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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    tino1occo Do not use the mystery box price change on Nuketown or any Survival maps. It will cause crashes as well.

    Most likely it is that
    (disable in your dedicated_zm.cfg)

    tino1occoundefined Offline
    tino1occoundefined Offline
    tino1occo
    wrote on last edited by
    #135

    Cahz thank you

    1 Reply Last reply
    1
    • DannyIsHereundefined Offline
      DannyIsHereundefined Offline
      DannyIsHere
      wrote on last edited by
      #136

      when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

      Cahzundefined 1 Reply Last reply
      0
      • DannyIsHereundefined DannyIsHere

        when i installed this, it changed my juggernog to only let me have 3 hits and then i go down, like being downed in BO3. Never had this issue without the mod, can someone help me with this?

        Cahzundefined Offline
        Cahzundefined Offline
        Cahz
        VIP
        wrote on last edited by
        #137

        DannyIsHere change the jugg health to 250 in your dedicated_zm.cfg

        1 Reply Last reply
        0
        • Thoxyundefined Offline
          Thoxyundefined Offline
          Thoxy
          wrote on last edited by
          #138

          alt text

          Cahz I have issue when try to launch the server and i have commented the 2 lines :

          set customMysteryBoxPriceEnabled 0
          set customMysteryBoxPrice 10
          

          have you an idea ?

          Here my dedicated_zm.cfg

          Cahzundefined 1 Reply Last reply
          0
          • DannyIsHereundefined Offline
            DannyIsHereundefined Offline
            DannyIsHere
            wrote on last edited by
            #139

            another question, where do i put the dedicated_zm folder in the first place? i don't even know how i installed the mod but i was trying to a while ago, i'm not using a dedi server either, just wanna play with it on my own

            1 Reply Last reply
            0
            • DannyIsHereundefined Offline
              DannyIsHereundefined Offline
              DannyIsHere
              wrote on last edited by
              #140

              Nevermind i just chucked it in there and it worked, sorry

              1 Reply Last reply
              0
              • Thoxyundefined Thoxy

                alt text

                Cahz I have issue when try to launch the server and i have commented the 2 lines :

                set customMysteryBoxPriceEnabled 0
                set customMysteryBoxPrice 10
                

                have you an idea ?

                Here my dedicated_zm.cfg

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #141

                Thoxy In the file you provided you have

                //set customMysteryBoxPriceEnabled 0
                //set customMysteryBoxPrice 950
                

                Take off the "//" in the front of each of them

                set customMysteryBoxPriceEnabled 0
                set customMysteryBoxPrice 950
                
                Thoxyundefined 1 Reply Last reply
                0
                • Cahzundefined Cahz

                  Thoxy In the file you provided you have

                  //set customMysteryBoxPriceEnabled 0
                  //set customMysteryBoxPrice 950
                  

                  Take off the "//" in the front of each of them

                  set customMysteryBoxPriceEnabled 0
                  set customMysteryBoxPrice 950
                  
                  Thoxyundefined Offline
                  Thoxyundefined Offline
                  Thoxy
                  wrote on last edited by
                  #142

                  Cahz I'ts the same i have made cause of your last reply with DannyIsHere

                  1 Reply Last reply
                  0
                  • wxsifundefined Offline
                    wxsifundefined Offline
                    wxsif
                    wrote on last edited by
                    #143

                    **** 1 script error(s):
                    **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                    help ?

                    wxsifundefined 1 Reply Last reply
                    0
                    • wxsifundefined wxsif

                      **** 1 script error(s):
                      **** Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1,1 ****

                      help ?

                      wxsifundefined Offline
                      wxsifundefined Offline
                      wxsif
                      wrote on last edited by
                      #144

                      wxsif nvm i figured it out

                      1 Reply Last reply
                      1
                      • Cahzundefined Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        espancamentoundefined Offline
                        espancamentoundefined Offline
                        espancamento
                        wrote on last edited by
                        #145

                        Cahz is there any way to play zombies++ in solo/lan mode ?

                        1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          Cheeeesyyundefined Offline
                          Cheeeesyyundefined Offline
                          Cheeeesyy
                          wrote on last edited by
                          #146

                          Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                          Cahzundefined 1 Reply Last reply
                          0
                          • Acrillxundefined Offline
                            Acrillxundefined Offline
                            Acrillx
                            wrote on last edited by
                            #147

                            wait you can play custom games with this??

                            1 Reply Last reply
                            0
                            • Cheeeesyyundefined Cheeeesyy

                              Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #148

                              Cheeeesyy

                              To have all players spawn on round 1, you can use this simple GSC in your script.

                              Add this into your script anywhere.

                              spawn_if_round_one() //force spawn player
                              {
                              	wait 5; //waits for blackscreen to load
                              	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                              	{
                              		self [[ level.spawnplayer ]]();
                              		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                              			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                              	}
                              }
                              

                              Then add this

                              player thread spawn_if_round_one();
                              

                              under your OnPlayerConnect function, like so.

