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  3. [Release] [ZM] ZOMBIES++

[Release] [ZM] ZOMBIES++

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  • thebx2undefined thebx2

    AutomaticWaffle no worries man
    I actually don't have steam, believe it or not I'm not really that big a gamer, I just have a few that I play with my friend group, mostly this and smash.

    I'll just post it here, but let me put this note to others if they read this

    • Note: this is a known working config as of june 1 2021, but it is also not the original, and all credit goes to cahz who originally made and updated this mod. I've only just tweaked it for personal use, and if you read through this thread you'll see the one time I did update, so this is not based off the latest version. Trial this if you like but there will be no support or updates to this version of the mod:
      https://drive.google.com/file/d/1uDQoTYc-axRDfaD1kc5UdM4q84vxHPw_/view?usp=sharing

    Hope it helps, I put a rudimentary readme in there even though I'm 99.9% sure you already know what to do

    Once you know this works, well I like to go in groups, so if I had 5 mods for example, id disable 3, if that doesnt work I'd reenable them and disable the other 2, if it did work I'd disable 2 of the 3 remaining, you know save some time and zero in on the problem if possible.

    AutomaticWaffleundefined Offline
    AutomaticWaffleundefined Offline
    AutomaticWaffle
    wrote on last edited by
    #214

    thebx2 thank you

    1 Reply Last reply
    0
    • RatchetX3Xgladiundefined Offline
      RatchetX3Xgladiundefined Offline
      RatchetX3Xgladi
      wrote on last edited by
      #215

      I'v place all the the file, i tried with the precompiled and without but nothing work. i always have these error :
      Exception Code: 0xC0000005
      Exception Address: 0x008F4438

      1 Reply Last reply
      0
      • 3rdundefined Offline
        3rdundefined Offline
        3rd
        wrote on last edited by
        #216

        im getting the same error

        RatchetX3Xgladiundefined 1 Reply Last reply
        0
        • 3rdundefined 3rd

          im getting the same error

          RatchetX3Xgladiundefined Offline
          RatchetX3Xgladiundefined Offline
          RatchetX3Xgladi
          wrote on last edited by
          #217

          @POTAT0 maybe the mod is broken now..

          thebx2undefined 1 Reply Last reply
          0
          • RatchetX3Xgladiundefined RatchetX3Xgladi

            @POTAT0 maybe the mod is broken now..

            thebx2undefined Offline
            thebx2undefined Offline
            thebx2
            wrote on last edited by
            #218

            RatchetX3Xgladi my config was working as of ~10 days ago, based off older version of cahz's official mod

            RatchetX3Xgladiundefined 1 Reply Last reply
            0
            • thebx2undefined thebx2

              RatchetX3Xgladi my config was working as of ~10 days ago, based off older version of cahz's official mod

              RatchetX3Xgladiundefined Offline
              RatchetX3Xgladiundefined Offline
              RatchetX3Xgladi
              wrote on last edited by
              #219

              thebx2 the last update of the mod was in 2020 so i dont think something have change

              thebx2undefined 1 Reply Last reply
              0
              • RatchetX3Xgladiundefined RatchetX3Xgladi

                thebx2 the last update of the mod was in 2020 so i dont think something have change

                thebx2undefined Offline
                thebx2undefined Offline
                thebx2
                wrote on last edited by
                #220

                RatchetX3Xgladi I can confirm the version my config was based on does differ from the latest update. I'm not sure what changed, but they are different.

                give it a shot, can't hurt. I included a basic readme and the compiler

                1 Reply Last reply
                0
                • Cahzundefined Cahz

                  ZOMBIES ++ MOD
                  Developer: @ItsCahz
                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                  README
                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                  TOGGLE-ABLE FEATURES

                  • Zombie Counter on screen
                  • Custom Powerup drops
                  • Extra Perk Machines

                  CUSTOM POWERUPS

                  • Money Drop (Random amount of money)
                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                  • Fast Feet (Super sonic speed)

                  EXTRA PERK MACHINES

                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                  • Stamin-Up (Nuketown)
                  • Mule Kick (Nuketown, Tranzit)
                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                  OTHER FEATURES

                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                  • Game Length gets displayed at the end of the game (hours and minutes)

                  Some Pictures
                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                  DIERISE_PHD.jpg
                  My favorite perk and perk machine!
                  all perks die rise.jpg
                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                  custom perks.jpg
                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                  MOTD_PHD.jpg
                  MOTD PHD Flopper Machine!
                  NUKETOWN_MULEKICK.jpg
                  Nuketown Mule Kick
                  BURIED_PHD.jpg
                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                  I don't think there's much else to say here other than have fun

                  Version 1.2
                  should be more stable. Won't know until server owners test it.

