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[Release] [ZM] ZOMBIES++

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  • Exile676 Offline
    Exile676 Offline
    Exile676
    wrote on last edited by
    #128

    What directory do you put the dedicated_zm.cfg in?

    1 Reply Last reply
    0
    • Cahz Cahz

      ZOMBIES ++ MOD
      Developer: @ItsCahz
      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

      README
      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

      TOGGLE-ABLE FEATURES

      • Zombie Counter on screen
      • Custom Powerup drops
      • Extra Perk Machines

      CUSTOM POWERUPS

      • Money Drop (Random amount of money)
      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
      • Unlimited Ammo (Probably the best one. Credit @_Ox)
      • Fast Feet (Super sonic speed)

      EXTRA PERK MACHINES

      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
      • Stamin-Up (Nuketown)
      • Mule Kick (Nuketown, Tranzit)
      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

      OTHER FEATURES

      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

      • Game Length gets displayed at the end of the game (hours and minutes)

      Some Pictures
      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
      DIERISE_PHD.jpg
      My favorite perk and perk machine!
      all perks die rise.jpg
      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
      custom perks.jpg
      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
      MOTD_PHD.jpg
      MOTD PHD Flopper Machine!
      NUKETOWN_MULEKICK.jpg
      Nuketown Mule Kick
      BURIED_PHD.jpg
      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
      I don't think there's much else to say here other than have fun

      Version 1.2
      should be more stable. Won't know until server owners test it.

      wxsif Offline
      wxsif Offline
      wxsif
      wrote on last edited by
      #129

      Cahz i get this error everytime i compile the source code

      **** 2 script error(s):
      **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
      **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

      Cahz 1 Reply Last reply
      1
      • wxsif wxsif

        Cahz i get this error everytime i compile the source code

        **** 2 script error(s):
        **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
        **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

        Cahz Offline
        Cahz Offline
        Cahz
        VIP
        wrote on last edited by Cahz
        #130

        wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

        wxsif 1 Reply Last reply
        1
        • Cahz Cahz

          wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

          wxsif Offline
          wxsif Offline
          wxsif
          wrote on last edited by
          #131

          Cahz god damn ur quick ty

          1 Reply Last reply
          1
          • Cahz Cahz

            ZOMBIES ++ MOD
            Developer: @ItsCahz
            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

            README
            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

            TOGGLE-ABLE FEATURES

            • Zombie Counter on screen
            • Custom Powerup drops
            • Extra Perk Machines

            CUSTOM POWERUPS

            • Money Drop (Random amount of money)
            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
            • Unlimited Ammo (Probably the best one. Credit @_Ox)
            • Fast Feet (Super sonic speed)

            EXTRA PERK MACHINES

            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
            • Stamin-Up (Nuketown)
            • Mule Kick (Nuketown, Tranzit)
            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

            OTHER FEATURES

            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

            • Game Length gets displayed at the end of the game (hours and minutes)

            Some Pictures
            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
            DIERISE_PHD.jpg
            My favorite perk and perk machine!
            all perks die rise.jpg
            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
            custom perks.jpg
            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
            MOTD_PHD.jpg
            MOTD PHD Flopper Machine!
            NUKETOWN_MULEKICK.jpg
            Nuketown Mule Kick
            BURIED_PHD.jpg
            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
            I don't think there's much else to say here other than have fun

            Version 1.2
            should be more stable. Won't know until server owners test it.

            tino1occo Offline
            tino1occo Offline
            tino1occo
            wrote on last edited by tino1occo
            #132

            Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

            Cahz 1 Reply Last reply
            0
            • tino1occo tino1occo

              Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

              Cahz Offline
              Cahz Offline
              Cahz
              VIP
              wrote on last edited by Cahz
              #133

              tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

              Most likely it is that
              (disable in your dedicated_zm.cfg)

              tino1occo 1 Reply Last reply
              0
              • RedFox Offline
                RedFox Offline
                RedFox
                wrote on last edited by
                #134

                Im so noob,Where and how i can install this mod?

                (Sorry for my bad english :c )

                1 Reply Last reply
                0
                • Cahz Cahz

                  tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                  Most likely it is that
                  (disable in your dedicated_zm.cfg)

                  tino1occo Offline
                  tino1occo Offline
                  tino1occo
                  wrote on last edited by
                  #135

                  Cahz thank you

                  1 Reply Last reply
                  1
                  • DannyIsHere Offline
                    DannyIsHere Offline
                    DannyIsHere
                    wrote on last edited by
                    #136

                    when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                    Cahz 1 Reply Last reply
                    0
                    • DannyIsHere DannyIsHere

                      when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                      Cahz Offline
                      Cahz Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #137

                      DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

                      1 Reply Last reply
                      0
                      • Thoxy Offline
                        Thoxy Offline
                        Thoxy
                        wrote on last edited by
                        #138

                        alt text

                        Cahz I have issue when try to launch the server and i have commented the 2 lines :

                        set customMysteryBoxPriceEnabled 0
                        set customMysteryBoxPrice 10
                        

                        have you an idea ?

