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[Release] [ZM] ZOMBIES++

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Kqudundefined Offline
    Kqudundefined Offline
    Kqud
    replied to Cahz on last edited by
    #92

    Cahz tutorial?

    1 Reply Last reply
    0
    • goodspaghetti21undefined Offline
      goodspaghetti21undefined Offline
      goodspaghetti21
      wrote on last edited by
      #93

      Friends and I have both been having issues now where randomly Jug becomes a 3 hit down and sticks like that for the rest of the match with this mod epic bro

      Cahzundefined 1 Reply Last reply
      0
      • Cahzundefined Offline
        Cahzundefined Offline
        Cahz VIP
        replied to goodspaghetti21 on last edited by
        #94

        goodspaghetti21 If there's a problem with it, you can:
        1) Fix it yourself
        2) Ignore the problem
        3) Don't use the mod at all

        CHEERS

        goodspaghetti21undefined 1 Reply Last reply
        2
        • Amuseddundefined Offline
          Amuseddundefined Offline
          Amusedd
          wrote on last edited by
          #95

          I couldn't find any functionality for Mule Kick, and couldn't get it to work until I added this into _zm_weapons.gsc

          get_player_weapon_limit( player )
          {
          	if ( isDefined( level.get_player_weapon_limit ) )
          	{
          		return [[ level.get_player_weapon_limit ]]( player );
          	}
          	weapon_limit = 2;
          	if ( player hasperk( "specialty_additionalprimaryweapon" ) || player.hasMuleKick == true )
          	{
          		weapon_limit = 3;
          	}
          	return weapon_limit;
          }
          

          Essentially having the weapon_give function read this function rather then the _zm_utility one, which didn't work with mule kick, will look for both specialty_additionalprimaryweapon (normal mule kick perk) and self.hasMuleKick which is Cahz's mule kick detection.

          Cahzundefined 1 Reply Last reply
          0
          • Cahzundefined Offline
            Cahzundefined Offline
            Cahz VIP
            replied to Amusedd on last edited by Cahz
            #96

            Amusedd
            The mod uses functions from _zm_perks.gsc to enable mule kick. There was no need for me to change any functionality of mule kick because it's all already done inside _zm_perks.gsc.

            self setperk( perk );
            

            And the self.hasMuleKick variable was supposed to be used for the custom perk hud, but I never actually ended up using the variables anywhere. So they're useless.

            for(;;)
            {
            	self waittill( "player_downed" );
                	self unsetperk( "specialty_additionalprimaryweapon" ); //removes mulekick
            	self unsetperk( "specialty_longersprint" ); //removes staminup
            	self unsetperk( "specialty_deadshot" ); //removes deadshot
                	self.icon1 Destroy();self.icon1 = undefined; //deletes the perk icon
                	self.icon2 Destroy();self.icon2 = undefined; //deletes the perk icon
                	self.icon3 Destroy();self.icon3 = undefined; //deletes the perk icon
                	self.icon4 Destroy();self.icon4 = undefined; //deletes the perk icon
            }
            

            So unless you managed to remove either the setperk function and the unsetperk functions, it should be working fine. Nobody else seems to have any issues with that, and I just tested the most recent version on my github and had no issues.

            But whatever works for you, buddy

            1 Reply Last reply
            0
            • aloneundefined Offline
              aloneundefined Offline
              alone Contributor
              wrote on last edited by
              #97

              Great work, cool that you managed to add extra perk machines to maps, also the custom powerup drops as well.

              1 Reply Last reply
              1
              • FNAFBOYGAMINGundefined Offline
                FNAFBOYGAMINGundefined Offline
                FNAFBOYGAMING
                wrote on last edited by
                #98

                How do i install this "Mod?"

                luigistyleundefined 1 Reply Last reply
                0
                • luigistyleundefined Offline
                  luigistyleundefined Offline
                  luigistyle Plutonium Staff
                  replied to FNAFBOYGAMING on last edited by
                  #99

                  FNAFBOYGAMING
                  https://forum.plutonium.pw/topic/10/tutorial-loading-custom-gsc-scripts?_=1595179001285

                  1 Reply Last reply
                  0
                  • GerardS0406undefined Offline
                    GerardS0406undefined Offline
                    GerardS0406 VIP
                    wrote on last edited by
                    #100

                    congrats on 100 posts!

