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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • kyemel_person Offline
    kyemel_person Offline
    kyemel_person
    wrote on last edited by
    #163

    does this work on lan?

    1 Reply Last reply
    0
    • Pinkyandbuds Offline
      Pinkyandbuds Offline
      Pinkyandbuds
      wrote on last edited by
      #164

      None of the maps work beside die rise.
      every time I try another map I get an error code.
      Exception Code: 0xC0000005
      Exception Address: 0x008F4412
      Help?

      1 Reply Last reply
      0
      • Cahz Cahz

        ZOMBIES ++ MOD
        Developer: @ItsCahz
        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

        README
        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

        TOGGLE-ABLE FEATURES

        • Zombie Counter on screen
        • Custom Powerup drops
        • Extra Perk Machines

        CUSTOM POWERUPS

        • Money Drop (Random amount of money)
        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
        • Unlimited Ammo (Probably the best one. Credit @_Ox)
        • Fast Feet (Super sonic speed)

        EXTRA PERK MACHINES

        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
        • Stamin-Up (Nuketown)
        • Mule Kick (Nuketown, Tranzit)
        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

        OTHER FEATURES

        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

        • Game Length gets displayed at the end of the game (hours and minutes)

        Some Pictures
        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
        DIERISE_PHD.jpg
        My favorite perk and perk machine!
        all perks die rise.jpg
        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
        custom perks.jpg
        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
        MOTD_PHD.jpg
        MOTD PHD Flopper Machine!
        NUKETOWN_MULEKICK.jpg
        Nuketown Mule Kick
        BURIED_PHD.jpg
        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
        I don't think there's much else to say here other than have fun

        Version 1.2
        should be more stable. Won't know until server owners test it.

        Artoria00 Offline
        Artoria00 Offline
        Artoria00
        wrote on last edited by
        #165

        Cahz I do not know if this is normal but on the map town the perks are not, on which map works the script?

        1 Reply Last reply
        0
        • iburnthesun Offline
          iburnthesun Offline
          iburnthesun
          Contributor
          wrote on last edited by iburnthesun
          #166

          i get this while starting

          Parsing "maps/mp/gametypes_zm/_clientids.gsc"...
          Parsing "maps/mp/zombies/_zm_chugabud.gsc"...
          Parsing "maps/mp/zombies/_zm_powerups.gsc"...
          [DW][Lobby] Handling hello request...
          Setting net_port to "4976" from command line.
          bound socket to localhost:4976
          scanning "t6r/data\plugins" for plugins...
          Rotating to map "zm_transit"!
          server is changing maps, resetting stored team states...
          Sending heartbeat...
          Heartbeat successful.
          =====================================================================
          A critical exception occured!
          Exception Code: 0xC0000005
          Exception Address: 0x006242B0
          =====================================================================
          an exception occured! writing minidump...~~~~
          1 Reply Last reply
          0
          • kyemel_person Offline
            kyemel_person Offline
            kyemel_person
            wrote on last edited by
            #167

            i got the mod but nothing works

            1 Reply Last reply
            0
            • iburnthesun Offline
              iburnthesun Offline
              iburnthesun
              Contributor
              wrote on last edited by
              #168

              managed to get the server running now, i tried to compile precompiled scripts thats why it didnt work. but now i cant join even though the server says its running fine. when i do try to join it goes to awaiting connection 2 to 11 then kicks me out with the error lost connection to host

              1 Reply Last reply
              1
              • YoggSaron Offline
                YoggSaron Offline
                YoggSaron
                Contributor
                wrote on last edited by YoggSaron
                #169

                Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

                Cahz 1 Reply Last reply
                0
                • YoggSaron YoggSaron

                  Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

                  Cahz Offline
                  Cahz Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #170

                  Artoria00 YoggSaron d15dbdcf-0f74-40dc-bd78-c3a7cad4e9c9-image.png
                  Loading the mod on farm works, but I never added the extra perk machines onto any of the survival maps.

                  iburnthesun make sure you follow the directions on the Github page. If you're still confused, make sure to read up on loading GSC scripts on Plutonium. (Tutorial Here)

                  1 Reply Last reply
                  0
                  • Barnse Offline
                    Barnse Offline
                    Barnse
                    wrote on last edited by
                    #171

                    Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.

                    Any idea why? It's only started since installing Zombies++

                    Cahz 1 Reply Last reply
                    0
                    • Barnse Barnse

                      Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.

                      Any idea why? It's only started since installing Zombies++

                      Cahz Offline
                      Cahz Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #172

                      Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).

                      If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game

                      Barnse 1 Reply Last reply
                      0
                      • Cahz Cahz

                        Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).

                        If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game

                        Barnse Offline
                        Barnse Offline
                        Barnse
                        wrote on last edited by
                        #173

                        Cahz Awesome thanks for the reply! Exactly what I was looking for. In that case is there no way to edit the config for solo/custom games with friends?

