Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [Zombies] Scripts for Competitive Players

[Release] [Zombies] Scripts for Competitive Players

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
27 Posts 15 Posters 11.0k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • nurvouszundefined nurvousz

    Does this work in online servers?

    Sabino.ahkundefined Do not disturb
    Sabino.ahkundefined Do not disturb
    Sabino.ahk
    wrote on last edited by
    #9

    nurvousz Sadly not only in custom games.

    1 Reply Last reply
    0
    • teh_banditundefined Offline
      teh_banditundefined Offline
      teh_bandit
      wrote on last edited by
      #10
      This post is deleted!
      1 Reply Last reply
      0
      • teh_banditundefined Offline
        teh_banditundefined Offline
        teh_bandit
        wrote on last edited by
        #11

        First box patch added

        1 Reply Last reply
        0
        • teh_banditundefined teh_bandit

          Scripts for Competitive Players

          First Box

          Download

          • Green Run: Ray Gun Mark 2, Monkey Bomb
          • Die Rise: Monkey Bomb
          • Mob of the Dead: Ray Gun Mark 2, Blundergat
          • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
          • Origins: Ray Gun Mark 2, Monkey Bomb

          High Round Fix

          Download

          • Jet Gun and traps now work past round 155
          • Player movement now matches console speed
          • Bank set to full
          • Upgraded AN-94 in locker
          • All persistent upgrades granted
          kronalosundefined Offline
          kronalosundefined Offline
          kronalos
          wrote on last edited by kronalos
          #12

          teh_bandit Thanks for this! Just wanted to ask for a quick request or help: I need the Ray Gun wallbuy upgrade toggled off. The Die Rise strat calls for the Olympia and, with the script constantly giving the upgrade, I can't practice. Can you either make a GSC w/o the upgrade or can you show me what I need to change myself to turn that upgrade off?

          teh_banditundefined 1 Reply Last reply
          0
          • kronalosundefined kronalos

            teh_bandit Thanks for this! Just wanted to ask for a quick request or help: I need the Ray Gun wallbuy upgrade toggled off. The Die Rise strat calls for the Olympia and, with the script constantly giving the upgrade, I can't practice. Can you either make a GSC w/o the upgrade or can you show me what I need to change myself to turn that upgrade off?

            teh_banditundefined Offline
            teh_banditundefined Offline
            teh_bandit
            wrote on last edited by
            #13

            kronalos You can add me on discord for help: Bandit#6081

            kronalosundefined 1 Reply Last reply
            1
            • teh_banditundefined teh_bandit

              kronalos You can add me on discord for help: Bandit#6081

              kronalosundefined Offline
              kronalosundefined Offline
              kronalos
              wrote on last edited by
              #14

              teh_bandit Thanks for the offer. I was able to figure it out after looking into it some more. Again, really appreciate the help and the script.

              1 Reply Last reply
              1
              • b4suicideundefined Offline
                b4suicideundefined Offline
                b4suicide
                wrote on last edited by
                #15

                mine doesn't work when i load up a game my console says "Failed to load custom script 'scripts/zm/_zm_fix'

                teh_banditundefined 1 Reply Last reply
                0
                • b4suicideundefined b4suicide

                  mine doesn't work when i load up a game my console says "Failed to load custom script 'scripts/zm/_zm_fix'

                  teh_banditundefined Offline
                  teh_banditundefined Offline
                  teh_bandit
                  wrote on last edited by
                  #16
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • teh_banditundefined teh_bandit

                    Scripts for Competitive Players

                    First Box

                    Download

                    • Green Run: Ray Gun Mark 2, Monkey Bomb
                    • Die Rise: Monkey Bomb
                    • Mob of the Dead: Ray Gun Mark 2, Blundergat
                    • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
                    • Origins: Ray Gun Mark 2, Monkey Bomb

                    High Round Fix

                    Download

                    • Jet Gun and traps now work past round 155
                    • Player movement now matches console speed
                    • Bank set to full
                    • Upgraded AN-94 in locker
                    • All persistent upgrades granted
                    Naomi_undefined Offline
                    Naomi_undefined Offline
                    Naomi_
                    wrote on last edited by
                    #17

                    teh_bandit great work ! (like every time :p) i have maybe an suggestion, maybe add timer and timer round? 🙂

                    1 Reply Last reply
                    0
                    • SpaceCadet49undefined Offline
                      SpaceCadet49undefined Offline
                      SpaceCadet49
                      wrote on last edited by
                      #18

                      doesnt work says "failed to load _zm_fix"

                      teh_banditundefined 1 Reply Last reply
                      0
                      • SpaceCadet49undefined SpaceCadet49

                        doesnt work says "failed to load _zm_fix"

                        teh_banditundefined Offline
                        teh_banditundefined Offline
                        teh_bandit
                        wrote on last edited by
                        #19
                        This post is deleted!
                        SpaceCadet49undefined 1 Reply Last reply
                        1
                        • teh_banditundefined teh_bandit

                          This post is deleted!

