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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • AutomaticWaffleundefined AutomaticWaffle

    I'm using The pre-compiled scripts for testing and I can't seem to get PHD flopper to work on the diner map like it's there but it doesn't give it to me. Just wondering if anybody else has run into and knows the fix before I dive in and find one.

    thebx2undefined Offline
    thebx2undefined Offline
    thebx2
    wrote on last edited by
    #207

    AutomaticWaffle hey buddy, did you solve it? Floppy is by far my fav mod and I find myself accidentally trying to use it in other games haha

    If you are still having trouble, let me know, I'll send you my config that's been working for like a year now 🙂

    Mine is uncompiled, but I can send you the compiler as well, you just drag and drop the file on it and it spits out a working compiled version a couple seconds later

    AutomaticWaffleundefined 1 Reply Last reply
    0
    • thebx2undefined thebx2

      AutomaticWaffle hey buddy, did you solve it? Floppy is by far my fav mod and I find myself accidentally trying to use it in other games haha

      If you are still having trouble, let me know, I'll send you my config that's been working for like a year now 🙂

      Mine is uncompiled, but I can send you the compiler as well, you just drag and drop the file on it and it spits out a working compiled version a couple seconds later

      AutomaticWaffleundefined Offline
      AutomaticWaffleundefined Offline
      AutomaticWaffle
      wrote on last edited by AutomaticWaffle
      #208

      thebx2 I have not l. I tried editing the tombstone restart, but no luck. Please send over your config. I believe I ran into what was causing issues tho. It's the map itself. It's the bus depot map without any base drinks. I edited the base config of this release and moved the other custom perks next to the PhD flopper machine. They didn't work either. What happens is they take money and won't allow you to switch weapons or throw grenades I believe. Have to go down and be revived to fix it. Tried changing the way the game gives drinks when you purchase one, didn't work either. I used a script I use to give jug on player spawn.

      thebx2undefined 2 Replies Last reply
      0
      • AutomaticWaffleundefined AutomaticWaffle

        thebx2 I have not l. I tried editing the tombstone restart, but no luck. Please send over your config. I believe I ran into what was causing issues tho. It's the map itself. It's the bus depot map without any base drinks. I edited the base config of this release and moved the other custom perks next to the PhD flopper machine. They didn't work either. What happens is they take money and won't allow you to switch weapons or throw grenades I believe. Have to go down and be revived to fix it. Tried changing the way the game gives drinks when you purchase one, didn't work either. I used a script I use to give jug on player spawn.

        thebx2undefined Offline
        thebx2undefined Offline
        thebx2
        wrote on last edited by thebx2
        #209

        AutomaticWaffle Sorry for the delay!

        no worries, ill send it all over after work today.
        Keep in mind conflicts can sometimes happen between gsc mods. I only have the 1 gsc, but if you've got others that can be a contributing factor.

        I did change some other things as well so maybe go through it once you confirm its working ok on your end. for example I made it so you can join in the middle of any round, and I also added custom intro text, just small stuff that would be easy to edit.

        EDIT: most likely you changed the only part of the machine locations, I bet if you walked up to the spot where the machine originally was, it would play the drinking animation and allow you to change weapons again. I didn't play around with that, but I did change some of the prices ex. mystery box is 750 and phd is 2000

        1 Reply Last reply
        0
        • AutomaticWaffleundefined AutomaticWaffle

          thebx2 I have not l. I tried editing the tombstone restart, but no luck. Please send over your config. I believe I ran into what was causing issues tho. It's the map itself. It's the bus depot map without any base drinks. I edited the base config of this release and moved the other custom perks next to the PhD flopper machine. They didn't work either. What happens is they take money and won't allow you to switch weapons or throw grenades I believe. Have to go down and be revived to fix it. Tried changing the way the game gives drinks when you purchase one, didn't work either. I used a script I use to give jug on player spawn.

          thebx2undefined Offline
          thebx2undefined Offline
          thebx2
          wrote on last edited by thebx2
          #210

          AutomaticWaffle not sure how to pm you the link? should I just upload to here?
          re-reading your previous post, little confused were the machines working without this mod? and after the mod, only custom perk machines work, but base level machines like juggernog and speed reload don't? I thought I knew what you meant the first time but now I'm not sure.

          Files are zipped and ready for you whenever!

