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[Release] [ZM] ZOMBIES++

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  • CosmicLilyundefined Offline
    CosmicLilyundefined Offline
    CosmicLily
    wrote on last edited by
    #121

    Ah alright cause I noticed Origins was hard as hell while original origins was way easier. I also noticed that like you can get hit and just get down and not even a red screen.

    1 Reply Last reply
    0
    • Cahzundefined Cahz

      ZOMBIES ++ MOD
      Developer: @ItsCahz
      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

      README
      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

      TOGGLE-ABLE FEATURES

      • Zombie Counter on screen
      • Custom Powerup drops
      • Extra Perk Machines

      CUSTOM POWERUPS

      • Money Drop (Random amount of money)
      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
      • Unlimited Ammo (Probably the best one. Credit @_Ox)
      • Fast Feet (Super sonic speed)

      EXTRA PERK MACHINES

      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
      • Stamin-Up (Nuketown)
      • Mule Kick (Nuketown, Tranzit)
      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

      OTHER FEATURES

      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

      • Game Length gets displayed at the end of the game (hours and minutes)

      Some Pictures
      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
      DIERISE_PHD.jpg
      My favorite perk and perk machine!
      all perks die rise.jpg
      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
      custom perks.jpg
      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
      MOTD_PHD.jpg
      MOTD PHD Flopper Machine!
      NUKETOWN_MULEKICK.jpg
      Nuketown Mule Kick
      BURIED_PHD.jpg
      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
      I don't think there's much else to say here other than have fun

      Version 1.2
      should be more stable. Won't know until server owners test it.

      VvWANABEEvVundefined Offline
      VvWANABEEvVundefined Offline
      VvWANABEEvV
      wrote on last edited by
      #122

      Cahz I get this error every time I start zombies
      Exception Code: 0xC0000005
      Exception Address: 0x00624570

      1 Reply Last reply
      0
      • INSANEMODEundefined Offline
        INSANEMODEundefined Offline
        INSANEMODE
        Contributor
        wrote on last edited by
        #123

        made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

        https://github.com/Paintball/BO2-GSC-Releases/pull/1

        Cahzundefined 1 Reply Last reply
        0
        • INSANEMODEundefined INSANEMODE

          made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

          https://github.com/Paintball/BO2-GSC-Releases/pull/1

          Cahzundefined Offline
          Cahzundefined Offline
          Cahz
          VIP
          wrote on last edited by
          #124

          INSANEMODE I merged your pull request. If anyone runs into issues, they can reply here, or contact me directly 🙂

          1 Reply Last reply
          0
          • CosmicLilyundefined CosmicLily

            I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

            luigistyleundefined Offline
            luigistyleundefined Offline
            luigistyle
            Plutonium Staff
            wrote on last edited by
            #125

            @PrincessYoshi said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

            I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

            Pretty sure the default config raises the maximum amount of zombies at a time from the vanilla 24 up to 32, you can change that back I guess.

            1 Reply Last reply
            0
            • INSANEMODEundefined Offline
              INSANEMODEundefined Offline
              INSANEMODE
              Contributor
              wrote on last edited by INSANEMODE
              #126

              whoops. missed an include needed in _clientids.gsc. my bad. it compiles and runs now. lol
              made another pull request.

              1 Reply Last reply
              0
              • PcJakeundefined Offline
                PcJakeundefined Offline
                PcJake
                Contributor
                wrote on last edited by
                #127

                so i fixed one out the 2 errors i have, now im getting this

                Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1

                not to sure on what i should do, i found the line i just dont know what i should do to it

                1 Reply Last reply
                0
                • Exile676undefined Offline
                  Exile676undefined Offline
                  Exile676
                  wrote on last edited by
                  #128

                  What directory do you put the dedicated_zm.cfg in?

