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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • INSANEMODEundefined Offline
    INSANEMODEundefined Offline
    INSANEMODE
    Contributor
    wrote on last edited by INSANEMODE
    #126

    whoops. missed an include needed in _clientids.gsc. my bad. it compiles and runs now. lol
    made another pull request.

    1 Reply Last reply
    0
    • PcJakeundefined Offline
      PcJakeundefined Offline
      PcJake
      Contributor
      wrote on last edited by
      #127

      so i fixed one out the 2 errors i have, now im getting this

      Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1

      not to sure on what i should do, i found the line i just dont know what i should do to it

      1 Reply Last reply
      0
      • Exile676undefined Offline
        Exile676undefined Offline
        Exile676
        wrote on last edited by
        #128

        What directory do you put the dedicated_zm.cfg in?

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          ZOMBIES ++ MOD
          Developer: @ItsCahz
          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

          README
          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

          TOGGLE-ABLE FEATURES

          • Zombie Counter on screen
          • Custom Powerup drops
          • Extra Perk Machines

          CUSTOM POWERUPS

          • Money Drop (Random amount of money)
          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
          • Unlimited Ammo (Probably the best one. Credit @_Ox)
          • Fast Feet (Super sonic speed)

          EXTRA PERK MACHINES

          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
          • Stamin-Up (Nuketown)
          • Mule Kick (Nuketown, Tranzit)
          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

          OTHER FEATURES

          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

          • Game Length gets displayed at the end of the game (hours and minutes)

          Some Pictures
          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
          DIERISE_PHD.jpg
          My favorite perk and perk machine!
          all perks die rise.jpg
          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
          custom perks.jpg
          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
          MOTD_PHD.jpg
          MOTD PHD Flopper Machine!
          NUKETOWN_MULEKICK.jpg
          Nuketown Mule Kick
          BURIED_PHD.jpg
          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
          I don't think there's much else to say here other than have fun

          Version 1.2
          should be more stable. Won't know until server owners test it.

          wxsifundefined Offline
          wxsifundefined Offline
          wxsif
          wrote on last edited by
          #129

          Cahz i get this error everytime i compile the source code

          **** 2 script error(s):
          **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
          **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

          Cahzundefined 1 Reply Last reply
          1
          • wxsifundefined wxsif

            Cahz i get this error everytime i compile the source code

            **** 2 script error(s):
            **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
            **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by Cahz
            #130

            wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

            wxsifundefined 1 Reply Last reply
            1
            • Cahzundefined Cahz

              wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

              wxsifundefined Offline
              wxsifundefined Offline
              wxsif
              wrote on last edited by
              #131

              Cahz god damn ur quick ty

              1 Reply Last reply
              1
              • Cahzundefined Cahz

                ZOMBIES ++ MOD
                Developer: @ItsCahz
                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                README
                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                TOGGLE-ABLE FEATURES

                • Zombie Counter on screen
                • Custom Powerup drops
                • Extra Perk Machines

                CUSTOM POWERUPS

                • Money Drop (Random amount of money)
                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                • Fast Feet (Super sonic speed)

                EXTRA PERK MACHINES

                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                • Stamin-Up (Nuketown)
                • Mule Kick (Nuketown, Tranzit)
                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                OTHER FEATURES

                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                • Game Length gets displayed at the end of the game (hours and minutes)

                Some Pictures
                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                DIERISE_PHD.jpg
                My favorite perk and perk machine!
                all perks die rise.jpg
                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                custom perks.jpg
                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                MOTD_PHD.jpg
                MOTD PHD Flopper Machine!
                NUKETOWN_MULEKICK.jpg
                Nuketown Mule Kick
                BURIED_PHD.jpg
                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                I don't think there's much else to say here other than have fun

                Version 1.2
                should be more stable. Won't know until server owners test it.

                tino1occoundefined Offline
                tino1occoundefined Offline
                tino1occo
                wrote on last edited by tino1occo
                #132

                Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                Cahzundefined 1 Reply Last reply
                0
                • tino1occoundefined tino1occo

                  Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by Cahz
                  #133

                  tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                  Most likely it is that
                  (disable in your dedicated_zm.cfg)

                  tino1occoundefined 1 Reply Last reply
                  0
                  • RedFoxundefined Offline
                    RedFoxundefined Offline
                    RedFox
                    wrote on last edited by
                    #134

                    Im so noob,Where and how i can install this mod?