          AutomaticWaffleundefined 1 Reply Last reply
          0
          • thebx2undefined thebx2

            AutomaticWaffle not sure how to pm you the link? should I just upload to here?
            re-reading your previous post, little confused were the machines working without this mod? and after the mod, only custom perk machines work, but base level machines like juggernog and speed reload don't? I thought I knew what you meant the first time but now I'm not sure.

            Files are zipped and ready for you whenever!

            AutomaticWaffleundefined Offline
            AutomaticWaffleundefined Offline
            AutomaticWaffle
            wrote on last edited by AutomaticWaffle
            #211

            thebx2 Okay so I'm playing on the map with zero drinks without this mod, the box never moves its the bus depot from tranzit. I normally just run nuketown, but I recently added this map at player request. I think the map is just stopping players from getting drinks. For testing purposes I have removed all of my other tweaks until I resolve it, if it can be. I'm just not having any luck. I'm not entirely sure about the rules on links and discord information sharing, but you can find me on steam. My name is the same. Thank you so much for the help.

            thebx2undefined 1 Reply Last reply
            0
            • AutomaticWaffleundefined AutomaticWaffle

              thebx2 Okay so I'm playing on the map with zero drinks without this mod, the box never moves its the bus depot from tranzit. I normally just run nuketown, but I recently added this map at player request. I think the map is just stopping players from getting drinks. For testing purposes I have removed all of my other tweaks until I resolve it, if it can be. I'm just not having any luck. I'm not entirely sure about the rules on links and discord information sharing, but you can find me on steam. My name is the same. Thank you so much for the help.

              thebx2undefined Offline
              thebx2undefined Offline
              thebx2
              wrote on last edited by thebx2
              #212

              AutomaticWaffle no worries man
              I actually don't have steam, believe it or not I'm not really that big a gamer, I just have a few that I play with my friend group, mostly this and smash.

              I'll just post it here, but let me put this note to others if they read this

              • Note: this is a known working config as of june 1 2021, but it is also not the original, and all credit goes to cahz who originally made and updated this mod. I've only just tweaked it for personal use, and if you read through this thread you'll see the one time I did update, so this is not based off the latest version. Trial this if you like but there will be no support or updates to this version of the mod:
                https://drive.google.com/file/d/1uDQoTYc-axRDfaD1kc5UdM4q84vxHPw_/view?usp=sharing

              Hope it helps, I put a rudimentary readme in there even though I'm 99.9% sure you already know what to do

              Once you know this works, well I like to go in groups, so if I had 5 mods for example, id disable 3, if that doesnt work I'd reenable them and disable the other 2, if it did work I'd disable 2 of the 3 remaining, you know save some time and zero in on the problem if possible.

              AutomaticWaffleundefined 1 Reply Last reply
              0
              • Cahzundefined Cahz

                ZOMBIES ++ MOD
                Developer: @ItsCahz
                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                README
                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                TOGGLE-ABLE FEATURES

                • Zombie Counter on screen
                • Custom Powerup drops
                • Extra Perk Machines

                CUSTOM POWERUPS

                • Money Drop (Random amount of money)
                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                • Fast Feet (Super sonic speed)

                EXTRA PERK MACHINES

                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                • Stamin-Up (Nuketown)
                • Mule Kick (Nuketown, Tranzit)
                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                OTHER FEATURES

                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                • Game Length gets displayed at the end of the game (hours and minutes)

                Some Pictures
                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                DIERISE_PHD.jpg
                My favorite perk and perk machine!
                all perks die rise.jpg
                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                custom perks.jpg
                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                MOTD_PHD.jpg
                MOTD PHD Flopper Machine!
                NUKETOWN_MULEKICK.jpg
                Nuketown Mule Kick
                BURIED_PHD.jpg
                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                I don't think there's much else to say here other than have fun

                Version 1.2
                should be more stable. Won't know until server owners test it.

                18Crimeundefined Offline
                18Crimeundefined Offline
                18Crime
                wrote on last edited by
                #213

                hxfhhwfhxfhfgh

                Cahzundefined 1 Reply Last reply
                0
                • thebx2undefined thebx2

                  AutomaticWaffle no worries man
                  I actually don't have steam, believe it or not I'm not really that big a gamer, I just have a few that I play with my friend group, mostly this and smash.

