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[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    ZOMBIES ++ MOD
    Developer: @ItsCahz
    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

    README
    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

    TOGGLE-ABLE FEATURES

    • Zombie Counter on screen
    • Custom Powerup drops
    • Extra Perk Machines

    CUSTOM POWERUPS

    • Money Drop (Random amount of money)
    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
    • Unlimited Ammo (Probably the best one. Credit @_Ox)
    • Fast Feet (Super sonic speed)

    EXTRA PERK MACHINES

    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
    • Stamin-Up (Nuketown)
    • Mule Kick (Nuketown, Tranzit)
    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

    OTHER FEATURES

    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

    • Game Length gets displayed at the end of the game (hours and minutes)

    Some Pictures
    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
    DIERISE_PHD.jpg
    My favorite perk and perk machine!
    all perks die rise.jpg
    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
    custom perks.jpg
    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
    MOTD_PHD.jpg
    MOTD PHD Flopper Machine!
    NUKETOWN_MULEKICK.jpg
    Nuketown Mule Kick
    BURIED_PHD.jpg
    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
    I don't think there's much else to say here other than have fun

    Version 1.2
    should be more stable. Won't know until server owners test it.

    CuckMonsterundefined Offline
    CuckMonsterundefined Offline
    CuckMonster
    wrote on last edited by
    #116

    Cahz bhfikjdafhjlaidjh

    Fylebundefined 1 Reply Last reply
    0
    • CuckMonsterundefined CuckMonster

      Cahz bhfikjdafhjlaidjh

      Fylebundefined Offline
      Fylebundefined Offline
      Fyleb
      wrote on last edited by
      #117

      CuckMonster oaisdfjvad

      1 Reply Last reply
      0
      • CosmicLilyundefined Offline
        CosmicLilyundefined Offline
        CosmicLily
        wrote on last edited by
        #118

        I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

        INSANEMODEundefined luigistyleundefined 2 Replies Last reply
        0
        • NEO_NoiseBombundefined Offline
          NEO_NoiseBombundefined Offline
          NEO_NoiseBomb
          wrote on last edited by
          #119

          I am installing the mod for Solo use, not a server. I don't have a dedicated_zm.cfg file in my Steam/Pluto install of BO2. I know that in the readme it says to replace that one with the ZM++ cfg but since I don't have one, where do I place this modded cfg?

          1 Reply Last reply
          0
          • CosmicLilyundefined CosmicLily

            I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

            INSANEMODEundefined Offline
            INSANEMODEundefined Offline
            INSANEMODE
            Contributor
            wrote on last edited by
            #120

            @PrincessYoshi check the config. some of the values are different from vanilla.

            1 Reply Last reply
            1
            • CosmicLilyundefined Offline
              CosmicLilyundefined Offline
              CosmicLily
              wrote on last edited by
              #121

              Ah alright cause I noticed Origins was hard as hell while original origins was way easier. I also noticed that like you can get hit and just get down and not even a red screen.

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                ZOMBIES ++ MOD
                Developer: @ItsCahz
                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                README
                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                TOGGLE-ABLE FEATURES

                • Zombie Counter on screen
                • Custom Powerup drops
                • Extra Perk Machines

                CUSTOM POWERUPS

                • Money Drop (Random amount of money)
                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                • Fast Feet (Super sonic speed)

                EXTRA PERK MACHINES

                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                • Stamin-Up (Nuketown)
                • Mule Kick (Nuketown, Tranzit)
                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                OTHER FEATURES

                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                • Game Length gets displayed at the end of the game (hours and minutes)

                Some Pictures
                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                DIERISE_PHD.jpg
                My favorite perk and perk machine!
                all perks die rise.jpg
                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                custom perks.jpg
                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                MOTD_PHD.jpg
                MOTD PHD Flopper Machine!
                NUKETOWN_MULEKICK.jpg
                Nuketown Mule Kick
                BURIED_PHD.jpg
                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                I don't think there's much else to say here other than have fun

                Version 1.2
                should be more stable. Won't know until server owners test it.

                VvWANABEEvVundefined Offline
                VvWANABEEvVundefined Offline
                VvWANABEEvV
                wrote on last edited by
                #122

                Cahz I get this error every time I start zombies
                Exception Code: 0xC0000005
                Exception Address: 0x00624570

                1 Reply Last reply
                0
                • INSANEMODEundefined Offline
                  INSANEMODEundefined Offline
                  INSANEMODE
                  Contributor
                  wrote on last edited by
                  #123

                  made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

                  https://github.com/Paintball/BO2-GSC-Releases/pull/1

                  Cahzundefined 1 Reply Last reply
                  0
                  • INSANEMODEundefined INSANEMODE

                    made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

                    https://github.com/Paintball/BO2-GSC-Releases/pull/1

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #124

                    INSANEMODE I merged your pull request. If anyone runs into issues, they can reply here, or contact me directly 🙂

                    1 Reply Last reply
                    0
                    • CosmicLilyundefined CosmicLily

                      I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                      luigistyleundefined Offline
                      luigistyleundefined Offline
                      luigistyle
                      Plutonium Staff
                      wrote on last edited by
                      #125

                      @PrincessYoshi said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

                      I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

                      Pretty sure the default config raises the maximum amount of zombies at a time from the vanilla 24 up to 32, you can change that back I guess.

