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[Release] [ZM] ZOMBIES++

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  • CosmicLilyundefined CosmicLily

    I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

    INSANEMODEundefined Offline
    INSANEMODEundefined Offline
    INSANEMODE
    Contributor
    wrote on last edited by
    #120

    @PrincessYoshi check the config. some of the values are different from vanilla.

    1 Reply Last reply
    1
    • CosmicLilyundefined Offline
      CosmicLilyundefined Offline
      CosmicLily
      wrote on last edited by
      #121

      Ah alright cause I noticed Origins was hard as hell while original origins was way easier. I also noticed that like you can get hit and just get down and not even a red screen.

      1 Reply Last reply
      0
      • Cahzundefined Cahz

        ZOMBIES ++ MOD
        Developer: @ItsCahz
        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

        README
        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

        TOGGLE-ABLE FEATURES

        • Zombie Counter on screen
        • Custom Powerup drops
        • Extra Perk Machines

        CUSTOM POWERUPS

        • Money Drop (Random amount of money)
        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
        • Unlimited Ammo (Probably the best one. Credit @_Ox)
        • Fast Feet (Super sonic speed)

        EXTRA PERK MACHINES

        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
        • Stamin-Up (Nuketown)
        • Mule Kick (Nuketown, Tranzit)
        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

        OTHER FEATURES

        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

        • Game Length gets displayed at the end of the game (hours and minutes)

        Some Pictures
        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
        DIERISE_PHD.jpg
        My favorite perk and perk machine!
        all perks die rise.jpg
        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
        custom perks.jpg
        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
        MOTD_PHD.jpg
        MOTD PHD Flopper Machine!
        NUKETOWN_MULEKICK.jpg
        Nuketown Mule Kick
        BURIED_PHD.jpg
        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
        I don't think there's much else to say here other than have fun

        Version 1.2
        should be more stable. Won't know until server owners test it.

        VvWANABEEvVundefined Offline
        VvWANABEEvVundefined Offline
        VvWANABEEvV
        wrote on last edited by
        #122

        Cahz I get this error every time I start zombies
        Exception Code: 0xC0000005
        Exception Address: 0x00624570

        1 Reply Last reply
        0
        • INSANEMODEundefined Offline
          INSANEMODEundefined Offline
          INSANEMODE
          Contributor
          wrote on last edited by
          #123

          made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

          https://github.com/Paintball/BO2-GSC-Releases/pull/1

          Cahzundefined 1 Reply Last reply
          0
          • INSANEMODEundefined INSANEMODE

            made a pull request to fix issues with who's who and afterlife interacting with your custom perks.

            https://github.com/Paintball/BO2-GSC-Releases/pull/1

            Cahzundefined Offline
            Cahzundefined Offline
            Cahz
            VIP
            wrote on last edited by
            #124

            INSANEMODE I merged your pull request. If anyone runs into issues, they can reply here, or contact me directly 🙂

            1 Reply Last reply
            0
            • CosmicLilyundefined CosmicLily

              I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

              luigistyleundefined Offline
              luigistyleundefined Offline
              luigistyle
              Plutonium Staff
              wrote on last edited by
              #125

              @PrincessYoshi said in [Release] [ZM] ZOMBIES++ (Updated 8/8/2020):

              I had noticed, not sure if its just me but it feels like its harder with the mod on, Do you know any customizations that would make it like original zombies?

              Pretty sure the default config raises the maximum amount of zombies at a time from the vanilla 24 up to 32, you can change that back I guess.

              1 Reply Last reply
              0
              • INSANEMODEundefined Offline
                INSANEMODEundefined Offline
                INSANEMODE
                Contributor
                wrote on last edited by INSANEMODE
                #126

                whoops. missed an include needed in _clientids.gsc. my bad. it compiles and runs now. lol
                made another pull request.

                1 Reply Last reply
                0
                • PcJakeundefined Offline
                  PcJakeundefined Offline
                  PcJake
                  Contributor
                  wrote on last edited by
                  #127

                  so i fixed one out the 2 errors i have, now im getting this

                  Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1

                  not to sure on what i should do, i found the line i just dont know what i should do to it

                  1 Reply Last reply
                  0
                  • Exile676undefined Offline
                    Exile676undefined Offline
                    Exile676
                    wrote on last edited by
                    #128

                    What directory do you put the dedicated_zm.cfg in?

                    1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      ZOMBIES ++ MOD
                      Developer: @ItsCahz
                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                      README
                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                      TOGGLE-ABLE FEATURES

                      • Zombie Counter on screen
                      • Custom Powerup drops
                      • Extra Perk Machines

                      CUSTOM POWERUPS

                      • Money Drop (Random amount of money)
                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                      • Fast Feet (Super sonic speed)

                      EXTRA PERK MACHINES

                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                      • Stamin-Up (Nuketown)
                      • Mule Kick (Nuketown, Tranzit)
                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                      OTHER FEATURES

                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                      • Game Length gets displayed at the end of the game (hours and minutes)

