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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    ZOMBIES ++ MOD
    Developer: @ItsCahz
    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

    README
    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

    TOGGLE-ABLE FEATURES

    • Zombie Counter on screen
    • Custom Powerup drops
    • Extra Perk Machines

    CUSTOM POWERUPS

    • Money Drop (Random amount of money)
    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
    • Unlimited Ammo (Probably the best one. Credit @_Ox)
    • Fast Feet (Super sonic speed)

    EXTRA PERK MACHINES

    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
    • Stamin-Up (Nuketown)
    • Mule Kick (Nuketown, Tranzit)
    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

    OTHER FEATURES

    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

    • Game Length gets displayed at the end of the game (hours and minutes)

    Some Pictures
    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
    DIERISE_PHD.jpg
    My favorite perk and perk machine!
    all perks die rise.jpg
    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
    custom perks.jpg
    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
    MOTD_PHD.jpg
    MOTD PHD Flopper Machine!
    NUKETOWN_MULEKICK.jpg
    Nuketown Mule Kick
    BURIED_PHD.jpg
    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
    I don't think there's much else to say here other than have fun

    Version 1.2
    should be more stable. Won't know until server owners test it.

    badatfps31undefined Offline
    badatfps31undefined Offline
    badatfps31
    wrote on last edited by
    #153

    so how would i install this with the latest ver of bo2 zombies with plutonium ?

    1 Reply Last reply
    0
    • Cahzundefined Cahz

      ZOMBIES ++ MOD
      Developer: @ItsCahz
      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

      README
      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

      TOGGLE-ABLE FEATURES

      • Zombie Counter on screen
      • Custom Powerup drops
      • Extra Perk Machines

      CUSTOM POWERUPS

      • Money Drop (Random amount of money)
      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
      • Unlimited Ammo (Probably the best one. Credit @_Ox)
      • Fast Feet (Super sonic speed)

      EXTRA PERK MACHINES

      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
      • Stamin-Up (Nuketown)
      • Mule Kick (Nuketown, Tranzit)
      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

      OTHER FEATURES

      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

      • Game Length gets displayed at the end of the game (hours and minutes)

      Some Pictures
      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
      DIERISE_PHD.jpg
      My favorite perk and perk machine!
      all perks die rise.jpg
      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
      custom perks.jpg
      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
      MOTD_PHD.jpg
      MOTD PHD Flopper Machine!
      NUKETOWN_MULEKICK.jpg
      Nuketown Mule Kick
      BURIED_PHD.jpg
      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
      I don't think there's much else to say here other than have fun

      Version 1.2
      should be more stable. Won't know until server owners test it.

      RedOne2undefined Offline
      RedOne2undefined Offline
      RedOne2
      wrote on last edited by
      #154

      Cahz Can i play with friends who dont have the mod or vice versa?

      1 Reply Last reply
      0
      • Cahzundefined Cahz

        ZOMBIES ++ MOD
        Developer: @ItsCahz
        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

        README
        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

        TOGGLE-ABLE FEATURES

        • Zombie Counter on screen
        • Custom Powerup drops
        • Extra Perk Machines

        CUSTOM POWERUPS

        • Money Drop (Random amount of money)
        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
        • Unlimited Ammo (Probably the best one. Credit @_Ox)
        • Fast Feet (Super sonic speed)

        EXTRA PERK MACHINES

        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
        • Stamin-Up (Nuketown)
        • Mule Kick (Nuketown, Tranzit)
        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

        OTHER FEATURES

        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

        • Game Length gets displayed at the end of the game (hours and minutes)

        Some Pictures
        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
        DIERISE_PHD.jpg
        My favorite perk and perk machine!
        all perks die rise.jpg
        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
        custom perks.jpg
        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
        MOTD_PHD.jpg
        MOTD PHD Flopper Machine!
        NUKETOWN_MULEKICK.jpg
        Nuketown Mule Kick
        BURIED_PHD.jpg
        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
        I don't think there's much else to say here other than have fun

        Version 1.2
        should be more stable. Won't know until server owners test it.

        romanoj1undefined Offline
        romanoj1undefined Offline
        romanoj1
        wrote on last edited by
        #155

        Cahz OK I wanna change like the amount of zombies or the price of anything n stuff I see I can do it in the source file but you said to compile it before replacing the gsc file but I have no clue how to do that could you send a video or a link to something that does that I have notepad++ but no clue how to use it