                  0.z.z.yundefined Offline
                  0.z.z.yundefined Offline
                  0.z.z.y
                  wrote on last edited by
                  #221

                  Cahz pls help! I really wanted to try this mod on motd but when i drag the maps folder (with win rar) to data folder and i start a game there's always error and plutonium closes automatically

                  1 Reply Last reply
                  0
                  • 18Crimeundefined 18Crime

                    hxfhhwfhxfhfgh

                    Cahzundefined Offline
                    Cahzundefined Offline
                    Cahz
                    VIP
                    wrote on last edited by
                    #222

                    I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now 🙂

                    https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3

                    18Crime RatchetX3Xgladi @POTAT0 @lucas-amw

                    RatchetX3Xgladiundefined 2 Replies Last reply
                    0
                    • Cahzundefined Cahz

                      I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now 🙂

                      https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3

                      18Crime RatchetX3Xgladi @POTAT0 @lucas-amw

                      RatchetX3Xgladiundefined Offline
                      RatchetX3Xgladiundefined Offline
                      RatchetX3Xgladi
                      wrote on last edited by RatchetX3Xgladi
                      #223

                      Cahz thank youuuuu!!!!! Everything work i didnt delete the file properly but now it's working thanks

                      1 Reply Last reply
                      0
                      • Cahzundefined Cahz

                        I have updated the mod as parts of it broke with the recent plutonium updates. Please check the new version on github to see if it works now 🙂

                        https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.3

                        18Crime RatchetX3Xgladi @POTAT0 @lucas-amw

                        RatchetX3Xgladiundefined Offline
                        RatchetX3Xgladiundefined Offline
                        RatchetX3Xgladi
                        wrote on last edited by
                        #224
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • Cahzundefined Cahz

                          ZOMBIES ++ MOD
                          Developer: @ItsCahz
                          Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                          Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                          README
                          All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                          TOGGLE-ABLE FEATURES

                          • Zombie Counter on screen
                          • Custom Powerup drops
                          • Extra Perk Machines

                          CUSTOM POWERUPS

                          • Money Drop (Random amount of money)
                          • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                          • Unlimited Ammo (Probably the best one. Credit @_Ox)
                          • Fast Feet (Super sonic speed)

                          EXTRA PERK MACHINES

                          • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                          • Stamin-Up (Nuketown)
                          • Mule Kick (Nuketown, Tranzit)
                          • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                          Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                          OTHER FEATURES

                          • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                          • Game Length gets displayed at the end of the game (hours and minutes)

                          Some Pictures
                          I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                          DIERISE_PHD.jpg
                          My favorite perk and perk machine!
                          all perks die rise.jpg
                          All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                          custom perks.jpg
                          Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                          MOTD_PHD.jpg
                          MOTD PHD Flopper Machine!
                          NUKETOWN_MULEKICK.jpg
                          Nuketown Mule Kick
                          BURIED_PHD.jpg
                          BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                          I don't think there's much else to say here other than have fun

                          Version 1.2
                          should be more stable. Won't know until server owners test it.

                          _JTundefined Offline
                          _JTundefined Offline
                          _JT
                          wrote on last edited by
                          #225

                          Cahz is there a vid on how to install?

                          1 Reply Last reply
                          0
                          • Cahzundefined Cahz

                            ZOMBIES ++ MOD
                            Developer: @ItsCahz
                            Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                            Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                            README
                            All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                            TOGGLE-ABLE FEATURES

                            • Zombie Counter on screen
                            • Custom Powerup drops
                            • Extra Perk Machines

                            CUSTOM POWERUPS

                            • Money Drop (Random amount of money)
                            • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                            • Unlimited Ammo (Probably the best one. Credit @_Ox)
                            • Fast Feet (Super sonic speed)

                            EXTRA PERK MACHINES

                            • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                            • Stamin-Up (Nuketown)
                            • Mule Kick (Nuketown, Tranzit)
                            • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                            Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                            OTHER FEATURES

                            • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                            • Game Length gets displayed at the end of the game (hours and minutes)

                            Some Pictures
                            I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                            DIERISE_PHD.jpg
                            My favorite perk and perk machine!
                            all perks die rise.jpg
                            All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                            custom perks.jpg
                            Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                            MOTD_PHD.jpg
                            MOTD PHD Flopper Machine!
                            NUKETOWN_MULEKICK.jpg
                            Nuketown Mule Kick
                            BURIED_PHD.jpg
                            BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                            I don't think there's much else to say here other than have fun

                            Version 1.2
                            should be more stable. Won't know until server owners test it.

                            _JTundefined Offline
                            _JTundefined Offline
                            _JT
                            wrote on last edited by
                            #226

                            Cahz is it possible to have multiple maps files? if so how?

