[Release] [ZM] ZOMBIES++
-
fixed who's who crashing the server on die rise when you have staminup or deadshot and get revived.
i believe it would crash when passing the custom perks to the normal giveperk function that who's who does when you get revived, since those perks don't exist normally on the map.what i did was prevent them from getting given back to you from who's who, and handled it when you were revived, if you had the perks.
also removed the custom perks from the who's who ghost, to match how the perk works normally.
i'd post the fix, but it is probably complete shit, since i have almost zero knowledge or gsc. lol
-
Cahz bhfikjdafhjlaidjh
-
CuckMonster oaisdfjvad
-
I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?
-
I am installing the mod for Solo use, not a server. I don't have a dedicated_zm.cfg file in my Steam/Pluto install of BO2. I know that in the readme it says to replace that one with the ZM++ cfg but since I don't have one, where do I place this modded cfg?
-
@PrincessYoshi check the config. some of the values are different from vanilla.
-
Ah alright cause I noticed Origins was hard as hell while original origins was way easier. I also noticed that like you can get hit and just get down and not even a red screen.
-
Cahz I get this error every time I start zombies
Exception Code: 0xC0000005
Exception Address: 0x00624570 -
made a pull request to fix issues with who's who and afterlife interacting with your custom perks.
-
INSANEMODE I merged your pull request. If anyone runs into issues, they can reply here, or contact me directly
-
@PrincessYoshi said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):
I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?
Pretty sure the default config raises the maximum amount of zombies at a time from the vanilla 24 up to 32, you can change that back I guess.
-
whoops. missed an include needed in _clientids.gsc. my bad. it compiles and runs now. lol
made another pull request. -
so i fixed one out the 2 errors i have, now im getting this
Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1
not to sure on what i should do, i found the line i just dont know what i should do to it
-
What directory do you put the dedicated_zm.cfg in?
-
Cahz i get this error everytime i compile the source code
**** 2 script error(s):
**** Too many parameters: "vibrate" with 6 parameters in "_clientids"
**** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 **** -
-
Cahz god damn ur quick ty
-
Cahz For some reason when I use it on nuketown and try start my server it does this
-
-
Im so noob,Where and how i can install this mod?
(Sorry for my bad english :c )