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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • wxsifundefined wxsif

    Cahz i get this error everytime i compile the source code

    **** 2 script error(s):
    **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
    **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

    Cahzundefined Offline
    Cahzundefined Offline
    Cahz
    VIP
    wrote on last edited by Cahz
    #130

    wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

    wxsifundefined 1 Reply Last reply
    1
    • Cahzundefined Cahz

      wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

      wxsifundefined Offline
      wxsifundefined Offline
      wxsif
      wrote on last edited by
      #131

      Cahz god damn ur quick ty

      1 Reply Last reply
      1
      • Cahzundefined Cahz

        ZOMBIES ++ MOD
        Developer: @ItsCahz
        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

        README
        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

        TOGGLE-ABLE FEATURES

        • Zombie Counter on screen
        • Custom Powerup drops
        • Extra Perk Machines

        CUSTOM POWERUPS

        • Money Drop (Random amount of money)
        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
        • Unlimited Ammo (Probably the best one. Credit @_Ox)
        • Fast Feet (Super sonic speed)

        EXTRA PERK MACHINES

        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
        • Stamin-Up (Nuketown)
        • Mule Kick (Nuketown, Tranzit)
        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

        OTHER FEATURES

        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

        • Game Length gets displayed at the end of the game (hours and minutes)

        Some Pictures
        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
        DIERISE_PHD.jpg
        My favorite perk and perk machine!
        all perks die rise.jpg
        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
        custom perks.jpg
        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
        MOTD_PHD.jpg
        MOTD PHD Flopper Machine!
        NUKETOWN_MULEKICK.jpg
        Nuketown Mule Kick
        BURIED_PHD.jpg
        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
        I don't think there's much else to say here other than have fun

        Version 1.2
        should be more stable. Won't know until server owners test it.

        tino1occoundefined Offline
        tino1occoundefined Offline
        tino1occo
        wrote on last edited by tino1occo
        #132

        Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

        Cahzundefined 1 Reply Last reply
        0
        • tino1occoundefined tino1occo

          Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

          Cahzundefined Offline
          Cahzundefined Offline
          Cahz
          VIP
          wrote on last edited by Cahz
          #133

          tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

          Most likely it is that
          (disable in your dedicated_zm.cfg)

          tino1occoundefined 1 Reply Last reply
          0
          • RedFoxundefined Offline
            RedFoxundefined Offline
            RedFox
            wrote on last edited by
            #134

            Im so noob,Where and how i can install this mod?

            (Sorry for my bad english :c )

            1 Reply Last reply
            0
            • Cahzundefined Cahz

              tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

              Most likely it is that
              (disable in your dedicated_zm.cfg)

              tino1occoundefined Offline
              tino1occoundefined Offline
              tino1occo
              wrote on last edited by
              #135

              Cahz thank you

              1 Reply Last reply
              1
              • DannyIsHereundefined Offline
                DannyIsHereundefined Offline
                DannyIsHere
                wrote on last edited by
                #136

                when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                Cahzundefined 1 Reply Last reply
                0
                • DannyIsHereundefined DannyIsHere

                  when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #137

                  DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

                  1 Reply Last reply
                  0
                  • Thoxyundefined Offline
                    Thoxyundefined Offline
                    Thoxy
                    wrote on last edited by
                    #138

                    alt text

                    Cahz I have issue when try to launch the server and i have commented the 2 lines :

                    set customMysteryBoxPriceEnabled 0
                    set customMysteryBoxPrice 10
                    

                    have you an idea ?

                    Here my dedicated_zm.cfg

                    Cahzundefined 1 Reply Last reply
                    0
                    • DannyIsHereundefined Offline
                      DannyIsHereundefined Offline
                      DannyIsHere
                      wrote on last edited by
                      #139

                      another question, where do i put the dedicated_zm folder in the first place? i don't even know how i installed the mod but i was trying to a while ago, i'm not using a dedi server either, just wanna play with it on my own

                      1 Reply Last reply
                      0
                      • DannyIsHereundefined Offline
                        DannyIsHereundefined Offline
                        DannyIsHere
                        wrote on last edited by
                        #140

                        Nevermind i just chucked it in there and it worked, sorry

                        1 Reply Last reply
                        0
                        • Thoxyundefined Thoxy

                          alt text

                          Cahz I have issue when try to launch the server and i have commented the 2 lines :

                          set customMysteryBoxPriceEnabled 0
                          set customMysteryBoxPrice 10
                          

                          have you an idea ?

                          Here my dedicated_zm.cfg

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #141

                          Thoxy In the file you provided you have

                          //set customMysteryBoxPriceEnabled 0
                          //set customMysteryBoxPrice 950
                          

                          Take off the "//" in the front of each of them

                          set customMysteryBoxPriceEnabled 0
                          set customMysteryBoxPrice 950
                          
                          Thoxyundefined 1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            Thoxy In the file you provided you have

                            //set customMysteryBoxPriceEnabled 0
                            //set customMysteryBoxPrice 950
                            

                            Take off the "//" in the front of each of them

                            set customMysteryBoxPriceEnabled 0
                            set customMysteryBoxPrice 950
                            
                            Thoxyundefined Offline
                            Thoxyundefined Offline
                            Thoxy
                            wrote on last edited by
                            #142

                            Cahz I'ts the same i have made cause of your last reply with DannyIsHere

                            1 Reply Last reply
                            0
                            • wxsifundefined Offline
                              wxsifundefined Offline
                              wxsif
                              wrote on last edited by
                              #143

                              **** 1 script error(s):
                              **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                              help ?