        1 Reply Last reply
        0
        • Sn34KeRz_Offundefined Offline
          Sn34KeRz_Offundefined Offline
          Sn34KeRz_Off
          wrote on last edited by
          #156

          Who can help me install, because I can't get my discord: Sn34KeRz_Off # 9162

          1 Reply Last reply
          0
          • Cahzundefined Cahz

            ZOMBIES ++ MOD
            Developer: @ItsCahz
            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

            README
            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

            TOGGLE-ABLE FEATURES

            • Zombie Counter on screen
            • Custom Powerup drops
            • Extra Perk Machines

            CUSTOM POWERUPS

            • Money Drop (Random amount of money)
            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
            • Unlimited Ammo (Probably the best one. Credit @_Ox)
            • Fast Feet (Super sonic speed)

            EXTRA PERK MACHINES

            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
            • Stamin-Up (Nuketown)
            • Mule Kick (Nuketown, Tranzit)
            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

            OTHER FEATURES

            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

            • Game Length gets displayed at the end of the game (hours and minutes)

            Some Pictures
            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
            DIERISE_PHD.jpg
            My favorite perk and perk machine!
            all perks die rise.jpg
            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
            custom perks.jpg
            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
            MOTD_PHD.jpg
            MOTD PHD Flopper Machine!
            NUKETOWN_MULEKICK.jpg
            Nuketown Mule Kick
            BURIED_PHD.jpg
            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
            I don't think there's much else to say here other than have fun

            Version 1.2
            should be more stable. Won't know until server owners test it.

            EasilyUnstpp_undefined Offline
            EasilyUnstpp_undefined Offline
            EasilyUnstpp_
            wrote on last edited by
            #157

            Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

            Cahzundefined 1 Reply Last reply
            0
            • EasilyUnstpp_undefined EasilyUnstpp_

              Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #158

              EasilyUnstpp_

              why you are not able to use some perk machines in some maps?
              

              Because of limitations you can't load assets from one map to another
              (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

              and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
              

              Can't do that because of limitations.
              (can't use Stamin-up perk icon on maps that don't have it loaded)

              EasilyUnstpp_undefined 1 Reply Last reply
              1
              • Cahzundefined Cahz

                EasilyUnstpp_

                why you are not able to use some perk machines in some maps?
                

                Because of limitations you can't load assets from one map to another
                (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

                and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
                

                Can't do that because of limitations.
                (can't use Stamin-up perk icon on maps that don't have it loaded)

                EasilyUnstpp_undefined Offline
                EasilyUnstpp_undefined Offline
                EasilyUnstpp_
                wrote on last edited by
                #159

                Cahz about the icons: I saw you change colors of jugger and others perks to make them look like PHD, stamina-up, etc. couldn't you do like, for example: instead of change the colors, try to recreate PHD icon. i don't know if i'm explaining it right.... Basically, make a fake PHD Flopper icon and put it on other maps where PHD it's not allowed, instead of change colors.

                1 Reply Last reply
                0
                • Altrnteundefined Offline
                  Altrnteundefined Offline
                  Altrnte
                  wrote on last edited by
                  #160

                  Cahz I'm getting a script error on server start.
                  806efdf2-fec8-4972-98da-35691cb17f96-image.png

                  1 Reply Last reply
                  0
                  • MetalThunderundefined Offline
                    MetalThunderundefined Offline
                    MetalThunder
                    wrote on last edited by
                    #161

                    Hi! everything is working fine with the mod. I have many mods along with your mod, i think the only problem i saw was that when i add flopper machine to MOTD, the game runs fine until someone buy the perk and then suddenly, it crashes. By the other hand, i wanna know when is the Game Length displayed? Instantly after everbodie dies? Because im not seeing it. Hope u can help me in a way or another. Thanks 🙂

                    1 Reply Last reply
                    0
                    • Baofuundefined Offline
                      Baofuundefined Offline
                      Baofu
                      wrote on last edited by
                      #162

                      Everything works nicely so far, though I haven't delved too much into it on all of the maps yet. How do I make the cfg changes stick in LAN mode?

                      1 Reply Last reply
                      0
                      • kyemel_personundefined Offline
                        kyemel_personundefined Offline
                        kyemel_person
                        wrote on last edited by
                        #163

                        does this work on lan?

                        1 Reply Last reply
                        0
                        • Pinkyandbudsundefined Offline
                          Pinkyandbudsundefined Offline
                          Pinkyandbuds
                          wrote on last edited by
                          #164

                          None of the maps work beside die rise.
                          every time I try another map I get an error code.
                          Exception Code: 0xC0000005
                          Exception Address: 0x008F4412
                          Help?

