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  3. [Release] Black ops II Mapvote for Zombies and Multiplayer

[Release] Black ops II Mapvote for Zombies and Multiplayer

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gscgsc scriptmapvote
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  • Sorexundefined Sorex

    Black ops II Mapvote for Zombies and Multiplayer

    Developed by DoktorSAS

    Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

    Introduction

    This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

    Black Ops II: multiplayer

    Preview

    How to setup the mapvote step by step

    1. Compile the Script:
      Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

    2. Place the Compiled File:
      Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

    3. Configure Server File:
      Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

    4. Edit Dvars for Aesthetic Parameters:

      • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
        set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
        
      • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
      • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
        set mv_gametypes "[email protected] [email protected]"
        
    5. (Plutonium ONLY) LUI UI with mod support:

      • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
      • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
      • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
    6. Run the Server:
      Start the server and immerse yourself in the map voting experience. You're done!

    Settings: dvars

    Dvar Default Value Description
    mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
    mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
    mv_time 20 Time (in seconds) allotted for voting.
    mv_credits 1 Enable/Disable credits of the mod creator.
    mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
    mv_sentence "Thanks for playing" Thankful sentence displayed.
    mv_votecolor "5" Color of the vote number.
    mv_arrowcolor "white" RGB color of the arrows.
    mv_selectcolor "lighgreen" RGB color when a map gets voted.
    mv_backgroundcolor "grey" RGB color of the map background.
    mv_blur "3" Blur effect power.
    mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
    mv_extramaps 0 Enable 6 maps mapvote when set to 1.
    mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
    mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
    mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
    mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

    Black ops II: zombies

    Preview

    How to setup the mapvote step by step

    1. Compile the Script:
      Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

    2. Place the Compiled File:
      Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

    3. Configure Server File:
      Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

    4. Edit Dvars on your configuration file:

      • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
        set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
        
      • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
    5. Run the Server:
      Start the server and enjoy the map voting experience. You're done!

    Download

    It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

    I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
    The following buttons will direct you to the corresponding pages:

    Download from release

    Download from git

    ox0badErr0rundefined Offline
    ox0badErr0rundefined Offline
    ox0badErr0r
    wrote on last edited by
    #61

    Sorex can i use it in custom games?

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    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex
      Contributor
      wrote on last edited by
      #62

      ox0badErr0r No, its made to be server side. To make it work you have to edit the gsc code. But at the moment the script is getting re-worked

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      0
      • LeonFullundefined Offline
        LeonFullundefined Offline
        LeonFull
        wrote on last edited by
        #63

        That's what happens when i set the mv_enable dvar to 0.

        error.png

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        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex
          Contributor
          wrote on last edited by Sorex
          #64

          LeonFull Sorry my bad, i find an issue with a function and insteed of using

          maps\mp\gametypes\_globallogic_utils::registerpostroundevent(::mv_Begin);
          

          i used

          replaceFunc( maps\mp\gametypes\_killcam::finalkillcamwaiter, ::mv_finalkillcamwaiter);
          

          and i did not changed the code to make the mapvote get ignored.
          In a few minutes will be updated and fixed

          Updated, is on the same link of the 4.0.0 so press on this

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          • A Former User? Offline
            A Former User? Offline
            A Former User
            wrote on last edited by
            #65

            Hey Sorex, nice mod 🙂

            The maps vote work well overall but I'm having trouble to make it work throught multiple gametype.
            I have try to make it work with:

            • set sv_maprotation "map mp_nuketown_2020" and set mv_gametype "gun shrp dm sas" --> the game load as tdm and the mv_gametype does not work properly

            • set sv_maprotation "exec gun.cfg map mp_nuketown_2020" and set mv_gametype "gun shrp dm sas" --> while the gametype load correctly, the mv_gametype still does not work properly

            I tryed on my own to make some tweaks to the base .gsc (implementing random gametype with the dvar gametypes, adding it to votes manager and trying to add the gametype name to server ui, adding the winner vote gametype to setrotation) but i'm not really a good c++ programmer.

            Here is what i attempted to do :
            2021_10_12_16_47_00_Window.png

            Thanks in advance for any help you are able to provide.

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            • Sorexundefined Offline
              Sorexundefined Offline
              Sorex
              Contributor
              wrote on last edited by
              #66

              @eryzon
              You are right, that "mv_gametype" is not a real gametype support. In fact it was made to be edited directly from the gsc code.
              The dvar "mv_gametype" represents the file to run before the map changes. Actually to do what you need you just have to edit the mapvote code and set the dvar to the name of the file plus its extension.
              In gsc it's setDvar("mv_gametype", "gun.cfg"), unfortunately I've never dedicated myself to a system integrated to mapvote but I left the possibility to make others do it either internally in my code or from an external script.

