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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    ZOMBIES ++ MOD
    Developer: @ItsCahz
    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

    README
    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

    TOGGLE-ABLE FEATURES

    • Zombie Counter on screen
    • Custom Powerup drops
    • Extra Perk Machines

    CUSTOM POWERUPS

    • Money Drop (Random amount of money)
    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
    • Unlimited Ammo (Probably the best one. Credit @_Ox)
    • Fast Feet (Super sonic speed)

    EXTRA PERK MACHINES

    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
    • Stamin-Up (Nuketown)
    • Mule Kick (Nuketown, Tranzit)
    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

    OTHER FEATURES

    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

    • Game Length gets displayed at the end of the game (hours and minutes)

    Some Pictures
    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
    DIERISE_PHD.jpg
    My favorite perk and perk machine!
    all perks die rise.jpg
    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
    custom perks.jpg
    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
    MOTD_PHD.jpg
    MOTD PHD Flopper Machine!
    NUKETOWN_MULEKICK.jpg
    Nuketown Mule Kick
    BURIED_PHD.jpg
    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
    I don't think there's much else to say here other than have fun

    Version 1.2
    should be more stable. Won't know until server owners test it.

    Cheeeesyyundefined Offline
    Cheeeesyyundefined Offline
    Cheeeesyy
    wrote on last edited by
    #146

    Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

    Cahzundefined 1 Reply Last reply
    0
    • Acrillxundefined Offline
      Acrillxundefined Offline
      Acrillx
      wrote on last edited by
      #147

      wait you can play custom games with this??

      1 Reply Last reply
      0
      • Cheeeesyyundefined Cheeeesyy

        Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #148

        Cheeeesyy

        To have all players spawn on round 1, you can use this simple GSC in your script.

        Add this into your script anywhere.

        spawn_if_round_one() //force spawn player
        {
        	wait 5; //waits for blackscreen to load
        	if ( self.sessionstate == "spectator" && level.round_number == 1 )
        	{
        		self [[ level.spawnplayer ]]();
        		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
        			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
        	}
        }
        

        Then add this

        player thread spawn_if_round_one();
        

        under your OnPlayerConnect function, like so.

        onPlayerConnect()
        {
        	level endon( "end_game" );
                self endon( "disconnect" );
        	for (;;)
        	{
        		level waittill( "connected", player );
        		player thread spawn_if_round_one();
        	}
        }
        

        Hope this helps

        https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

        Cheeeesyyundefined 1 Reply Last reply
        0
        • Acrillxundefined Offline
          Acrillxundefined Offline
          Acrillx
          wrote on last edited by
          #149

          yo Cahz can i play custom games with this or what im just wondering for now?

          1 Reply Last reply
          0
          • Cahzundefined Cahz

            Cheeeesyy

            To have all players spawn on round 1, you can use this simple GSC in your script.

            Add this into your script anywhere.

            spawn_if_round_one() //force spawn player
            {
            	wait 5; //waits for blackscreen to load
            	if ( self.sessionstate == "spectator" && level.round_number == 1 )
            	{
            		self [[ level.spawnplayer ]]();
            		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
            			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
            	}
            }
            

            Then add this

            player thread spawn_if_round_one();
            

            under your OnPlayerConnect function, like so.

            onPlayerConnect()
            {
            	level endon( "end_game" );
                    self endon( "disconnect" );
            	for (;;)
            	{
            		level waittill( "connected", player );
            		player thread spawn_if_round_one();
            	}
            }
            

            Hope this helps

            https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

            Cheeeesyyundefined Offline
            Cheeeesyyundefined Offline
            Cheeeesyy
            wrote on last edited by
            #150

            Cahz sorry to bother you again, but, how can i compile this code, what do i have to download?

            1 Reply Last reply
            0
            • So Highundefined Offline
              So Highundefined Offline
              So High
              wrote on last edited by
              #151

              Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

              ItsTopNickundefined 1 Reply Last reply
              0
              • So Highundefined So High

                Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

                ItsTopNickundefined Offline
                ItsTopNickundefined Offline
                ItsTopNick
                wrote on last edited by
                #152

                @Hobo-Tim check your _clientids.gsc

                1 Reply Last reply
                0
                • Cahzundefined Cahz

                  ZOMBIES ++ MOD
                  Developer: @ItsCahz
                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                  README
                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                  TOGGLE-ABLE FEATURES

                  • Zombie Counter on screen
                  • Custom Powerup drops
                  • Extra Perk Machines