                  I'll just post it here, but let me put this note to others if they read this

                  • Note: this is a known working config as of june 1 2021, but it is also not the original, and all credit goes to cahz who originally made and updated this mod. I've only just tweaked it for personal use, and if you read through this thread you'll see the one time I did update, so this is not based off the latest version. Trial this if you like but there will be no support or updates to this version of the mod:
                    https://drive.google.com/file/d/1uDQoTYc-axRDfaD1kc5UdM4q84vxHPw_/view?usp=sharing

                  Hope it helps, I put a rudimentary readme in there even though I'm 99.9% sure you already know what to do

                  Once you know this works, well I like to go in groups, so if I had 5 mods for example, id disable 3, if that doesnt work I'd reenable them and disable the other 2, if it did work I'd disable 2 of the 3 remaining, you know save some time and zero in on the problem if possible.

                  AutomaticWaffleundefined Offline
                  AutomaticWaffleundefined Offline
                  AutomaticWaffle
                  wrote on last edited by
                  #214

                  thebx2 thank you

                  1 Reply Last reply
                  0
                  • RatchetX3Xgladiundefined Offline
                    RatchetX3Xgladiundefined Offline
                    RatchetX3Xgladi
                    wrote on last edited by
                    #215

                    I'v place all the the file, i tried with the precompiled and without but nothing work. i always have these error :
                    Exception Code: 0xC0000005
                    Exception Address: 0x008F4438

                    1 Reply Last reply
                    0
                    • 3rdundefined Offline
                      3rdundefined Offline
                      3rd
                      wrote on last edited by
                      #216

                      im getting the same error

                      RatchetX3Xgladiundefined 1 Reply Last reply
                      0
                      • 3rdundefined 3rd

                        im getting the same error

                        RatchetX3Xgladiundefined Offline
                        RatchetX3Xgladiundefined Offline
                        RatchetX3Xgladi
                        wrote on last edited by
                        #217

                        @POTAT0 maybe the mod is broken now..

                        thebx2undefined 1 Reply Last reply
                        0
                        • RatchetX3Xgladiundefined RatchetX3Xgladi

                          @POTAT0 maybe the mod is broken now..

                          thebx2undefined Offline
                          thebx2undefined Offline
                          thebx2
                          wrote on last edited by
                          #218

                          RatchetX3Xgladi my config was working as of ~10 days ago, based off older version of cahz's official mod

                          RatchetX3Xgladiundefined 1 Reply Last reply
                          0
                          • thebx2undefined thebx2

                            RatchetX3Xgladi my config was working as of ~10 days ago, based off older version of cahz's official mod

                            RatchetX3Xgladiundefined Offline
                            RatchetX3Xgladiundefined Offline
                            RatchetX3Xgladi
                            wrote on last edited by
                            #219

                            thebx2 the last update of the mod was in 2020 so i dont think something have change

                            thebx2undefined 1 Reply Last reply
                            0
                            • RatchetX3Xgladiundefined RatchetX3Xgladi

                              thebx2 the last update of the mod was in 2020 so i dont think something have change

                              thebx2undefined Offline
                              thebx2undefined Offline
                              thebx2
                              wrote on last edited by
                              #220

                              RatchetX3Xgladi I can confirm the version my config was based on does differ from the latest update. I'm not sure what changed, but they are different.

                              give it a shot, can't hurt. I included a basic readme and the compiler

                              1 Reply Last reply
                              0
                              • Cahzundefined Cahz

                                ZOMBIES ++ MOD
                                Developer: @ItsCahz
                                Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                README
                                All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                TOGGLE-ABLE FEATURES

                                • Zombie Counter on screen
                                • Custom Powerup drops
                                • Extra Perk Machines

                                CUSTOM POWERUPS

                                • Money Drop (Random amount of money)
                                • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                • Fast Feet (Super sonic speed)

                                EXTRA PERK MACHINES

                                • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                • Stamin-Up (Nuketown)
                                • Mule Kick (Nuketown, Tranzit)
                                • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                OTHER FEATURES

                                • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                • Game Length gets displayed at the end of the game (hours and minutes)

                                Some Pictures
                                I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                DIERISE_PHD.jpg
                                My favorite perk and perk machine!
                                all perks die rise.jpg
                                All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                custom perks.jpg
                                Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                MOTD_PHD.jpg
                                MOTD PHD Flopper Machine!
                                NUKETOWN_MULEKICK.jpg
                                Nuketown Mule Kick
                                BURIED_PHD.jpg
                                BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                I don't think there's much else to say here other than have fun

                                Version 1.2
                                should be more stable. Won't know until server owners test it.

