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[Release] [ZM] ZOMBIES++

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  • goodspaghetti21undefined goodspaghetti21

    Cahz it's your broken mod buddy lmao are all CS students this cocky?

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by
    #109

    goodspaghetti21 it's updated have fun skid

    1 Reply Last reply
    0
    • goodspaghetti21undefined goodspaghetti21

      Cahz it's your broken mod buddy lmao are all CS students this cocky?

      luigistyleundefined Offline
      luigistyleundefined Offline
      luigistyle
      Plutonium Staff
      wrote on last edited by
      #110

      goodspaghetti21 If you don't like it, fix the mod yourself or don't use it, it's that simple

      1 Reply Last reply
      1
      • Cahzundefined Cahz

        ZOMBIES ++ MOD
        Developer: @ItsCahz
        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

        README
        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

        TOGGLE-ABLE FEATURES

        • Zombie Counter on screen
        • Custom Powerup drops
        • Extra Perk Machines

        CUSTOM POWERUPS

        • Money Drop (Random amount of money)
        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
        • Unlimited Ammo (Probably the best one. Credit @_Ox)
        • Fast Feet (Super sonic speed)

        EXTRA PERK MACHINES

        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
        • Stamin-Up (Nuketown)
        • Mule Kick (Nuketown, Tranzit)
        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

        OTHER FEATURES

        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

        • Game Length gets displayed at the end of the game (hours and minutes)

        Some Pictures
        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
        DIERISE_PHD.jpg
        My favorite perk and perk machine!
        all perks die rise.jpg
        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
        custom perks.jpg
        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
        MOTD_PHD.jpg
        MOTD PHD Flopper Machine!
        NUKETOWN_MULEKICK.jpg
        Nuketown Mule Kick
        BURIED_PHD.jpg
        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
        I don't think there's much else to say here other than have fun

        Version 1.2
        should be more stable. Won't know until server owners test it.

        ShadowslIMTundefined Offline
        ShadowslIMTundefined Offline
        ShadowslIMT
        wrote on last edited by
        #111

        Cahz buenas cuanto pesa el juego no se soy nuevo

        1 Reply Last reply
        0
        • thebx2undefined Offline
          thebx2undefined Offline
          thebx2
          wrote on last edited by
          #112

          I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately. I have a working theory that because their ping is not great, when they hit a spike the server ends the player thread, but without removing them from the session. I think, maybe. I'm going to try to add a bunch of 5 second wait states and see if that mitigates their issue, because all of us playing on good internet seem ok 99% of the time.

          also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

          However thank you for all your hard work, I will keep troubleshooting on my own so you can do what you do. I'll share as I make progress. thanks again!

          Cahzundefined 1 Reply Last reply
          0
          • thebx2undefined thebx2

            I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately. I have a working theory that because their ping is not great, when they hit a spike the server ends the player thread, but without removing them from the session. I think, maybe. I'm going to try to add a bunch of 5 second wait states and see if that mitigates their issue, because all of us playing on good internet seem ok 99% of the time.

            also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

            However thank you for all your hard work, I will keep troubleshooting on my own so you can do what you do. I'll share as I make progress. thanks again!

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #113

            thebx2 said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

            I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately.

            What issue are you having? You didn't seem to make it clear.

            also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

            Removed bank emulation for stability.
            Removed anti-kiting as nobody utilized it anyway.
            and I didn't "add in thousands of lines of code"
            I got rid of the separated gsc files as most people don't use GSC Studio. So everything got split into _clientids.gsc and _zm_powerups.gsc.
            No more main.gsc, zm_server_function.gsc, ect.

            1 Reply Last reply
            0
            • thebx2undefined Offline
              thebx2undefined Offline
              thebx2
              wrote on last edited by thebx2
              #114

              Cahz
              Sorry I'll try to be more clear with the issue.

              During a session, some of my friends experience a game freeze, seemingly at random. During this freeze, they see a static image of the moment their screen froze. everyone else see's that person's character still walking around the map. To fix it, they have to restart their game. This can sometimes happen 2 or 3 times during a game, and it sucks to lose all your points/perks and then have to spawn back in.