                    (Sorry for my bad english :c )

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                      Most likely it is that
                      (disable in your dedicated_zm.cfg)

                      tino1occoundefined Offline
                      tino1occoundefined Offline
                      tino1occo
                      wrote on last edited by
                      #135

                      Cahz thank you

                      1 Reply Last reply
                      1
                      • DannyIsHereundefined Offline
                        DannyIsHereundefined Offline
                        DannyIsHere
                        wrote on last edited by
                        #136

                        when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                        Cahzundefined 1 Reply Last reply
                        0
                        • DannyIsHereundefined DannyIsHere

                          when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #137

                          DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

                          1 Reply Last reply
                          0
                          • Thoxyundefined Offline
                            Thoxyundefined Offline
                            Thoxy
                            wrote on last edited by
                            #138

                            alt text

                            Cahz I have issue when try to launch the server and i have commented the 2 lines :

                            set customMysteryBoxPriceEnabled 0
                            set customMysteryBoxPrice 10
                            

                            have you an idea ?

                            Here my dedicated_zm.cfg

                            Cahzundefined 1 Reply Last reply
                            0
                            • DannyIsHereundefined Offline
                              DannyIsHereundefined Offline
                              DannyIsHere
                              wrote on last edited by
                              #139

                              another question, where do i put the dedicated_zm folder in the first place? i don't even know how i installed the mod but i was trying to a while ago, i'm not using a dedi server either, just wanna play with it on my own

                              1 Reply Last reply
                              0
                              • DannyIsHereundefined Offline
                                DannyIsHereundefined Offline
                                DannyIsHere
                                wrote on last edited by
                                #140

                                Nevermind i just chucked it in there and it worked, sorry

                                1 Reply Last reply
                                0
                                • Thoxyundefined Thoxy

                                  alt text

                                  Cahz I have issue when try to launch the server and i have commented the 2 lines :

                                  set customMysteryBoxPriceEnabled 0
                                  set customMysteryBoxPrice 10
                                  

                                  have you an idea ?

                                  Here my dedicated_zm.cfg

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #141

                                  Thoxy In the file you provided you have

                                  //set customMysteryBoxPriceEnabled 0
                                  //set customMysteryBoxPrice 950
                                  

                                  Take off the "//" in the front of each of them

                                  set customMysteryBoxPriceEnabled 0
                                  set customMysteryBoxPrice 950
                                  
                                  Thoxyundefined 1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    Thoxy In the file you provided you have

                                    //set customMysteryBoxPriceEnabled 0
                                    //set customMysteryBoxPrice 950
                                    

                                    Take off the "//" in the front of each of them

                                    set customMysteryBoxPriceEnabled 0
                                    set customMysteryBoxPrice 950
                                    
                                    Thoxyundefined Offline
                                    Thoxyundefined Offline
                                    Thoxy
                                    wrote on last edited by
                                    #142

                                    Cahz I'ts the same i have made cause of your last reply with DannyIsHere

                                    1 Reply Last reply
                                    0
                                    • wxsifundefined Offline
                                      wxsifundefined Offline
                                      wxsif
                                      wrote on last edited by
                                      #143

                                      **** 1 script error(s):
                                      **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                                      help ?

                                      wxsifundefined 1 Reply Last reply
                                      0
                                      • wxsifundefined wxsif

                                        **** 1 script error(s):
                                        **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                                        help ?

                                        wxsifundefined Offline
                                        wxsifundefined Offline
                                        wxsif
                                        wrote on last edited by
                                        #144

                                        wxsif nvm i figured it out

                                        1 Reply Last reply
                                        1
                                        • Cahzundefined Cahz

                                          ZOMBIES ++ MOD
                                          Developer: @ItsCahz
                                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                          README
                                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                          TOGGLE-ABLE FEATURES

                                          • Zombie Counter on screen
                                          • Custom Powerup drops
                                          • Extra Perk Machines

                                          CUSTOM POWERUPS

                                          • Money Drop (Random amount of money)
                                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                          • Fast Feet (Super sonic speed)

                                          EXTRA PERK MACHINES

                                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                          • Stamin-Up (Nuketown)
                                          • Mule Kick (Nuketown, Tranzit)
                                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                          OTHER FEATURES

                                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                          • Game Length gets displayed at the end of the game (hours and minutes)

                                          Some Pictures
                                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                          DIERISE_PHD.jpg
                                          My favorite perk and perk machine!
                                          all perks die rise.jpg
                                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                          custom perks.jpg
                                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                          MOTD_PHD.jpg
                                          MOTD PHD Flopper Machine!
                                          NUKETOWN_MULEKICK.jpg
                                          Nuketown Mule Kick
                                          BURIED_PHD.jpg
                                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                          I don't think there's much else to say here other than have fun

                                          Version 1.2
                                          should be more stable. Won't know until server owners test it.

                                          espancamentoundefined Offline
                                          espancamentoundefined Offline
                                          espancamento
                                          wrote on last edited by
                                          #145

                                          Cahz is there any way to play zombies++ in solo/lan mode ?

                                          1 Reply Last reply
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