                              onPlayerConnect()
                              {
                              	level endon( "end_game" );
                                      self endon( "disconnect" );
                              	for (;;)
                              	{
                              		level waittill( "connected", player );
                              		player thread spawn_if_round_one();
                              	}
                              }
                              

                              Hope this helps

                              https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                              Cheeeesyyundefined 1 Reply Last reply
                              0
                              • Acrillxundefined Offline
                                Acrillxundefined Offline
                                Acrillx
                                wrote on last edited by
                                #149

                                yo Cahz can i play custom games with this or what im just wondering for now?

                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  Cheeeesyy

                                  To have all players spawn on round 1, you can use this simple GSC in your script.

                                  Add this into your script anywhere.

                                  spawn_if_round_one() //force spawn player
                                  {
                                  	wait 5; //waits for blackscreen to load
                                  	if ( self.sessionstate == "spectator" && level.round_number == 1 )
                                  	{
                                  		self [[ level.spawnplayer ]]();
                                  		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
                                  			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
                                  	}
                                  }
                                  

                                  Then add this

                                  player thread spawn_if_round_one();
                                  

                                  under your OnPlayerConnect function, like so.

                                  onPlayerConnect()
                                  {
                                  	level endon( "end_game" );
                                          self endon( "disconnect" );
                                  	for (;;)
                                  	{
                                  		level waittill( "connected", player );
                                  		player thread spawn_if_round_one();
                                  	}
                                  }
                                  

                                  Hope this helps

                                  https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

                                  Cheeeesyyundefined Offline
                                  Cheeeesyyundefined Offline
                                  Cheeeesyy
                                  wrote on last edited by
                                  #150

                                  Cahz sorry to bother you again, but, how can i compile this code, what do i have to download?

                                  1 Reply Last reply
                                  0
                                  • So Highundefined Offline
                                    So Highundefined Offline
                                    So High
                                    wrote on last edited by
                                    #151

                                    Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

                                    ItsTopNickundefined 1 Reply Last reply
                                    0
                                    • So Highundefined So High

                                      Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

                                      ItsTopNickundefined Offline
                                      ItsTopNickundefined Offline
                                      ItsTopNick
                                      wrote on last edited by
                                      #152

                                      @Hobo-Tim check your _clientids.gsc

                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        ZOMBIES ++ MOD
                                        Developer: @ItsCahz
                                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                        README
                                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                        TOGGLE-ABLE FEATURES

                                        • Zombie Counter on screen
                                        • Custom Powerup drops
                                        • Extra Perk Machines

                                        CUSTOM POWERUPS

                                        • Money Drop (Random amount of money)
                                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                        • Fast Feet (Super sonic speed)

                                        EXTRA PERK MACHINES

                                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                        • Stamin-Up (Nuketown)
                                        • Mule Kick (Nuketown, Tranzit)
                                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                        OTHER FEATURES

                                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                        • Game Length gets displayed at the end of the game (hours and minutes)

                                        Some Pictures
                                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                        DIERISE_PHD.jpg
                                        My favorite perk and perk machine!
                                        all perks die rise.jpg
                                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                        custom perks.jpg
                                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                        MOTD_PHD.jpg
                                        MOTD PHD Flopper Machine!
                                        NUKETOWN_MULEKICK.jpg
                                        Nuketown Mule Kick
                                        BURIED_PHD.jpg
                                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                        I don't think there's much else to say here other than have fun

                                        Version 1.2
                                        should be more stable. Won't know until server owners test it.

                                        badatfps31undefined Offline
                                        badatfps31undefined Offline
                                        badatfps31
                                        wrote on last edited by
                                        #153

                                        so how would i install this with the latest ver of bo2 zombies with plutonium ?

                                        1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          ZOMBIES ++ MOD
                                          Developer: @ItsCahz
                                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                          README
                                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                          TOGGLE-ABLE FEATURES

                                          • Zombie Counter on screen
                                          • Custom Powerup drops
                                          • Extra Perk Machines

                                          CUSTOM POWERUPS

                                          • Money Drop (Random amount of money)
                                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                          • Fast Feet (Super sonic speed)

                                          EXTRA PERK MACHINES

                                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                          • Stamin-Up (Nuketown)
                                          • Mule Kick (Nuketown, Tranzit)
                                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                          OTHER FEATURES

                                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                          • Game Length gets displayed at the end of the game (hours and minutes)

                                          Some Pictures
                                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                          DIERISE_PHD.jpg
                                          My favorite perk and perk machine!
                                          all perks die rise.jpg
                                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                          custom perks.jpg
                                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                          MOTD_PHD.jpg
                                          MOTD PHD Flopper Machine!
                                          NUKETOWN_MULEKICK.jpg
                                          Nuketown Mule Kick
                                          BURIED_PHD.jpg
                                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                          I don't think there's much else to say here other than have fun

                                          Version 1.2
                                          should be more stable. Won't know until server owners test it.

                                          RedOne2undefined Offline
                                          RedOne2undefined Offline
                                          RedOne2
                                          wrote on last edited by
                                          #154

                                          Cahz Can i play with friends who dont have the mod or vice versa?

                                          1 Reply Last reply
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