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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • AutomaticWaffleundefined AutomaticWaffle

    thebx2 I have not l. I tried editing the tombstone restart, but no luck. Please send over your config. I believe I ran into what was causing issues tho. It's the map itself. It's the bus depot map without any base drinks. I edited the base config of this release and moved the other custom perks next to the PhD flopper machine. They didn't work either. What happens is they take money and won't allow you to switch weapons or throw grenades I believe. Have to go down and be revived to fix it. Tried changing the way the game gives drinks when you purchase one, didn't work either. I used a script I use to give jug on player spawn.

    thebx2undefined Offline
    thebx2undefined Offline
    thebx2
    wrote on last edited by thebx2
    #209

    AutomaticWaffle Sorry for the delay!

    no worries, ill send it all over after work today.
    Keep in mind conflicts can sometimes happen between gsc mods. I only have the 1 gsc, but if you've got others that can be a contributing factor.

    I did change some other things as well so maybe go through it once you confirm its working ok on your end. for example I made it so you can join in the middle of any round, and I also added custom intro text, just small stuff that would be easy to edit.

    EDIT: most likely you changed the only part of the machine locations, I bet if you walked up to the spot where the machine originally was, it would play the drinking animation and allow you to change weapons again. I didn't play around with that, but I did change some of the prices ex. mystery box is 750 and phd is 2000

    1 Reply Last reply
    0
    • AutomaticWaffleundefined AutomaticWaffle

      thebx2 I have not l. I tried editing the tombstone restart, but no luck. Please send over your config. I believe I ran into what was causing issues tho. It's the map itself. It's the bus depot map without any base drinks. I edited the base config of this release and moved the other custom perks next to the PhD flopper machine. They didn't work either. What happens is they take money and won't allow you to switch weapons or throw grenades I believe. Have to go down and be revived to fix it. Tried changing the way the game gives drinks when you purchase one, didn't work either. I used a script I use to give jug on player spawn.

      thebx2undefined Offline
      thebx2undefined Offline
      thebx2
      wrote on last edited by thebx2
      #210

      AutomaticWaffle not sure how to pm you the link? should I just upload to here?
      re-reading your previous post, little confused were the machines working without this mod? and after the mod, only custom perk machines work, but base level machines like juggernog and speed reload don't? I thought I knew what you meant the first time but now I'm not sure.

      Files are zipped and ready for you whenever!

      AutomaticWaffleundefined 1 Reply Last reply
      0
      • thebx2undefined thebx2

        AutomaticWaffle not sure how to pm you the link? should I just upload to here?
        re-reading your previous post, little confused were the machines working without this mod? and after the mod, only custom perk machines work, but base level machines like juggernog and speed reload don't? I thought I knew what you meant the first time but now I'm not sure.

        Files are zipped and ready for you whenever!

        AutomaticWaffleundefined Offline
        AutomaticWaffleundefined Offline
        AutomaticWaffle
        wrote on last edited by AutomaticWaffle
        #211

        thebx2 Okay so I'm playing on the map with zero drinks without this mod, the box never moves its the bus depot from tranzit. I normally just run nuketown, but I recently added this map at player request. I think the map is just stopping players from getting drinks. For testing purposes I have removed all of my other tweaks until I resolve it, if it can be. I'm just not having any luck. I'm not entirely sure about the rules on links and discord information sharing, but you can find me on steam. My name is the same. Thank you so much for the help.

        thebx2undefined 1 Reply Last reply
        0
        • AutomaticWaffleundefined AutomaticWaffle

          thebx2 Okay so I'm playing on the map with zero drinks without this mod, the box never moves its the bus depot from tranzit. I normally just run nuketown, but I recently added this map at player request. I think the map is just stopping players from getting drinks. For testing purposes I have removed all of my other tweaks until I resolve it, if it can be. I'm just not having any luck. I'm not entirely sure about the rules on links and discord information sharing, but you can find me on steam. My name is the same. Thank you so much for the help.

          thebx2undefined Offline
          thebx2undefined Offline
          thebx2
          wrote on last edited by thebx2
          #212

          AutomaticWaffle no worries man
          I actually don't have steam, believe it or not I'm not really that big a gamer, I just have a few that I play with my friend group, mostly this and smash.