              This seems to happen more often to the friends with crappier computers/internet with pings sometimes up to 150ms. Since no one else posted this specific issue, and 150ms is pretty shit, I started to think maybe giving the server more time before it ends their player thread might help or eliminate the problem for them.

              I'll take your word on the volume of code, it doesn't bother me at all how much there is or how its split up. Maybe I was somehow missing part of your original code, but the copy of the old gsc I have is ~1700 ish lines iirc.

              1 Reply Last reply
              0
              • INSANEMODEundefined Offline
                INSANEMODEundefined Offline
                INSANEMODE
                Contributor
                wrote on last edited by
                #115

                fixed who's who crashing the server on die rise when you have staminup or deadshot and get revived.
                i believe it would crash when passing the custom perks to the normal giveperk function that who's who does when you get revived, since those perks don't exist normally on the map.

                what i did was prevent them from getting given back to you from who's who, and handled it when you were revived, if you had the perks.

                also removed the custom perks from the who's who ghost, to match how the perk works normally.

                i'd post the fix, but it is probably complete shit, since i have almost zero knowledge or gsc. lol

                1 Reply Last reply
                1
                • Cahzundefined Cahz

                  ZOMBIES ++ MOD
                  Developer: @ItsCahz
                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                  README
                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                  TOGGLE-ABLE FEATURES

                  • Zombie Counter on screen
                  • Custom Powerup drops
                  • Extra Perk Machines

                  CUSTOM POWERUPS

                  • Money Drop (Random amount of money)
                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                  • Fast Feet (Super sonic speed)

                  EXTRA PERK MACHINES

                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                  • Stamin-Up (Nuketown)
                  • Mule Kick (Nuketown, Tranzit)
                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                  OTHER FEATURES

                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                  • Game Length gets displayed at the end of the game (hours and minutes)

                  Some Pictures
                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                  DIERISE_PHD.jpg
                  My favorite perk and perk machine!
                  all perks die rise.jpg
                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                  custom perks.jpg
                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                  MOTD_PHD.jpg
                  MOTD PHD Flopper Machine!
                  NUKETOWN_MULEKICK.jpg
                  Nuketown Mule Kick
                  BURIED_PHD.jpg
                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                  I don't think there's much else to say here other than have fun

                  Version 1.2
                  should be more stable. Won't know until server owners test it.

                  CuckMonsterundefined Offline
                  CuckMonsterundefined Offline
                  CuckMonster
                  wrote on last edited by
                  #116

                  Cahz bhfikjdafhjlaidjh

                  Fylebundefined 1 Reply Last reply
                  0
                  • CuckMonsterundefined CuckMonster

                    Cahz bhfikjdafhjlaidjh

                    Fylebundefined Offline
                    Fylebundefined Offline
                    Fyleb
                    wrote on last edited by
                    #117

                    CuckMonster oaisdfjvad

                    1 Reply Last reply
                    0
                    • CosmicLilyundefined Offline
                      CosmicLilyundefined Offline
                      CosmicLily
                      wrote on last edited by
                      #118

                      I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                      INSANEMODEundefined luigistyleundefined 2 Replies Last reply
                      0
                      • NEO_NoiseBombundefined Offline
                        NEO_NoiseBombundefined Offline
                        NEO_NoiseBomb
                        wrote on last edited by
                        #119

                        I am installing the mod for Solo use, not a server. I don't have a dedicated_zm.cfg file in my Steam/Pluto install of BO2. I know that in the readme it says to replace that one with the ZM++ cfg but since I don't have one, where do I place this modded cfg?

                        1 Reply Last reply
                        0
                        • CosmicLilyundefined CosmicLily

                          I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                          INSANEMODEundefined Offline
                          INSANEMODEundefined Offline
                          INSANEMODE
                          Contributor
                          wrote on last edited by
                          #120

                          @PrincessYoshi check the config. some of the values are different from vanilla.

