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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Acrillxundefined Offline
    Acrillxundefined Offline
    Acrillx
    wrote on last edited by
    #147

    wait you can play custom games with this??

    1 Reply Last reply
    0
    • Cheeeesyyundefined Cheeeesyy

      Cahz Can you teach me how to only use the force players round 1 and the fast restart, please?

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #148

      Cheeeesyy

      To have all players spawn on round 1, you can use this simple GSC in your script.

      Add this into your script anywhere.

      spawn_if_round_one() //force spawn player
      {
      	wait 5; //waits for blackscreen to load
      	if ( self.sessionstate == "spectator" && level.round_number == 1 )
      	{
      		self [[ level.spawnplayer ]]();
      		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
      			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
      	}
      }
      

      Then add this

      player thread spawn_if_round_one();
      

      under your OnPlayerConnect function, like so.

      onPlayerConnect()
      {
      	level endon( "end_game" );
              self endon( "disconnect" );
      	for (;;)
      	{
      		level waittill( "connected", player );
      		player thread spawn_if_round_one();
      	}
      }
      

      Hope this helps

      https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

      Cheeeesyyundefined 1 Reply Last reply
      0
      • Acrillxundefined Offline
        Acrillxundefined Offline
        Acrillx
        wrote on last edited by
        #149

        yo Cahz can i play custom games with this or what im just wondering for now?

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          Cheeeesyy

          To have all players spawn on round 1, you can use this simple GSC in your script.

          Add this into your script anywhere.

          spawn_if_round_one() //force spawn player
          {
          	wait 5; //waits for blackscreen to load
          	if ( self.sessionstate == "spectator" && level.round_number == 1 )
          	{
          		self [[ level.spawnplayer ]]();
          		if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() )
          			thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
          	}
          }
          

          Then add this

          player thread spawn_if_round_one();
          

          under your OnPlayerConnect function, like so.

          onPlayerConnect()
          {
          	level endon( "end_game" );
                  self endon( "disconnect" );
          	for (;;)
          	{
          		level waittill( "connected", player );
          		player thread spawn_if_round_one();
          	}
          }
          

          Hope this helps

          https://github.com/JezuzLizard/Public-BO2-Mods/tree/master/MapRestartWorkaround

          Cheeeesyyundefined Offline
          Cheeeesyyundefined Offline
          Cheeeesyy
          wrote on last edited by
          #150

          Cahz sorry to bother you again, but, how can i compile this code, what do i have to download?

          1 Reply Last reply
          0
          • So Highundefined Offline
            So Highundefined Offline
            So High
            wrote on last edited by
            #151

            Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

            ItsTopNickundefined 1 Reply Last reply
            0
            • So Highundefined So High

              Unresolved external : "drawcustomperkhud" with 3 parameters in "_zm_chugabud" at lines 1, 1

              ItsTopNickundefined Offline
              ItsTopNickundefined Offline
              ItsTopNick
              wrote on last edited by
              #152

              @Hobo-Tim check your _clientids.gsc

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                ZOMBIES ++ MOD
                Developer: @ItsCahz
                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                README
                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                TOGGLE-ABLE FEATURES

                • Zombie Counter on screen
                • Custom Powerup drops
                • Extra Perk Machines

                CUSTOM POWERUPS

                • Money Drop (Random amount of money)
                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                • Fast Feet (Super sonic speed)

                EXTRA PERK MACHINES

                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                • Stamin-Up (Nuketown)
                • Mule Kick (Nuketown, Tranzit)
                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                OTHER FEATURES

                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                • Game Length gets displayed at the end of the game (hours and minutes)

                Some Pictures
                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                DIERISE_PHD.jpg
                My favorite perk and perk machine!
                all perks die rise.jpg
                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                custom perks.jpg
                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                MOTD_PHD.jpg
                MOTD PHD Flopper Machine!
                NUKETOWN_MULEKICK.jpg
                Nuketown Mule Kick
                BURIED_PHD.jpg
                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                I don't think there's much else to say here other than have fun

                Version 1.2
                should be more stable. Won't know until server owners test it.

                badatfps31undefined Offline
                badatfps31undefined Offline
                badatfps31
                wrote on last edited by
                #153

                so how would i install this with the latest ver of bo2 zombies with plutonium ?

