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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • thebx2undefined thebx2

    AutomaticWaffle not sure how to pm you the link? should I just upload to here?
    re-reading your previous post, little confused were the machines working without this mod? and after the mod, only custom perk machines work, but base level machines like juggernog and speed reload don't? I thought I knew what you meant the first time but now I'm not sure.

    Files are zipped and ready for you whenever!

    AutomaticWaffleundefined Offline
    AutomaticWaffleundefined Offline
    AutomaticWaffle
    wrote on last edited by AutomaticWaffle
    #211

    thebx2 Okay so I'm playing on the map with zero drinks without this mod, the box never moves its the bus depot from tranzit. I normally just run nuketown, but I recently added this map at player request. I think the map is just stopping players from getting drinks. For testing purposes I have removed all of my other tweaks until I resolve it, if it can be. I'm just not having any luck. I'm not entirely sure about the rules on links and discord information sharing, but you can find me on steam. My name is the same. Thank you so much for the help.

    thebx2undefined 1 Reply Last reply
    0
    • AutomaticWaffleundefined AutomaticWaffle

      thebx2 Okay so I'm playing on the map with zero drinks without this mod, the box never moves its the bus depot from tranzit. I normally just run nuketown, but I recently added this map at player request. I think the map is just stopping players from getting drinks. For testing purposes I have removed all of my other tweaks until I resolve it, if it can be. I'm just not having any luck. I'm not entirely sure about the rules on links and discord information sharing, but you can find me on steam. My name is the same. Thank you so much for the help.

      thebx2undefined Offline
      thebx2undefined Offline
      thebx2
      wrote on last edited by thebx2
      #212

      AutomaticWaffle no worries man
      I actually don't have steam, believe it or not I'm not really that big a gamer, I just have a few that I play with my friend group, mostly this and smash.

      I'll just post it here, but let me put this note to others if they read this

      • Note: this is a known working config as of june 1 2021, but it is also not the original, and all credit goes to cahz who originally made and updated this mod. I've only just tweaked it for personal use, and if you read through this thread you'll see the one time I did update, so this is not based off the latest version. Trial this if you like but there will be no support or updates to this version of the mod:
        https://drive.google.com/file/d/1uDQoTYc-axRDfaD1kc5UdM4q84vxHPw_/view?usp=sharing

      Hope it helps, I put a rudimentary readme in there even though I'm 99.9% sure you already know what to do

      Once you know this works, well I like to go in groups, so if I had 5 mods for example, id disable 3, if that doesnt work I'd reenable them and disable the other 2, if it did work I'd disable 2 of the 3 remaining, you know save some time and zero in on the problem if possible.

      AutomaticWaffleundefined 1 Reply Last reply
      0
      • Cahzundefined Cahz

        ZOMBIES ++ MOD
        Developer: @ItsCahz
        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

        README
        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

        TOGGLE-ABLE FEATURES

        • Zombie Counter on screen
        • Custom Powerup drops
        • Extra Perk Machines

        CUSTOM POWERUPS

        • Money Drop (Random amount of money)
        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
        • Unlimited Ammo (Probably the best one. Credit @_Ox)
        • Fast Feet (Super sonic speed)

        EXTRA PERK MACHINES

        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
        • Stamin-Up (Nuketown)
        • Mule Kick (Nuketown, Tranzit)
        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

        OTHER FEATURES

        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

        • Game Length gets displayed at the end of the game (hours and minutes)

        Some Pictures
        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
        DIERISE_PHD.jpg
        My favorite perk and perk machine!
        all perks die rise.jpg
        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
        custom perks.jpg
        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
        MOTD_PHD.jpg
        MOTD PHD Flopper Machine!
        NUKETOWN_MULEKICK.jpg
        Nuketown Mule Kick
        BURIED_PHD.jpg
        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
        I don't think there's much else to say here other than have fun

        Version 1.2
        should be more stable. Won't know until server owners test it.

        18Crimeundefined Offline
        18Crimeundefined Offline
        18Crime
        wrote on last edited by
        #213

        hxfhhwfhxfhfgh

        Cahzundefined 1 Reply Last reply
        0
        • thebx2undefined thebx2

          AutomaticWaffle no worries man
          I actually don't have steam, believe it or not I'm not really that big a gamer, I just have a few that I play with my friend group, mostly this and smash.

