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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • DannyIsHereundefined Offline
    DannyIsHereundefined Offline
    DannyIsHere
    wrote on last edited by
    #140

    Nevermind i just chucked it in there and it worked, sorry

    1 Reply Last reply
    0
    • Thoxyundefined Thoxy

      alt text

      Cahz I have issue when try to launch the server and i have commented the 2 lines :

      set customMysteryBoxPriceEnabled 0
      set customMysteryBoxPrice 10
      

      have you an idea ?

      Here my dedicated_zm.cfg

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #141

      Thoxy In the file you provided you have

      //set customMysteryBoxPriceEnabled 0
      //set customMysteryBoxPrice 950
      

      Take off the "//" in the front of each of them

      set customMysteryBoxPriceEnabled 0
      set customMysteryBoxPrice 950
      
      Thoxyundefined 1 Reply Last reply
      0
      • Cahzundefined Cahz

        Thoxy In the file you provided you have

        //set customMysteryBoxPriceEnabled 0
        //set customMysteryBoxPrice 950
        

        Take off the "//" in the front of each of them

        set customMysteryBoxPriceEnabled 0
        set customMysteryBoxPrice 950
        
        Thoxyundefined Offline
        Thoxyundefined Offline
        Thoxy
        wrote on last edited by
        #142

        Cahz I'ts the same i have made cause of your last reply with DannyIsHere

        1 Reply Last reply
        0
        • wxsifundefined Offline
          wxsifundefined Offline
          wxsif
          wrote on last edited by
          #143

          **** 1 script error(s):
          **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

          help ?

          wxsifundefined 1 Reply Last reply
          0
          • wxsifundefined wxsif

            **** 1 script error(s):
            **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

            help ?

            wxsifundefined Offline
            wxsifundefined Offline
            wxsif
            wrote on last edited by
            #144

            wxsif nvm i figured it out

            1 Reply Last reply
            1
            • Cahzundefined Cahz

              ZOMBIES ++ MOD
              Developer: @ItsCahz
              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

              README
              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

              TOGGLE-ABLE FEATURES

              • Zombie Counter on screen
              • Custom Powerup drops
              • Extra Perk Machines

              CUSTOM POWERUPS

              • Money Drop (Random amount of money)
              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
              • Unlimited Ammo (Probably the best one. Credit @_Ox)
              • Fast Feet (Super sonic speed)

              EXTRA PERK MACHINES

              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
              • Stamin-Up (Nuketown)
              • Mule Kick (Nuketown, Tranzit)
              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

              OTHER FEATURES

              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

              • Game Length gets displayed at the end of the game (hours and minutes)

              Some Pictures
              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
              DIERISE_PHD.jpg
              My favorite perk and perk machine!
              all perks die rise.jpg
              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
              custom perks.jpg
              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
              MOTD_PHD.jpg
              MOTD PHD Flopper Machine!
              NUKETOWN_MULEKICK.jpg
              Nuketown Mule Kick
              BURIED_PHD.jpg
              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
              I don't think there's much else to say here other than have fun

              Version 1.2
              should be more stable. Won't know until server owners test it.

              espancamentoundefined Offline
              espancamentoundefined Offline
              espancamento
              wrote on last edited by
              #145

              Cahz is there any way to play zombies++ in solo/lan mode ?

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                ZOMBIES ++ MOD
                Developer: @ItsCahz
                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                README
                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                TOGGLE-ABLE FEATURES

                • Zombie Counter on screen
                • Custom Powerup drops
                • Extra Perk Machines

                CUSTOM POWERUPS

                • Money Drop (Random amount of money)
                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                • Fast Feet (Super sonic speed)

                EXTRA PERK MACHINES

                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                • Stamin-Up (Nuketown)
                • Mule Kick (Nuketown, Tranzit)
                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                OTHER FEATURES

                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                • Game Length gets displayed at the end of the game (hours and minutes)

                Some Pictures
                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                DIERISE_PHD.jpg
                My favorite perk and perk machine!
                all perks die rise.jpg
                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                custom perks.jpg
                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                MOTD_PHD.jpg
                MOTD PHD Flopper Machine!
                NUKETOWN_MULEKICK.jpg
                Nuketown Mule Kick
                BURIED_PHD.jpg
                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                I don't think there's much else to say here other than have fun

                Version 1.2
                should be more stable. Won't know until server owners test it.

                Cheeeesyyundefined Offline
                Cheeeesyyundefined Offline
                Cheeeesyy
                wrote on last edited by
                #146

                Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                Cahzundefined 1 Reply Last reply
                0
                • Acrillxundefined Offline
                  Acrillxundefined Offline
                  Acrillx
                  wrote on last edited by
                  #147

                  wait you can play custom games with this??

