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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • GerardS0406undefined Offline
    GerardS0406undefined Offline
    GerardS0406
    VIP
    wrote on last edited by
    #100

    congrats on 100 posts!

    1 Reply Last reply
    1
    • ItsTopNickundefined Offline
      ItsTopNickundefined Offline
      ItsTopNick
      wrote on last edited by ItsTopNick
      #101

      don't work ZombieBlood.How to fix?

      luigistyleundefined 1 Reply Last reply
      0
      • thebx2undefined Offline
        thebx2undefined Offline
        thebx2
        wrote on last edited by thebx2
        #102

        So I've been getting a weird issue on all maps with this mod. I am running my own password protected server.
        Essentially, at some point mid game(random intervals, but seems mostly to happen while portaling in tranzit), other players on my server will have their screen freeze until they alt+tab and close the game. The server will still receive input until they close the game. Everyone else sees that character running around and shooting at nothing.

        The server itself continues on, but the client has to be restarted mid round on their end so they can join back in.
        I did change a couple lines in the gsc script, just so it says my server name. I did not changed anything else in the script. I used my IDE text editor to combine the files into 1 gsc, and used compiler.exe to compile the code.

        I was wonder if:
        a) someone can confirm this happens to them (or doesn't)
        b) someone is willing to look at my script/server config
        c) anyone can tell me how I can read the dmp file so I can see for myself what is happening
        d) reshade makes a diff? hasn't caused problems before, but you never know. I don't use depth effects.

        any insight is greatly appreciated. I've already gone as far as clean installing windows, but I've also checked into various other things like re-running piry. The next thing I will try on my own will be just going back to my basic server and see if it persists.
        thanks!

        *EDITED FOR CLARITY/CONCISENESS

        1 Reply Last reply
        0
        • ItsTopNickundefined ItsTopNick

          don't work ZombieBlood.How to fix?

          luigistyleundefined Offline
          luigistyleundefined Offline
          luigistyle
          Plutonium Staff
          wrote on last edited by
          #103

          ItsTopNick It's bugged, I guess just don't use the mod on Origins

          1 Reply Last reply
          0
          • Cahzundefined Cahz

            Jacobean
            blackbeard29
            Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

            Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
            Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

            1Kaiserundefined Offline
            1Kaiserundefined Offline
            1Kaiser
            wrote on last edited by
            #104

            Cahz the link is dead, can u update the old links on top plz

            Cahzundefined 1 Reply Last reply
            0
            • 1Kaiserundefined 1Kaiser

              Cahz the link is dead, can u update the old links on top plz

              Cahzundefined Offline
              Cahzundefined Offline
              Cahz
              VIP
              wrote on last edited by Cahz
              #105

              @U-A-G https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

              1 Reply Last reply
              0
              • UnbidBurrito281undefined Offline
                UnbidBurrito281undefined Offline
                UnbidBurrito281
                wrote on last edited by
                #106

                Hey is there a way to have the players start with any of the special perks.

                Cahzundefined 1 Reply Last reply
                0
                • UnbidBurrito281undefined UnbidBurrito281

                  Hey is there a way to have the players start with any of the special perks.

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #107

                  UnbidBurrito281 totally. but its not necessary as the perk machines allow you to purchase them for X amount of points.

                  1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    goodspaghetti21 If there's a problem with it, you can:
                    1) Fix it yourself
                    2) Ignore the problem
                    3) Don't use the mod at all

                    CHEERS

                    goodspaghetti21undefined Offline
                    goodspaghetti21undefined Offline
                    goodspaghetti21
                    wrote on last edited by
                    #108

                    Cahz it's your broken mod buddy lmao are all CS students this cocky?

                    Cahzundefined luigistyleundefined 2 Replies Last reply
                    2
                    • goodspaghetti21undefined goodspaghetti21

                      Cahz it's your broken mod buddy lmao are all CS students this cocky?

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #109

                      goodspaghetti21 it's updated have fun skid

                      1 Reply Last reply
                      0
                      • goodspaghetti21undefined goodspaghetti21

                        Cahz it's your broken mod buddy lmao are all CS students this cocky?

                        luigistyleundefined Offline
                        luigistyleundefined Offline
                        luigistyle
                        Plutonium Staff
                        wrote on last edited by
                        #110

                        goodspaghetti21 If you don't like it, fix the mod yourself or don't use it, it's that simple

                        1 Reply Last reply
                        1
                        • Cahzundefined Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          ShadowslIMTundefined Offline
                          ShadowslIMTundefined Offline
                          ShadowslIMT
                          wrote on last edited by
                          #111

                          Cahz buenas cuanto pesa el juego no se soy nuevo

                          1 Reply Last reply
                          0
                          • thebx2undefined Offline
                            thebx2undefined Offline
                            thebx2
                            wrote on last edited by
                            #112

                            I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately. I have a working theory that because their ping is not great, when they hit a spike the server ends the player thread, but without removing them from the session. I think, maybe. I'm going to try to add a bunch of 5 second wait states and see if that mitigates their issue, because all of us playing on good internet seem ok 99% of the time.

                            also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

                            However thank you for all your hard work, I will keep troubleshooting on my own so you can do what you do. I'll share as I make progress. thanks again!