                          1 Reply Last reply
                          1
                          • CosmicLilyundefined Offline
                            CosmicLilyundefined Offline
                            CosmicLily
                            wrote on last edited by
                            #121

                            Ah alright cause I noticed Origins was hard as hell while original origins was way easier. I also noticed that like you can get hit and just get down and not even a red screen.

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              ZOMBIES ++ MOD
                              Developer: @ItsCahz
                              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                              README
                              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                              TOGGLE-ABLE FEATURES

                              • Zombie Counter on screen
                              • Custom Powerup drops
                              • Extra Perk Machines

                              CUSTOM POWERUPS

                              • Money Drop (Random amount of money)
                              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                              • Unlimited Ammo (Probably the best one. Credit @_Ox)
                              • Fast Feet (Super sonic speed)

                              EXTRA PERK MACHINES

                              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                              • Stamin-Up (Nuketown)
                              • Mule Kick (Nuketown, Tranzit)
                              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                              OTHER FEATURES

                              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                              • Game Length gets displayed at the end of the game (hours and minutes)

                              Some Pictures
                              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                              DIERISE_PHD.jpg
                              My favorite perk and perk machine!
                              all perks die rise.jpg
                              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                              custom perks.jpg
                              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                              MOTD_PHD.jpg
                              MOTD PHD Flopper Machine!
                              NUKETOWN_MULEKICK.jpg
                              Nuketown Mule Kick
                              BURIED_PHD.jpg
                              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                              I don't think there's much else to say here other than have fun

                              Version 1.2
                              should be more stable. Won't know until server owners test it.

                              VvWANABEEvVundefined Offline
                              VvWANABEEvVundefined Offline
                              VvWANABEEvV
                              wrote on last edited by
                              #122

                              Cahz I get this error every time I start zombies
                              Exception Code: 0xC0000005
                              Exception Address: 0x00624570

                              1 Reply Last reply
                              0
                              • INSANEMODEundefined Offline
                                INSANEMODEundefined Offline
                                INSANEMODE
                                Contributor
                                wrote on last edited by
                                #123

                                made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

                                https://github.com/Paintball/BO2-GSC-Releases/pull/1

                                Cahzundefined 1 Reply Last reply
                                0
                                • INSANEMODEundefined INSANEMODE

                                  made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

                                  https://github.com/Paintball/BO2-GSC-Releases/pull/1

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #124

                                  INSANEMODE I merged your pull request. If anyone runs into issues, they can reply here, or contact me directly 🙂

                                  1 Reply Last reply
                                  0
                                  • CosmicLilyundefined CosmicLily

                                    I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                                    luigistyleundefined Offline
                                    luigistyleundefined Offline
                                    luigistyle
                                    Plutonium Staff
                                    wrote on last edited by
                                    #125

                                    @PrincessYoshi said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

                                    I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                                    Pretty sure the default config raises the maximum amount of zombies at a time from the vanilla 24 up to 32, you can change that back I guess.

                                    1 Reply Last reply
                                    0
                                    • INSANEMODEundefined Offline
                                      INSANEMODEundefined Offline
                                      INSANEMODE
                                      Contributor
                                      wrote on last edited by INSANEMODE
                                      #126

                                      whoops. missed an include needed in _clientids.gsc. my bad. it compiles and runs now. lol
                                      made another pull request.

                                      1 Reply Last reply
                                      0
                                      • PcJakeundefined Offline
                                        PcJakeundefined Offline
                                        PcJake
                                        Contributor
                                        wrote on last edited by
                                        #127

                                        so i fixed one out the 2 errors i have, now im getting this

                                        Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1

                                        not to sure on what i should do, i found the line i just dont know what i should do to it

                                        1 Reply Last reply
                                        0
                                        • Exile676undefined Offline
                                          Exile676undefined Offline
                                          Exile676
                                          wrote on last edited by
                                          #128

                                          What directory do you put the dedicated_zm.cfg in?

                                          1 Reply Last reply
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