                      Some Pictures
                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                      DIERISE_PHD.jpg
                      My favorite perk and perk machine!
                      all perks die rise.jpg
                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                      custom perks.jpg
                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                      MOTD_PHD.jpg
                      MOTD PHD Flopper Machine!
                      NUKETOWN_MULEKICK.jpg
                      Nuketown Mule Kick
                      BURIED_PHD.jpg
                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                      I don't think there's much else to say here other than have fun

                      Version 1.2
                      should be more stable. Won't know until server owners test it.

                      wxsifundefined Offline
                      wxsifundefined Offline
                      wxsif
                      wrote on last edited by
                      #129

                      Cahz i get this error everytime i compile the source code

                      **** 2 script error(s):
                      **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                      **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                      Cahzundefined 1 Reply Last reply
                      1
                      • wxsifundefined wxsif

                        Cahz i get this error everytime i compile the source code

                        **** 2 script error(s):
                        **** Too many parameters: "vibrate" with 6 parameters in "_clientids"
                        **** Unresolved external : "equipment_take" with 1 parameters in "_clientids" at line 1 ****

                        Cahzundefined Offline
                        Cahzundefined Offline
                        Cahz
                        VIP
                        wrote on last edited by Cahz
                        #130

                        wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                        wxsifundefined 1 Reply Last reply
                        1
                        • Cahzundefined Cahz

                          wxsif Please try the newest _clientids.gsc. I modified the equipment_take so it should work without errors now.

                          wxsifundefined Offline
                          wxsifundefined Offline
                          wxsif
                          wrote on last edited by
                          #131

                          Cahz god damn ur quick ty

                          1 Reply Last reply
                          1
                          • Cahzundefined Cahz

                            ZOMBIES ++ MOD
                            Developer: @ItsCahz
                            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                            README
                            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                            TOGGLE-ABLE FEATURES

                            • Zombie Counter on screen
                            • Custom Powerup drops
                            • Extra Perk Machines

                            CUSTOM POWERUPS

                            • Money Drop (Random amount of money)
                            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                            • Unlimited Ammo (Probably the best one. Credit @_Ox)
                            • Fast Feet (Super sonic speed)

                            EXTRA PERK MACHINES

                            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                            • Stamin-Up (Nuketown)
                            • Mule Kick (Nuketown, Tranzit)
                            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                            OTHER FEATURES

                            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                            • Game Length gets displayed at the end of the game (hours and minutes)

                            Some Pictures
                            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                            DIERISE_PHD.jpg
                            My favorite perk and perk machine!
                            all perks die rise.jpg
                            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                            custom perks.jpg
                            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                            MOTD_PHD.jpg
                            MOTD PHD Flopper Machine!
                            NUKETOWN_MULEKICK.jpg
                            Nuketown Mule Kick
                            BURIED_PHD.jpg
                            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                            I don't think there's much else to say here other than have fun

                            Version 1.2
                            should be more stable. Won't know until server owners test it.

                            tino1occoundefined Offline
                            tino1occoundefined Offline
                            tino1occo
                            wrote on last edited by tino1occo
                            #132

                            Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                            Cahzundefined 1 Reply Last reply
                            0
                            • tino1occoundefined tino1occo

                              Cahz For some reason when I use it on nuketown and try start my server it does this Screenshot (143).png

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by Cahz
                              #133

                              tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                              Most likely it is that
                              (disable in your dedicated_zm.cfg)

                              tino1occoundefined 1 Reply Last reply
                              0
                              • RedFoxundefined Offline
                                RedFoxundefined Offline
                                RedFox
                                wrote on last edited by
                                #134

                                Im so noob,Where and how i can install this mod?

                                (Sorry for my bad english :c )

                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

                                  Most likely it is that
                                  (disable in your dedicated_zm.cfg)

                                  tino1occoundefined Offline
                                  tino1occoundefined Offline
                                  tino1occo
                                  wrote on last edited by
                                  #135

                                  Cahz thank you

                                  1 Reply Last reply
                                  1
                                  • DannyIsHereundefined Offline
                                    DannyIsHereundefined Offline
                                    DannyIsHere
                                    wrote on last edited by
                                    #136

                                    when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • DannyIsHereundefined DannyIsHere

                                      when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

                                      Cahzundefined Offline
                                      Cahzundefined Offline
                                      Cahz
                                      VIP
                                      wrote on last edited by
                                      #137

                                      DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

                                      1 Reply Last reply
                                      0
                                      • Thoxyundefined Offline
                                        Thoxyundefined Offline
                                        Thoxy
                                        wrote on last edited by
                                        #138

                                        alt text

                                        Cahz I have issue when try to launch the server and i have commented the 2 lines :

                                        set customMysteryBoxPriceEnabled 0
                                        set customMysteryBoxPrice 10
                                        

                                        have you an idea ?

                                        Here my dedicated_zm.cfg

                                        Cahzundefined 1 Reply Last reply
                                        0
                                        • DannyIsHereundefined Offline
                                          DannyIsHereundefined Offline
                                          DannyIsHere
                                          wrote on last edited by
                                          #139

                                          another question, where do i put the dedicated_zm folder in the first place? i don't even know how i installed the mod but i was trying to a while ago, i'm not using a dedi server either, just wanna play with it on my own

                                          1 Reply Last reply
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