                            Cahzundefined 1 Reply Last reply
                            0
                            • thebx2undefined thebx2

                              I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately. I have a working theory that because their ping is not great, when they hit a spike the server ends the player thread, but without removing them from the session. I think, maybe. I'm going to try to add a bunch of 5 second wait states and see if that mitigates their issue, because all of us playing on good internet seem ok 99% of the time.

                              also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

                              However thank you for all your hard work, I will keep troubleshooting on my own so you can do what you do. I'll share as I make progress. thanks again!

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #113

                              thebx2 said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

                              I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately.

                              What issue are you having? You didn't seem to make it clear.

                              also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

                              Removed bank emulation for stability.
                              Removed anti-kiting as nobody utilized it anyway.
                              and I didn't "add in thousands of lines of code"
                              I got rid of the separated gsc files as most people don't use GSC Studio. So everything got split into _clientids.gsc and _zm_powerups.gsc.
                              No more main.gsc, zm_server_function.gsc, ect.

                              1 Reply Last reply
                              0
                              • thebx2undefined Offline
                                thebx2undefined Offline
                                thebx2
                                wrote on last edited by thebx2
                                #114

                                Cahz
                                Sorry I'll try to be more clear with the issue.

                                During a session, some of my friends experience a game freeze, seemingly at random. During this freeze, they see a static image of the moment their screen froze. everyone else see's that person's character still walking around the map. To fix it, they have to restart their game. This can sometimes happen 2 or 3 times during a game, and it sucks to lose all your points/perks and then have to spawn back in.

                                This seems to happen more often to the friends with crappier computers/internet with pings sometimes up to 150ms. Since no one else posted this specific issue, and 150ms is pretty shit, I started to think maybe giving the server more time before it ends their player thread might help or eliminate the problem for them.

                                I'll take your word on the volume of code, it doesn't bother me at all how much there is or how its split up. Maybe I was somehow missing part of your original code, but the copy of the old gsc I have is ~1700 ish lines iirc.

                                1 Reply Last reply
                                0
                                • INSANEMODEundefined Offline
                                  INSANEMODEundefined Offline
                                  INSANEMODE
                                  Contributor
                                  wrote on last edited by
                                  #115

                                  fixed who's who crashing the server on die rise when you have staminup or deadshot and get revived.
                                  i believe it would crash when passing the custom perks to the normal giveperk function that who's who does when you get revived, since those perks don't exist normally on the map.

                                  what i did was prevent them from getting given back to you from who's who, and handled it when you were revived, if you had the perks.

                                  also removed the custom perks from the who's who ghost, to match how the perk works normally.

                                  i'd post the fix, but it is probably complete shit, since i have almost zero knowledge or gsc. lol

                                  1 Reply Last reply
                                  1
                                  • Cahzundefined Cahz

                                    ZOMBIES ++ MOD
                                    Developer: @ItsCahz
                                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                    README
                                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                    TOGGLE-ABLE FEATURES

                                    • Zombie Counter on screen
                                    • Custom Powerup drops
                                    • Extra Perk Machines

                                    CUSTOM POWERUPS

                                    • Money Drop (Random amount of money)
                                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                    • Fast Feet (Super sonic speed)

                                    EXTRA PERK MACHINES

                                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                    • Stamin-Up (Nuketown)
                                    • Mule Kick (Nuketown, Tranzit)
                                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                    OTHER FEATURES

                                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                    • Game Length gets displayed at the end of the game (hours and minutes)

                                    Some Pictures
                                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                    DIERISE_PHD.jpg
                                    My favorite perk and perk machine!
                                    all perks die rise.jpg
                                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                    custom perks.jpg
                                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                    MOTD_PHD.jpg
                                    MOTD PHD Flopper Machine!
                                    NUKETOWN_MULEKICK.jpg
                                    Nuketown Mule Kick
                                    BURIED_PHD.jpg
                                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                    I don't think there's much else to say here other than have fun

                                    Version 1.2
                                    should be more stable. Won't know until server owners test it.

                                    CuckMonsterundefined Offline
                                    CuckMonsterundefined Offline
                                    CuckMonster
                                    wrote on last edited by
                                    #116

                                    Cahz bhfikjdafhjlaidjh

                                    Fylebundefined 1 Reply Last reply
                                    0
                                    • CuckMonsterundefined CuckMonster

                                      Cahz bhfikjdafhjlaidjh

                                      Fylebundefined Offline
                                      Fylebundefined Offline
                                      Fyleb
                                      wrote on last edited by
                                      #117

                                      CuckMonster oaisdfjvad

                                      1 Reply Last reply
                                      0
                                      • CosmicLilyundefined Offline
                                        CosmicLilyundefined Offline
                                        CosmicLily
                                        wrote on last edited by
                                        #118

                                        I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                                        INSANEMODEundefined luigistyleundefined 2 Replies Last reply
                                        0
                                        • NEO_NoiseBombundefined Offline
                                          NEO_NoiseBombundefined Offline
                                          NEO_NoiseBomb
                                          wrote on last edited by
                                          #119

                                          I am installing the mod for Solo use, not a server. I don't have a dedicated_zm.cfg file in my Steam/Pluto install of BO2. I know that in the readme it says to replace that one with the ZM++ cfg but since I don't have one, where do I place this modded cfg?

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