                    1 Reply Last reply
                    1
                    • ItsTopNickundefined Offline
                      ItsTopNickundefined Offline
                      ItsTopNick
                      wrote on last edited by ItsTopNick
                      #101

                      don't work ZombieBlood.How to fix?

                      luigistyleundefined 1 Reply Last reply
                      0
                      • thebx2undefined Offline
                        thebx2undefined Offline
                        thebx2
                        wrote on last edited by thebx2
                        #102

                        So I've been getting a weird issue on all maps with this mod. I am running my own password protected server.
                        Essentially, at some point mid game(random intervals, but seems mostly to happen while portaling in tranzit), other players on my server will have their screen freeze until they alt+tab and close the game. The server will still receive input until they close the game. Everyone else sees that character running around and shooting at nothing.

                        The server itself continues on, but the client has to be restarted mid round on their end so they can join back in.
                        I did change a couple lines in the gsc script, just so it says my server name. I did not changed anything else in the script. I used my IDE text editor to combine the files into 1 gsc, and used compiler.exe to compile the code.

                        I was wonder if:
                        a) someone can confirm this happens to them (or doesn't)
                        b) someone is willing to look at my script/server config
                        c) anyone can tell me how I can read the dmp file so I can see for myself what is happening
                        d) reshade makes a diff? hasn't caused problems before, but you never know. I don't use depth effects.

                        any insight is greatly appreciated. I've already gone as far as clean installing windows, but I've also checked into various other things like re-running piry. The next thing I will try on my own will be just going back to my basic server and see if it persists.
                        thanks!

                        *EDITED FOR CLARITY/CONCISENESS

                        1 Reply Last reply
                        0
                        • luigistyleundefined Offline
                          luigistyleundefined Offline
                          luigistyle Plutonium Staff
                          replied to ItsTopNick on last edited by
                          #103

                          ItsTopNick It's bugged, I guess just don't use the mod on Origins

                          1 Reply Last reply
                          0
                          • 1Kaiserundefined Offline
                            1Kaiserundefined Offline
                            1Kaiser
                            replied to Cahz on last edited by
                            #104

                            Cahz the link is dead, can u update the old links on top plz

                            Cahzundefined 1 Reply Last reply
                            0
                            • Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz VIP
                              replied to 1Kaiser on last edited by Cahz
                              #105

                              @U-A-G https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B v1.2

                              1 Reply Last reply
                              0
                              • UnbidBurrito281undefined Offline
                                UnbidBurrito281undefined Offline
                                UnbidBurrito281
                                wrote on last edited by
                                #106

                                Hey is there a way to have the players start with any of the special perks.

                                Cahzundefined 1 Reply Last reply
                                0
                                • Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz VIP
                                  replied to UnbidBurrito281 on last edited by
                                  #107

                                  UnbidBurrito281 totally. but its not necessary as the perk machines allow you to purchase them for X amount of points.

                                  1 Reply Last reply
                                  0
                                  • goodspaghetti21undefined Offline
                                    goodspaghetti21undefined Offline
                                    goodspaghetti21
                                    replied to Cahz on last edited by
                                    #108

                                    Cahz it's your broken mod buddy lmao are all CS students this cocky?

                                    Cahzundefined luigistyleundefined 2 Replies Last reply
                                    2
                                    • Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz VIP
                                      replied to goodspaghetti21 on last edited by
                                      #109

                                      goodspaghetti21 it's updated have fun skid

                                      1 Reply Last reply
                                      0
                                      • luigistyleundefined Offline
                                        luigistyleundefined Offline
                                        luigistyle Plutonium Staff
                                        replied to goodspaghetti21 on last edited by
                                        #110

                                        goodspaghetti21 If you don't like it, fix the mod yourself or don't use it, it's that simple

                                        1 Reply Last reply
                                        1
                                        • ShadowslIMTundefined Offline
                                          ShadowslIMTundefined Offline
                                          ShadowslIMT
                                          replied to Cahz on last edited by
                                          #111

                                          Cahz buenas cuanto pesa el juego no se soy nuevo

                                          1 Reply Last reply
                                          0

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