                          1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            ZOMBIES ++ MOD
                            Developer: @ItsCahz
                            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                            README
                            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                            TOGGLE-ABLE FEATURES

                            • Zombie Counter on screen
                            • Custom Powerup drops
                            • Extra Perk Machines

                            CUSTOM POWERUPS

                            • Money Drop (Random amount of money)
                            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                            • Unlimited Ammo (Probably the best one. Credit @_Ox)
                            • Fast Feet (Super sonic speed)

                            EXTRA PERK MACHINES

                            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                            • Stamin-Up (Nuketown)
                            • Mule Kick (Nuketown, Tranzit)
                            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                            OTHER FEATURES

                            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                            • Game Length gets displayed at the end of the game (hours and minutes)

                            Some Pictures
                            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                            DIERISE_PHD.jpg
                            My favorite perk and perk machine!
                            all perks die rise.jpg
                            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                            custom perks.jpg
                            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                            MOTD_PHD.jpg
                            MOTD PHD Flopper Machine!
                            NUKETOWN_MULEKICK.jpg
                            Nuketown Mule Kick
                            BURIED_PHD.jpg
                            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                            I don't think there's much else to say here other than have fun

                            Version 1.2
                            should be more stable. Won't know until server owners test it.

                            Artoria00undefined Offline
                            Artoria00undefined Offline
                            Artoria00
                            wrote on last edited by
                            #165

                            Cahz I do not know if this is normal but on the map town the perks are not, on which map works the script?

                            1 Reply Last reply
                            0
                            • iburnthesunundefined Offline
                              iburnthesunundefined Offline
                              iburnthesun
                              Contributor
                              wrote on last edited by iburnthesun
                              #166

                              i get this while starting

                              Parsing "maps/mp/gametypes_zm/_clientids.gsc"...
                              Parsing "maps/mp/zombies/_zm_chugabud.gsc"...
                              Parsing "maps/mp/zombies/_zm_powerups.gsc"...
                              [DW][Lobby] Handling hello request...
                              Setting net_port to "4976" from command line.
                              bound socket to localhost:4976
                              scanning "t6r/data\plugins" for plugins...
                              Rotating to map "zm_transit"!
                              server is changing maps, resetting stored team states...
                              Sending heartbeat...
                              Heartbeat successful.
                              =====================================================================
                              A critical exception occured!
                              Exception Code: 0xC0000005
                              Exception Address: 0x006242B0
                              =====================================================================
                              an exception occured! writing minidump...~~~~
                              1 Reply Last reply
                              0
                              • kyemel_personundefined Offline
                                kyemel_personundefined Offline
                                kyemel_person
                                wrote on last edited by
                                #167

                                i got the mod but nothing works

                                1 Reply Last reply
                                0
                                • iburnthesunundefined Offline
                                  iburnthesunundefined Offline
                                  iburnthesun
                                  Contributor
                                  wrote on last edited by
                                  #168

                                  managed to get the server running now, i tried to compile precompiled scripts thats why it didnt work. but now i cant join even though the server says its running fine. when i do try to join it goes to awaiting connection 2 to 11 then kicks me out with the error lost connection to host

                                  1 Reply Last reply
                                  1
                                  • YoggSaronundefined Offline
                                    YoggSaronundefined Offline
                                    YoggSaron
                                    Contributor
                                    wrote on last edited by YoggSaron
                                    #169

                                    Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • YoggSaronundefined YoggSaron

                                      Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #170

                                      Artoria00 YoggSaron d15dbdcf-0f74-40dc-bd78-c3a7cad4e9c9-image.png
                                      Loading the mod on farm works, but I never added the extra perk machines onto any of the survival maps.

                                      iburnthesun make sure you follow the directions on the Github page. If you're still confused, make sure to read up on loading GSC scripts on Plutonium. (Tutorial Here)

                                      1 Reply Last reply
                                      0
                                      • Barnseundefined Offline
                                        Barnseundefined Offline
                                        Barnse
                                        wrote on last edited by
                                        #171

                                        Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.

                                        Any idea why? It's only started since installing Zombies++

                                        Cahzundefined 1 Reply Last reply
                                        0
                                        • Barnseundefined Barnse

                                          Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.

                                          Any idea why? It's only started since installing Zombies++

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #172

                                          Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).

                                          If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game

                                          Barnseundefined 1 Reply Last reply
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