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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • PcJake Offline
    PcJake Offline
    PcJake
    Contributor
    wrote on last edited by
    #127

    so i fixed one out the 2 errors i have, now im getting this

    Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1

    not to sure on what i should do, i found the line i just dont know what i should do to it

    1 Reply Last reply
    0
    • Exile676 Offline
      Exile676 Offline
      Exile676
      wrote on last edited by
      #128

      What directory do you put the dedicated_zm.cfg in?

      1 Reply Last reply
      0
      • Cahz Cahz

        ZOMBIES ++ MOD
        Developer: @ItsCahz
        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

        README
        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

        TOGGLE-ABLE FEATURES

        • Zombie Counter on screen
        • Custom Powerup drops
        • Extra Perk Machines

        CUSTOM POWERUPS

        • Money Drop (Random amount of money)
        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
        • Unlimited Ammo (Probably the best one. Credit @_Ox)
        • Fast Feet (Super sonic speed)

        EXTRA PERK MACHINES

        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
        • Stamin-Up (Nuketown)
        • Mule Kick (Nuketown, Tranzit)
        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

        OTHER FEATURES

        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

        • Game Length gets displayed at the end of the game (hours and minutes)

        Some Pictures
        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
        DIERISE_PHD.jpg
        My favorite perk and perk machine!
        all perks die rise.jpg
        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
        custom perks.jpg
        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
        MOTD_PHD.jpg
        MOTD PHD Flopper Machine!
        NUKETOWN_MULEKICK.jpg
        Nuketown Mule Kick
        BURIED_PHD.jpg
        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
        I don't think there's much else to say here other than have fun

        Version 1.2
        should be more stable. Won't know until server owners test it.

        wxsif Offline
        wxsif Offline
        wxsif
        wrote on last edited by
        #129

        Cahz i get this error everytime i compile the source code

        **** 2 script error(s):
        **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
        **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

        Cahz 1 Reply Last reply
        1
        • wxsif wxsif

          Cahz i get this error everytime i compile the source code

          **** 2 script error(s):
          **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
          **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

          Cahz Offline
          Cahz Offline
          Cahz
          VIP
          wrote on last edited by Cahz
          #130

          wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

          wxsif 1 Reply Last reply
          1
          • Cahz Cahz

            wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

            wxsif Offline
            wxsif Offline
            wxsif
            wrote on last edited by
            #131

            Cahz god damn ur quick ty

            1 Reply Last reply
            1
            • Cahz Cahz

              ZOMBIES ++ MOD
              Developer: @ItsCahz
              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

              README
              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

              TOGGLE-ABLE FEATURES

              • Zombie Counter on screen
              • Custom Powerup drops
              • Extra Perk Machines

              CUSTOM POWERUPS

              • Money Drop (Random amount of money)
              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
              • Unlimited Ammo (Probably the best one. Credit @_Ox)
              • Fast Feet (Super sonic speed)

              EXTRA PERK MACHINES

              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
              • Stamin-Up (Nuketown)
              • Mule Kick (Nuketown, Tranzit)
              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

              OTHER FEATURES

              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

              • Game Length gets displayed at the end of the game (hours and minutes)

              Some Pictures
              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
              DIERISE_PHD.jpg
              My favorite perk and perk machine!
              all perks die rise.jpg
              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
              custom perks.jpg
              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
              MOTD_PHD.jpg
              MOTD PHD Flopper Machine!
              NUKETOWN_MULEKICK.jpg
              Nuketown Mule Kick
              BURIED_PHD.jpg
              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
              I don't think there's much else to say here other than have fun

              Version 1.2
              should be more stable. Won't know until server owners test it.

              tino1occo Offline
              tino1occo Offline
              tino1occo
              wrote on last edited by tino1occo
              #132

              Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

              Cahz 1 Reply Last reply
              0
              • tino1occo tino1occo

                Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                Cahz Offline
                Cahz Offline
                Cahz
                VIP
                wrote on last edited by Cahz
                #133

                tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                Most likely it is that
                (disable in your dedicated_zm.cfg)

                tino1occo 1 Reply Last reply
                0
                • RedFox Offline
                  RedFox Offline
                  RedFox
                  wrote on last edited by
                  #134

                  Im so noob,Where and how i can install this mod?

                  (Sorry for my bad english :c )

                  1 Reply Last reply
                  0
                  • Cahz Cahz

                    tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                    Most likely it is that
                    (disable in your dedicated_zm.cfg)

                    tino1occo Offline
                    tino1occo Offline
                    tino1occo
                    wrote on last edited by
                    #135

                    Cahz thank you

                    1 Reply Last reply
                    1
                    • DannyIsHere Offline
                      DannyIsHere Offline
                      DannyIsHere
                      wrote on last edited by
                      #136

                      when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                      Cahz 1 Reply Last reply
                      0
                      • DannyIsHere DannyIsHere

                        when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                        Cahz Offline
                        Cahz Offline
                        Cahz
                        VIP
                        wrote on last edited by
                        #137

                        DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

                        1 Reply Last reply
                        0
                        • Thoxy Offline
                          Thoxy Offline
                          Thoxy
                          wrote on last edited by
                          #138

                          alt text

                          Cahz I have issue when try to launch the server and i have commented the 2 lines :

                          set customMysteryBoxPriceEnabled 0
                          set customMysteryBoxPrice 10
                          

                          have you an idea ?

