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[Release] [ZM] ZOMBIES++

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  • Amuseddundefined Offline
    Amuseddundefined Offline
    Amusedd
    wrote on last edited by
    #95

    I couldn't find any functionality for Mule Kick, and couldn't get it to work until I added this into _zm_weapons.gsc

    get_player_weapon_limit( player )
    {
    	if ( isDefined( level.get_player_weapon_limit ) )
    	{
    		return [[ level.get_player_weapon_limit ]]( player );
    	}
    	weapon_limit = 2;
    	if ( player hasperk( "specialty_additionalprimaryweapon" ) || player.hasMuleKick == true )
    	{
    		weapon_limit = 3;
    	}
    	return weapon_limit;
    }
    

    Essentially having the weapon_give function read this function rather then the _zm_utility one, which didn't work with mule kick, will look for both specialty_additionalprimaryweapon (normal mule kick perk) and self.hasMuleKick which is Cahz's mule kick detection.

    Cahzundefined 1 Reply Last reply
    0
    • Amuseddundefined Amusedd

      I couldn't find any functionality for Mule Kick, and couldn't get it to work until I added this into _zm_weapons.gsc

      get_player_weapon_limit( player )
      {
      	if ( isDefined( level.get_player_weapon_limit ) )
      	{
      		return [[ level.get_player_weapon_limit ]]( player );
      	}
      	weapon_limit = 2;
      	if ( player hasperk( "specialty_additionalprimaryweapon" ) || player.hasMuleKick == true )
      	{
      		weapon_limit = 3;
      	}
      	return weapon_limit;
      }
      

      Essentially having the weapon_give function read this function rather then the _zm_utility one, which didn't work with mule kick, will look for both specialty_additionalprimaryweapon (normal mule kick perk) and self.hasMuleKick which is Cahz's mule kick detection.

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by Cahz
      #96

      Amusedd
      The mod uses functions from _zm_perks.gsc to enable mule kick. There was no need for me to change any functionality of mule kick because it's all already done inside _zm_perks.gsc.

      self setperk( perk );
      

      And the self.hasMuleKick variable was supposed to be used for the custom perk hud, but I never actually ended up using the variables anywhere. So they're useless.

      for(;;)
      {
      	self waittill( "player_downed" );
          	self unsetperk( "specialty_additionalprimaryweapon" ); //removes mulekick
      	self unsetperk( "specialty_longersprint" ); //removes staminup
      	self unsetperk( "specialty_deadshot" ); //removes deadshot
          	self.icon1 Destroy();self.icon1 = undefined; //deletes the perk icon
          	self.icon2 Destroy();self.icon2 = undefined; //deletes the perk icon
          	self.icon3 Destroy();self.icon3 = undefined; //deletes the perk icon
          	self.icon4 Destroy();self.icon4 = undefined; //deletes the perk icon
      }
      

      So unless you managed to remove either the setperk function and the unsetperk functions, it should be working fine. Nobody else seems to have any issues with that, and I just tested the most recent version on my github and had no issues.

      But whatever works for you, buddy

      1 Reply Last reply
      0
      • aloneundefined Offline
        aloneundefined Offline
        alone
        Contributor
        wrote on last edited by
        #97

        Great work, cool that you managed to add extra perk machines to maps, also the custom powerup drops as well.

        1 Reply Last reply
        1
        • FNAFBOYGAMINGundefined Offline
          FNAFBOYGAMINGundefined Offline
          FNAFBOYGAMING
          wrote on last edited by
          #98

          How do i install this "Mod?"

          luigistyleundefined 1 Reply Last reply
          0
          • FNAFBOYGAMINGundefined FNAFBOYGAMING

            How do i install this "Mod?"

            luigistyleundefined Offline
            luigistyleundefined Offline
            luigistyle
            Plutonium Staff
            wrote on last edited by
            #99

            FNAFBOYGAMING
            https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts?_=1595179001285

            1 Reply Last reply
            0
            • GerardS0406undefined Offline
              GerardS0406undefined Offline
              GerardS0406
              VIP
              wrote on last edited by
              #100

              congrats on 100 posts!