                1 Reply Last reply
                0
                • Cahzundefined Cahz

                  ZOMBIES ++ MOD
                  Developer: @ItsCahz
                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                  README
                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                  TOGGLE-ABLE FEATURES

                  • Zombie Counter on screen
                  • Custom Powerup drops
                  • Extra Perk Machines

                  CUSTOM POWERUPS

                  • Money Drop (Random amount of money)
                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                  • Fast Feet (Super sonic speed)

                  EXTRA PERK MACHINES

                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                  • Stamin-Up (Nuketown)
                  • Mule Kick (Nuketown, Tranzit)
                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                  OTHER FEATURES

                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                  • Game Length gets displayed at the end of the game (hours and minutes)

                  Some Pictures
                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                  DIERISE_PHD.jpg
                  My favorite perk and perk machine!
                  all perks die rise.jpg
                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                  custom perks.jpg
                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                  MOTD_PHD.jpg
                  MOTD PHD Flopper Machine!
                  NUKETOWN_MULEKICK.jpg
                  Nuketown Mule Kick
                  BURIED_PHD.jpg
                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                  I don't think there's much else to say here other than have fun

                  Version 1.2
                  should be more stable. Won't know until server owners test it.

                  RedOne2undefined Offline
                  RedOne2undefined Offline
                  RedOne2
                  wrote on last edited by
                  #154

                  Cahz Can i play with friends who dont have the mod or vice versa?

                  1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    ZOMBIES ++ MOD
                    Developer: @ItsCahz
                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                    README
                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                    TOGGLE-ABLE FEATURES

                    • Zombie Counter on screen
                    • Custom Powerup drops
                    • Extra Perk Machines

                    CUSTOM POWERUPS

                    • Money Drop (Random amount of money)
                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                    • Fast Feet (Super sonic speed)

                    EXTRA PERK MACHINES

                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                    • Stamin-Up (Nuketown)
                    • Mule Kick (Nuketown, Tranzit)
                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                    OTHER FEATURES

                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                    • Game Length gets displayed at the end of the game (hours and minutes)

                    Some Pictures
                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                    DIERISE_PHD.jpg
                    My favorite perk and perk machine!
                    all perks die rise.jpg
                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                    custom perks.jpg
                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                    MOTD_PHD.jpg
                    MOTD PHD Flopper Machine!
                    NUKETOWN_MULEKICK.jpg
                    Nuketown Mule Kick
                    BURIED_PHD.jpg
                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                    I don't think there's much else to say here other than have fun

                    Version 1.2
                    should be more stable. Won't know until server owners test it.

                    romanoj1undefined Offline
                    romanoj1undefined Offline
                    romanoj1
                    wrote on last edited by
                    #155

                    Cahz OK I wanna change like the amount of zombies or the price of anything n stuff I see I can do it in the source file but you said to compile it before replacing the gsc file but I have no clue how to do that could you send a video or a link to something that does that I have notepad++ but no clue how to use it

                    1 Reply Last reply
                    0
                    • Sn34KeRz_Offundefined Offline
                      Sn34KeRz_Offundefined Offline
                      Sn34KeRz_Off
                      wrote on last edited by
                      #156

                      Who can help me install, because I can't get my discord: Sn34KeRz_Off # 9162

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        EasilyUnstpp_undefined Offline
                        EasilyUnstpp_undefined Offline
                        EasilyUnstpp_
                        wrote on last edited by
                        #157

                        Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

                        Cahzundefined 1 Reply Last reply
                        0
                        • EasilyUnstpp_undefined EasilyUnstpp_

                          Cahz why you are not able to use some perk machines in some maps? and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals? i know nothing about this kind of stuffs so that's why i'm asking you.

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #158

                          EasilyUnstpp_

                          why you are not able to use some perk machines in some maps?
                          

                          Because of limitations you can't load assets from one map to another
                          (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

                          and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
                          

                          Can't do that because of limitations.
                          (can't use Stamin-up perk icon on maps that don't have it loaded)

                          EasilyUnstpp_undefined 1 Reply Last reply
                          1
                          • Cahzundefined Cahz

                            EasilyUnstpp_

                            why you are not able to use some perk machines in some maps?
                            

                            Because of limitations you can't load assets from one map to another
                            (cant grab PHD Flopper machine from MOTD and use it on Buried as example)

                            and why do u use modded icons for the perks that are not on the maps? can't you just replace the icons with the originals?
                            

                            Can't do that because of limitations.
                            (can't use Stamin-up perk icon on maps that don't have it loaded)

                            EasilyUnstpp_undefined Offline
                            EasilyUnstpp_undefined Offline
                            EasilyUnstpp_
                            wrote on last edited by
                            #159

                            Cahz about the icons: I saw you change colors of jugger and others perks to make them look like PHD, stamina-up, etc. couldn't you do like, for example: instead of change the colors, try to recreate PHD icon. i don't know if i'm explaining it right.... Basically, make a fake PHD Flopper icon and put it on other maps where PHD it's not allowed, instead of change colors.