                  1 Reply Last reply
                  0
                  • Cheeeesyyundefined Cheeeesyy

                    Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #148

                    Cheeeesyy

                    To have all players spawn on round 1, you can use this simple GSC in your script.

                    Add this into your script anywhere.

                    spawn_if_round_one() //force spawn player
                    {
                    	wait 5; //waits for blackscreen to load
                    	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                    	{
                    		self [[ level.spawnplayer ]]();
                    		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                    			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                    	}
                    }
                    

                    Then add this

                    player thread spawn_if_round_one();
                    

                    under your OnPlayerConnect function, like so.

                    onPlayerConnect()
                    {
                    	level endon( "end_game" );
                            self endon( "disconnect" );
                    	for (;;)
                    	{
                    		level waittill( "connected", player );
                    		player thread spawn_if_round_one();
                    	}
                    }
                    

                    Hope this helps

                    https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                    Cheeeesyyundefined 1 Reply Last reply
                    0
                    • Acrillxundefined Offline
                      Acrillxundefined Offline
                      Acrillx
                      wrote on last edited by
                      #149

                      yo Cahz can i play custom games with this or what im just wondering for now?

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        Cheeeesyy

                        To have all players spawn on round 1, you can use this simple GSC in your script.

                        Add this into your script anywhere.

                        spawn_if_round_one() //force spawn player
                        {
                        	wait 5; //waits for blackscreen to load
                        	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                        	{
                        		self [[ level.spawnplayer ]]();
                        		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                        			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                        	}
                        }
                        

                        Then add this

                        player thread spawn_if_round_one();
                        

                        under your OnPlayerConnect function, like so.

                        onPlayerConnect()
                        {
                        	level endon( "end_game" );
                                self endon( "disconnect" );
                        	for (;;)
                        	{
                        		level waittill( "connected", player );
                        		player thread spawn_if_round_one();
                        	}
                        }
                        

                        Hope this helps

                        https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                        Cheeeesyyundefined Offline
                        Cheeeesyyundefined Offline
                        Cheeeesyy
                        wrote on last edited by
                        #150

                        Cahz sorry to bother you again, but, how can i compile this code, what do i have to download?

                        1 Reply Last reply
                        0
                        • So Highundefined Offline
                          So Highundefined Offline
                          So High
                          wrote on last edited by
                          #151

                          Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

                          ItsTopNickundefined 1 Reply Last reply
                          0
                          • So Highundefined So High

                            Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

                            ItsTopNickundefined Offline
                            ItsTopNickundefined Offline
                            ItsTopNick
                            wrote on last edited by
                            #152

                            @Hobo-Tim check your _clientids.gsc

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              ZOMBIES ++ MOD
                              Developer: @ItsCahz
                              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                              README
                              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                              TOGGLE-ABLE FEATURES

                              • Zombie Counter on screen
                              • Custom Powerup drops
                              • Extra Perk Machines

                              CUSTOM POWERUPS

                              • Money Drop (Random amount of money)
                              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                              • Unlimited Ammo (Probably the best one. Credit @_Ox)
                              • Fast Feet (Super sonic speed)

                              EXTRA PERK MACHINES

                              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                              • Stamin-Up (Nuketown)
                              • Mule Kick (Nuketown, Tranzit)
                              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                              OTHER FEATURES

                              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                              • Game Length gets displayed at the end of the game (hours and minutes)

                              Some Pictures
                              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                              DIERISE_PHD.jpg
                              My favorite perk and perk machine!
                              all perks die rise.jpg
                              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                              custom perks.jpg
                              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                              MOTD_PHD.jpg
                              MOTD PHD Flopper Machine!
                              NUKETOWN_MULEKICK.jpg
                              Nuketown Mule Kick
                              BURIED_PHD.jpg
                              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                              I don't think there's much else to say here other than have fun

                              Version 1.2
                              should be more stable. Won't know until server owners test it.

                              badatfps31undefined Offline
                              badatfps31undefined Offline
                              badatfps31
                              wrote on last edited by
                              #153

                              so how would i install this with the latest ver of bo2 zombies with plutonium ?