                  CUSTOM POWERUPS

                  • Money Drop (Random amount of money)
                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                  • Fast Feet (Super sonic speed)

                  EXTRA PERK MACHINES

                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                  • Stamin-Up (Nuketown)
                  • Mule Kick (Nuketown, Tranzit)
                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                  OTHER FEATURES

                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                  • Game Length gets displayed at the end of the game (hours and minutes)

                  Some Pictures
                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                  DIERISE_PHD.jpg
                  My favorite perk and perk machine!
                  all perks die rise.jpg
                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                  custom perks.jpg
                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                  MOTD_PHD.jpg
                  MOTD PHD Flopper Machine!
                  NUKETOWN_MULEKICK.jpg
                  Nuketown Mule Kick
                  BURIED_PHD.jpg
                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                  I don't think there's much else to say here other than have fun

                  Version 1.2
                  should be more stable. Won't know until server owners test it.

                  badatfps31undefined Offline
                  badatfps31undefined Offline
                  badatfps31
                  wrote on last edited by
                  #153

                  so how would i install this with the latest ver of bo2 zombies with plutonium ?

                  1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    ZOMBIES ++ MOD
                    Developer: @ItsCahz
                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                    README
                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                    TOGGLE-ABLE FEATURES

                    • Zombie Counter on screen
                    • Custom Powerup drops
                    • Extra Perk Machines

                    CUSTOM POWERUPS

                    • Money Drop (Random amount of money)
                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                    • Fast Feet (Super sonic speed)

                    EXTRA PERK MACHINES

                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                    • Stamin-Up (Nuketown)
                    • Mule Kick (Nuketown, Tranzit)
                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                    OTHER FEATURES

                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                    • Game Length gets displayed at the end of the game (hours and minutes)

                    Some Pictures
                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                    DIERISE_PHD.jpg
                    My favorite perk and perk machine!
                    all perks die rise.jpg
                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                    custom perks.jpg
                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                    MOTD_PHD.jpg
                    MOTD PHD Flopper Machine!
                    NUKETOWN_MULEKICK.jpg
                    Nuketown Mule Kick
                    BURIED_PHD.jpg
                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                    I don't think there's much else to say here other than have fun

                    Version 1.2
                    should be more stable. Won't know until server owners test it.

                    RedOne2undefined Offline
                    RedOne2undefined Offline
                    RedOne2
                    wrote on last edited by
                    #154

                    Cahz Can i play with friends who dont have the mod or vice versa?

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      ZOMBIES ++ MOD
                      Developer: @ItsCahz
                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                      README
                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                      TOGGLE-ABLE FEATURES

                      • Zombie Counter on screen
                      • Custom Powerup drops
                      • Extra Perk Machines

                      CUSTOM POWERUPS

                      • Money Drop (Random amount of money)
                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                      • Fast Feet (Super sonic speed)

                      EXTRA PERK MACHINES

                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                      • Stamin-Up (Nuketown)
                      • Mule Kick (Nuketown, Tranzit)
                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                      OTHER FEATURES

                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                      • Game Length gets displayed at the end of the game (hours and minutes)

                      Some Pictures
                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                      DIERISE_PHD.jpg
                      My favorite perk and perk machine!
                      all perks die rise.jpg
                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                      custom perks.jpg
                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                      MOTD_PHD.jpg
                      MOTD PHD Flopper Machine!
                      NUKETOWN_MULEKICK.jpg
                      Nuketown Mule Kick
                      BURIED_PHD.jpg
                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                      I don't think there's much else to say here other than have fun

                      Version 1.2
                      should be more stable. Won't know until server owners test it.

                      romanoj1undefined Offline
                      romanoj1undefined Offline
                      romanoj1
                      wrote on last edited by
                      #155

                      Cahz OK I wanna change like the amount of zombies or the price of anything n stuff I see I can do it in the source file but you said to compile it before replacing the gsc file but I have no clue how to do that could you send a video or a link to something that does that I have notepad++ but no clue how to use it

                      1 Reply Last reply
                      0
                      • Sn34KeRz_Offundefined Offline
                        Sn34KeRz_Offundefined Offline
                        Sn34KeRz_Off
                        wrote on last edited by
                        #156

                        Who can help me install, because I can't get my discord: Sn34KeRz_Off # 9162

                        1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          EasilyUnstpp_undefined Offline
                          EasilyUnstpp_undefined Offline
                          EasilyUnstpp_
                          wrote on last edited by
                          #157

                          Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

                          Cahzundefined 1 Reply Last reply
                          0
                          • EasilyUnstpp_undefined EasilyUnstpp_

                            Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #158

                            EasilyUnstpp_

                            why you are not able to use some perk machines in some maps?
                            

