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[Release] [ZM] ZOMBIES++

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  • CuckMonsterundefined CuckMonster

    Cahz bhfikjdafhjlaidjh

    Fylebundefined Offline
    Fylebundefined Offline
    Fyleb
    wrote on last edited by
    #117

    CuckMonster oaisdfjvad

    1 Reply Last reply
    0
    • CosmicLilyundefined Offline
      CosmicLilyundefined Offline
      CosmicLily
      wrote on last edited by
      #118

      I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

      INSANEMODEundefined luigistyleundefined 2 Replies Last reply
      0
      • NEO_NoiseBombundefined Offline
        NEO_NoiseBombundefined Offline
        NEO_NoiseBomb
        wrote on last edited by
        #119

        I am installing the mod for Solo use, not a server. I don't have a dedicated_zm.cfg file in my Steam/Pluto install of BO2. I know that in the readme it says to replace that one with the ZM++ cfg but since I don't have one, where do I place this modded cfg?

        1 Reply Last reply
        0
        • CosmicLilyundefined CosmicLily

          I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

          INSANEMODEundefined Offline
          INSANEMODEundefined Offline
          INSANEMODE
          Contributor
          wrote on last edited by
          #120

          @PrincessYoshi check the config. some of the values are different from vanilla.

          1 Reply Last reply
          1
          • CosmicLilyundefined Offline
            CosmicLilyundefined Offline
            CosmicLily
            wrote on last edited by
            #121

            Ah alright cause I noticed Origins was hard as hell while original origins was way easier. I also noticed that like you can get hit and just get down and not even a red screen.

            1 Reply Last reply
            0
            • Cahzundefined Cahz

              ZOMBIES ++ MOD
              Developer: @ItsCahz
              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

              README
              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

              TOGGLE-ABLE FEATURES

              • Zombie Counter on screen
              • Custom Powerup drops
              • Extra Perk Machines

              CUSTOM POWERUPS

              • Money Drop (Random amount of money)
              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
              • Unlimited Ammo (Probably the best one. Credit @_Ox)
              • Fast Feet (Super sonic speed)

              EXTRA PERK MACHINES

              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
              • Stamin-Up (Nuketown)
              • Mule Kick (Nuketown, Tranzit)
              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

              OTHER FEATURES

              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

              • Game Length gets displayed at the end of the game (hours and minutes)

              Some Pictures
              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
              DIERISE_PHD.jpg
              My favorite perk and perk machine!
              all perks die rise.jpg
              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
              custom perks.jpg
              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
              MOTD_PHD.jpg
              MOTD PHD Flopper Machine!
              NUKETOWN_MULEKICK.jpg
              Nuketown Mule Kick
              BURIED_PHD.jpg
              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
              I don't think there's much else to say here other than have fun

              Version 1.2
              should be more stable. Won't know until server owners test it.

              VvWANABEEvVundefined Offline
              VvWANABEEvVundefined Offline
              VvWANABEEvV
              wrote on last edited by
              #122

              Cahz I get this error every time I start zombies
              Exception Code: 0xC0000005
              Exception Address: 0x00624570

              1 Reply Last reply
              0
              • INSANEMODEundefined Offline
                INSANEMODEundefined Offline
                INSANEMODE
                Contributor
                wrote on last edited by
                #123

                made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

                https://github.com/Paintball/BO2-GSC-Releases/pull/1

                Cahzundefined 1 Reply Last reply
                0
                • INSANEMODEundefined INSANEMODE

                  made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

                  https://github.com/Paintball/BO2-GSC-Releases/pull/1

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #124

                  INSANEMODE I merged your pull request. If anyone runs into issues, they can reply here, or contact me directly 🙂

                  1 Reply Last reply
                  0
                  • CosmicLilyundefined CosmicLily

                    I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                    luigistyleundefined Offline
                    luigistyleundefined Offline
                    luigistyle
                    Plutonium Staff
                    wrote on last edited by
                    #125

                    @PrincessYoshi said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

                    I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                    Pretty sure the default config raises the maximum amount of zombies at a time from the vanilla 24 up to 32, you can change that back I guess.

                    1 Reply Last reply
                    0
                    • INSANEMODEundefined Offline
                      INSANEMODEundefined Offline
                      INSANEMODE
                      Contributor
                      wrote on last edited by INSANEMODE
                      #126

                      whoops. missed an include needed in _clientids.gsc. my bad. it compiles and runs now. lol
                      made another pull request.

                      1 Reply Last reply
                      0
                      • PcJakeundefined Offline
                        PcJakeundefined Offline
                        PcJake
                        Contributor
                        wrote on last edited by
                        #127

                        so i fixed one out the 2 errors i have, now im getting this

                        Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1

                        not to sure on what i should do, i found the line i just dont know what i should do to it

                        1 Reply Last reply
                        0
                        • Exile676undefined Offline
                          Exile676undefined Offline
                          Exile676
                          wrote on last edited by
                          #128

                          What directory do you put the dedicated_zm.cfg in?