                      1 Reply Last reply
                      0
                      • INSANEMODEundefined Offline
                        INSANEMODEundefined Offline
                        INSANEMODE
                        Contributor
                        wrote on last edited by INSANEMODE
                        #126

                        whoops. missed an include needed in _clientids.gsc. my bad. it compiles and runs now. lol
                        made another pull request.

                        1 Reply Last reply
                        0
                        • PcJakeundefined Offline
                          PcJakeundefined Offline
                          PcJake
                          Contributor
                          wrote on last edited by
                          #127

                          so i fixed one out the 2 errors i have, now im getting this

                          Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1

                          not to sure on what i should do, i found the line i just dont know what i should do to it

                          1 Reply Last reply
                          0
                          • Exile676undefined Offline
                            Exile676undefined Offline
                            Exile676
                            wrote on last edited by
                            #128

                            What directory do you put the dedicated_zm.cfg in?

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              ZOMBIES ++ MOD
                              Developer: @ItsCahz
                              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                              README
                              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                              TOGGLE-ABLE FEATURES

                              • Zombie Counter on screen
                              • Custom Powerup drops
                              • Extra Perk Machines

                              CUSTOM POWERUPS

                              • Money Drop (Random amount of money)
                              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                              • Unlimited Ammo (Probably the best one. Credit @_Ox)
                              • Fast Feet (Super sonic speed)

                              EXTRA PERK MACHINES

                              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                              • Stamin-Up (Nuketown)
                              • Mule Kick (Nuketown, Tranzit)
                              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                              OTHER FEATURES

                              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                              • Game Length gets displayed at the end of the game (hours and minutes)

                              Some Pictures
                              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                              DIERISE_PHD.jpg
                              My favorite perk and perk machine!
                              all perks die rise.jpg
                              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                              custom perks.jpg
                              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                              MOTD_PHD.jpg
                              MOTD PHD Flopper Machine!
                              NUKETOWN_MULEKICK.jpg
                              Nuketown Mule Kick
                              BURIED_PHD.jpg
                              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                              I don't think there's much else to say here other than have fun

                              Version 1.2
                              should be more stable. Won't know until server owners test it.

                              wxsifundefined Offline
                              wxsifundefined Offline
                              wxsif
                              wrote on last edited by
                              #129

                              Cahz i get this error everytime i compile the source code

                              **** 2 script error(s):
                              **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                              **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                              Cahzundefined 1 Reply Last reply
                              1
                              • wxsifundefined wxsif

                                Cahz i get this error everytime i compile the source code

                                **** 2 script error(s):
                                **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                                **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by Cahz
                                #130

                                wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                                wxsifundefined 1 Reply Last reply
                                1
                                • Cahzundefined Cahz

                                  wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                                  wxsifundefined Offline
                                  wxsifundefined Offline
                                  wxsif
                                  wrote on last edited by
                                  #131

                                  Cahz god damn ur quick ty

                                  1 Reply Last reply
                                  1
                                  • Cahzundefined Cahz

                                    ZOMBIES ++ MOD
                                    Developer: @ItsCahz
                                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                    README
                                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                    TOGGLE-ABLE FEATURES

                                    • Zombie Counter on screen
                                    • Custom Powerup drops
                                    • Extra Perk Machines

                                    CUSTOM POWERUPS

                                    • Money Drop (Random amount of money)
                                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                    • Fast Feet (Super sonic speed)

                                    EXTRA PERK MACHINES

                                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                    • Stamin-Up (Nuketown)
                                    • Mule Kick (Nuketown, Tranzit)
                                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                    OTHER FEATURES

                                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                    • Game Length gets displayed at the end of the game (hours and minutes)

                                    Some Pictures
                                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                    DIERISE_PHD.jpg
                                    My favorite perk and perk machine!
                                    all perks die rise.jpg
                                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                    custom perks.jpg
                                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                    MOTD_PHD.jpg
                                    MOTD PHD Flopper Machine!
                                    NUKETOWN_MULEKICK.jpg
                                    Nuketown Mule Kick
                                    BURIED_PHD.jpg
                                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                    I don't think there's much else to say here other than have fun

                                    Version 1.2
                                    should be more stable. Won't know until server owners test it.

                                    tino1occoundefined Offline
                                    tino1occoundefined Offline
                                    tino1occo
                                    wrote on last edited by tino1occo
                                    #132

                                    Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • tino1occoundefined tino1occo

                                      Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by Cahz
                                      #133

                                      tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                                      Most likely it is that
                                      (disable in your dedicated_zm.cfg)

                                      tino1occoundefined 1 Reply Last reply
                                      0
                                      • RedFoxundefined Offline
                                        RedFoxundefined Offline
                                        RedFox
                                        wrote on last edited by
                                        #134

                                        Im so noob,Where and how i can install this mod?

                                        (Sorry for my bad english :c )

                                        1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                                          Most likely it is that
                                          (disable in your dedicated_zm.cfg)

                                          tino1occoundefined Offline
                                          tino1occoundefined Offline
                                          tino1occo
                                          wrote on last edited by
                                          #135

                                          Cahz thank you

                                          1 Reply Last reply
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