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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Sn34KeRz_Offundefined Offline
    Sn34KeRz_Offundefined Offline
    Sn34KeRz_Off
    wrote on last edited by
    #156

    Who can help me install, because I can't get my discord: Sn34KeRz_Off # 9162

    1 Reply Last reply
    0
    • Cahzundefined Cahz

      ZOMBIES ++ MOD
      Developer: @ItsCahz
      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

      README
      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

      TOGGLE-ABLE FEATURES

      • Zombie Counter on screen
      • Custom Powerup drops
      • Extra Perk Machines

      CUSTOM POWERUPS

      • Money Drop (Random amount of money)
      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
      • Unlimited Ammo (Probably the best one. Credit @_Ox)
      • Fast Feet (Super sonic speed)

      EXTRA PERK MACHINES

      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
      • Stamin-Up (Nuketown)
      • Mule Kick (Nuketown, Tranzit)
      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

      OTHER FEATURES

      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

      • Game Length gets displayed at the end of the game (hours and minutes)

      Some Pictures
      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
      DIERISE_PHD.jpg
      My favorite perk and perk machine!
      all perks die rise.jpg
      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
      custom perks.jpg
      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
      MOTD_PHD.jpg
      MOTD PHD Flopper Machine!
      NUKETOWN_MULEKICK.jpg
      Nuketown Mule Kick
      BURIED_PHD.jpg
      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
      I don't think there's much else to say here other than have fun

      Version 1.2
      should be more stable. Won't know until server owners test it.

      EasilyUnstpp_undefined Offline
      EasilyUnstpp_undefined Offline
      EasilyUnstpp_
      wrote on last edited by
      #157

      Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

      Cahzundefined 1 Reply Last reply
      0
      • EasilyUnstpp_undefined EasilyUnstpp_

        Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #158

        EasilyUnstpp_

        why you are not able to use some perk machines in some maps?
        

        Because of limitations you can't load assets from one map to another
        (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

        and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
        

        Can't do that because of limitations.
        (can't use Stamin-up perk icon on maps that don't have it loaded)

        EasilyUnstpp_undefined 1 Reply Last reply
        1
        • Cahzundefined Cahz

          EasilyUnstpp_

          why you are not able to use some perk machines in some maps?
          

          Because of limitations you can't load assets from one map to another
          (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

          and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
          

          Can't do that because of limitations.
          (can't use Stamin-up perk icon on maps that don't have it loaded)

          EasilyUnstpp_undefined Offline
          EasilyUnstpp_undefined Offline
          EasilyUnstpp_
          wrote on last edited by
          #159

          Cahz about the icons: I saw you change colors of jugger and others perks to make them look like PHD, stamina-up, etc. couldn't you do like, for example: instead of change the colors, try to recreate PHD icon. i don't know if i'm explaining it right.... Basically, make a fake PHD Flopper icon and put it on other maps where PHD it's not allowed, instead of change colors.

          1 Reply Last reply
          0
          • Altrnteundefined Offline
            Altrnteundefined Offline
            Altrnte
            wrote on last edited by
            #160

            Cahz I'm getting a script error on server start.
            806efdf2-fec8-4972-98da-35691cb17f96-image.png

            1 Reply Last reply
            0
            • MetalThunderundefined Offline
              MetalThunderundefined Offline
              MetalThunder
              wrote on last edited by
              #161

              Hi! everything is working fine with the mod. I have many mods along with your mod, i think the only problem i saw was that when i add flopper machine to MOTD, the game runs fine until someone buy the perk and then suddenly, it crashes. By the other hand, i wanna know when is the Game Length displayed? Instantly after everbodie dies? Because im not seeing it. Hope u can help me in a way or another. Thanks 🙂

              1 Reply Last reply
              0
              • Baofuundefined Offline
                Baofuundefined Offline
                Baofu
                wrote on last edited by
                #162

                Everything works nicely so far, though I haven't delved too much into it on all of the maps yet. How do I make the cfg changes stick in LAN mode?

                1 Reply Last reply
                0
                • kyemel_personundefined Offline
                  kyemel_personundefined Offline
                  kyemel_person
                  wrote on last edited by
                  #163

                  does this work on lan?

                  1 Reply Last reply
                  0
                  • Pinkyandbudsundefined Offline
                    Pinkyandbudsundefined Offline
                    Pinkyandbuds
                    wrote on last edited by
                    #164

                    None of the maps work beside die rise.
                    every time I try another map I get an error code.
                    Exception Code: 0xC0000005
                    Exception Address: 0x008F4412
                    Help?