                            1 Reply Last reply
                            0
                            • Altrnteundefined Offline
                              Altrnteundefined Offline
                              Altrnte
                              wrote on last edited by
                              #160

                              Cahz I'm getting a script error on server start.
                              806efdf2-fec8-4972-98da-35691cb17f96-image.png

                              1 Reply Last reply
                              0
                              • MetalThunderundefined Offline
                                MetalThunderundefined Offline
                                MetalThunder
                                wrote on last edited by
                                #161

                                Hi! everything is working fine with the mod. I have many mods along with your mod, i think the only problem i saw was that when i add flopper machine to MOTD, the game runs fine until someone buy the perk and then suddenly, it crashes. By the other hand, i wanna know when is the Game Length displayed? Instantly after everbodie dies? Because im not seeing it. Hope u can help me in a way or another. Thanks 🙂

                                1 Reply Last reply
                                0
                                • Baofuundefined Offline
                                  Baofuundefined Offline
                                  Baofu
                                  wrote on last edited by
                                  #162

                                  Everything works nicely so far, though I haven't delved too much into it on all of the maps yet. How do I make the cfg changes stick in LAN mode?

                                  1 Reply Last reply
                                  0
                                  • kyemel_personundefined Offline
                                    kyemel_personundefined Offline
                                    kyemel_person
                                    wrote on last edited by
                                    #163

                                    does this work on lan?

                                    1 Reply Last reply
                                    0
                                    • Pinkyandbudsundefined Offline
                                      Pinkyandbudsundefined Offline
                                      Pinkyandbuds
                                      wrote on last edited by
                                      #164

                                      None of the maps work beside die rise.
                                      every time I try another map I get an error code.
                                      Exception Code: 0xC0000005
                                      Exception Address: 0x008F4412
                                      Help?

                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        ZOMBIES ++ MOD
                                        Developer: @ItsCahz
                                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                        README
                                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                        TOGGLE-ABLE FEATURES

                                        • Zombie Counter on screen
                                        • Custom Powerup drops
                                        • Extra Perk Machines

                                        CUSTOM POWERUPS

                                        • Money Drop (Random amount of money)
                                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                        • Fast Feet (Super sonic speed)

                                        EXTRA PERK MACHINES

                                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                        • Stamin-Up (Nuketown)
                                        • Mule Kick (Nuketown, Tranzit)
                                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                        OTHER FEATURES

                                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                        • Game Length gets displayed at the end of the game (hours and minutes)

                                        Some Pictures
                                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                        DIERISE_PHD.jpg
                                        My favorite perk and perk machine!
                                        all perks die rise.jpg
                                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                        custom perks.jpg
                                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                        MOTD_PHD.jpg
                                        MOTD PHD Flopper Machine!
                                        NUKETOWN_MULEKICK.jpg
                                        Nuketown Mule Kick
                                        BURIED_PHD.jpg
                                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                        I don't think there's much else to say here other than have fun

                                        Version 1.2
                                        should be more stable. Won't know until server owners test it.

                                        Artoria00undefined Offline
                                        Artoria00undefined Offline
                                        Artoria00
                                        wrote on last edited by
                                        #165

                                        Cahz I do not know if this is normal but on the map town the perks are not, on which map works the script?

                                        1 Reply Last reply
                                        0
                                        • iburnthesunundefined Offline
                                          iburnthesunundefined Offline
                                          iburnthesun
                                          Contributor
                                          wrote on last edited by iburnthesun
                                          #166

                                          i get this while starting

                                          Parsing "maps/mp/gametypes_zm/_clientids.gsc"...
                                          Parsing "maps/mp/zombies/_zm_chugabud.gsc"...
                                          Parsing "maps/mp/zombies/_zm_powerups.gsc"...
                                          [DW][Lobby] Handling hello request...
                                          Setting net_port to "4976" from command line.
                                          bound socket to localhost:4976
                                          scanning "t6r/data\plugins" for plugins...
                                          Rotating to map "zm_transit"!
                                          server is changing maps, resetting stored team states...
                                          Sending heartbeat...
                                          Heartbeat successful.
                                          =====================================================================
                                          A critical exception occured!
                                          Exception Code: 0xC0000005
                                          Exception Address: 0x006242B0
                                          =====================================================================
                                          an exception occured! writing minidump...~~~~
                                          1 Reply Last reply
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