[Release] Black ops II Mapvote for Zombies and Multiplayer
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That's what happens when i set the mv_enable dvar to 0.
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LeonFull Sorry my bad, i find an issue with a function and insteed of using
maps\mp\gametypes\_globallogic_utils::registerpostroundevent(::mv_Begin);
i used
replaceFunc( maps\mp\gametypes\_killcam::finalkillcamwaiter, ::mv_finalkillcamwaiter);
and i did not changed the code to make the mapvote get ignored.
In a few minutes will be updated and fixedUpdated, is on the same link of the 4.0.0 so press on this
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Hey Sorex, nice mod
The maps vote work well overall but I'm having trouble to make it work throught multiple gametype.
I have try to make it work with:-
set sv_maprotation "map mp_nuketown_2020"
andset mv_gametype "gun shrp dm sas"
--> the game load as tdm and the mv_gametype does not work properly -
set sv_maprotation "exec gun.cfg map mp_nuketown_2020"
andset mv_gametype "gun shrp dm sas"
--> while the gametype load correctly, the mv_gametype still does not work properly
I tryed on my own to make some tweaks to the base .gsc (implementing random gametype with the dvar gametypes, adding it to votes manager and trying to add the gametype name to server ui, adding the winner vote gametype to setrotation) but i'm not really a good c++ programmer.
Here is what i attempted to do :
Thanks in advance for any help you are able to provide.
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@eryzon
You are right, that "mv_gametype" is not a real gametype support. In fact it was made to be edited directly from the gsc code.
The dvar "mv_gametype" represents the file to run before the map changes. Actually to do what you need you just have to edit the mapvote code and set the dvar to the name of the file plus its extension.
In gsc it'ssetDvar("mv_gametype", "gun.cfg")
, unfortunately I've never dedicated myself to a system integrated to mapvote but I left the possibility to make others do it either internally in my code or from an external script.To show the gametype on the mapvote you have to modify the mapvote script itself.
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your script is crashing me, is there a solution?
it crashes with the controller. and I don't have the RAID image
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To add to the comment above. Works fine with k+m, but with controller it crashes. Otherwise its great - its only a matter of pressing a keyboard key during final killcam.
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Version 4.0.0 fails to load with latest Plutonium r2798
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TacTicToe Where did you put the file?
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TacTicToe i hope you enable the mapvote in your cfg file. Because if you don't get any error from the gsc then it mean you did not enable it
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I assume this means it is enabled.
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TacTicToe Yes, then should work as intended if files are in the correct folder and is enable
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You can see in the screenshot above the script is in the right folder. It is enabled, however it does not load.
See attached.
Running latest Win2019 Server if the OS makes a difference, tho it shouldnt.
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TacTicToe show where you located the script. If don't load its because its in the wrong folder, or is empty, or is not a gsc
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It is located here:
C:\Users\Administrator\AppData\Local\Plutonium\storage\t6\scripts\mp
[0_1646339152241_mapvote.gsc](Uploading 100%)
The gsc came from github posted in the OP of this thread. I have not modified anything.
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Ok, got it working. Seems to make it work you have to not be a noob and compile it first. Duh!!
Any news on the 5 map option?
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TacTicToe I don't have much motivation to contiunate honestly. I'm looking for ways to keep my server costs down so I'm giving priority to that.
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Black ops II Mapvote for Zombies and Multiplayer
From now on the current forum post will keep updated the code for the mapvote for both Multiplayer mode and Zombies mode. Version indicates the release version of both versions of mapvote. Official mapvote versions are written in their respective main.gsc files.
- Multiplayer v1.0.2
- 1.0.0:
- 3 maps support
- Credits, sentence and social on bottom left
- Simple keyboard and controller button support
- Better dvar organization
- Code optimization
- Reduce sharder variables to allow other mods to work as intended - 1.0.1:
- Fixed client crash issue
- mv_gametypes added to set g_gametype before map change - 1.0.2:
- mv_gametypes now support also custom cfg files
- 1.0.0:
- Zombies v2.0.1
- 2.0.1:
- Ported new design
- Timer fixed
- Fixed UI animations
- Removed usless functions
- Fixed UI removing screen text
- Added animations during vote
- Fixed design issues
- 2.0.1:
- Multiplayer v1.0.2
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I have a big problem. Want only tdm. first round is ok but the second round is FFA without scoreboard although on the mapvote every map was with TDM.