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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Pinkyandbudsundefined Offline
    Pinkyandbudsundefined Offline
    Pinkyandbuds
    wrote on last edited by
    #164

    None of the maps work beside die rise.
    every time I try another map I get an error code.
    Exception Code: 0xC0000005
    Exception Address: 0x008F4412
    Help?

    1 Reply Last reply
    0
    • Cahzundefined Cahz

      ZOMBIES ++ MOD
      Developer: @ItsCahz
      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

      README
      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

      TOGGLE-ABLE FEATURES

      • Zombie Counter on screen
      • Custom Powerup drops
      • Extra Perk Machines

      CUSTOM POWERUPS

      • Money Drop (Random amount of money)
      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
      • Unlimited Ammo (Probably the best one. Credit @_Ox)
      • Fast Feet (Super sonic speed)

      EXTRA PERK MACHINES

      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
      • Stamin-Up (Nuketown)
      • Mule Kick (Nuketown, Tranzit)
      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

      OTHER FEATURES

      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

      • Game Length gets displayed at the end of the game (hours and minutes)

      Some Pictures
      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
      DIERISE_PHD.jpg
      My favorite perk and perk machine!
      all perks die rise.jpg
      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
      custom perks.jpg
      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
      MOTD_PHD.jpg
      MOTD PHD Flopper Machine!
      NUKETOWN_MULEKICK.jpg
      Nuketown Mule Kick
      BURIED_PHD.jpg
      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
      I don't think there's much else to say here other than have fun

      Version 1.2
      should be more stable. Won't know until server owners test it.

      Artoria00undefined Offline
      Artoria00undefined Offline
      Artoria00
      wrote on last edited by
      #165

      Cahz I do not know if this is normal but on the map town the perks are not, on which map works the script?

      1 Reply Last reply
      0
      • iburnthesunundefined Offline
        iburnthesunundefined Offline
        iburnthesun
        Contributor
        wrote on last edited by iburnthesun
        #166

        i get this while starting

        Parsing "maps/mp/gametypes_zm/_clientids.gsc"...
        Parsing "maps/mp/zombies/_zm_chugabud.gsc"...
        Parsing "maps/mp/zombies/_zm_powerups.gsc"...
        [DW][Lobby] Handling hello request...
        Setting net_port to "4976" from command line.
        bound socket to localhost:4976
        scanning "t6r/data\plugins" for plugins...
        Rotating to map "zm_transit"!
        server is changing maps, resetting stored team states...
        Sending heartbeat...
        Heartbeat successful.
        =====================================================================
        A critical exception occured!
        Exception Code: 0xC0000005
        Exception Address: 0x006242B0
        =====================================================================
        an exception occured! writing minidump...~~~~
        1 Reply Last reply
        0
        • kyemel_personundefined Offline
          kyemel_personundefined Offline
          kyemel_person
          wrote on last edited by
          #167

          i got the mod but nothing works

          1 Reply Last reply
          0
          • iburnthesunundefined Offline
            iburnthesunundefined Offline
            iburnthesun
            Contributor
            wrote on last edited by
            #168

            managed to get the server running now, i tried to compile precompiled scripts thats why it didnt work. but now i cant join even though the server says its running fine. when i do try to join it goes to awaiting connection 2 to 11 then kicks me out with the error lost connection to host

            1 Reply Last reply
            1
            • YoggSaronundefined Offline
              YoggSaronundefined Offline
              YoggSaron
              Contributor
              wrote on last edited by YoggSaron
              #169

              Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

              Cahzundefined 1 Reply Last reply
              0
              • YoggSaronundefined YoggSaron

                Anyone manage to get this mod working in farm survival? for me it just kicks me out as soon as I join and the game crashes Cahz pls help if you can ty

                Cahzundefined Offline
                Cahzundefined Offline
                Cahz
                VIP
                wrote on last edited by
                #170

                Artoria00 YoggSaron d15dbdcf-0f74-40dc-bd78-c3a7cad4e9c9-image.png
                Loading the mod on farm works, but I never added the extra perk machines onto any of the survival maps.

                iburnthesun make sure you follow the directions on the Github page. If you're still confused, make sure to read up on loading GSC scripts on Plutonium. (Tutorial Here)

                1 Reply Last reply
                0
                • Barnseundefined Offline
                  Barnseundefined Offline
                  Barnse
                  wrote on last edited by
                  #171

                  Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.

                  Any idea why? It's only started since installing Zombies++

                  Cahzundefined 1 Reply Last reply
                  0
                  • Barnseundefined Barnse

                    Hey so quick question, when in a custom game either with friends or solo when select "End Game" rather than taking me to the menu or back into a lobby it just restarts the map.

                    Any idea why? It's only started since installing Zombies++

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #172

                    Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).

                    If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game

                    Barnseundefined 1 Reply Last reply
                    0
                    • Cahzundefined Cahz

                      Barnse Z++ was made to be used on dedicated servers. It has a script that forces map restart when the game ends. This is to fix the issue of people disconnecting on map rotations (with the sacrifice of staying on one map only).

                      If you're using Z++ in solo and want to leave the game, just type "disconnect" in console instead of using End Game

                      Barnseundefined Offline
                      Barnseundefined Offline
                      Barnse
                      wrote on last edited by
                      #173

                      Cahz Awesome thanks for the reply! Exactly what I was looking for. In that case is there no way to edit the config for solo/custom games with friends?

                      1 Reply Last reply
                      0
                      • Darkiosundefined Offline
                        Darkiosundefined Offline
                        Darkios
                        wrote on last edited by
                        #174

                        hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
                        what are the modifications to be made in the cfg?

                        Cahzundefined 1 Reply Last reply
                        0
                        • Darkiosundefined Darkios

                          hello, I can not modify the starting money and the price of the mystery box (in the cfg with notepad ++) however, I have the rest of the mod including the additional perk ect
                          what are the modifications to be made in the cfg?

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #175

                          Darkios First off, you can find all the DVARs in the source code if you know where to look.

                          Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

                          Please READ it's not that hard if you follow all the directions

                          Darkiosundefined 1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            Darkios First off, you can find all the DVARs in the source code if you know where to look.

                            Secondly, if you checked the Github, you would've found the dedicated_zm.cfg file with all the Z++ DVARs.

                            Please READ it's not that hard if you follow all the directions

                            Darkiosundefined Offline
                            Darkiosundefined Offline
                            Darkios
                            wrote on last edited by
                            #176

                            Cahz thank you everything is working fine now

                            1 Reply Last reply
                            1
                            • Cahzundefined Cahz

                              ZOMBIES ++ MOD
                              Developer: @ItsCahz
                              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                              README
                              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                              TOGGLE-ABLE FEATURES

                              • Zombie Counter on screen
                              • Custom Powerup drops
                              • Extra Perk Machines

                              CUSTOM POWERUPS

                              • Money Drop (Random amount of money)
                              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                              • Unlimited Ammo (Probably the best one. Credit @_Ox)
                              • Fast Feet (Super sonic speed)

                              EXTRA PERK MACHINES

                              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                              • Stamin-Up (Nuketown)
                              • Mule Kick (Nuketown, Tranzit)
                              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                              OTHER FEATURES

                              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                              • Game Length gets displayed at the end of the game (hours and minutes)

                              Some Pictures
                              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                              DIERISE_PHD.jpg
                              My favorite perk and perk machine!
                              all perks die rise.jpg
                              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                              custom perks.jpg
                              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                              MOTD_PHD.jpg
                              MOTD PHD Flopper Machine!
                              NUKETOWN_MULEKICK.jpg
                              Nuketown Mule Kick
                              BURIED_PHD.jpg
                              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                              I don't think there's much else to say here other than have fun

                              Version 1.2
                              should be more stable. Won't know until server owners test it.

                              reyalPPlayerundefined Offline
                              reyalPPlayerundefined Offline
                              reyalPPlayer
                              wrote on last edited by
                              #177

                              Cahz are these mods enabled on the -TOWN- map?

                              Cahzundefined 1 Reply Last reply
                              0
                              • reyalPPlayerundefined reyalPPlayer

                                Cahz are these mods enabled on the -TOWN- map?

                                Cahzundefined Offline
                                Cahzundefined Offline
                                Cahz
                                VIP
                                wrote on last edited by
                                #178

                                reyalPPlayer No

                                1 Reply Last reply
                                0
                                • Fire Iceundefined Offline
                                  Fire Iceundefined Offline
                                  Fire Ice
                                  wrote on last edited by
                                  #179

                                  it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

                                  Cahzundefined 1 Reply Last reply
                                  0
                                  • Fire Iceundefined Fire Ice

                                    it is normal that the powers up does not work (there is 0 error except when I put it in the zombies folder, I must put it in the same folder as the _clientids)

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #180

                                    Fire Ice Follow the directions

                                    Fire Iceundefined 1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      EzPz69undefined Offline
                                      EzPz69undefined Offline
                                      EzPz69
                                      wrote on last edited by
                                      #181

                                      Cahz im am very lost can you make a short turtorial vid or something please

                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        Fire Ice Follow the directions

                                        Fire Iceundefined Offline
                                        Fire Iceundefined Offline
                                        Fire Ice
                                        wrote on last edited by
                                        #182

                                        Cahz Yes but after when I start my server and try to join it, it makes me a joining session and it does not join

                                        1 Reply Last reply
                                        0
                                        • kyemel_personundefined Offline
                                          kyemel_personundefined Offline
                                          kyemel_person
                                          wrote on last edited by
                                          #183

                                          that happens when you type your pin in but are not in a game i think

                                          im new to this stuff aswell

                                          1 Reply Last reply
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