                          SpaceCadet49undefined Offline
                          SpaceCadet49undefined Offline
                          SpaceCadet49
                          wrote on last edited by
                          #20

                          teh_bandit thank you it worked! 🙂 Great work

                          1 Reply Last reply
                          1
                          • Huthundefined Offline
                            Huthundefined Offline
                            Huth
                            wrote on last edited by
                            #21

                            Few comments:

                            self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.

                            Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt

                            No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
                            Can do something like this to restore default box

                            	keys = getarraykeys(level.zombie_include_weapons);
                            	foreach(weapon in keys)
                            	{
                            		if(level.zombie_include_weapons[weapon] == 1)
                            			level.zombie_weapons[weapon].is_in_box = 1;
                            	}
                            

                            might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.

                            teh_banditundefined 1 Reply Last reply
                            0
                            • Huthundefined Huth

                              Few comments:

                              self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.

                              Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt

                              No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
                              Can do something like this to restore default box

                              	keys = getarraykeys(level.zombie_include_weapons);
                              	foreach(weapon in keys)
                              	{
                              		if(level.zombie_include_weapons[weapon] == 1)
                              			level.zombie_weapons[weapon].is_in_box = 1;
                              	}
                              

                              might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.

                              teh_banditundefined Offline
                              teh_banditundefined Offline
                              teh_bandit
                              wrote on last edited by teh_bandit
                              #22

                              Huth I really appreciate the info! I have made corrections.

                              1 Reply Last reply
                              1
                              • plasma266undefined Offline
                                plasma266undefined Offline
                                plasma266
                                wrote on last edited by
                                #23

                                I'm somewhat new to plutonium and would like to go for high rounds on tranzit. To do this, I was about to install this mod. Before I did this I wanted to see if the jet gun worked past round 155 (without this mod installed) out of curiosity via a mod menu. The jet gun, however, did work past round 155 which concerns me because I think that maybe the mod menu might be tampering with the jet gun and allowing it to work on this high of a round. I am worried that if I try and go for an actual high round without the use of a mod menu, the jet gun wouldn't work on round 156 and I would have wasted several hours.

                                teh_banditundefined 1 Reply Last reply
                                0
                                • plasma266undefined plasma266

                                  I'm somewhat new to plutonium and would like to go for high rounds on tranzit. To do this, I was about to install this mod. Before I did this I wanted to see if the jet gun worked past round 155 (without this mod installed) out of curiosity via a mod menu. The jet gun, however, did work past round 155 which concerns me because I think that maybe the mod menu might be tampering with the jet gun and allowing it to work on this high of a round. I am worried that if I try and go for an actual high round without the use of a mod menu, the jet gun wouldn't work on round 156 and I would have wasted several hours.

                                  teh_banditundefined Offline
                                  teh_banditundefined Offline
                                  teh_bandit
                                  wrote on last edited by
                                  #24

                                  plasma266 Properly install my high round fix for it to work on any round

                                  1 Reply Last reply
                                  0
                                  • asherisisundefined Offline
                                    asherisisundefined Offline
                                    asherisis
                                    wrote on last edited by
                                    #25

                                    hello man i would like some help so i added you on discord my name is asher

                                    1 Reply Last reply
                                    0
                                    • teh_banditundefined teh_bandit

                                      Scripts for Competitive Players

                                      First Box

                                      Download

                                      • Green Run: Ray Gun Mark 2, Monkey Bomb
                                      • Die Rise: Monkey Bomb
                                      • Mob of the Dead: Ray Gun Mark 2, Blundergat
                                      • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
                                      • Origins: Ray Gun Mark 2, Monkey Bomb

                                      High Round Fix

                                      Download

                                      • Jet Gun and traps now work past round 155
                                      • Player movement now matches console speed
                                      • Bank set to full
                                      • Upgraded AN-94 in locker
                                      • All persistent upgrades granted
                                      Echostarsundefined Offline
                                      Echostarsundefined Offline
                                      Echostars
                                      wrote on last edited by
                                      #26

                                      teh_bandit Can we get a link to the source?

                                      1 Reply Last reply
                                      0
                                      • xRus2tikundefined xRus2tik referenced this topic on
                                      • D3S_undefined Offline
                                        D3S_undefined Offline
                                        D3S_
                                        wrote on last edited by D3S_
                                        #27

                                        Can you modify the weapons if I want a Paralyzer and a time bomb?

                                        1 Reply Last reply
                                        0
                                        Reply
                                        • Reply as topic
                                        Log in to reply
                                        • Oldest to Newest
                                        • Newest to Oldest
                                        • Most Votes


                                        • 1
                                        • 2
                                        • Login

                                        • Don't have an account? Register

                                        • Login or register to search.
                                        • First post
                                          Last post
                                        0
                                        • Recent
                                        • Tags
                                        • Popular
                                        • Users
                                        • Groups
                                        • Donate