          I'll just post it here, but let me put this note to others if they read this

          • Note: this is a known working config as of june 1 2021, but it is also not the original, and all credit goes to cahz who originally made and updated this mod. I've only just tweaked it for personal use, and if you read through this thread you'll see the one time I did update, so this is not based off the latest version. Trial this if you like but there will be no support or updates to this version of the mod:
            https://drive.google.com/file/d/1uDQoTYc-axRDfaD1kc5UdM4q84vxHPw_/view?usp=sharing

          Hope it helps, I put a rudimentary readme in there even though I'm 99.9% sure you already know what to do

          Once you know this works, well I like to go in groups, so if I had 5 mods for example, id disable 3, if that doesnt work I'd reenable them and disable the other 2, if it did work I'd disable 2 of the 3 remaining, you know save some time and zero in on the problem if possible.

          AutomaticWaffleundefined 1 Reply Last reply
          0
          • Cahzundefined Cahz

            ZOMBIES ++ MOD
            Developer: @ItsCahz
            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

            README
            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

            TOGGLE-ABLE FEATURES

            • Zombie Counter on screen
            • Custom Powerup drops
            • Extra Perk Machines

            CUSTOM POWERUPS

            • Money Drop (Random amount of money)
            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
            • Unlimited Ammo (Probably the best one. Credit @_Ox)
            • Fast Feet (Super sonic speed)

            EXTRA PERK MACHINES

            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
            • Stamin-Up (Nuketown)
            • Mule Kick (Nuketown, Tranzit)
            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

            OTHER FEATURES

            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

            • Game Length gets displayed at the end of the game (hours and minutes)

            Some Pictures
            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
            DIERISE_PHD.jpg
            My favorite perk and perk machine!
            all perks die rise.jpg
            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
            custom perks.jpg
            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
            MOTD_PHD.jpg
            MOTD PHD Flopper Machine!
            NUKETOWN_MULEKICK.jpg
            Nuketown Mule Kick
            BURIED_PHD.jpg
            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
            I don't think there's much else to say here other than have fun

            Version 1.2
            should be more stable. Won't know until server owners test it.

            18Crimeundefined Offline
            18Crimeundefined Offline
            18Crime
            wrote on last edited by
            #213

            hxfhhwfhxfhfgh

            Cahzundefined 1 Reply Last reply
            0
            • thebx2undefined thebx2

              AutomaticWaffle no worries man
              I actually don't have steam, believe it or not I'm not really that big a gamer, I just have a few that I play with my friend group, mostly this and smash.

              I'll just post it here, but let me put this note to others if they read this

              • Note: this is a known working config as of june 1 2021, but it is also not the original, and all credit goes to cahz who originally made and updated this mod. I've only just tweaked it for personal use, and if you read through this thread you'll see the one time I did update, so this is not based off the latest version. Trial this if you like but there will be no support or updates to this version of the mod:
                https://drive.google.com/file/d/1uDQoTYc-axRDfaD1kc5UdM4q84vxHPw_/view?usp=sharing

              Hope it helps, I put a rudimentary readme in there even though I'm 99.9% sure you already know what to do

              Once you know this works, well I like to go in groups, so if I had 5 mods for example, id disable 3, if that doesnt work I'd reenable them and disable the other 2, if it did work I'd disable 2 of the 3 remaining, you know save some time and zero in on the problem if possible.

              AutomaticWaffleundefined Offline
              AutomaticWaffleundefined Offline
              AutomaticWaffle
              wrote on last edited by
              #214

              thebx2 thank you

              1 Reply Last reply
              0
              • RatchetX3Xgladiundefined Offline
                RatchetX3Xgladiundefined Offline
                RatchetX3Xgladi
                wrote on last edited by
                #215

                I'v place all the the file, i tried with the precompiled and without but nothing work. i always have these error :
                Exception Code: 0xC0000005
                Exception Address: 0x008F4438

                1 Reply Last reply
                0
                • 3rdundefined Offline
                  3rdundefined Offline
                  3rd
                  wrote on last edited by
                  #216

                  im getting the same error

                  RatchetX3Xgladiundefined 1 Reply Last reply
                  0
                  • 3rdundefined 3rd

                    im getting the same error

                    RatchetX3Xgladiundefined Offline
                    RatchetX3Xgladiundefined Offline
                    RatchetX3Xgladi
                    wrote on last edited by
                    #217