                  1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    ZOMBIES ++ MOD
                    Developer: @ItsCahz
                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                    README
                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                    TOGGLE-ABLE FEATURES

                    • Zombie Counter on screen
                    • Custom Powerup drops
                    • Extra Perk Machines

                    CUSTOM POWERUPS

                    • Money Drop (Random amount of money)
                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                    • Fast Feet (Super sonic speed)

                    EXTRA PERK MACHINES

                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                    • Stamin-Up (Nuketown)
                    • Mule Kick (Nuketown, Tranzit)
                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                    OTHER FEATURES

                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                    • Game Length gets displayed at the end of the game (hours and minutes)

                    Some Pictures
                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                    DIERISE_PHD.jpg
                    My favorite perk and perk machine!
                    all perks die rise.jpg
                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                    custom perks.jpg
                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                    MOTD_PHD.jpg
                    MOTD PHD Flopper Machine!
                    NUKETOWN_MULEKICK.jpg
                    Nuketown Mule Kick
                    BURIED_PHD.jpg
                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                    I don't think there's much else to say here other than have fun

                    Version 1.2
                    should be more stable. Won't know until server owners test it.

                    wxsifundefined Offline
                    wxsifundefined Offline
                    wxsif
                    wrote on last edited by
                    #129

                    Cahz i get this error everytime i compile the source code

                    **** 2 script error(s):
                    **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                    **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                    Cahzundefined 1 Reply Last reply
                    1
                    • wxsifundefined wxsif

                      Cahz i get this error everytime i compile the source code

                      **** 2 script error(s):
                      **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                      **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by Cahz
                      #130

                      wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                      wxsifundefined 1 Reply Last reply
                      1
                      • Cahzundefined Cahz

                        wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                        wxsifundefined Offline
                        wxsifundefined Offline
                        wxsif
                        wrote on last edited by
                        #131

                        Cahz god damn ur quick ty

                        1 Reply Last reply
                        1
                        • Cahzundefined Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          tino1occoundefined Offline
                          tino1occoundefined Offline
                          tino1occo
                          wrote on last edited by tino1occo
                          #132

                          Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                          Cahzundefined 1 Reply Last reply
                          0
                          • tino1occoundefined tino1occo

                            Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by Cahz
                            #133

                            tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                            Most likely it is that
                            (disable in your dedicated_zm.cfg)

                            tino1occoundefined 1 Reply Last reply
                            0
                            • RedFoxundefined Offline
                              RedFoxundefined Offline
                              RedFox
                              wrote on last edited by
                              #134

                              Im so noob,Where and how i can install this mod?

                              (Sorry for my bad english :c )

                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                                Most likely it is that
                                (disable in your dedicated_zm.cfg)

                                tino1occoundefined Offline
                                tino1occoundefined Offline
                                tino1occo
                                wrote on last edited by
                                #135

                                Cahz thank you

                                1 Reply Last reply
                                1
                                • DannyIsHereundefined Offline
                                  DannyIsHereundefined Offline
                                  DannyIsHere
                                  wrote on last edited by
                                  #136

                                  when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • DannyIsHereundefined DannyIsHere

                                    when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #137

                                    DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

                                    1 Reply Last reply
                                    0
                                    • Thoxyundefined Offline
                                      Thoxyundefined Offline
                                      Thoxy
                                      wrote on last edited by
                                      #138

                                      alt text

                                      Cahz I have issue when try to launch the server and i have commented the 2 lines :

                                      set customMysteryBoxPriceEnabled 0
                                      set customMysteryBoxPrice 10
                                      

                                      have you an idea ?

                                      Here my dedicated_zm.cfg

                                      Cahzundefined 1 Reply Last reply
                                      0
                                      • DannyIsHereundefined Offline
                                        DannyIsHereundefined Offline
                                        DannyIsHere
                                        wrote on last edited by
                                        #139

                                        another question, where do i put the dedicated_zm folder in the first place? i don't even know how i installed the mod but i was trying to a while ago, i'm not using a dedi server either, just wanna play with it on my own

                                        1 Reply Last reply
                                        0
                                        • DannyIsHereundefined Offline
                                          DannyIsHereundefined Offline
                                          DannyIsHere
                                          wrote on last edited by
                                          #140

                                          Nevermind i just chucked it in there and it worked, sorry

                                          1 Reply Last reply
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