          I'll just post it here, but let me put this note to others if they read this

          • Note: this is a known working config as of june 1 2021, but it is also not the original, and all credit goes to cahz who originally made and updated this mod. I've only just tweaked it for personal use, and if you read through this thread you'll see the one time I did update, so this is not based off the latest version. Trial this if you like but there will be no support or updates to this version of the mod:
            https://drive.google.com/file/d/1uDQoTYc-axRDfaD1kc5UdM4q84vxHPw_/view?usp=sharing

          Hope it helps, I put a rudimentary readme in there even though I'm 99.9% sure you already know what to do

          Once you know this works, well I like to go in groups, so if I had 5 mods for example, id disable 3, if that doesnt work I'd reenable them and disable the other 2, if it did work I'd disable 2 of the 3 remaining, you know save some time and zero in on the problem if possible.

          AutomaticWaffleundefined Offline
          AutomaticWaffleundefined Offline
          AutomaticWaffle
          wrote on last edited by
          #214

          thebx2 thank you

          1 Reply Last reply
          0
          • RatchetX3Xgladiundefined Offline
            RatchetX3Xgladiundefined Offline
            RatchetX3Xgladi
            wrote on last edited by
            #215

            I'v place all the the file, i tried with the precompiled and without but nothing work. i always have these error :
            Exception Code: 0xC0000005
            Exception Address: 0x008F4438

            1 Reply Last reply
            0
            • 3rdundefined Offline
              3rdundefined Offline
              3rd
              wrote on last edited by
              #216

              im getting the same error

              RatchetX3Xgladiundefined 1 Reply Last reply
              0
              • 3rdundefined 3rd

                im getting the same error

                RatchetX3Xgladiundefined Offline
                RatchetX3Xgladiundefined Offline
                RatchetX3Xgladi
                wrote on last edited by
                #217

                @POTAT0 maybe the mod is broken now..

                thebx2undefined 1 Reply Last reply
                0
                • RatchetX3Xgladiundefined RatchetX3Xgladi

                  @POTAT0 maybe the mod is broken now..

                  thebx2undefined Offline
                  thebx2undefined Offline
                  thebx2
                  wrote on last edited by
                  #218

                  RatchetX3Xgladi my config was working as of ~10 days ago, based off older version of cahz's official mod

                  RatchetX3Xgladiundefined 1 Reply Last reply
                  0
                  • thebx2undefined thebx2

                    RatchetX3Xgladi my config was working as of ~10 days ago, based off older version of cahz's official mod

                    RatchetX3Xgladiundefined Offline
                    RatchetX3Xgladiundefined Offline
                    RatchetX3Xgladi
                    wrote on last edited by
                    #219

                    thebx2 the last update of the mod was in 2020 so i dont think something have change

                    thebx2undefined 1 Reply Last reply
                    0
                    • RatchetX3Xgladiundefined RatchetX3Xgladi

                      thebx2 the last update of the mod was in 2020 so i dont think something have change

                      thebx2undefined Offline
                      thebx2undefined Offline
                      thebx2
                      wrote on last edited by
                      #220

                      RatchetX3Xgladi I can confirm the version my config was based on does differ from the latest update. I'm not sure what changed, but they are different.

                      give it a shot, can't hurt. I included a basic readme and the compiler

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        ZOMBIES ++ MOD
                        Developer: @ItsCahz
                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                        README
                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                        TOGGLE-ABLE FEATURES

                        • Zombie Counter on screen
                        • Custom Powerup drops
                        • Extra Perk Machines

                        CUSTOM POWERUPS

                        • Money Drop (Random amount of money)
                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                        • Fast Feet (Super sonic speed)

                        EXTRA PERK MACHINES

                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                        • Stamin-Up (Nuketown)
                        • Mule Kick (Nuketown, Tranzit)
                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                        OTHER FEATURES

                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                        • Game Length gets displayed at the end of the game (hours and minutes)

                        Some Pictures
                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                        DIERISE_PHD.jpg
                        My favorite perk and perk machine!
                        all perks die rise.jpg
                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                        custom perks.jpg
                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                        MOTD_PHD.jpg
                        MOTD PHD Flopper Machine!
                        NUKETOWN_MULEKICK.jpg
                        Nuketown Mule Kick
                        BURIED_PHD.jpg
                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                        I don't think there's much else to say here other than have fun

                        Version 1.2
                        should be more stable. Won't know until server owners test it.