                                0.z.z.yundefined Offline
                                0.z.z.yundefined Offline
                                0.z.z.y
                                wrote on last edited by
                                #221

                                Cahz pls help! I really wanted to try this mod on motd but when i drag the maps folder (with win rar) to data folder and i start a game there's always error and plutonium closes automatically

                                1 Reply Last reply
                                0
                                • 18Crimeundefined 18Crime

                                  hxfhhwfhxfhfgh

                                  Cahzundefined Offline
                                  Cahzundefined Offline
                                  Cahz
                                  VIP
                                  wrote on last edited by
                                  #222

                                  I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now 🙂

                                  https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3

                                  18Crime RatchetX3Xgladi @POTAT0 @lucas-amw

                                  RatchetX3Xgladiundefined 2 Replies Last reply
                                  0
                                  • Cahzundefined Cahz

                                    I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now 🙂

                                    https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3

                                    18Crime RatchetX3Xgladi @POTAT0 @lucas-amw

                                    RatchetX3Xgladiundefined Offline
                                    RatchetX3Xgladiundefined Offline
                                    RatchetX3Xgladi
                                    wrote on last edited by RatchetX3Xgladi
                                    #223

                                    Cahz thank youuuuu!!!!! Everything work i didnt delete the file properly but now it's working thanks

                                    1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now 🙂

                                      https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3

                                      18Crime RatchetX3Xgladi @POTAT0 @lucas-amw

                                      RatchetX3Xgladiundefined Offline
                                      RatchetX3Xgladiundefined Offline
                                      RatchetX3Xgladi
                                      wrote on last edited by
                                      #224
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        ZOMBIES ++ MOD
                                        Developer: @ItsCahz
                                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                        README
                                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                        TOGGLE-ABLE FEATURES

                                        • Zombie Counter on screen
                                        • Custom Powerup drops
                                        • Extra Perk Machines

                                        CUSTOM POWERUPS

                                        • Money Drop (Random amount of money)
                                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                        • Fast Feet (Super sonic speed)

                                        EXTRA PERK MACHINES

                                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                        • Stamin-Up (Nuketown)
                                        • Mule Kick (Nuketown, Tranzit)
                                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                        OTHER FEATURES

                                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                        • Game Length gets displayed at the end of the game (hours and minutes)

                                        Some Pictures
                                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                        DIERISE_PHD.jpg
                                        My favorite perk and perk machine!
                                        all perks die rise.jpg
                                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                        custom perks.jpg
                                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                        MOTD_PHD.jpg
                                        MOTD PHD Flopper Machine!
                                        NUKETOWN_MULEKICK.jpg
                                        Nuketown Mule Kick
                                        BURIED_PHD.jpg
                                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                        I don't think there's much else to say here other than have fun

                                        Version 1.2
                                        should be more stable. Won't know until server owners test it.

                                        _JTundefined Offline
                                        _JTundefined Offline
                                        _JT
                                        wrote on last edited by
                                        #225

                                        Cahz is there a vid on how to install?

                                        1 Reply Last reply
                                        0
                                        • Cahzundefined Cahz

                                          ZOMBIES ++ MOD
                                          Developer: @ItsCahz
                                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                          README
                                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                          TOGGLE-ABLE FEATURES

                                          • Zombie Counter on screen
                                          • Custom Powerup drops
                                          • Extra Perk Machines

                                          CUSTOM POWERUPS

                                          • Money Drop (Random amount of money)
                                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                          • Fast Feet (Super sonic speed)

                                          EXTRA PERK MACHINES

                                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                          • Stamin-Up (Nuketown)
                                          • Mule Kick (Nuketown, Tranzit)
                                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                          OTHER FEATURES

                                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                          • Game Length gets displayed at the end of the game (hours and minutes)

                                          Some Pictures
                                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                          DIERISE_PHD.jpg
                                          My favorite perk and perk machine!
                                          all perks die rise.jpg
                                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                          custom perks.jpg
                                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                          MOTD_PHD.jpg
                                          MOTD PHD Flopper Machine!
                                          NUKETOWN_MULEKICK.jpg
                                          Nuketown Mule Kick
                                          BURIED_PHD.jpg
                                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                          I don't think there's much else to say here other than have fun

                                          Version 1.2
                                          should be more stable. Won't know until server owners test it.

                                          _JTundefined Offline
                                          _JTundefined Offline
                                          _JT
                                          wrote on last edited by
                                          #226

                                          Cahz is it possible to have multiple maps files? if so how?

                                          1 Reply Last reply
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