                        1 Reply Last reply
                        0
                        • Darkios Offline
                          Darkios Offline
                          Darkios
                          wrote on last edited by
                          #174

                          hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
                          what are the modifications to be made in the cfg?

                          Cahz 1 Reply Last reply
                          0
                          • Darkios Darkios

                            hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
                            what are the modifications to be made in the cfg?

                            Cahz Offline
                            Cahz Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #175

                            Darkios First off, you can find all the DVARs in the source code if you know where to look.

                            Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

                            Please READ it's not that hard if you follow all the directions

                            Darkios 1 Reply Last reply
                            0
                            • Cahz Cahz

                              Darkios First off, you can find all the DVARs in the source code if you know where to look.

                              Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

                              Please READ it's not that hard if you follow all the directions

                              Darkios Offline
                              Darkios Offline
                              Darkios
                              wrote on last edited by
                              #176

                              Cahz thank you everything is working fine now

                              1 Reply Last reply
                              1
                              • Cahz Cahz

                                ZOMBIES ++ MOD
                                Developer: @ItsCahz
                                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                README
                                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                TOGGLE-ABLE FEATURES

                                • Zombie Counter on screen
                                • Custom Powerup drops
                                • Extra Perk Machines

                                CUSTOM POWERUPS

                                • Money Drop (Random amount of money)
                                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                • Fast Feet (Super sonic speed)

                                EXTRA PERK MACHINES

                                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                • Stamin-Up (Nuketown)
                                • Mule Kick (Nuketown, Tranzit)
                                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                OTHER FEATURES

                                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                • Game Length gets displayed at the end of the game (hours and minutes)

                                Some Pictures
                                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                DIERISE_PHD.jpg
                                My favorite perk and perk machine!
                                all perks die rise.jpg
                                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                custom perks.jpg
                                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                MOTD_PHD.jpg
                                MOTD PHD Flopper Machine!
                                NUKETOWN_MULEKICK.jpg
                                Nuketown Mule Kick
                                BURIED_PHD.jpg
                                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                I don't think there's much else to say here other than have fun

                                Version 1.2
                                should be more stable. Won't know until server owners test it.

                                reyalPPlayer Offline
                                reyalPPlayer Offline
                                reyalPPlayer
                                wrote on last edited by
                                #177

                                Cahz are these mods enabled on the -TOWN- map?

                                Cahz 1 Reply Last reply
                                0
                                • reyalPPlayer reyalPPlayer

                                  Cahz are these mods enabled on the -TOWN- map?

                                  Cahz Offline
                                  Cahz Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #178

                                  reyalPPlayer No

                                  1 Reply Last reply
                                  0
                                  • Fire Ice Offline
                                    Fire Ice Offline
                                    Fire Ice
                                    wrote on last edited by
                                    #179

                                    it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

                                    Cahz 1 Reply Last reply
                                    0
                                    • Fire Ice Fire Ice

                                      it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

                                      Cahz Offline
                                      Cahz Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #180

                                      Fire Ice Follow the directions

                                      Fire Ice 1 Reply Last reply
                                      0
                                      • Cahz Cahz

                                        ZOMBIES ++ MOD
                                        Developer: @ItsCahz
                                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                        README
                                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                        TOGGLE-ABLE FEATURES

                                        • Zombie Counter on screen
                                        • Custom Powerup drops
                                        • Extra Perk Machines

                                        CUSTOM POWERUPS

                                        • Money Drop (Random amount of money)
                                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                        • Fast Feet (Super sonic speed)

                                        EXTRA PERK MACHINES

                                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                        • Stamin-Up (Nuketown)
                                        • Mule Kick (Nuketown, Tranzit)
                                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                        OTHER FEATURES

                                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                        • Game Length gets displayed at the end of the game (hours and minutes)

                                        Some Pictures
                                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                        DIERISE_PHD.jpg
                                        My favorite perk and perk machine!
                                        all perks die rise.jpg
                                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                        custom perks.jpg
                                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                        MOTD_PHD.jpg
                                        MOTD PHD Flopper Machine!
                                        NUKETOWN_MULEKICK.jpg
                                        Nuketown Mule Kick
                                        BURIED_PHD.jpg
                                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                        I don't think there's much else to say here other than have fun

                                        Version 1.2
                                        should be more stable. Won't know until server owners test it.

                                        EzPz69 Offline
                                        EzPz69 Offline
                                        EzPz69
                                        wrote on last edited by
                                        #181

                                        Cahz im am very lost can you make a short turtorial vid or something please

                                        1 Reply Last reply
                                        0
                                        • Cahz Cahz

                                          Fire Ice Follow the directions

                                          Fire Ice Offline
                                          Fire Ice Offline
                                          Fire Ice
                                          wrote on last edited by
                                          #182

                                          Cahz Yes but after when I start my server and try to join it, it makes me a joining session and it does not join

                                          1 Reply Last reply
                                          0

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