                            1 Reply Last reply
                            0
                            • Cahzundefined Cahz

                              ZOMBIES ++ MOD
                              Developer: @ItsCahz
                              Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                              Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                              README
                              All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                              TOGGLE-ABLE FEATURES

                              • Zombie Counter on screen
                              • Custom Powerup drops
                              • Extra Perk Machines

                              CUSTOM POWERUPS

                              • Money Drop (Random amount of money)
                              • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                              • Unlimited Ammo (Probably the best one. Credit @_Ox)
                              • Fast Feet (Super sonic speed)

                              EXTRA PERK MACHINES

                              • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                              • Stamin-Up (Nuketown)
                              • Mule Kick (Nuketown, Tranzit)
                              • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                              Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                              OTHER FEATURES

                              • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                              • Game Length gets displayed at the end of the game (hours and minutes)

                              Some Pictures
                              I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                              DIERISE_PHD.jpg
                              My favorite perk and perk machine!
                              all perks die rise.jpg
                              All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                              custom perks.jpg
                              Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                              MOTD_PHD.jpg
                              MOTD PHD Flopper Machine!
                              NUKETOWN_MULEKICK.jpg
                              Nuketown Mule Kick
                              BURIED_PHD.jpg
                              BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                              I don't think there's much else to say here other than have fun

                              Version 1.2
                              should be more stable. Won't know until server owners test it.

                              RevengeWRLD999undefined Offline
                              RevengeWRLD999undefined Offline
                              RevengeWRLD999
                              wrote on last edited by
                              #227

                              Cahz So I have a problem that I dont know how to fixE4Nv74KXoAQr3Y6.jpg. This happened when I was trying to install the Zombies++ thing and idk how to fix this cuz im dumb and don't understand scripting.

                              RevengeWRLD999undefined 1 Reply Last reply
                              0
                              • RevengeWRLD999undefined RevengeWRLD999

                                Cahz So I have a problem that I dont know how to fixE4Nv74KXoAQr3Y6.jpg. This happened when I was trying to install the Zombies++ thing and idk how to fix this cuz im dumb and don't understand scripting.

                                RevengeWRLD999undefined Offline
                                RevengeWRLD999undefined Offline
                                RevengeWRLD999
                                wrote on last edited by
                                #228

                                RevengeWRLD999 And this only happens when I play solo online. If I load into server then it doesnt have this error

                                Cahzundefined 1 Reply Last reply
                                0
                                • Cahzundefined Cahz

                                  ZOMBIES ++ MOD
                                  Developer: @ItsCahz
                                  Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                  Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                  README
                                  All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                  TOGGLE-ABLE FEATURES

                                  • Zombie Counter on screen
                                  • Custom Powerup drops
                                  • Extra Perk Machines

                                  CUSTOM POWERUPS

                                  • Money Drop (Random amount of money)
                                  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                  • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                  • Fast Feet (Super sonic speed)

                                  EXTRA PERK MACHINES

                                  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                  • Stamin-Up (Nuketown)
                                  • Mule Kick (Nuketown, Tranzit)
                                  • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                  Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                  OTHER FEATURES

                                  • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                  • Game Length gets displayed at the end of the game (hours and minutes)

                                  Some Pictures
                                  I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                  DIERISE_PHD.jpg
                                  My favorite perk and perk machine!
                                  all perks die rise.jpg
                                  All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                  custom perks.jpg
                                  Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                  MOTD_PHD.jpg
                                  MOTD PHD Flopper Machine!
                                  NUKETOWN_MULEKICK.jpg
                                  Nuketown Mule Kick
                                  BURIED_PHD.jpg
                                  BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                  I don't think there's much else to say here other than have fun

                                  Version 1.2
                                  should be more stable. Won't know until server owners test it.

                                  Lishundefined Offline
                                  Lishundefined Offline
                                  Lish
                                  wrote on last edited by
                                  #229

                                  Cahz i know you probably responded to this elsewhere, but how do you toggle off the new powerups??

                                  1 Reply Last reply
                                  0
                                  • RevengeWRLD999undefined RevengeWRLD999

                                    RevengeWRLD999 And this only happens when I play solo online. If I load into server then it doesnt have this error

                                    Cahzundefined Offline
                                    Cahzundefined Offline
                                    Cahz
                                    VIP
                                    wrote on last edited by
                                    #230

                                    RevengeWRLD999
                                    Z++ doesn't use tell so that is being caused by another mod you have loaded.