              To show the gametype on the mapvote you have to modify the mapvote script itself.

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              • Chatmalhautundefined Offline
                Chatmalhautundefined Offline
                Chatmalhaut
                wrote on last edited by Chatmalhaut
                #67

                your script is crashing me, is there a solution?

                it crashes with the controller. and I don't have the RAID image

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                • TheSecretDaneundefined Offline
                  TheSecretDaneundefined Offline
                  TheSecretDane
                  wrote on last edited by
                  #68

                  To add to the comment above. Works fine with k+m, but with controller it crashes. Otherwise its great - its only a matter of pressing a keyboard key during final killcam.

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                  • TacTicToeundefined Offline
                    TacTicToeundefined Offline
                    TacTicToe
                    wrote on last edited by
                    #69

                    Version 4.0.0 fails to load with latest Plutonium r2798

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                    0
                    • Sorexundefined Offline
                      Sorexundefined Offline
                      Sorex
                      Contributor
                      wrote on last edited by
                      #70

                      TacTicToe Where did you put the file?

                      TacTicToeundefined 1 Reply Last reply
                      0
                      • Sorexundefined Sorex

                        TacTicToe Where did you put the file?

                        TacTicToeundefined Offline
                        TacTicToeundefined Offline
                        TacTicToe
                        wrote on last edited by
                        #71

                        Sorex mapvote.jpg

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                        0
                        • Sorexundefined Offline
                          Sorexundefined Offline
                          Sorex
                          Contributor
                          wrote on last edited by
                          #72

                          TacTicToe i hope you enable the mapvote in your cfg file. Because if you don't get any error from the gsc then it mean you did not enable it

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                          0
                          • TacTicToeundefined Offline
                            TacTicToeundefined Offline
                            TacTicToe
                            wrote on last edited by
                            #73

                            servercfg.jpg

                            I assume this means it is enabled.

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                            • Sorexundefined Offline
                              Sorexundefined Offline
                              Sorex
                              Contributor
                              wrote on last edited by
                              #74

                              TacTicToe Yes, then should work as intended if files are in the correct folder and is enable

                              TacTicToeundefined 1 Reply Last reply
                              0
                              • Sorexundefined Sorex

                                TacTicToe Yes, then should work as intended if files are in the correct folder and is enable

                                TacTicToeundefined Offline
                                TacTicToeundefined Offline
                                TacTicToe
                                wrote on last edited by
                                #75

                                Sorex error.jpg

                                You can see in the screenshot above the script is in the right folder. It is enabled, however it does not load.

                                See attached.

                                Running latest Win2019 Server if the OS makes a difference, tho it shouldnt.

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                                • Sorexundefined Offline
                                  Sorexundefined Offline
                                  Sorex
                                  Contributor
                                  wrote on last edited by
                                  #76

                                  TacTicToe show where you located the script. If don't load its because its in the wrong folder, or is empty, or is not a gsc

                                  TacTicToeundefined 1 Reply Last reply
                                  0
                                  • Sorexundefined Sorex

                                    TacTicToe show where you located the script. If don't load its because its in the wrong folder, or is empty, or is not a gsc

                                    TacTicToeundefined Offline
                                    TacTicToeundefined Offline
                                    TacTicToe
                                    wrote on last edited by
                                    #77

                                    Sorex

                                    It is located here:

                                    C:\Users\Administrator\AppData\Local\Plutonium\storage\t6\scripts\mp

                                    mapvote.jpg

                                    [0_1646339152241_mapvote.gsc](Uploading 100%)

                                    The gsc came from github posted in the OP of this thread. I have not modified anything.

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                                    • TacTicToeundefined Offline
                                      TacTicToeundefined Offline
                                      TacTicToe
                                      wrote on last edited by
                                      #78

                                      Ok, got it working. Seems to make it work you have to not be a noob and compile it first. Duh!!

                                      Any news on the 5 map option?

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                                      • Sorexundefined Offline
                                        Sorexundefined Offline
                                        Sorex
                                        Contributor
                                        wrote on last edited by
                                        #79

                                        TacTicToe I don't have much motivation to contiunate honestly. I'm looking for ways to keep my server costs down so I'm giving priority to that.

                                        A Former User? 1 Reply Last reply
                                        0
                                        • Sorexundefined Sorex

                                          TacTicToe I don't have much motivation to contiunate honestly. I'm looking for ways to keep my server costs down so I'm giving priority to that.

                                          A Former User? Offline
                                          A Former User? Offline
                                          A Former User
                                          wrote on last edited by
                                          #80

                                          Sorex What are the current specs of your current machine and how many servers are you hosting?

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