                              wxsifundefined 1 Reply Last reply
                              0
                              • wxsifundefined wxsif

                                **** 1 script error(s):
                                **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                                help ?

                                wxsifundefined Offline
                                wxsifundefined Offline
                                wxsif
                                wrote on last edited by
                                #144

                                wxsif nvm i figured it out

                                1 Reply Last reply
                                1
                                • Cahzundefined Cahz

                                  ZOMBIES ++ MOD
                                  Developer: @ItsCahz
                                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                  README
                                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                  TOGGLE-ABLE FEATURES

                                  • Zombie Counter on screen
                                  • Custom Powerup drops
                                  • Extra Perk Machines

                                  CUSTOM POWERUPS

                                  • Money Drop (Random amount of money)
                                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                  • Fast Feet (Super sonic speed)

                                  EXTRA PERK MACHINES

                                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                  • Stamin-Up (Nuketown)
                                  • Mule Kick (Nuketown, Tranzit)
                                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                  OTHER FEATURES

                                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                  • Game Length gets displayed at the end of the game (hours and minutes)

                                  Some Pictures
                                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                  DIERISE_PHD.jpg
                                  My favorite perk and perk machine!
                                  all perks die rise.jpg
                                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                  custom perks.jpg
                                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                  MOTD_PHD.jpg
                                  MOTD PHD Flopper Machine!
                                  NUKETOWN_MULEKICK.jpg
                                  Nuketown Mule Kick
                                  BURIED_PHD.jpg
                                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                  I don't think there's much else to say here other than have fun

                                  Version 1.2
                                  should be more stable. Won't know until server owners test it.

                                  espancamentoundefined Offline
                                  espancamentoundefined Offline
                                  espancamento
                                  wrote on last edited by
                                  #145

                                  Cahz is there any way to play zombies++ in solo/lan mode ?

                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    ZOMBIES ++ MOD
                                    Developer: @ItsCahz
                                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                    README
                                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                    TOGGLE-ABLE FEATURES

                                    • Zombie Counter on screen
                                    • Custom Powerup drops
                                    • Extra Perk Machines

                                    CUSTOM POWERUPS

                                    • Money Drop (Random amount of money)
                                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                    • Fast Feet (Super sonic speed)

                                    EXTRA PERK MACHINES

                                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                    • Stamin-Up (Nuketown)
                                    • Mule Kick (Nuketown, Tranzit)
                                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                    OTHER FEATURES

                                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                    • Game Length gets displayed at the end of the game (hours and minutes)

                                    Some Pictures
                                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                    DIERISE_PHD.jpg
                                    My favorite perk and perk machine!
                                    all perks die rise.jpg
                                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                    custom perks.jpg
                                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                    MOTD_PHD.jpg
                                    MOTD PHD Flopper Machine!
                                    NUKETOWN_MULEKICK.jpg
                                    Nuketown Mule Kick
                                    BURIED_PHD.jpg
                                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                    I don't think there's much else to say here other than have fun

                                    Version 1.2
                                    should be more stable. Won't know until server owners test it.

                                    Cheeeesyyundefined Offline
                                    Cheeeesyyundefined Offline
                                    Cheeeesyy
                                    wrote on last edited by
                                    #146

                                    Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • Acrillxundefined Offline
                                      Acrillxundefined Offline
                                      Acrillx
                                      wrote on last edited by
                                      #147

                                      wait you can play custom games with this??

                                      1 Reply Last reply
                                      0
                                      • Cheeeesyyundefined Cheeeesyy

                                        Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                                        Cahzundefined Offline
                                        Cahzundefined Offline
                                        Cahz
                                        VIP
                                        wrote on last edited by
                                        #148

                                        Cheeeesyy

                                        To have all players spawn on round 1, you can use this simple GSC in your script.

                                        Add this into your script anywhere.

                                        spawn_if_round_one() //force spawn player
                                        {
                                        	wait 5; //waits for blackscreen to load
                                        	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                                        	{
                                        		self [[ level.spawnplayer ]]();
                                        		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                                        			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                                        	}
                                        }
                                        

                                        Then add this

                                        player thread spawn_if_round_one();
                                        

                                        under your OnPlayerConnect function, like so.

                                        onPlayerConnect()
                                        {
                                        	level endon( "end_game" );
                                                self endon( "disconnect" );
                                        	for (;;)
                                        	{
                                        		level waittill( "connected", player );
                                        		player thread spawn_if_round_one();
                                        	}
                                        }
                                        

                                        Hope this helps

                                        https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                                        Cheeeesyyundefined 1 Reply Last reply
                                        0
                                        • Acrillxundefined Offline
                                          Acrillxundefined Offline
                                          Acrillx
                                          wrote on last edited by
                                          #149

                                          yo Cahz can i play custom games with this or what im just wondering for now?

                                          1 Reply Last reply
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