                    @POTAT0 maybe the mod is broken now..

                    thebx2undefined 1 Reply Last reply
                    0
                    • RatchetX3Xgladiundefined RatchetX3Xgladi

                      @POTAT0 maybe the mod is broken now..

                      thebx2undefined Offline
                      thebx2undefined Offline
                      thebx2
                      wrote on last edited by
                      #218

                      RatchetX3Xgladi my config was working as of ~10 days ago, based off older version of cahz's official mod

                      RatchetX3Xgladiundefined 1 Reply Last reply
                      0
                      • thebx2undefined thebx2

                        RatchetX3Xgladi my config was working as of ~10 days ago, based off older version of cahz's official mod

                        RatchetX3Xgladiundefined Offline
                        RatchetX3Xgladiundefined Offline
                        RatchetX3Xgladi
                        wrote on last edited by
                        #219

                        thebx2 the last update of the mod was in 2020 so i dont think something have change

                        thebx2undefined 1 Reply Last reply
                        0
                        • RatchetX3Xgladiundefined RatchetX3Xgladi

                          thebx2 the last update of the mod was in 2020 so i dont think something have change

                          thebx2undefined Offline
                          thebx2undefined Offline
                          thebx2
                          wrote on last edited by
                          #220

                          RatchetX3Xgladi I can confirm the version my config was based on does differ from the latest update. I'm not sure what changed, but they are different.

                          give it a shot, can't hurt. I included a basic readme and the compiler

                          1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            ZOMBIES ++ MOD
                            Developer: @ItsCahz
                            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                            README
                            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                            TOGGLE-ABLE FEATURES

                            • Zombie Counter on screen
                            • Custom Powerup drops
                            • Extra Perk Machines

                            CUSTOM POWERUPS

                            • Money Drop (Random amount of money)
                            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                            • Unlimited Ammo (Probably the best one. Credit @_Ox)
                            • Fast Feet (Super sonic speed)

                            EXTRA PERK MACHINES

                            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                            • Stamin-Up (Nuketown)
                            • Mule Kick (Nuketown, Tranzit)
                            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                            OTHER FEATURES

                            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                            • Game Length gets displayed at the end of the game (hours and minutes)

                            Some Pictures
                            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                            DIERISE_PHD.jpg
                            My favorite perk and perk machine!
                            all perks die rise.jpg
                            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                            custom perks.jpg
                            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                            MOTD_PHD.jpg
                            MOTD PHD Flopper Machine!
                            NUKETOWN_MULEKICK.jpg
                            Nuketown Mule Kick
                            BURIED_PHD.jpg
                            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                            I don't think there's much else to say here other than have fun

                            Version 1.2
                            should be more stable. Won't know until server owners test it.

                            0.z.z.yundefined Offline
                            0.z.z.yundefined Offline
                            0.z.z.y
                            wrote on last edited by
                            #221

                            Cahz pls help! I really wanted to try this mod on motd but when i drag the maps folder (with win rar) to data folder and i start a game there's always error and plutonium closes automatically

                            1 Reply Last reply
                            0
                            • 18Crimeundefined 18Crime

                              hxfhhwfhxfhfgh

                              Cahzundefined Offline
                              Cahzundefined Offline
                              Cahz
                              VIP
                              wrote on last edited by
                              #222

                              I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now 🙂

                              https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3

                              18Crime RatchetX3Xgladi @POTAT0 @lucas-amw

                              RatchetX3Xgladiundefined 2 Replies Last reply
                              0
                              • Cahzundefined Cahz

                                I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now 🙂

                                https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3

                                18Crime RatchetX3Xgladi @POTAT0 @lucas-amw

                                RatchetX3Xgladiundefined Offline
                                RatchetX3Xgladiundefined Offline
                                RatchetX3Xgladi
                                wrote on last edited by RatchetX3Xgladi
                                #223

                                Cahz thank youuuuu!!!!! Everything work i didnt delete the file properly but now it's working thanks

