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[Release] [ZM] ZOMBIES++

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  • NEO_NoiseBombundefined Offline
    NEO_NoiseBombundefined Offline
    NEO_NoiseBomb
    wrote on last edited by
    #119

    I am installing the mod for Solo use, not a server. I don't have a dedicated_zm.cfg file in my Steam/Pluto install of BO2. I know that in the readme it says to replace that one with the ZM++ cfg but since I don't have one, where do I place this modded cfg?

    1 Reply Last reply
    0
    • CosmicLilyundefined CosmicLily

      I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

      INSANEMODEundefined Offline
      INSANEMODEundefined Offline
      INSANEMODE
      Contributor
      wrote on last edited by
      #120

      @PrincessYoshi check the config. some of the values are different from vanilla.

      1 Reply Last reply
      1
      • CosmicLilyundefined Offline
        CosmicLilyundefined Offline
        CosmicLily
        wrote on last edited by
        #121

        Ah alright cause I noticed Origins was hard as hell while original origins was way easier. I also noticed that like you can get hit and just get down and not even a red screen.

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          ZOMBIES ++ MOD
          Developer: @ItsCahz
          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

          README
          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

          TOGGLE-ABLE FEATURES

          • Zombie Counter on screen
          • Custom Powerup drops
          • Extra Perk Machines

          CUSTOM POWERUPS

          • Money Drop (Random amount of money)
          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
          • Unlimited Ammo (Probably the best one. Credit @_Ox)
          • Fast Feet (Super sonic speed)

          EXTRA PERK MACHINES

          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
          • Stamin-Up (Nuketown)
          • Mule Kick (Nuketown, Tranzit)
          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

          OTHER FEATURES

          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

          • Game Length gets displayed at the end of the game (hours and minutes)

          Some Pictures
          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
          DIERISE_PHD.jpg
          My favorite perk and perk machine!
          all perks die rise.jpg
          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
          custom perks.jpg
          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
          MOTD_PHD.jpg
          MOTD PHD Flopper Machine!
          NUKETOWN_MULEKICK.jpg
          Nuketown Mule Kick
          BURIED_PHD.jpg
          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
          I don't think there's much else to say here other than have fun

          Version 1.2
          should be more stable. Won't know until server owners test it.

          VvWANABEEvVundefined Offline
          VvWANABEEvVundefined Offline
          VvWANABEEvV
          wrote on last edited by
          #122

          Cahz I get this error every time I start zombies
          Exception Code: 0xC0000005
          Exception Address: 0x00624570

          1 Reply Last reply
          0
          • INSANEMODEundefined Offline
            INSANEMODEundefined Offline
            INSANEMODE
            Contributor
            wrote on last edited by
            #123

            made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

            https://github.com/Paintball/BO2-GSC-Releases/pull/1

            Cahzundefined 1 Reply Last reply
            0
            • INSANEMODEundefined INSANEMODE

              made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

              https://github.com/Paintball/BO2-GSC-Releases/pull/1

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by
              #124

              INSANEMODE I merged your pull request. If anyone runs into issues, they can reply here, or contact me directly 🙂

              1 Reply Last reply
              0
              • CosmicLilyundefined CosmicLily

                I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                luigistyleundefined Offline
                luigistyleundefined Offline
                luigistyle
                Plutonium Staff
                wrote on last edited by
                #125

                @PrincessYoshi said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

                I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                Pretty sure the default config raises the maximum amount of zombies at a time from the vanilla 24 up to 32, you can change that back I guess.

                1 Reply Last reply
                0
                • INSANEMODEundefined Offline
                  INSANEMODEundefined Offline
                  INSANEMODE
                  Contributor
                  wrote on last edited by INSANEMODE
                  #126

                  whoops. missed an include needed in _clientids.gsc. my bad. it compiles and runs now. lol
                  made another pull request.

                  1 Reply Last reply
                  0
                  • PcJakeundefined Offline
                    PcJakeundefined Offline
                    PcJake
                    Contributor
                    wrote on last edited by
                    #127

                    so i fixed one out the 2 errors i have, now im getting this

                    Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1

                    not to sure on what i should do, i found the line i just dont know what i should do to it

                    1 Reply Last reply
                    0
                    • Exile676undefined Offline
                      Exile676undefined Offline
                      Exile676
                      wrote on last edited by
                      #128

                      What directory do you put the dedicated_zm.cfg in?

