[Release] [ZM] ZOMBIES++
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Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.
Any idea why? It's only started since installing Zombies++
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Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.
Any idea why? It's only started since installing Zombies++
Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).
If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game
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Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).
If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game
Cahz Awesome thanks for the reply! Exactly what I was looking for. In that case is there no way to edit the config for solo/custom games with friends?
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hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
what are the modifications to be made in the cfg? -
hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
what are the modifications to be made in the cfg? -
Cahz thank you everything is working fine now
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ZOMBIES ++ MOD
Developer: @ItsCahz
Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.README
All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizingset <dvarName> <value>
. Almost no need to go and edit the GSC.TOGGLE-ABLE FEATURES
- Zombie Counter on screen
- Custom Powerup drops
- Extra Perk Machines
CUSTOM POWERUPS
- Money Drop (Random amount of money)
- Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
- Unlimited Ammo (Probably the best one. Credit @_Ox)
- Fast Feet (Super sonic speed)
EXTRA PERK MACHINES
- PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
- Stamin-Up (Nuketown)
- Mule Kick (Nuketown, Tranzit)
- Deadshot Daiquiri (Nuketown, Tranzit, Buried)
Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.
OTHER FEATURES
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Force Spawn players on Round 1 (No more having friends spectating until Round 2)
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Game Length gets displayed at the end of the game (hours and minutes)
Some Pictures
I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
My favorite perk and perk machine!
All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
MOTD PHD Flopper Machine!
Nuketown Mule Kick
BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
I don't think there's much else to say here other than have funVersion 1.2
should be more stable. Won't know until server owners test it.Cahz are these mods enabled on the -TOWN- map?
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Cahz are these mods enabled on the -TOWN- map?
reyalPPlayer No
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it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)
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it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)
Fire Ice Follow the directions
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ZOMBIES ++ MOD
Developer: @ItsCahz
Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.README
All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizingset <dvarName> <value>
. Almost no need to go and edit the GSC.TOGGLE-ABLE FEATURES
- Zombie Counter on screen
- Custom Powerup drops
- Extra Perk Machines
CUSTOM POWERUPS
- Money Drop (Random amount of money)
- Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
- Unlimited Ammo (Probably the best one. Credit @_Ox)
- Fast Feet (Super sonic speed)
EXTRA PERK MACHINES
- PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
- Stamin-Up (Nuketown)
- Mule Kick (Nuketown, Tranzit)
- Deadshot Daiquiri (Nuketown, Tranzit, Buried)
Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.
OTHER FEATURES
-
Force Spawn players on Round 1 (No more having friends spectating until Round 2)
-
Game Length gets displayed at the end of the game (hours and minutes)
Some Pictures
I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
My favorite perk and perk machine!
All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
MOTD PHD Flopper Machine!
Nuketown Mule Kick
BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
I don't think there's much else to say here other than have funVersion 1.2
should be more stable. Won't know until server owners test it.Cahz im am very lost can you make a short turtorial vid or something please
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Fire Ice Follow the directions
Cahz Yes but after when I start my server and try to join it, it makes me a joining session and it does not join
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that happens when you type your pin in but are not in a game i think
im new to this stuff aswell
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ZOMBIES ++ MOD
Developer: @ItsCahz
Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.README
All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizingset <dvarName> <value>
. Almost no need to go and edit the GSC.TOGGLE-ABLE FEATURES
- Zombie Counter on screen
- Custom Powerup drops
- Extra Perk Machines
CUSTOM POWERUPS
- Money Drop (Random amount of money)
- Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
- Unlimited Ammo (Probably the best one. Credit @_Ox)
- Fast Feet (Super sonic speed)
EXTRA PERK MACHINES
- PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
- Stamin-Up (Nuketown)
- Mule Kick (Nuketown, Tranzit)
- Deadshot Daiquiri (Nuketown, Tranzit, Buried)
Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.
OTHER FEATURES
-
Force Spawn players on Round 1 (No more having friends spectating until Round 2)
-
Game Length gets displayed at the end of the game (hours and minutes)
Some Pictures
I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
My favorite perk and perk machine!
All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
MOTD PHD Flopper Machine!
Nuketown Mule Kick
BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
I don't think there's much else to say here other than have funVersion 1.2
should be more stable. Won't know until server owners test it.Cahz Hey bro the download links doesnt work, can you repair them? plz
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@DragonMaverick Link still works
https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2 -
@DragonMaverick Link still works
https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2Cahz Oh thanks, for some reason my browser didnt let me enter to the link, thanks dude B).
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Is it normal that the map keeps restarting after I die. I need to reset the game everytime.
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Is this compatible with mod menu gsc files? I would like to play this solo with mod menu.
Would love a easy installation! The quality of life changes reminds me of BO1 Reimagined Mod which included Zombie counter (how many Zombies left) as well as a health bar (white line).
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do you need to play on lan mode?
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also when i clicked the download link it doesnt show where to download it? can anyone help?