                                1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now 🙂

                                  https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3

                                  18Crime RatchetX3Xgladi @POTAT0 @lucas-amw

                                  RatchetX3Xgladiundefined Offline
                                  RatchetX3Xgladiundefined Offline
                                  RatchetX3Xgladi
                                  wrote on last edited by
                                  #224
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • Cahzundefined Cahz

                                    ZOMBIES ++ MOD
                                    Developer: @ItsCahz
                                    Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                    Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                    README
                                    All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                    TOGGLE-ABLE FEATURES

                                    • Zombie Counter on screen
                                    • Custom Powerup drops
                                    • Extra Perk Machines

                                    CUSTOM POWERUPS

                                    • Money Drop (Random amount of money)
                                    • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                    • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                    • Fast Feet (Super sonic speed)

                                    EXTRA PERK MACHINES

                                    • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                    • Stamin-Up (Nuketown)
                                    • Mule Kick (Nuketown, Tranzit)
                                    • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                    Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                    OTHER FEATURES

                                    • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                    • Game Length gets displayed at the end of the game (hours and minutes)

                                    Some Pictures
                                    I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                    DIERISE_PHD.jpg
                                    My favorite perk and perk machine!
                                    all perks die rise.jpg
                                    All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                    custom perks.jpg
                                    Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                    MOTD_PHD.jpg
                                    MOTD PHD Flopper Machine!
                                    NUKETOWN_MULEKICK.jpg
                                    Nuketown Mule Kick
                                    BURIED_PHD.jpg
                                    BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                    I don't think there's much else to say here other than have fun

                                    Version 1.2
                                    should be more stable. Won't know until server owners test it.

                                    _JTundefined Offline
                                    _JTundefined Offline
                                    _JT
                                    wrote on last edited by
                                    #225

                                    Cahz is there a vid on how to install?

                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      _JTundefined Offline
                                      _JTundefined Offline
                                      _JT
                                      wrote on last edited by
                                      #226

                                      Cahz is it possible to have multiple maps files? if so how?

                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        ZOMBIES ++ MOD
                                        Developer: @ItsCahz
                                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                        README
                                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                        TOGGLE-ABLE FEATURES

                                        • Zombie Counter on screen
                                        • Custom Powerup drops
                                        • Extra Perk Machines

                                        CUSTOM POWERUPS

                                        • Money Drop (Random amount of money)
                                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                        • Fast Feet (Super sonic speed)

                                        EXTRA PERK MACHINES

                                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                        • Stamin-Up (Nuketown)
                                        • Mule Kick (Nuketown, Tranzit)
                                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                        OTHER FEATURES

                                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                        • Game Length gets displayed at the end of the game (hours and minutes)

                                        Some Pictures
                                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                        DIERISE_PHD.jpg
                                        My favorite perk and perk machine!
                                        all perks die rise.jpg
                                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                        custom perks.jpg
                                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                        MOTD_PHD.jpg
                                        MOTD PHD Flopper Machine!
                                        NUKETOWN_MULEKICK.jpg
                                        Nuketown Mule Kick
                                        BURIED_PHD.jpg
                                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                        I don't think there's much else to say here other than have fun

                                        Version 1.2
                                        should be more stable. Won't know until server owners test it.

                                        RevengeWRLD999undefined Offline
                                        RevengeWRLD999undefined Offline
                                        RevengeWRLD999
                                        wrote on last edited by
                                        #227

                                        Cahz So I have a problem that I dont know how to fixE4Nv74KXoAQr3Y6.jpg. This happened when I was trying to install the Zombies++ thing and idk how to fix this cuz im dumb and don't understand scripting.

                                        RevengeWRLD999undefined 1 Reply Last reply
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                                        • RevengeWRLD999undefined RevengeWRLD999

                                          Cahz So I have a problem that I dont know how to fixE4Nv74KXoAQr3Y6.jpg. This happened when I was trying to install the Zombies++ thing and idk how to fix this cuz im dumb and don't understand scripting.

                                          RevengeWRLD999undefined Offline
                                          RevengeWRLD999undefined Offline
                                          RevengeWRLD999
                                          wrote on last edited by
                                          #228

                                          RevengeWRLD999 And this only happens when I play solo online. If I load into server then it doesnt have this error

                                          Cahzundefined 1 Reply Last reply
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