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  3. [Release] [Zombies] Scripts for Competitive Players

[Release] [Zombies] Scripts for Competitive Players

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  • teh_banditundefined Offline
    teh_banditundefined Offline
    teh_bandit
    wrote on last edited by
    #11

    First box patch added

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    • teh_banditundefined teh_bandit

      Scripts for Competitive Players

      First Box

      Download

      • Green Run: Ray Gun Mark 2, Monkey Bomb
      • Die Rise: Monkey Bomb
      • Mob of the Dead: Ray Gun Mark 2, Blundergat
      • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
      • Origins: Ray Gun Mark 2, Monkey Bomb

      High Round Fix

      Download

      • Jet Gun and traps now work past round 155
      • Player movement now matches console speed
      • Bank set to full
      • Upgraded AN-94 in locker
      • All persistent upgrades granted
      kronalosundefined Offline
      kronalosundefined Offline
      kronalos
      wrote on last edited by kronalos
      #12

      teh_bandit Thanks for this! Just wanted to ask for a quick request or help: I need the Ray Gun wallbuy upgrade toggled off. The Die Rise strat calls for the Olympia and, with the script constantly giving the upgrade, I can't practice. Can you either make a GSC w/o the upgrade or can you show me what I need to change myself to turn that upgrade off?

      teh_banditundefined 1 Reply Last reply
      0
      • kronalosundefined kronalos

        teh_bandit Thanks for this! Just wanted to ask for a quick request or help: I need the Ray Gun wallbuy upgrade toggled off. The Die Rise strat calls for the Olympia and, with the script constantly giving the upgrade, I can't practice. Can you either make a GSC w/o the upgrade or can you show me what I need to change myself to turn that upgrade off?

        teh_banditundefined Offline
        teh_banditundefined Offline
        teh_bandit
        wrote on last edited by
        #13

        kronalos You can add me on discord for help: Bandit#6081

        kronalosundefined 1 Reply Last reply
        1
        • teh_banditundefined teh_bandit

          kronalos You can add me on discord for help: Bandit#6081

          kronalosundefined Offline
          kronalosundefined Offline
          kronalos
          wrote on last edited by
          #14

          teh_bandit Thanks for the offer. I was able to figure it out after looking into it some more. Again, really appreciate the help and the script.

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          • ghostskullundefined Offline
            ghostskullundefined Offline
            ghostskull
            wrote on last edited by
            #15

            mine doesn't work when i load up a game my console says "Failed to load custom script 'scripts/zm/_zm_fix'

            teh_banditundefined 1 Reply Last reply
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            • ghostskullundefined ghostskull

              mine doesn't work when i load up a game my console says "Failed to load custom script 'scripts/zm/_zm_fix'

              teh_banditundefined Offline
              teh_banditundefined Offline
              teh_bandit
              wrote on last edited by
              #16
              This post is deleted!
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              • teh_banditundefined teh_bandit

                Scripts for Competitive Players

                First Box

                Download

                • Green Run: Ray Gun Mark 2, Monkey Bomb
                • Die Rise: Monkey Bomb
                • Mob of the Dead: Ray Gun Mark 2, Blundergat
                • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
                • Origins: Ray Gun Mark 2, Monkey Bomb

                High Round Fix

                Download

                • Jet Gun and traps now work past round 155
                • Player movement now matches console speed
                • Bank set to full
                • Upgraded AN-94 in locker
                • All persistent upgrades granted
                Naomi_undefined Offline
                Naomi_undefined Offline
                Naomi_
                wrote on last edited by
                #17

                teh_bandit great work ! (like every time :p) i have maybe an suggestion, maybe add timer and timer round? 🙂

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                • SpaceCadet49undefined Offline
                  SpaceCadet49undefined Offline
                  SpaceCadet49
                  wrote on last edited by
                  #18

                  doesnt work says "failed to load _zm_fix"

                  teh_banditundefined 1 Reply Last reply
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                  • SpaceCadet49undefined SpaceCadet49

                    doesnt work says "failed to load _zm_fix"

                    teh_banditundefined Offline
                    teh_banditundefined Offline
                    teh_bandit
                    wrote on last edited by
                    #19
                    This post is deleted!
                    SpaceCadet49undefined 1 Reply Last reply
                    1
                    • teh_banditundefined teh_bandit

                      This post is deleted!

