Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
256 Posts 108 Posters 115.8k Views 18 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Cahzundefined Cahz

    ZOMBIES ++ MOD
    Developer: @ItsCahz
    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

    README
    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

    TOGGLE-ABLE FEATURES

    • Zombie Counter on screen
    • Custom Powerup drops
    • Extra Perk Machines

    CUSTOM POWERUPS

    • Money Drop (Random amount of money)
    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
    • Unlimited Ammo (Probably the best one. Credit @_Ox)
    • Fast Feet (Super sonic speed)

    EXTRA PERK MACHINES

    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
    • Stamin-Up (Nuketown)
    • Mule Kick (Nuketown, Tranzit)
    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

    OTHER FEATURES

    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

    • Game Length gets displayed at the end of the game (hours and minutes)

    Some Pictures
    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
    DIERISE_PHD.jpg
    My favorite perk and perk machine!
    all perks die rise.jpg
    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
    custom perks.jpg
    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
    MOTD_PHD.jpg
    MOTD PHD Flopper Machine!
    NUKETOWN_MULEKICK.jpg
    Nuketown Mule Kick
    BURIED_PHD.jpg
    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
    I don't think there's much else to say here other than have fun

    Version 1.2
    should be more stable. Won't know until server owners test it.

    EasilyUnstpp_undefined Offline
    EasilyUnstpp_undefined Offline
    EasilyUnstpp_
    wrote on last edited by
    #157

    Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

    Cahzundefined 1 Reply Last reply
    0
    • EasilyUnstpp_undefined EasilyUnstpp_

      Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #158

      EasilyUnstpp_

      why you are not able to use some perk machines in some maps?
      

      Because of limitations you can't load assets from one map to another
      (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

      and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
      

      Can't do that because of limitations.
      (can't use Stamin-up perk icon on maps that don't have it loaded)

      EasilyUnstpp_undefined 1 Reply Last reply
      1
      • Cahzundefined Cahz

        EasilyUnstpp_

        why you are not able to use some perk machines in some maps?
        

        Because of limitations you can't load assets from one map to another
        (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

        and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
        

        Can't do that because of limitations.
        (can't use Stamin-up perk icon on maps that don't have it loaded)

        EasilyUnstpp_undefined Offline
        EasilyUnstpp_undefined Offline
        EasilyUnstpp_
        wrote on last edited by
        #159

        Cahz about the icons: I saw you change colors of jugger and others perks to make them look like PHD, stamina-up, etc. couldn't you do like, for example: instead of change the colors, try to recreate PHD icon. i don't know if i'm explaining it right.... Basically, make a fake PHD Flopper icon and put it on other maps where PHD it's not allowed, instead of change colors.

        1 Reply Last reply
        0
        • Altrnteundefined Offline
          Altrnteundefined Offline
          Altrnte
          wrote on last edited by
          #160

          Cahz I'm getting a script error on server start.
          806efdf2-fec8-4972-98da-35691cb17f96-image.png

          1 Reply Last reply
          0
          • MetalThunderundefined Offline
            MetalThunderundefined Offline
            MetalThunder
            wrote on last edited by
            #161

            Hi! everything is working fine with the mod. I have many mods along with your mod, i think the only problem i saw was that when i add flopper machine to MOTD, the game runs fine until someone buy the perk and then suddenly, it crashes. By the other hand, i wanna know when is the Game Length displayed? Instantly after everbodie dies? Because im not seeing it. Hope u can help me in a way or another. Thanks 🙂

            1 Reply Last reply
            0
            • Baofuundefined Offline
              Baofuundefined Offline
              Baofu
              wrote on last edited by
              #162

              Everything works nicely so far, though I haven't delved too much into it on all of the maps yet. How do I make the cfg changes stick in LAN mode?

              1 Reply Last reply
              0
              • kyemel_personundefined Offline
                kyemel_personundefined Offline
                kyemel_person
                wrote on last edited by
                #163

                does this work on lan?

                1 Reply Last reply
                0
                • Pinkyandbudsundefined Offline
                  Pinkyandbudsundefined Offline
                  Pinkyandbuds
                  wrote on last edited by
                  #164

                  None of the maps work beside die rise.
                  every time I try another map I get an error code.
                  Exception Code: 0xC0000005
                  Exception Address: 0x008F4412
                  Help?

                  1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    ZOMBIES ++ MOD
                    Developer: @ItsCahz
                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                    README
                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                    TOGGLE-ABLE FEATURES

                    • Zombie Counter on screen
                    • Custom Powerup drops
                    • Extra Perk Machines

                    CUSTOM POWERUPS

                    • Money Drop (Random amount of money)
                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                    • Fast Feet (Super sonic speed)

                    EXTRA PERK MACHINES

                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                    • Stamin-Up (Nuketown)
                    • Mule Kick (Nuketown, Tranzit)
                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                    OTHER FEATURES

                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                    • Game Length gets displayed at the end of the game (hours and minutes)

                    Some Pictures
                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                    DIERISE_PHD.jpg
                    My favorite perk and perk machine!
                    all perks die rise.jpg
                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                    custom perks.jpg
                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                    MOTD_PHD.jpg
                    MOTD PHD Flopper Machine!
                    NUKETOWN_MULEKICK.jpg
                    Nuketown Mule Kick
                    BURIED_PHD.jpg
                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                    I don't think there's much else to say here other than have fun

                    Version 1.2
                    should be more stable. Won't know until server owners test it.