                        0.z.z.yundefined Offline
                        0.z.z.yundefined Offline
                        0.z.z.y
                        wrote on last edited by
                        #221

                        Cahz pls help! I really wanted to try this mod on motd but when i drag the maps folder (with win rar) to data folder and i start a game there's always error and plutonium closes automatically

                        1 Reply Last reply
                        0
                        • 18Crimeundefined 18Crime

                          hxfhhwfhxfhfgh

                          Cahzundefined Offline
                          Cahzundefined Offline
                          Cahz
                          VIP
                          wrote on last edited by
                          #222

                          I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now 🙂

                          https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3

                          18Crime RatchetX3Xgladi @POTAT0 @lucas-amw

                          RatchetX3Xgladiundefined 2 Replies Last reply
                          0
                          • Cahzundefined Cahz

                            I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now 🙂

                            https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3

                            18Crime RatchetX3Xgladi @POTAT0 @lucas-amw

                            RatchetX3Xgladiundefined Offline
                            RatchetX3Xgladiundefined Offline
                            RatchetX3Xgladi
                            wrote on last edited by RatchetX3Xgladi
                            #223

                            Cahz thank youuuuu!!!!! Everything work i didnt delete the file properly but now it's working thanks

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now 🙂

                              https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3

                              18Crime RatchetX3Xgladi @POTAT0 @lucas-amw

                              RatchetX3Xgladiundefined Offline
                              RatchetX3Xgladiundefined Offline
                              RatchetX3Xgladi
                              wrote on last edited by
                              #224
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                ZOMBIES ++ MOD
                                Developer: @ItsCahz
                                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                README
                                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                TOGGLE-ABLE FEATURES

                                • Zombie Counter on screen
                                • Custom Powerup drops
                                • Extra Perk Machines

                                CUSTOM POWERUPS

                                • Money Drop (Random amount of money)
                                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                • Fast Feet (Super sonic speed)

                                EXTRA PERK MACHINES

                                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                • Stamin-Up (Nuketown)
                                • Mule Kick (Nuketown, Tranzit)
                                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                OTHER FEATURES

                                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                • Game Length gets displayed at the end of the game (hours and minutes)

                                Some Pictures
                                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                DIERISE_PHD.jpg
                                My favorite perk and perk machine!
                                all perks die rise.jpg
                                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                custom perks.jpg
                                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                MOTD_PHD.jpg
                                MOTD PHD Flopper Machine!
                                NUKETOWN_MULEKICK.jpg
                                Nuketown Mule Kick
                                BURIED_PHD.jpg
                                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                I don't think there's much else to say here other than have fun

                                Version 1.2
                                should be more stable. Won't know until server owners test it.

                                _JTundefined Offline
                                _JTundefined Offline
                                _JT
                                wrote on last edited by
                                #225

                                Cahz is there a vid on how to install?

                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  ZOMBIES ++ MOD
                                  Developer: @ItsCahz
                                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                  README
                                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                  TOGGLE-ABLE FEATURES

                                  • Zombie Counter on screen
                                  • Custom Powerup drops
                                  • Extra Perk Machines

                                  CUSTOM POWERUPS

                                  • Money Drop (Random amount of money)
                                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                  • Fast Feet (Super sonic speed)

                                  EXTRA PERK MACHINES

                                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                  • Stamin-Up (Nuketown)
                                  • Mule Kick (Nuketown, Tranzit)
                                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                  OTHER FEATURES

                                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                  • Game Length gets displayed at the end of the game (hours and minutes)

                                  Some Pictures
                                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                  DIERISE_PHD.jpg
                                  My favorite perk and perk machine!
                                  all perks die rise.jpg
                                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                  custom perks.jpg
                                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                  MOTD_PHD.jpg
                                  MOTD PHD Flopper Machine!
                                  NUKETOWN_MULEKICK.jpg
                                  Nuketown Mule Kick
                                  BURIED_PHD.jpg
                                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                  I don't think there's much else to say here other than have fun

                                  Version 1.2
                                  should be more stable. Won't know until server owners test it.

                                  _JTundefined Offline
                                  _JTundefined Offline
                                  _JT
                                  wrote on last edited by
                                  #226

                                  Cahz is it possible to have multiple maps files? if so how?

                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    ZOMBIES ++ MOD
                                    Developer: @ItsCahz
                                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                    README
                                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                    TOGGLE-ABLE FEATURES

                                    • Zombie Counter on screen
                                    • Custom Powerup drops
                                    • Extra Perk Machines

                                    CUSTOM POWERUPS

                                    • Money Drop (Random amount of money)
                                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                    • Fast Feet (Super sonic speed)

                                    EXTRA PERK MACHINES

                                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                    • Stamin-Up (Nuketown)
                                    • Mule Kick (Nuketown, Tranzit)
                                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                    OTHER FEATURES

                                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                    • Game Length gets displayed at the end of the game (hours and minutes)

                                    Some Pictures
                                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                    DIERISE_PHD.jpg
                                    My favorite perk and perk machine!
                                    all perks die rise.jpg
                                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                    custom perks.jpg
                                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                    MOTD_PHD.jpg
                                    MOTD PHD Flopper Machine!
                                    NUKETOWN_MULEKICK.jpg
                                    Nuketown Mule Kick
                                    BURIED_PHD.jpg
                                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                    I don't think there's much else to say here other than have fun

                                    Version 1.2
                                    should be more stable. Won't know until server owners test it.