                        Here my dedicated_zm.cfg

                        Cahz 1 Reply Last reply
                        0
                        • DannyIsHere Offline
                          DannyIsHere Offline
                          DannyIsHere
                          wrote on last edited by
                          #139

                          another question, where do i put the dedicated_zm folder in the first place? i don't even know how i installed the mod but i was trying to a while ago, i'm not using a dedi server either, just wanna play with it on my own

                          1 Reply Last reply
                          0
                          • DannyIsHere Offline
                            DannyIsHere Offline
                            DannyIsHere
                            wrote on last edited by
                            #140

                            Nevermind i just chucked it in there and it worked, sorry

                            1 Reply Last reply
                            0
                            • Thoxy Thoxy

                              alt text

                              Cahz I have issue when try to launch the server and i have commented the 2 lines :

                              set customMysteryBoxPriceEnabled 0
                              set customMysteryBoxPrice 10
                              

                              have you an idea ?

                              Here my dedicated_zm.cfg

                              Cahz Offline
                              Cahz Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #141

                              Thoxy In the file you provided you have

                              //set customMysteryBoxPriceEnabled 0
                              //set customMysteryBoxPrice 950
                              

                              Take off the "//" in the front of each of them

                              set customMysteryBoxPriceEnabled 0
                              set customMysteryBoxPrice 950
                              
                              Thoxy 1 Reply Last reply
                              0
                              • Cahz Cahz

                                Thoxy In the file you provided you have

                                //set customMysteryBoxPriceEnabled 0
                                //set customMysteryBoxPrice 950
                                

                                Take off the "//" in the front of each of them

                                set customMysteryBoxPriceEnabled 0
                                set customMysteryBoxPrice 950
                                
                                Thoxy Offline
                                Thoxy Offline
                                Thoxy
                                wrote on last edited by
                                #142

                                Cahz I'ts the same i have made cause of your last reply with DannyIsHere

                                1 Reply Last reply
                                0
                                • wxsif Offline
                                  wxsif Offline
                                  wxsif
                                  wrote on last edited by
                                  #143

                                  **** 1 script error(s):
                                  **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                                  help ?

                                  wxsif 1 Reply Last reply
                                  0
                                  • wxsif wxsif

                                    **** 1 script error(s):
                                    **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                                    help ?

                                    wxsif Offline
                                    wxsif Offline
                                    wxsif
                                    wrote on last edited by
                                    #144

                                    wxsif nvm i figured it out

                                    1 Reply Last reply
                                    1
                                    • Cahz Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      espancamento Offline
                                      espancamento Offline
                                      espancamento
                                      wrote on last edited by
                                      #145

                                      Cahz is there any way to play zombies++ in solo/lan mode ?

                                      1 Reply Last reply
                                      0
                                      • Cahz Cahz

                                        ZOMBIES ++ MOD
                                        Developer: @ItsCahz
                                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                        README
                                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                        TOGGLE-ABLE FEATURES

                                        • Zombie Counter on screen
                                        • Custom Powerup drops
                                        • Extra Perk Machines

                                        CUSTOM POWERUPS

                                        • Money Drop (Random amount of money)
                                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                        • Fast Feet (Super sonic speed)

                                        EXTRA PERK MACHINES

                                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                        • Stamin-Up (Nuketown)
                                        • Mule Kick (Nuketown, Tranzit)
                                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                        OTHER FEATURES

                                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                        • Game Length gets displayed at the end of the game (hours and minutes)

                                        Some Pictures
                                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                        DIERISE_PHD.jpg
                                        My favorite perk and perk machine!
                                        all perks die rise.jpg
                                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                        custom perks.jpg
                                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                        MOTD_PHD.jpg
                                        MOTD PHD Flopper Machine!
                                        NUKETOWN_MULEKICK.jpg
                                        Nuketown Mule Kick
                                        BURIED_PHD.jpg
                                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                        I don't think there's much else to say here other than have fun

                                        Version 1.2
                                        should be more stable. Won't know until server owners test it.

                                        Cheeeesyy Offline
                                        Cheeeesyy Offline
                                        Cheeeesyy
                                        wrote on last edited by
                                        #146

                                        Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                                        Cahz 1 Reply Last reply
                                        0
                                        • Acrillx Offline
                                          Acrillx Offline
                                          Acrillx
                                          wrote on last edited by
                                          #147

                                          wait you can play custom games with this??

                                          1 Reply Last reply
                                          0

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