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        wxsifundefined Offline
                        wxsifundefined Offline
                        wxsif
                        wrote on last edited by
                        #129

                        Cahz i get this error everytime i compile the source code

                        **** 2 script error(s):
                        **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                        **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                        Cahzundefined 1 Reply Last reply
                        1
                        • wxsifundefined wxsif

                          Cahz i get this error everytime i compile the source code

                          **** 2 script error(s):
                          **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                          **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by Cahz
                          #130

                          wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                          wxsifundefined 1 Reply Last reply
                          1
                          • Cahzundefined Cahz

                            wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                            wxsifundefined Offline
                            wxsifundefined Offline
                            wxsif
                            wrote on last edited by
                            #131

                            Cahz god damn ur quick ty

                            1 Reply Last reply
                            1
                            • Cahzundefined Cahz

                              ZOMBIES ++ MOD
                              Developer: @ItsCahz
                              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                              README
                              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                              TOGGLE-ABLE FEATURES

                              • Zombie Counter on screen
                              • Custom Powerup drops
                              • Extra Perk Machines

                              CUSTOM POWERUPS

                              • Money Drop (Random amount of money)
                              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                              • Unlimited Ammo (Probably the best one. Credit @_Ox)
                              • Fast Feet (Super sonic speed)

                              EXTRA PERK MACHINES

                              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                              • Stamin-Up (Nuketown)
                              • Mule Kick (Nuketown, Tranzit)
                              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                              OTHER FEATURES

                              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                              • Game Length gets displayed at the end of the game (hours and minutes)

                              Some Pictures
                              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                              DIERISE_PHD.jpg
                              My favorite perk and perk machine!
                              all perks die rise.jpg
                              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                              custom perks.jpg
                              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                              MOTD_PHD.jpg
                              MOTD PHD Flopper Machine!
                              NUKETOWN_MULEKICK.jpg
                              Nuketown Mule Kick
                              BURIED_PHD.jpg
                              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                              I don't think there's much else to say here other than have fun

                              Version 1.2
                              should be more stable. Won't know until server owners test it.

                              tino1occoundefined Offline
                              tino1occoundefined Offline
                              tino1occo
                              wrote on last edited by tino1occo
                              #132

                              Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                              Cahzundefined 1 Reply Last reply
                              0
                              • tino1occoundefined tino1occo

                                Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by Cahz
                                #133

                                tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                                Most likely it is that
                                (disable in your dedicated_zm.cfg)

                                tino1occoundefined 1 Reply Last reply
                                0
                                • RedFoxundefined Offline
                                  RedFoxundefined Offline
                                  RedFox
                                  wrote on last edited by
                                  #134

                                  Im so noob,Where and how i can install this mod?

                                  (Sorry for my bad english :c )

                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                                    Most likely it is that
                                    (disable in your dedicated_zm.cfg)

                                    tino1occoundefined Offline
                                    tino1occoundefined Offline
                                    tino1occo
                                    wrote on last edited by
                                    #135

                                    Cahz thank you

                                    1 Reply Last reply
                                    1
                                    • DannyIsHereundefined Offline
                                      DannyIsHereundefined Offline
                                      DannyIsHere
                                      wrote on last edited by
                                      #136

                                      when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                                      Cahzundefined 1 Reply Last reply
                                      0
                                      • DannyIsHereundefined DannyIsHere

                                        when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #137

                                        DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

                                        1 Reply Last reply
                                        0
                                        • Thoxyundefined Offline
                                          Thoxyundefined Offline
                                          Thoxy
                                          wrote on last edited by
                                          #138

                                          alt text

                                          Cahz I have issue when try to launch the server and i have commented the 2 lines :

                                          set customMysteryBoxPriceEnabled 0
                                          set customMysteryBoxPrice 10
                                          

                                          have you an idea ?

                                          Here my dedicated_zm.cfg

                                          Cahzundefined 1 Reply Last reply
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