                      SpaceCadet49undefined Offline
                      SpaceCadet49undefined Offline
                      SpaceCadet49
                      wrote on last edited by
                      #20

                      teh_bandit thank you it worked! 🙂 Great work

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                      • Huthundefined Offline
                        Huthundefined Offline
                        Huth
                        wrote on last edited by
                        #21

                        Few comments:

                        self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.

                        Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt

                        No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
                        Can do something like this to restore default box

                        	keys = getarraykeys(level.zombie_include_weapons);
                        	foreach(weapon in keys)
                        	{
                        		if(level.zombie_include_weapons[weapon] == 1)
                        			level.zombie_weapons[weapon].is_in_box = 1;
                        	}
                        

                        might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.

                        teh_banditundefined 1 Reply Last reply
                        0
                        • Huthundefined Huth

                          Few comments:

                          self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.

                          Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt

                          No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
                          Can do something like this to restore default box

                          	keys = getarraykeys(level.zombie_include_weapons);
                          	foreach(weapon in keys)
                          	{
                          		if(level.zombie_include_weapons[weapon] == 1)
                          			level.zombie_weapons[weapon].is_in_box = 1;
                          	}
                          

                          might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.

                          teh_banditundefined Offline
                          teh_banditundefined Offline
                          teh_bandit
                          wrote on last edited by teh_bandit
                          #22

                          Huth I really appreciate the info! I have made corrections.

                          1 Reply Last reply
                          1
                          • plasma266undefined Offline
                            plasma266undefined Offline
                            plasma266
                            wrote on last edited by
                            #23

                            I'm somewhat new to plutonium and would like to go for high rounds on tranzit. To do this, I was about to install this mod. Before I did this I wanted to see if the jet gun worked past round 155 (without this mod installed) out of curiosity via a mod menu. The jet gun, however, did work past round 155 which concerns me because I think that maybe the mod menu might be tampering with the jet gun and allowing it to work on this high of a round. I am worried that if I try and go for an actual high round without the use of a mod menu, the jet gun wouldn't work on round 156 and I would have wasted several hours.

                            teh_banditundefined 1 Reply Last reply
                            0
                            • plasma266undefined plasma266

                              I'm somewhat new to plutonium and would like to go for high rounds on tranzit. To do this, I was about to install this mod. Before I did this I wanted to see if the jet gun worked past round 155 (without this mod installed) out of curiosity via a mod menu. The jet gun, however, did work past round 155 which concerns me because I think that maybe the mod menu might be tampering with the jet gun and allowing it to work on this high of a round. I am worried that if I try and go for an actual high round without the use of a mod menu, the jet gun wouldn't work on round 156 and I would have wasted several hours.

                              teh_banditundefined Offline
                              teh_banditundefined Offline
                              teh_bandit
                              wrote on last edited by
                              #24

                              plasma266 Properly install my high round fix for it to work on any round

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                              • asherisisundefined Offline
                                asherisisundefined Offline
                                asherisis
                                wrote on last edited by
                                #25

                                hello man i would like some help so i added you on discord my name is asher

                                1 Reply Last reply
                                0
                                • teh_banditundefined teh_bandit

                                  Scripts for Competitive Players

                                  First Box

                                  Download

                                  • Green Run: Ray Gun Mark 2, Monkey Bomb
                                  • Die Rise: Monkey Bomb
                                  • Mob of the Dead: Ray Gun Mark 2, Blundergat
                                  • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
                                  • Origins: Ray Gun Mark 2, Monkey Bomb

                                  High Round Fix

                                  Download

                                  • Jet Gun and traps now work past round 155
                                  • Player movement now matches console speed
                                  • Bank set to full
                                  • Upgraded AN-94 in locker
                                  • All persistent upgrades granted
                                  Echostarsundefined Offline
                                  Echostarsundefined Offline
                                  Echostars
                                  wrote on last edited by
                                  #26

                                  teh_bandit Can we get a link to the source?

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                                  • xRus2tikundefined xRus2tik referenced this topic on
                                  • D3S_undefined Offline
                                    D3S_undefined Offline
                                    D3S_
                                    wrote on last edited by D3S_
                                    #27

                                    Can you modify the weapons if I want a Paralyzer and a time bomb?

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                                    • magoonzieundefined Offline
                                      magoonzieundefined Offline
                                      magoonzie
                                      wrote on last edited by
                                      #28

                                      bro it wont work for me

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