              1 Reply Last reply
              1
              • ItsTopNickundefined Offline
                ItsTopNickundefined Offline
                ItsTopNick
                wrote on last edited by ItsTopNick
                #101

                don't work ZombieBlood.How to fix?

                luigistyleundefined 1 Reply Last reply
                0
                • thebx2undefined Offline
                  thebx2undefined Offline
                  thebx2
                  wrote on last edited by thebx2
                  #102

                  So I've been getting a weird issue on all maps with this mod. I am running my own password protected server.
                  Essentially, at some point mid game(random intervals, but seems mostly to happen while portaling in tranzit), other players on my server will have their screen freeze until they alt+tab and close the game. The server will still receive input until they close the game. Everyone else sees that character running around and shooting at nothing.

                  The server itself continues on, but the client has to be restarted mid round on their end so they can join back in.
                  I did change a couple lines in the gsc script, just so it says my server name. I did not changed anything else in the script. I used my IDE text editor to combine the files into 1 gsc, and used compiler.exe to compile the code.

                  I was wonder if:
                  a) someone can confirm this happens to them (or doesn't)
                  b) someone is willing to look at my script/server config
                  c) anyone can tell me how I can read the dmp file so I can see for myself what is happening
                  d) reshade makes a diff? hasn't caused problems before, but you never know. I don't use depth effects.

                  any insight is greatly appreciated. I've already gone as far as clean installing windows, but I've also checked into various other things like re-running piry. The next thing I will try on my own will be just going back to my basic server and see if it persists.
                  thanks!

                  *EDITED FOR CLARITY/CONCISENESS

                  1 Reply Last reply
                  0
                  • ItsTopNickundefined ItsTopNick

                    don't work ZombieBlood.How to fix?

                    luigistyleundefined Offline
                    luigistyleundefined Offline
                    luigistyle
                    Plutonium Staff
                    wrote on last edited by
                    #103

                    ItsTopNick It's bugged, I guess just don't use the mod on Origins

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      Jacobean
                      blackbeard29
                      Since there was some confusion on how to install this mod, I made a RAR file with the premade _clientids and a short tutorial on how to install/use. Hopefully this helps

                      Link: https://github.com/Paintball/BO2-Zombies-Mod/blob/master/Zombies%2B%2B COMPILED.rar
                      Virustotal: https://www.virustotal.com/gui/file/e568a1d4390b55ca54f7bf5a287d9e5c217c7ef4ef553e9c74029dab1befdbcf/detection

                      1Kaiserundefined Offline
                      1Kaiserundefined Offline
                      1Kaiser
                      wrote on last edited by
                      #104

                      Cahz the link is dead, can u update the old links on top plz

                      Cahzundefined 1 Reply Last reply
                      0
                      • 1Kaiserundefined 1Kaiser

                        Cahz the link is dead, can u update the old links on top plz

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by Cahz
                        #105

                        @U-A-G https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

                        1 Reply Last reply
                        0
                        • UnbidBurrito281undefined Offline
                          UnbidBurrito281undefined Offline
                          UnbidBurrito281
                          wrote on last edited by
                          #106

                          Hey is there a way to have the players start with any of the special perks.

                          Cahzundefined 1 Reply Last reply
                          0
                          • UnbidBurrito281undefined UnbidBurrito281

                            Hey is there a way to have the players start with any of the special perks.

                            Cahzundefined Offline
                            Cahzundefined Offline
                            Cahz
                            VIP
                            wrote on last edited by
                            #107

                            UnbidBurrito281 totally. but its not necessary as the perk machines allow you to purchase them for X amount of points.

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              goodspaghetti21 If there's a problem with it, you can:
                              1) Fix it yourself
                              2) Ignore the problem
                              3) Don't use the mod at all

                              CHEERS

                              goodspaghetti21undefined Offline
                              goodspaghetti21undefined Offline
                              goodspaghetti21
                              wrote on last edited by
                              #108

                              Cahz it's your broken mod buddy lmao are all CS students this cocky?

                              Cahzundefined luigistyleundefined 2 Replies Last reply
                              2
                              • goodspaghetti21undefined goodspaghetti21

                                Cahz it's your broken mod buddy lmao are all CS students this cocky?

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #109

                                goodspaghetti21 it's updated have fun skid

                                1 Reply Last reply
                                0
                                • goodspaghetti21undefined goodspaghetti21

                                  Cahz it's your broken mod buddy lmao are all CS students this cocky?