                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                ZOMBIES ++ MOD
                                Developer: @ItsCahz
                                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                README
                                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                TOGGLE-ABLE FEATURES

                                • Zombie Counter on screen
                                • Custom Powerup drops
                                • Extra Perk Machines

                                CUSTOM POWERUPS

                                • Money Drop (Random amount of money)
                                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                • Fast Feet (Super sonic speed)

                                EXTRA PERK MACHINES

                                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                • Stamin-Up (Nuketown)
                                • Mule Kick (Nuketown, Tranzit)
                                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                OTHER FEATURES

                                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                • Game Length gets displayed at the end of the game (hours and minutes)

                                Some Pictures
                                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                DIERISE_PHD.jpg
                                My favorite perk and perk machine!
                                all perks die rise.jpg
                                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                custom perks.jpg
                                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                MOTD_PHD.jpg
                                MOTD PHD Flopper Machine!
                                NUKETOWN_MULEKICK.jpg
                                Nuketown Mule Kick
                                BURIED_PHD.jpg
                                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                I don't think there's much else to say here other than have fun

                                Version 1.2
                                should be more stable. Won't know until server owners test it.

                                RedOne2undefined Offline
                                RedOne2undefined Offline
                                RedOne2
                                wrote on last edited by
                                #154

                                Cahz Can i play with friends who dont have the mod or vice versa?

                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  ZOMBIES ++ MOD
                                  Developer: @ItsCahz
                                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                  README
                                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                  TOGGLE-ABLE FEATURES

                                  • Zombie Counter on screen
                                  • Custom Powerup drops
                                  • Extra Perk Machines

                                  CUSTOM POWERUPS

                                  • Money Drop (Random amount of money)
                                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                  • Fast Feet (Super sonic speed)

                                  EXTRA PERK MACHINES

                                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                  • Stamin-Up (Nuketown)
                                  • Mule Kick (Nuketown, Tranzit)
                                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                  OTHER FEATURES

                                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                  • Game Length gets displayed at the end of the game (hours and minutes)

                                  Some Pictures
                                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                  DIERISE_PHD.jpg
                                  My favorite perk and perk machine!
                                  all perks die rise.jpg
                                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                  custom perks.jpg
                                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                  MOTD_PHD.jpg
                                  MOTD PHD Flopper Machine!
                                  NUKETOWN_MULEKICK.jpg
                                  Nuketown Mule Kick
                                  BURIED_PHD.jpg
                                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                  I don't think there's much else to say here other than have fun

                                  Version 1.2
                                  should be more stable. Won't know until server owners test it.

                                  romanoj1undefined Offline
                                  romanoj1undefined Offline
                                  romanoj1
                                  wrote on last edited by
                                  #155

                                  Cahz OK I wanna change like the amount of zombies or the price of anything n stuff I see I can do it in the source file but you said to compile it before replacing the gsc file but I have no clue how to do that could you send a video or a link to something that does that I have notepad++ but no clue how to use it

                                  1 Reply Last reply
                                  0
                                  • Sn34KeRz_Offundefined Offline
                                    Sn34KeRz_Offundefined Offline
                                    Sn34KeRz_Off
                                    wrote on last edited by
                                    #156

                                    Who can help me install, because I can't get my discord: Sn34KeRz_Off # 9162

                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      EasilyUnstpp_undefined Offline
                                      EasilyUnstpp_undefined Offline
                                      EasilyUnstpp_
                                      wrote on last edited by
                                      #157

                                      Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

                                      Cahzundefined 1 Reply Last reply
                                      0
                                      • EasilyUnstpp_undefined EasilyUnstpp_

                                        Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #158

                                        EasilyUnstpp_

                                        why you are not able to use some perk machines in some maps?
                                        

                                        Because of limitations you can't load assets from one map to another
                                        (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

                                        and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
                                        

                                        Can't do that because of limitations.
                                        (can't use Stamin-up perk icon on maps that don't have it loaded)

                                        EasilyUnstpp_undefined 1 Reply Last reply
                                        1
                                        • Cahzundefined Cahz

                                          EasilyUnstpp_

                                          why you are not able to use some perk machines in some maps?
                                          

                                          Because of limitations you can't load assets from one map to another
                                          (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

                                          and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
                                          

                                          Can't do that because of limitations.
                                          (can't use Stamin-up perk icon on maps that don't have it loaded)

                                          EasilyUnstpp_undefined Offline
                                          EasilyUnstpp_undefined Offline
                                          EasilyUnstpp_
                                          wrote on last edited by
                                          #159

                                          Cahz about the icons: I saw you change colors of jugger and others perks to make them look like PHD, stamina-up, etc. couldn't you do like, for example: instead of change the colors, try to recreate PHD icon. i don't know if i'm explaining it right.... Basically, make a fake PHD Flopper icon and put it on other maps where PHD it's not allowed, instead of change colors.

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