                                    Lish
                                    You can disable certain powerups by setting whichever Dvar values to 0

                                    zmPowerupsFastFeetEnabled
                                    zmPowerupsUnlimitedAmmoEnabled
                                    zmPowerupsPackAPunchEnabled
                                    zmPowerupsMoneyDropEnabled
                                    zmPowerupsNukeEnabled
                                    zmPowerupsInstaKillEnabled
                                    zmPowerupsMaxAmmoEnabled
                                    zmPowerupsDoublePointsEnabled
                                    zmPowerupsFireSaleEnabled
                                    zmPowerupsPerkBottleEnabled
                                    zmPowerupsCarpenterEnabled
                                    zmPowerupsZombieBloodEnabled
                                    

                                    For Custom Games:
                                    Open console and type set <dvar> <value>
                                    Example: set zmPowerupsZombieBloodEnabled 0

                                    For Dedicated Servers:
                                    You can edit your dedicated_zm.cfg file to add the DVARs

                                    Cahzundefined 1 Reply Last reply
                                    0
                                    • Cahzundefined Cahz

                                      ZOMBIES ++ MOD
                                      Developer: @ItsCahz
                                      Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                      Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                      README
                                      All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                      TOGGLE-ABLE FEATURES

                                      • Zombie Counter on screen
                                      • Custom Powerup drops
                                      • Extra Perk Machines

                                      CUSTOM POWERUPS

                                      • Money Drop (Random amount of money)
                                      • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                      • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                      • Fast Feet (Super sonic speed)

                                      EXTRA PERK MACHINES

                                      • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                      • Stamin-Up (Nuketown)
                                      • Mule Kick (Nuketown, Tranzit)
                                      • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                      Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                      OTHER FEATURES

                                      • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                      • Game Length gets displayed at the end of the game (hours and minutes)

                                      Some Pictures
                                      I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                      DIERISE_PHD.jpg
                                      My favorite perk and perk machine!
                                      all perks die rise.jpg
                                      All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                      custom perks.jpg
                                      Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                      MOTD_PHD.jpg
                                      MOTD PHD Flopper Machine!
                                      NUKETOWN_MULEKICK.jpg
                                      Nuketown Mule Kick
                                      BURIED_PHD.jpg
                                      BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                      I don't think there's much else to say here other than have fun

                                      Version 1.2
                                      should be more stable. Won't know until server owners test it.

                                      A Former User? Offline
                                      A Former User? Offline
                                      A Former User
                                      wrote on last edited by
                                      #231
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • Cahzundefined Cahz

                                        ZOMBIES ++ MOD
                                        Developer: @ItsCahz
                                        Link: https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies Mods/Zombies%2B%2B/v1.2
                                        Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. There's so many things that I need to cover.

                                        README
                                        All of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set <dvarName> <value>. Almost no need to go and edit the GSC.

                                        TOGGLE-ABLE FEATURES

                                        • Zombie Counter on screen
                                        • Custom Powerup drops
                                        • Extra Perk Machines

                                        CUSTOM POWERUPS

                                        • Money Drop (Random amount of money)
                                        • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP)
                                        • Unlimited Ammo (Probably the best one. Credit @_Ox)
                                        • Fast Feet (Super sonic speed)

                                        EXTRA PERK MACHINES

                                        • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG)
                                        • Stamin-Up (Nuketown)
                                        • Mule Kick (Nuketown, Tranzit)
                                        • Deadshot Daiquiri (Nuketown, Tranzit, Buried)

                                        Note: I cannot use the models of things that are not on the map already. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. This also goes for the custom perk icons on the hud. Had to use already on the map icons.

                                        OTHER FEATURES

                                        • Force Spawn players on Round 1 (No more having friends spectating until Round 2)

                                        • Game Length gets displayed at the end of the game (hours and minutes)

                                        Some Pictures
                                        I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.
                                        DIERISE_PHD.jpg
                                        My favorite perk and perk machine!
                                        all perks die rise.jpg
                                        All perks for Die Rise. (PHD Flopper, Deadshot, and Staminup)
                                        custom perks.jpg
                                        Nuketown All extra Perks (PHD Flopper, Deadshot, Staminup, and Mule Kick)
                                        MOTD_PHD.jpg
                                        MOTD PHD Flopper Machine!
                                        NUKETOWN_MULEKICK.jpg
                                        Nuketown Mule Kick
                                        BURIED_PHD.jpg
                                        BURIED PHD FLOPPER (back of witches house. have to go tunnel way instead of fountain)
                                        I don't think there's much else to say here other than have fun

                                        Version 1.2
                                        should be more stable. Won't know until server owners test it.

                                        MichaelCHundefined Offline
                                        MichaelCHundefined Offline
                                        MichaelCH
                                        wrote on last edited by
                                        #232

                                        Cahz how the file is supposed to be downloaded it does not give me any option to download it

                                        LeapingYearsundefined 1 Reply Last reply
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                                        • MichaelCHundefined MichaelCH

                                          Cahz how the file is supposed to be downloaded it does not give me any option to download it

                                          LeapingYearsundefined Offline
                                          LeapingYearsundefined Offline
                                          LeapingYears
                                          wrote on last edited by
                                          #233

                                          MichaelCH its a script not a mod, genius.

                                          1 Reply Last reply
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