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      ZOMBIES ++ MOD
                      Developer: @ItsCahz
                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                      README
                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                      TOGGLE-ABLE FEATURES

                      • Zombie Counter on screen
                      • Custom Powerup drops
                      • Extra Perk Machines

                      CUSTOM POWERUPS

                      • Money Drop (Random amount of money)
                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                      • Fast Feet (Super sonic speed)

                      EXTRA PERK MACHINES

                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                      • Stamin-Up (Nuketown)
                      • Mule Kick (Nuketown, Tranzit)
                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                      OTHER FEATURES

                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                      • Game Length gets displayed at the end of the game (hours and minutes)

                      Some Pictures
                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                      DIERISE_PHD.jpg
                      My favorite perk and perk machine!
                      all perks die rise.jpg
                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                      custom perks.jpg
                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                      MOTD_PHD.jpg
                      MOTD PHD Flopper Machine!
                      NUKETOWN_MULEKICK.jpg
                      Nuketown Mule Kick
                      BURIED_PHD.jpg
                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                      I don't think there's much else to say here other than have fun

                      Version 1.2
                      should be more stable. Won't know until server owners test it.

                      Artoria00undefined Offline
                      Artoria00undefined Offline
                      Artoria00
                      wrote on last edited by
                      #165

                      Cahz I do not know if this is normal but on the map town the perks are not, on which map works the script?

                      1 Reply Last reply
                      0
                      • iburnthesunundefined Offline
                        iburnthesunundefined Offline
                        iburnthesun
                        Contributor
                        wrote on last edited by iburnthesun
                        #166

                        i get this while starting

                        Parsing "maps/mp/gametypes_zm/_clientids.gsc"...
                        Parsing "maps/mp/zombies/_zm_chugabud.gsc"...
                        Parsing "maps/mp/zombies/_zm_powerups.gsc"...
                        [DW][Lobby] Handling hello request...
                        Setting net_port to "4976" from command line.
                        bound socket to localhost:4976
                        scanning "t6r/data\plugins" for plugins...
                        Rotating to map "zm_transit"!
                        server is changing maps, resetting stored team states...
                        Sending heartbeat...
                        Heartbeat successful.
                        =====================================================================
                        A critical exception occured!
                        Exception Code: 0xC0000005
                        Exception Address: 0x006242B0
                        =====================================================================
                        an exception occured! writing minidump...~~~~
                        1 Reply Last reply
                        0
                        • kyemel_personundefined Offline
                          kyemel_personundefined Offline
                          kyemel_person
                          wrote on last edited by
                          #167

                          i got the mod but nothing works

                          1 Reply Last reply
                          0
                          • iburnthesunundefined Offline
                            iburnthesunundefined Offline
                            iburnthesun
                            Contributor
                            wrote on last edited by
                            #168

                            managed to get the server running now, i tried to compile precompiled scripts thats why it didnt work. but now i cant join even though the server says its running fine. when i do try to join it goes to awaiting connection 2 to 11 then kicks me out with the error lost connection to host

                            1 Reply Last reply
                            1
                            • YoggSaronundefined Offline
                              YoggSaronundefined Offline
                              YoggSaron
                              Contributor
                              wrote on last edited by YoggSaron
                              #169

                              Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

                              Cahzundefined 1 Reply Last reply
                              0
                              • YoggSaronundefined YoggSaron

                                Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #170

                                Artoria00 YoggSaron d15dbdcf-0f74-40dc-bd78-c3a7cad4e9c9-image.png
                                Loading the mod on farm works, but I never added the extra perk machines onto any of the survival maps.

                                iburnthesun make sure you follow the directions on the Github page. If you're still confused, make sure to read up on loading GSC scripts on Plutonium. (Tutorial Here)

                                1 Reply Last reply
                                0
                                • Barnseundefined Offline
                                  Barnseundefined Offline
                                  Barnse
                                  wrote on last edited by
                                  #171

                                  Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.

                                  Any idea why? It's only started since installing Zombies++

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • Barnseundefined Barnse

                                    Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.

                                    Any idea why? It's only started since installing Zombies++

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #172

                                    Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).

                                    If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game

                                    Barnseundefined 1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).

                                      If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game

                                      Barnseundefined Offline
                                      Barnseundefined Offline
                                      Barnse
                                      wrote on last edited by
                                      #173

                                      Cahz Awesome thanks for the reply! Exactly what I was looking for. In that case is there no way to edit the config for solo/custom games with friends?

                                      1 Reply Last reply
                                      0
                                      • Darkiosundefined Offline
                                        Darkiosundefined Offline
                                        Darkios
                                        wrote on last edited by
                                        #174

                                        hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
                                        what are the modifications to be made in the cfg?

                                        Cahzundefined 1 Reply Last reply
                                        0
                                        • Darkiosundefined Darkios

                                          hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
                                          what are the modifications to be made in the cfg?

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #175

                                          Darkios First off, you can find all the DVARs in the source code if you know where to look.

                                          Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

                                          Please READ it's not that hard if you follow all the directions

                                          Darkiosundefined 1 Reply Last reply
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