                    Artoria00undefined Offline
                    Artoria00undefined Offline
                    Artoria00
                    wrote on last edited by
                    #165

                    Cahz I do not know if this is normal but on the map town the perks are not, on which map works the script?

                    1 Reply Last reply
                    0
                    • iburnthesunundefined Offline
                      iburnthesunundefined Offline
                      iburnthesun
                      Contributor
                      wrote on last edited by iburnthesun
                      #166

                      i get this while starting

                      Parsing "maps/mp/gametypes_zm/_clientids.gsc"...
                      Parsing "maps/mp/zombies/_zm_chugabud.gsc"...
                      Parsing "maps/mp/zombies/_zm_powerups.gsc"...
                      [DW][Lobby] Handling hello request...
                      Setting net_port to "4976" from command line.
                      bound socket to localhost:4976
                      scanning "t6r/data\plugins" for plugins...
                      Rotating to map "zm_transit"!
                      server is changing maps, resetting stored team states...
                      Sending heartbeat...
                      Heartbeat successful.
                      =====================================================================
                      A critical exception occured!
                      Exception Code: 0xC0000005
                      Exception Address: 0x006242B0
                      =====================================================================
                      an exception occured! writing minidump...~~~~
                      1 Reply Last reply
                      0
                      • kyemel_personundefined Offline
                        kyemel_personundefined Offline
                        kyemel_person
                        wrote on last edited by
                        #167

                        i got the mod but nothing works

                        1 Reply Last reply
                        0
                        • iburnthesunundefined Offline
                          iburnthesunundefined Offline
                          iburnthesun
                          Contributor
                          wrote on last edited by
                          #168

                          managed to get the server running now, i tried to compile precompiled scripts thats why it didnt work. but now i cant join even though the server says its running fine. when i do try to join it goes to awaiting connection 2 to 11 then kicks me out with the error lost connection to host

                          1 Reply Last reply
                          1
                          • YoggSaronundefined Offline
                            YoggSaronundefined Offline
                            YoggSaron
                            Contributor
                            wrote on last edited by YoggSaron
                            #169

                            Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

                            Cahzundefined 1 Reply Last reply
                            0
                            • YoggSaronundefined YoggSaron

                              Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #170

                              Artoria00 YoggSaron d15dbdcf-0f74-40dc-bd78-c3a7cad4e9c9-image.png
                              Loading the mod on farm works, but I never added the extra perk machines onto any of the survival maps.

                              iburnthesun make sure you follow the directions on the Github page. If you're still confused, make sure to read up on loading GSC scripts on Plutonium. (Tutorial Here)

                              1 Reply Last reply
                              0
                              • Barnseundefined Offline
                                Barnseundefined Offline
                                Barnse
                                wrote on last edited by
                                #171

                                Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.

                                Any idea why? It's only started since installing Zombies++

                                Cahzundefined 1 Reply Last reply
                                0
                                • Barnseundefined Barnse

                                  Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.

                                  Any idea why? It's only started since installing Zombies++

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #172

                                  Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).

                                  If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game

                                  Barnseundefined 1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).

                                    If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game

                                    Barnseundefined Offline
                                    Barnseundefined Offline
                                    Barnse
                                    wrote on last edited by
                                    #173

                                    Cahz Awesome thanks for the reply! Exactly what I was looking for. In that case is there no way to edit the config for solo/custom games with friends?

                                    1 Reply Last reply
                                    0
                                    • Darkiosundefined Offline
                                      Darkiosundefined Offline
                                      Darkios
                                      wrote on last edited by
                                      #174

                                      hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
                                      what are the modifications to be made in the cfg?

                                      Cahzundefined 1 Reply Last reply
                                      0
                                      • Darkiosundefined Darkios

                                        hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
                                        what are the modifications to be made in the cfg?

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #175

                                        Darkios First off, you can find all the DVARs in the source code if you know where to look.

                                        Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

                                        Please READ it's not that hard if you follow all the directions

                                        Darkiosundefined 1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          Darkios First off, you can find all the DVARs in the source code if you know where to look.

                                          Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

                                          Please READ it's not that hard if you follow all the directions

                                          Darkiosundefined Offline
                                          Darkiosundefined Offline
                                          Darkios
                                          wrote on last edited by
                                          #176

                                          Cahz thank you everything is working fine now

                                          1 Reply Last reply
                                          1
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 7
                                          • 8
                                          • 9
                                          • 10
                                          • 11
                                          • 12
                                          • 13
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate