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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • Cahzundefined Cahz

    @Thecodzombiesgod Read This First, Then follow the directions found on the github....
    This isn't rocket science and there's a big part that says DIRECTIONS

    Dill2401undefined Offline
    Dill2401undefined Offline
    Dill2401
    wrote on last edited by Dill2401
    #194

    Cahz Referring to your directions and also the tutorial post you referenced, but I'm missing something here. Compiler link in the tutorial is broken, and the downloadable one doesn't seem to work. Don't seem to have a preexisting dedicated_zm file to replace, so not sure where that file is meant to go.

    Edit 1: Disregard the issue with the compiler, that was my bad. I feel like I can figure at least some of this out myself but idk to what extent.

    Edit 2: Ok so I think I actually got the base version of this mod working, I put the dedicated_zm.cfg file in t6r\data\maps\mp\zombies idk if that's fine. I am testing on Die Rise to see what's working, the counter's there for sure.

    Dill2401undefined 1 Reply Last reply
    0
    • Dill2401undefined Dill2401

      Cahz Referring to your directions and also the tutorial post you referenced, but I'm missing something here. Compiler link in the tutorial is broken, and the downloadable one doesn't seem to work. Don't seem to have a preexisting dedicated_zm file to replace, so not sure where that file is meant to go.

      Edit 1: Disregard the issue with the compiler, that was my bad. I feel like I can figure at least some of this out myself but idk to what extent.

      Edit 2: Ok so I think I actually got the base version of this mod working, I put the dedicated_zm.cfg file in t6r\data\maps\mp\zombies idk if that's fine. I am testing on Die Rise to see what's working, the counter's there for sure.

      Dill2401undefined Offline
      Dill2401undefined Offline
      Dill2401
      wrote on last edited by
      #195

      Dill2401 Wanted to follow up and say the perks are there and the drops seem to be working, so the mod seems to be working overall. Good deal. Haven't tried editing the features yet, may have trouble there, we'll see.

      1 Reply Last reply
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      • Dill2401undefined Offline
        Dill2401undefined Offline
        Dill2401
        wrote on last edited by
        #196

        I saw someone before mention something about an issue with PHD and Who's Who, I did not experience a crash but when I went down with PHD and Who's Who I respawned with PHD and nothing else, instead of Who's Who working as it usually does.

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          ZOMBIES ++ MOD
          Developer: @ItsCahz
          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

          README
          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

          TOGGLE-ABLE FEATURES

          • Zombie Counter on screen
          • Custom Powerup drops
          • Extra Perk Machines

          CUSTOM POWERUPS

          • Money Drop (Random amount of money)
          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
          • Unlimited Ammo (Probably the best one. Credit @_Ox)
          • Fast Feet (Super sonic speed)

          EXTRA PERK MACHINES

          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
          • Stamin-Up (Nuketown)
          • Mule Kick (Nuketown, Tranzit)
          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

          OTHER FEATURES

          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

          • Game Length gets displayed at the end of the game (hours and minutes)

          Some Pictures
          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
          DIERISE_PHD.jpg
          My favorite perk and perk machine!
          all perks die rise.jpg
          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
          custom perks.jpg
          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
          MOTD_PHD.jpg
          MOTD PHD Flopper Machine!
          NUKETOWN_MULEKICK.jpg
          Nuketown Mule Kick
          BURIED_PHD.jpg
          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
          I don't think there's much else to say here other than have fun

          Version 1.2
          should be more stable. Won't know until server owners test it.

          Ragnarok2187undefined Offline
          Ragnarok2187undefined Offline
          Ragnarok2187
          wrote on last edited by
          #197

          Can i get some help i cant find the dedicated_zm.cfg file in my t6r folder and this is my first time downloading a mod so if someone could help out that would be sick

          kyemel_personundefined 1 Reply Last reply
          0
          • Ragnarok2187undefined Ragnarok2187

            Can i get some help i cant find the dedicated_zm.cfg file in my t6r folder and this is my first time downloading a mod so if someone could help out that would be sick

            kyemel_personundefined Offline
            kyemel_personundefined Offline
            kyemel_person
            wrote on last edited by
            #198

            Ragnarok2187 you only need that for if you want to apply it to a dedicated sever

            1 Reply Last reply
            0
            • Xerxesundefined Offline
              Xerxesundefined Offline
              Xerxes
              Plutonium Staff
              wrote on last edited by
              #199

              .cfg files for servers got moved from the t6r folder to the main folder with the last big update for T6.

              1 Reply Last reply
              0
              • NexT-_McDonaldsundefined Offline
                NexT-_McDonaldsundefined Offline
                NexT-_McDonalds
                wrote on last edited by
                #200

                Cahz Hi, on mob of the dead, if I buy stamin-up and use afterlife mode, when I try to revive myself, the server crashes.

                Cahzundefined 1 Reply Last reply
                0
                • NexT-_McDonaldsundefined NexT-_McDonalds

                  Cahz Hi, on mob of the dead, if I buy stamin-up and use afterlife mode, when I try to revive myself, the server crashes.

                  Cahzundefined Offline
                  Cahzundefined Offline
                  Cahz
                  VIP
                  wrote on last edited by
                  #201

                  NexT-_McDonalds SOLUTION: Disable StaminUp on MOTD

                  NexT-_McDonaldsundefined 1 Reply Last reply
                  0
                  • Cahzundefined Cahz

                    NexT-_McDonalds SOLUTION: Disable StaminUp on MOTD

                    NexT-_McDonaldsundefined Offline
                    NexT-_McDonaldsundefined Offline
                    NexT-_McDonalds
                    wrote on last edited by
                    #202

                    Cahz why not, but stamin up is necessary on this map. Is just a bug with afterlife because if i die by zombies and i go revive me on afterlife, server don't crash. Only if i active manually afterlife.

                    Cahzundefined 1 Reply Last reply
                    0
                    • NexT-_McDonaldsundefined NexT-_McDonalds

                      Cahz why not, but stamin up is necessary on this map. Is just a bug with afterlife because if i die by zombies and i go revive me on afterlife, server don't crash. Only if i active manually afterlife.

                      Cahzundefined Offline
                      Cahzundefined Offline
                      Cahz
                      VIP
                      wrote on last edited by
                      #203

                      NexT-_McDonalds This is a project that I haven't worked on in many many months. Almost a year.... It is open source which means you can fix the bugs if you so please. I have abandoned this project as I am busy with things in life other than CoD Zombies.

                      You have 2 options:

                      • Disable Staminup to stop the crash
                      • Fix the bug with Staminup and afterlife causing crashes

                      If you don't know how to script GSC, then maybe you should follow the first recommendation.
                      Or start learning so you can fix it yourself.

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        mythic_undefined Offline
                        mythic_undefined Offline
                        mythic_
                        wrote on last edited by
                        #204

                        Cahz can someone help me i've only had plutonium for about 2 days now and haven't done much but when I tried doing the directions for this mod I basically had nothing required to use this mod, like the maps folder in the t6r/data folder all I have there is "demo" and images", and I also did not have the "dedicated_zm.cfg" file. Someone please help?

                        1 Reply Last reply
                        0
                        • Vulture Aidundefined Vulture Aid

                          I am for sure gonna play around with this

                          EzLuciferundefined Offline
                          EzLuciferundefined Offline
                          EzLucifer
                          wrote on last edited by
                          #205

                          Vulture Aid adding a friend sorry

                          1 Reply Last reply
                          0
                          • AutomaticWaffleundefined Offline
                            AutomaticWaffleundefined Offline
                            AutomaticWaffle
                            wrote on last edited by AutomaticWaffle
                            #206

                            I'm using The pre-compiled scripts for testing and I can't seem to get PHD flopper to work on the diner map like it's there but it doesn't give it to me. Just wondering if anybody else has run into and knows the fix before I dive in and find one.

                            thebx2undefined 1 Reply Last reply
                            0
                            • AutomaticWaffleundefined AutomaticWaffle

                              I'm using The pre-compiled scripts for testing and I can't seem to get PHD flopper to work on the diner map like it's there but it doesn't give it to me. Just wondering if anybody else has run into and knows the fix before I dive in and find one.

                              thebx2undefined Offline
                              thebx2undefined Offline
                              thebx2
                              wrote on last edited by
                              #207

                              AutomaticWaffle hey buddy, did you solve it? Floppy is by far my fav mod and I find myself accidentally trying to use it in other games haha

                              If you are still having trouble, let me know, I'll send you my config that's been working for like a year now 🙂

                              Mine is uncompiled, but I can send you the compiler as well, you just drag and drop the file on it and it spits out a working compiled version a couple seconds later

                              AutomaticWaffleundefined 1 Reply Last reply
                              0
                              • thebx2undefined thebx2

                                AutomaticWaffle hey buddy, did you solve it? Floppy is by far my fav mod and I find myself accidentally trying to use it in other games haha

                                If you are still having trouble, let me know, I'll send you my config that's been working for like a year now 🙂

                                Mine is uncompiled, but I can send you the compiler as well, you just drag and drop the file on it and it spits out a working compiled version a couple seconds later

                                AutomaticWaffleundefined Offline
                                AutomaticWaffleundefined Offline
                                AutomaticWaffle
                                wrote on last edited by AutomaticWaffle
                                #208

                                thebx2 I have not l. I tried editing the tombstone restart, but no luck. Please send over your config. I believe I ran into what was causing issues tho. It's the map itself. It's the bus depot map without any base drinks. I edited the base config of this release and moved the other custom perks next to the PhD flopper machine. They didn't work either. What happens is they take money and won't allow you to switch weapons or throw grenades I believe. Have to go down and be revived to fix it. Tried changing the way the game gives drinks when you purchase one, didn't work either. I used a script I use to give jug on player spawn.

                                thebx2undefined 2 Replies Last reply
                                0
                                • AutomaticWaffleundefined AutomaticWaffle

                                  thebx2 I have not l. I tried editing the tombstone restart, but no luck. Please send over your config. I believe I ran into what was causing issues tho. It's the map itself. It's the bus depot map without any base drinks. I edited the base config of this release and moved the other custom perks next to the PhD flopper machine. They didn't work either. What happens is they take money and won't allow you to switch weapons or throw grenades I believe. Have to go down and be revived to fix it. Tried changing the way the game gives drinks when you purchase one, didn't work either. I used a script I use to give jug on player spawn.

                                  thebx2undefined Offline
                                  thebx2undefined Offline
                                  thebx2
                                  wrote on last edited by thebx2
                                  #209

                                  AutomaticWaffle Sorry for the delay!

                                  no worries, ill send it all over after work today.
                                  Keep in mind conflicts can sometimes happen between gsc mods. I only have the 1 gsc, but if you've got others that can be a contributing factor.

                                  I did change some other things as well so maybe go through it once you confirm its working ok on your end. for example I made it so you can join in the middle of any round, and I also added custom intro text, just small stuff that would be easy to edit.

                                  EDIT: most likely you changed the only part of the machine locations, I bet if you walked up to the spot where the machine originally was, it would play the drinking animation and allow you to change weapons again. I didn't play around with that, but I did change some of the prices ex. mystery box is 750 and phd is 2000

                                  1 Reply Last reply
                                  0
                                  • AutomaticWaffleundefined AutomaticWaffle

                                    thebx2 I have not l. I tried editing the tombstone restart, but no luck. Please send over your config. I believe I ran into what was causing issues tho. It's the map itself. It's the bus depot map without any base drinks. I edited the base config of this release and moved the other custom perks next to the PhD flopper machine. They didn't work either. What happens is they take money and won't allow you to switch weapons or throw grenades I believe. Have to go down and be revived to fix it. Tried changing the way the game gives drinks when you purchase one, didn't work either. I used a script I use to give jug on player spawn.

                                    thebx2undefined Offline
                                    thebx2undefined Offline
                                    thebx2
                                    wrote on last edited by thebx2
                                    #210

                                    AutomaticWaffle not sure how to pm you the link? should I just upload to here?
                                    re-reading your previous post, little confused were the machines working without this mod? and after the mod, only custom perk machines work, but base level machines like juggernog and speed reload don't? I thought I knew what you meant the first time but now I'm not sure.

                                    Files are zipped and ready for you whenever!

                                    AutomaticWaffleundefined 1 Reply Last reply
                                    0
                                    • thebx2undefined thebx2

                                      AutomaticWaffle not sure how to pm you the link? should I just upload to here?
                                      re-reading your previous post, little confused were the machines working without this mod? and after the mod, only custom perk machines work, but base level machines like juggernog and speed reload don't? I thought I knew what you meant the first time but now I'm not sure.

                                      Files are zipped and ready for you whenever!

                                      AutomaticWaffleundefined Offline
                                      AutomaticWaffleundefined Offline
                                      AutomaticWaffle
                                      wrote on last edited by AutomaticWaffle
                                      #211

                                      thebx2 Okay so I'm playing on the map with zero drinks without this mod, the box never moves its the bus depot from tranzit. I normally just run nuketown, but I recently added this map at player request. I think the map is just stopping players from getting drinks. For testing purposes I have removed all of my other tweaks until I resolve it, if it can be. I'm just not having any luck. I'm not entirely sure about the rules on links and discord information sharing, but you can find me on steam. My name is the same. Thank you so much for the help.

                                      thebx2undefined 1 Reply Last reply
                                      0
                                      • AutomaticWaffleundefined AutomaticWaffle

                                        thebx2 Okay so I'm playing on the map with zero drinks without this mod, the box never moves its the bus depot from tranzit. I normally just run nuketown, but I recently added this map at player request. I think the map is just stopping players from getting drinks. For testing purposes I have removed all of my other tweaks until I resolve it, if it can be. I'm just not having any luck. I'm not entirely sure about the rules on links and discord information sharing, but you can find me on steam. My name is the same. Thank you so much for the help.

                                        thebx2undefined Offline
                                        thebx2undefined Offline
                                        thebx2
                                        wrote on last edited by thebx2
                                        #212

                                        AutomaticWaffle no worries man
                                        I actually don't have steam, believe it or not I'm not really that big a gamer, I just have a few that I play with my friend group, mostly this and smash.

                                        I'll just post it here, but let me put this note to others if they read this

                                        • Note: this is a known working config as of june 1 2021, but it is also not the original, and all credit goes to cahz who originally made and updated this mod. I've only just tweaked it for personal use, and if you read through this thread you'll see the one time I did update, so this is not based off the latest version. Trial this if you like but there will be no support or updates to this version of the mod:
                                          https://drive.google.com/file/d/1uDQoTYc-axRDfaD1kc5UdM4q84vxHPw_/view?usp=sharing

                                        Hope it helps, I put a rudimentary readme in there even though I'm 99.9% sure you already know what to do

                                        Once you know this works, well I like to go in groups, so if I had 5 mods for example, id disable 3, if that doesnt work I'd reenable them and disable the other 2, if it did work I'd disable 2 of the 3 remaining, you know save some time and zero in on the problem if possible.

                                        AutomaticWaffleundefined 1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          ZOMBIES ++ MOD
                                          Developer: @ItsCahz
                                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                          README
                                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                          TOGGLE-ABLE FEATURES

                                          • Zombie Counter on screen
                                          • Custom Powerup drops
                                          • Extra Perk Machines

                                          CUSTOM POWERUPS

                                          • Money Drop (Random amount of money)
                                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                          • Fast Feet (Super sonic speed)

                                          EXTRA PERK MACHINES

                                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                          • Stamin-Up (Nuketown)
                                          • Mule Kick (Nuketown, Tranzit)
                                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                          OTHER FEATURES

                                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                          • Game Length gets displayed at the end of the game (hours and minutes)

                                          Some Pictures
                                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                          DIERISE_PHD.jpg
                                          My favorite perk and perk machine!
                                          all perks die rise.jpg
                                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                          custom perks.jpg
                                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                          MOTD_PHD.jpg
                                          MOTD PHD Flopper Machine!
                                          NUKETOWN_MULEKICK.jpg
                                          Nuketown Mule Kick
                                          BURIED_PHD.jpg
                                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                          I don't think there's much else to say here other than have fun

                                          Version 1.2
                                          should be more stable. Won't know until server owners test it.

                                          18Crimeundefined Offline
                                          18Crimeundefined Offline
                                          18Crime
                                          wrote on last edited by
                                          #213

                                          hxfhhwfhxfhfgh

                                          Cahzundefined 1 Reply Last reply
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