                            Because of limitations you can't load assets from one map to another
                            (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

                            and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
                            

                            Can't do that because of limitations.
                            (can't use Stamin-up perk icon on maps that don't have it loaded)

                            EasilyUnstpp_undefined 1 Reply Last reply
                            1
                            • Cahzundefined Cahz

                              EasilyUnstpp_

                              why you are not able to use some perk machines in some maps?
                              

                              Because of limitations you can't load assets from one map to another
                              (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

                              and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
                              

                              Can't do that because of limitations.
                              (can't use Stamin-up perk icon on maps that don't have it loaded)

                              EasilyUnstpp_undefined Offline
                              EasilyUnstpp_undefined Offline
                              EasilyUnstpp_
                              wrote on last edited by
                              #159

                              Cahz about the icons: I saw you change colors of jugger and others perks to make them look like PHD, stamina-up, etc. couldn't you do like, for example: instead of change the colors, try to recreate PHD icon. i don't know if i'm explaining it right.... Basically, make a fake PHD Flopper icon and put it on other maps where PHD it's not allowed, instead of change colors.

                              1 Reply Last reply
                              0
                              • Altrnteundefined Offline
                                Altrnteundefined Offline
                                Altrnte
                                wrote on last edited by
                                #160

                                Cahz I'm getting a script error on server start.
                                806efdf2-fec8-4972-98da-35691cb17f96-image.png

                                1 Reply Last reply
                                0
                                • MetalThunderundefined Offline
                                  MetalThunderundefined Offline
                                  MetalThunder
                                  wrote on last edited by
                                  #161

                                  Hi! everything is working fine with the mod. I have many mods along with your mod, i think the only problem i saw was that when i add flopper machine to MOTD, the game runs fine until someone buy the perk and then suddenly, it crashes. By the other hand, i wanna know when is the Game Length displayed? Instantly after everbodie dies? Because im not seeing it. Hope u can help me in a way or another. Thanks 🙂

                                  1 Reply Last reply
                                  0
                                  • Baofuundefined Offline
                                    Baofuundefined Offline
                                    Baofu
                                    wrote on last edited by
                                    #162

                                    Everything works nicely so far, though I haven't delved too much into it on all of the maps yet. How do I make the cfg changes stick in LAN mode?

                                    1 Reply Last reply
                                    0
                                    • kyemel_personundefined Offline
                                      kyemel_personundefined Offline
                                      kyemel_person
                                      wrote on last edited by
                                      #163

                                      does this work on lan?

                                      1 Reply Last reply
                                      0
                                      • Pinkyandbudsundefined Offline
                                        Pinkyandbudsundefined Offline
                                        Pinkyandbuds
                                        wrote on last edited by
                                        #164

                                        None of the maps work beside die rise.
                                        every time I try another map I get an error code.
                                        Exception Code: 0xC0000005
                                        Exception Address: 0x008F4412
                                        Help?

                                        1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          ZOMBIES ++ MOD
                                          Developer: @ItsCahz
                                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                          README
                                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                          TOGGLE-ABLE FEATURES

                                          • Zombie Counter on screen
                                          • Custom Powerup drops
                                          • Extra Perk Machines

                                          CUSTOM POWERUPS

                                          • Money Drop (Random amount of money)
                                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                          • Fast Feet (Super sonic speed)

                                          EXTRA PERK MACHINES

                                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                          • Stamin-Up (Nuketown)
                                          • Mule Kick (Nuketown, Tranzit)
                                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                          OTHER FEATURES

                                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                          • Game Length gets displayed at the end of the game (hours and minutes)

                                          Some Pictures
                                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                          DIERISE_PHD.jpg
                                          My favorite perk and perk machine!
                                          all perks die rise.jpg
                                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                          custom perks.jpg
                                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                          MOTD_PHD.jpg
                                          MOTD PHD Flopper Machine!
                                          NUKETOWN_MULEKICK.jpg
                                          Nuketown Mule Kick
                                          BURIED_PHD.jpg
                                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                          I don't think there's much else to say here other than have fun

                                          Version 1.2
                                          should be more stable. Won't know until server owners test it.

                                          Artoria00undefined Offline
                                          Artoria00undefined Offline
                                          Artoria00
                                          wrote on last edited by
                                          #165

                                          Cahz I do not know if this is normal but on the map town the perks are not, on which map works the script?

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