[Release] [ZM] ZOMBIES++
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Cahz buenas cuanto pesa el juego no se soy nuevo
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I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately. I have a working theory that because their ping is not great, when they hit a spike the server ends the player thread, but without removing them from the session. I think, maybe. I'm going to try to add a bunch of 5 second wait states and see if that mitigates their issue, because all of us playing on good internet seem ok 99% of the time.
also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.
However thank you for all your hard work, I will keep troubleshooting on my own so you can do what you do. I'll share as I make progress. thanks again!
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thebx2 said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):
I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately.
What issue are you having? You didn't seem to make it clear.
also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.
Removed bank emulation for stability.
Removed anti-kiting as nobody utilized it anyway.
and I didn't "add in thousands of lines of code"
I got rid of the separated gsc files as most people don't use GSC Studio. So everything got split into _clientids.gsc and _zm_powerups.gsc.
No more main.gsc, zm_server_function.gsc, ect. -
Cahz
Sorry I'll try to be more clear with the issue.During a session, some of my friends experience a game freeze, seemingly at random. During this freeze, they see a static image of the moment their screen froze. everyone else see's that person's character still walking around the map. To fix it, they have to restart their game. This can sometimes happen 2 or 3 times during a game, and it sucks to lose all your points/perks and then have to spawn back in.
This seems to happen more often to the friends with crappier computers/internet with pings sometimes up to 150ms. Since no one else posted this specific issue, and 150ms is pretty shit, I started to think maybe giving the server more time before it ends their player thread might help or eliminate the problem for them.
I'll take your word on the volume of code, it doesn't bother me at all how much there is or how its split up. Maybe I was somehow missing part of your original code, but the copy of the old gsc I have is ~1700 ish lines iirc.
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fixed who's who crashing the server on die rise when you have staminup or deadshot and get revived.
i believe it would crash when passing the custom perks to the normal giveperk function that who's who does when you get revived, since those perks don't exist normally on the map.what i did was prevent them from getting given back to you from who's who, and handled it when you were revived, if you had the perks.
also removed the custom perks from the who's who ghost, to match how the perk works normally.
i'd post the fix, but it is probably complete shit, since i have almost zero knowledge or gsc. lol
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Cahz bhfikjdafhjlaidjh
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CuckMonster oaisdfjvad
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I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?
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I am installing the mod for Solo use, not a server. I don't have a dedicated_zm.cfg file in my Steam/Pluto install of BO2. I know that in the readme it says to replace that one with the ZM++ cfg but since I don't have one, where do I place this modded cfg?
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@PrincessYoshi check the config. some of the values are different from vanilla.
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Ah alright cause I noticed Origins was hard as hell while original origins was way easier. I also noticed that like you can get hit and just get down and not even a red screen.
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Cahz I get this error every time I start zombies
Exception Code: 0xC0000005
Exception Address: 0x00624570 -
made a pull request to fix issues with who's who and afterlife interacting with your custom perks.
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INSANEMODE I merged your pull request. If anyone runs into issues, they can reply here, or contact me directly
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@PrincessYoshi said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):
I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?
Pretty sure the default config raises the maximum amount of zombies at a time from the vanilla 24 up to 32, you can change that back I guess.
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whoops. missed an include needed in _clientids.gsc. my bad. it compiles and runs now. lol
made another pull request. -
so i fixed one out the 2 errors i have, now im getting this
Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1
not to sure on what i should do, i found the line i just dont know what i should do to it
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What directory do you put the dedicated_zm.cfg in?
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Cahz i get this error everytime i compile the source code
**** 2 script error(s):
**** Too many parameters: "vibrate" with 6 parameters in "_clientids"
**** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 **** -