                                    RevengeWRLD999undefined Offline
                                    RevengeWRLD999undefined Offline
                                    RevengeWRLD999
                                    wrote on last edited by
                                    #227

                                    Cahz So I have a problem that I dont know how to fixE4Nv74KXoAQr3Y6.jpg. This happened when I was trying to install the Zombies++ thing and idk how to fix this cuz im dumb and don't understand scripting.

                                    RevengeWRLD999undefined 1 Reply Last reply
                                    0
                                    • RevengeWRLD999undefined RevengeWRLD999

                                      Cahz So I have a problem that I dont know how to fixE4Nv74KXoAQr3Y6.jpg. This happened when I was trying to install the Zombies++ thing and idk how to fix this cuz im dumb and don't understand scripting.

                                      RevengeWRLD999undefined Offline
                                      RevengeWRLD999undefined Offline
                                      RevengeWRLD999
                                      wrote on last edited by
                                      #228

                                      RevengeWRLD999 And this only happens when I play solo online. If I load into server then it doesnt have this error

                                      Cahzundefined 1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        ZOMBIES ++ MOD
                                        Developer: @ItsCahz
                                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                        README
                                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                        TOGGLE-ABLE FEATURES

                                        • Zombie Counter on screen
                                        • Custom Powerup drops
                                        • Extra Perk Machines

                                        CUSTOM POWERUPS

                                        • Money Drop (Random amount of money)
                                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                        • Fast Feet (Super sonic speed)

                                        EXTRA PERK MACHINES

                                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                        • Stamin-Up (Nuketown)
                                        • Mule Kick (Nuketown, Tranzit)
                                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                        OTHER FEATURES

                                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                        • Game Length gets displayed at the end of the game (hours and minutes)

                                        Some Pictures
                                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                        DIERISE_PHD.jpg
                                        My favorite perk and perk machine!
                                        all perks die rise.jpg
                                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                        custom perks.jpg
                                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                        MOTD_PHD.jpg
                                        MOTD PHD Flopper Machine!
                                        NUKETOWN_MULEKICK.jpg
                                        Nuketown Mule Kick
                                        BURIED_PHD.jpg
                                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                        I don't think there's much else to say here other than have fun

                                        Version 1.2
                                        should be more stable. Won't know until server owners test it.

                                        Lishundefined Offline
                                        Lishundefined Offline
                                        Lish
                                        wrote on last edited by
                                        #229

                                        Cahz i know you probably responded to this elsewhere, but how do you toggle off the new powerups??

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                                        • RevengeWRLD999undefined RevengeWRLD999

                                          RevengeWRLD999 And this only happens when I play solo online. If I load into server then it doesnt have this error

                                          Cahzundefined Offline
                                          Cahzundefined Offline
                                          Cahz
                                          VIP
                                          wrote on last edited by
                                          #230

                                          RevengeWRLD999
                                          Z++ doesn't use tell so that is being caused by another mod you have loaded.

                                          Lish
                                          You can disable certain powerups by setting whichever Dvar values to 0

                                          zmPowerupsFastFeetEnabled
                                          zmPowerupsUnlimitedAmmoEnabled
                                          zmPowerupsPackAPunchEnabled
                                          zmPowerupsMoneyDropEnabled
                                          zmPowerupsNukeEnabled
                                          zmPowerupsInstaKillEnabled
                                          zmPowerupsMaxAmmoEnabled
                                          zmPowerupsDoublePointsEnabled
                                          zmPowerupsFireSaleEnabled
                                          zmPowerupsPerkBottleEnabled
                                          zmPowerupsCarpenterEnabled
                                          zmPowerupsZombieBloodEnabled
                                          

                                          For Custom Games:
                                          Open console and type set <dvar> <value>
                                          Example: set zmPowerupsZombieBloodEnabled 0

                                          For Dedicated Servers:
                                          You can edit your dedicated_zm.cfg file to add the DVARs

                                          Cahzundefined 1 Reply Last reply
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