                          1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            ZOMBIES ++ MOD
                            Developer: @ItsCahz
                            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                            README
                            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                            TOGGLE-ABLE FEATURES

                            • Zombie Counter on screen
                            • Custom Powerup drops
                            • Extra Perk Machines

                            CUSTOM POWERUPS

                            • Money Drop (Random amount of money)
                            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                            • Unlimited Ammo (Probably the best one. Credit @_Ox)
                            • Fast Feet (Super sonic speed)

                            EXTRA PERK MACHINES

                            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                            • Stamin-Up (Nuketown)
                            • Mule Kick (Nuketown, Tranzit)
                            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                            OTHER FEATURES

                            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                            • Game Length gets displayed at the end of the game (hours and minutes)

                            Some Pictures
                            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                            DIERISE_PHD.jpg
                            My favorite perk and perk machine!
                            all perks die rise.jpg
                            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                            custom perks.jpg
                            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                            MOTD_PHD.jpg
                            MOTD PHD Flopper Machine!
                            NUKETOWN_MULEKICK.jpg
                            Nuketown Mule Kick
                            BURIED_PHD.jpg
                            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                            I don't think there's much else to say here other than have fun

                            Version 1.2
                            should be more stable. Won't know until server owners test it.

                            wxsifundefined Offline
                            wxsifundefined Offline
                            wxsif
                            wrote on last edited by
                            #129

                            Cahz i get this error everytime i compile the source code

                            **** 2 script error(s):
                            **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                            **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                            Cahzundefined 1 Reply Last reply
                            1
                            • wxsifundefined wxsif

                              Cahz i get this error everytime i compile the source code

                              **** 2 script error(s):
                              **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                              **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by Cahz
                              #130

                              wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                              wxsifundefined 1 Reply Last reply
                              1
                              • Cahzundefined Cahz

                                wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                                wxsifundefined Offline
                                wxsifundefined Offline
                                wxsif
                                wrote on last edited by
                                #131

                                Cahz god damn ur quick ty

                                1 Reply Last reply
                                1
                                • Cahzundefined Cahz

                                  ZOMBIES ++ MOD
                                  Developer: @ItsCahz
                                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                  README
                                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                  TOGGLE-ABLE FEATURES

                                  • Zombie Counter on screen
                                  • Custom Powerup drops
                                  • Extra Perk Machines

                                  CUSTOM POWERUPS

                                  • Money Drop (Random amount of money)
                                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                  • Fast Feet (Super sonic speed)

                                  EXTRA PERK MACHINES

                                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                  • Stamin-Up (Nuketown)
                                  • Mule Kick (Nuketown, Tranzit)
                                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                  OTHER FEATURES

                                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                  • Game Length gets displayed at the end of the game (hours and minutes)

                                  Some Pictures
                                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                  DIERISE_PHD.jpg
                                  My favorite perk and perk machine!
                                  all perks die rise.jpg
                                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                  custom perks.jpg
                                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                  MOTD_PHD.jpg
                                  MOTD PHD Flopper Machine!
                                  NUKETOWN_MULEKICK.jpg
                                  Nuketown Mule Kick
                                  BURIED_PHD.jpg
                                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                  I don't think there's much else to say here other than have fun

                                  Version 1.2
                                  should be more stable. Won't know until server owners test it.

                                  tino1occoundefined Offline
                                  tino1occoundefined Offline
                                  tino1occo
                                  wrote on last edited by tino1occo
                                  #132

                                  Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • tino1occoundefined tino1occo

                                    Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by Cahz
                                    #133

                                    tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                                    Most likely it is that
                                    (disable in your dedicated_zm.cfg)

                                    tino1occoundefined 1 Reply Last reply
                                    0
                                    • RedFoxundefined Offline
                                      RedFoxundefined Offline
                                      RedFox
                                      wrote on last edited by
                                      #134

                                      Im so noob,Where and how i can install this mod?

                                      (Sorry for my bad english :c )

                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                                        Most likely it is that
                                        (disable in your dedicated_zm.cfg)

                                        tino1occoundefined Offline
                                        tino1occoundefined Offline
                                        tino1occo
                                        wrote on last edited by
                                        #135

                                        Cahz thank you

                                        1 Reply Last reply
                                        1
                                        • DannyIsHereundefined Offline
                                          DannyIsHereundefined Offline
                                          DannyIsHere
                                          wrote on last edited by
                                          #136

                                          when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                                          Cahzundefined 1 Reply Last reply
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