                                  luigistyleundefined Offline
                                  luigistyleundefined Offline
                                  luigistyle
                                  Plutonium Staff
                                  wrote on last edited by
                                  #110

                                  goodspaghetti21 If you don't like it, fix the mod yourself or don't use it, it's that simple

                                  1 Reply Last reply
                                  1
                                  • Cahzundefined Cahz

                                    ZOMBIES ++ MOD
                                    Developer: @ItsCahz
                                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                    README
                                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                    TOGGLE-ABLE FEATURES

                                    • Zombie Counter on screen
                                    • Custom Powerup drops
                                    • Extra Perk Machines

                                    CUSTOM POWERUPS

                                    • Money Drop (Random amount of money)
                                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                    • Fast Feet (Super sonic speed)

                                    EXTRA PERK MACHINES

                                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                    • Stamin-Up (Nuketown)
                                    • Mule Kick (Nuketown, Tranzit)
                                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                    OTHER FEATURES

                                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                    • Game Length gets displayed at the end of the game (hours and minutes)

                                    Some Pictures
                                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                    DIERISE_PHD.jpg
                                    My favorite perk and perk machine!
                                    all perks die rise.jpg
                                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                    custom perks.jpg
                                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                    MOTD_PHD.jpg
                                    MOTD PHD Flopper Machine!
                                    NUKETOWN_MULEKICK.jpg
                                    Nuketown Mule Kick
                                    BURIED_PHD.jpg
                                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                    I don't think there's much else to say here other than have fun

                                    Version 1.2
                                    should be more stable. Won't know until server owners test it.

                                    ShadowslIMTundefined Offline
                                    ShadowslIMTundefined Offline
                                    ShadowslIMT
                                    wrote on last edited by
                                    #111

                                    Cahz buenas cuanto pesa el juego no se soy nuevo

                                    1 Reply Last reply
                                    0
                                    • thebx2undefined Offline
                                      thebx2undefined Offline
                                      thebx2
                                      wrote on last edited by
                                      #112

                                      I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately. I have a working theory that because their ping is not great, when they hit a spike the server ends the player thread, but without removing them from the session. I think, maybe. I'm going to try to add a bunch of 5 second wait states and see if that mitigates their issue, because all of us playing on good internet seem ok 99% of the time.

                                      also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

                                      However thank you for all your hard work, I will keep troubleshooting on my own so you can do what you do. I'll share as I make progress. thanks again!

                                      Cahzundefined 1 Reply Last reply
                                      0
                                      • thebx2undefined thebx2

                                        I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately. I have a working theory that because their ping is not great, when they hit a spike the server ends the player thread, but without removing them from the session. I think, maybe. I'm going to try to add a bunch of 5 second wait states and see if that mitigates their issue, because all of us playing on good internet seem ok 99% of the time.

                                        also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

                                        However thank you for all your hard work, I will keep troubleshooting on my own so you can do what you do. I'll share as I make progress. thanks again!

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #113

                                        thebx2 said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

                                        I tried with the updated gsc 1.2, and my friends still have the same issue unfortunately.

                                        What issue are you having? You didn't seem to make it clear.

                                        also you didn't mention in your changelog that you removed the bank emulation, connect message (which I added back in for myself), and also added in thousands of lines of extra code.

                                        Removed bank emulation for stability.
                                        Removed anti-kiting as nobody utilized it anyway.
                                        and I didn't "add in thousands of lines of code"
                                        I got rid of the separated gsc files as most people don't use GSC Studio. So everything got split into _clientids.gsc and _zm_powerups.gsc.
                                        No more main.gsc, zm_server_function.gsc, ect.

                                        1 Reply Last reply
                                        0
                                        • thebx2undefined Offline
                                          thebx2undefined Offline
                                          thebx2
                                          wrote on last edited by thebx2
                                          #114

                                          Cahz
                                          Sorry I'll try to be more clear with the issue.

                                          During a session, some of my friends experience a game freeze, seemingly at random. During this freeze, they see a static image of the moment their screen froze. everyone else see's that person's character still walking around the map. To fix it, they have to restart their game. This can sometimes happen 2 or 3 times during a game, and it sucks to lose all your points/perks and then have to spawn back in.

                                          This seems to happen more often to the friends with crappier computers/internet with pings sometimes up to 150ms. Since no one else posted this specific issue, and 150ms is pretty shit, I started to think maybe giving the server more time before it ends their player thread might help or eliminate the problem for them.

                                          I'll take your word on the volume of code, it doesn't bother me at all how much there is or how its split up. Maybe I was somehow missing part of your original code, but the copy of the old gsc I have is ~1700 ish lines iirc.

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