[Release] [ZM] ZOMBIES++
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Cahz i get this error everytime i compile the source code
**** 2 script error(s):
**** Too many parameters: "vibrate" with 6 parameters in "_clientids"
**** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 **** -
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Cahz god damn ur quick ty
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Cahz For some reason when I use it on nuketown and try start my server it does this
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Im so noob,Where and how i can install this mod?
(Sorry for my bad english :c )
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Cahz thank you
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when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?
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DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg
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Cahz I have issue when try to launch the server and i have commented the 2 lines :
set customMysteryBoxPriceEnabled 0 set customMysteryBoxPrice 10
have you an idea ?
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another question, where do i put the dedicated_zm folder in the first place? i don't even know how i installed the mod but i was trying to a while ago, i'm not using a dedi server either, just wanna play with it on my own
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Nevermind i just chucked it in there and it worked, sorry
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Cahz I'ts the same i have made cause of your last reply with DannyIsHere
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**** 1 script error(s):
**** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****help ?
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wxsif nvm i figured it out
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Cahz is there any way to play zombies++ in solo/lan mode ?
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Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?
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wait you can play custom games with this??
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To have all players spawn on round 1, you can use this simple GSC in your script.
Add this into your script anywhere.
spawn_if_round_one() //force spawn player { wait 5; //waits for blackscreen to load if ( self.sessionstate == "spectator" && level.round_number == 1 ) { self [[ level.spawnplayer ]](); if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() ) thread maps\mp\zombies\_zm::refresh_player_navcard_hud(); } }
Then add this
player thread spawn_if_round_one();
under your OnPlayerConnect function, like so.
onPlayerConnect() { level endon( "end_game" ); self endon( "disconnect" ); for (;;) { level waittill( "connected", player ); player thread spawn_if_round_one(); } }
Hope this helps
https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround