saibot88undefined Offline
                                      saibot88undefined Offline
                                      saibot88
                                      wrote on last edited by
                                      #184

                                      Cahz Hey bro the download links doesnt work, can you repair them? plz

                                      Cahzundefined 1 Reply Last reply
                                      0
                                      • saibot88undefined saibot88

                                        Cahz Hey bro the download links doesnt work, can you repair them? plz

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #185

                                        @DragonMaverick Link still works
                                        https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

                                        saibot88undefined AdrX003undefined 2 Replies Last reply
                                        1
                                        • Cahzundefined Cahz

                                          @DragonMaverick Link still works
                                          https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

                                          saibot88undefined Offline
                                          saibot88undefined Offline
                                          saibot88
                                          wrote on last edited by
                                          #186

                                          Cahz Oh thanks, for some reason my browser didnt let me enter to the link, thanks dude B).

                                          lawnmowerr69undefined 1 Reply Last reply
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