                          Here my dedicated_zm.cfg

                          Cahz 1 Reply Last reply
                          0
                          • DannyIsHere Offline
                            DannyIsHere Offline
                            DannyIsHere
                            wrote on last edited by
                            #139

                            another question, where do i put the dedicated_zm folder in the first place? i don't even know how i installed the mod but i was trying to a while ago, i'm not using a dedi server either, just wanna play with it on my own

                            1 Reply Last reply
                            0
                            • DannyIsHere Offline
                              DannyIsHere Offline
                              DannyIsHere
                              wrote on last edited by
                              #140

                              Nevermind i just chucked it in there and it worked, sorry

                              1 Reply Last reply
                              0
                              • Thoxy Thoxy

                                alt text

                                Cahz I have issue when try to launch the server and i have commented the 2 lines :

                                set customMysteryBoxPriceEnabled 0
                                set customMysteryBoxPrice 10
                                

                                have you an idea ?

                                Here my dedicated_zm.cfg

                                Cahz Offline
                                Cahz Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #141

                                Thoxy In the file you provided you have

                                //set customMysteryBoxPriceEnabled 0
                                //set customMysteryBoxPrice 950
                                

                                Take off the "//" in the front of each of them

                                set customMysteryBoxPriceEnabled 0
                                set customMysteryBoxPrice 950
                                
                                Thoxy 1 Reply Last reply
                                0
                                • Cahz Cahz

                                  Thoxy In the file you provided you have

                                  //set customMysteryBoxPriceEnabled 0
                                  //set customMysteryBoxPrice 950
                                  

                                  Take off the "//" in the front of each of them

                                  set customMysteryBoxPriceEnabled 0
                                  set customMysteryBoxPrice 950
                                  
                                  Thoxy Offline
                                  Thoxy Offline
                                  Thoxy
                                  wrote on last edited by
                                  #142

                                  Cahz I'ts the same i have made cause of your last reply with DannyIsHere

                                  1 Reply Last reply
                                  0
                                  • wxsif Offline
                                    wxsif Offline
                                    wxsif
                                    wrote on last edited by
                                    #143

                                    **** 1 script error(s):
                                    **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                                    help ?

                                    wxsif 1 Reply Last reply
                                    0
                                    • wxsif wxsif

                                      **** 1 script error(s):
                                      **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                                      help ?

                                      wxsif Offline
                                      wxsif Offline
                                      wxsif
                                      wrote on last edited by
                                      #144

                                      wxsif nvm i figured it out

                                      1 Reply Last reply
                                      1
                                      • Cahz Cahz

                                        ZOMBIES ++ MOD
                                        Developer: @ItsCahz
                                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                        README
                                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                        TOGGLE-ABLE FEATURES

                                        • Zombie Counter on screen
                                        • Custom Powerup drops
                                        • Extra Perk Machines

                                        CUSTOM POWERUPS

                                        • Money Drop (Random amount of money)
                                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                        • Fast Feet (Super sonic speed)

                                        EXTRA PERK MACHINES

                                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                        • Stamin-Up (Nuketown)
                                        • Mule Kick (Nuketown, Tranzit)
                                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                        OTHER FEATURES

                                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                        • Game Length gets displayed at the end of the game (hours and minutes)

                                        Some Pictures
                                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                        DIERISE_PHD.jpg
                                        My favorite perk and perk machine!
                                        all perks die rise.jpg
                                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                        custom perks.jpg
                                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                        MOTD_PHD.jpg
                                        MOTD PHD Flopper Machine!
                                        NUKETOWN_MULEKICK.jpg
                                        Nuketown Mule Kick
                                        BURIED_PHD.jpg
                                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                        I don't think there's much else to say here other than have fun

                                        Version 1.2
                                        should be more stable. Won't know until server owners test it.

                                        espancamento Offline
                                        espancamento Offline
                                        espancamento
                                        wrote on last edited by
                                        #145

                                        Cahz is there any way to play zombies++ in solo/lan mode ?

                                        1 Reply Last reply
                                        0
                                        • Cahz Cahz

                                          ZOMBIES ++ MOD
                                          Developer: @ItsCahz
                                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                          README
                                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                          TOGGLE-ABLE FEATURES

                                          • Zombie Counter on screen
                                          • Custom Powerup drops
                                          • Extra Perk Machines

                                          CUSTOM POWERUPS

                                          • Money Drop (Random amount of money)
                                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                          • Fast Feet (Super sonic speed)

                                          EXTRA PERK MACHINES

                                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                          • Stamin-Up (Nuketown)
                                          • Mule Kick (Nuketown, Tranzit)
                                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                          OTHER FEATURES

                                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                          • Game Length gets displayed at the end of the game (hours and minutes)

                                          Some Pictures
                                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                          DIERISE_PHD.jpg
                                          My favorite perk and perk machine!
                                          all perks die rise.jpg
                                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                          custom perks.jpg
                                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                          MOTD_PHD.jpg
                                          MOTD PHD Flopper Machine!
                                          NUKETOWN_MULEKICK.jpg
                                          Nuketown Mule Kick
                                          BURIED_PHD.jpg
                                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                          I don't think there's much else to say here other than have fun

                                          Version 1.2
                                          should be more stable. Won't know until server owners test it.

                                          Cheeeesyy Offline
                                          Cheeeesyy Offline
                                          Cheeeesyy
                                          wrote on last edited by
                                          #146

                                          Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                                          Cahz 1 Reply Last reply
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