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  3. [Release] [Zombies] Scripts for Competitive Players

[Release] [Zombies] Scripts for Competitive Players

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  • kronalosundefined kronalos

    teh_bandit Thanks for this! Just wanted to ask for a quick request or help: I need the Ray Gun wallbuy upgrade toggled off. The Die Rise strat calls for the Olympia and, with the script constantly giving the upgrade, I can't practice. Can you either make a GSC w/o the upgrade or can you show me what I need to change myself to turn that upgrade off?

    teh_banditundefined Offline
    teh_banditundefined Offline
    teh_bandit
    wrote on last edited by
    #13

    kronalos You can add me on discord for help: Bandit#6081

    kronalosundefined 1 Reply Last reply
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    • teh_banditundefined teh_bandit

      kronalos You can add me on discord for help: Bandit#6081

      kronalosundefined Offline
      kronalosundefined Offline
      kronalos
      wrote on last edited by
      #14

      teh_bandit Thanks for the offer. I was able to figure it out after looking into it some more. Again, really appreciate the help and the script.

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      • b4suicideundefined Offline
        b4suicideundefined Offline
        b4suicide
        wrote on last edited by
        #15

        mine doesn't work when i load up a game my console says "Failed to load custom script 'scripts/zm/_zm_fix'

        teh_banditundefined 1 Reply Last reply
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        • b4suicideundefined b4suicide

          mine doesn't work when i load up a game my console says "Failed to load custom script 'scripts/zm/_zm_fix'

          teh_banditundefined Offline
          teh_banditundefined Offline
          teh_bandit
          wrote on last edited by
          #16
          This post is deleted!
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          • teh_banditundefined teh_bandit

            Scripts for Competitive Players

            First Box

            Download

            • Green Run: Ray Gun Mark 2, Monkey Bomb
            • Die Rise: Monkey Bomb
            • Mob of the Dead: Ray Gun Mark 2, Blundergat
            • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
            • Origins: Ray Gun Mark 2, Monkey Bomb

            High Round Fix

            Download

            • Jet Gun and traps now work past round 155
            • Player movement now matches console speed
            • Bank set to full
            • Upgraded AN-94 in locker
            • All persistent upgrades granted
            Naomi_undefined Offline
            Naomi_undefined Offline
            Naomi_
            wrote on last edited by
            #17

            teh_bandit great work ! (like every time :p) i have maybe an suggestion, maybe add timer and timer round? 🙂

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            • SpaceCadet49undefined Offline
              SpaceCadet49undefined Offline
              SpaceCadet49
              wrote on last edited by
              #18

              doesnt work says "failed to load _zm_fix"

              teh_banditundefined 1 Reply Last reply
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              • SpaceCadet49undefined SpaceCadet49

                doesnt work says "failed to load _zm_fix"

                teh_banditundefined Offline
                teh_banditundefined Offline
                teh_bandit
                wrote on last edited by
                #19
                This post is deleted!
                SpaceCadet49undefined 1 Reply Last reply
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                • teh_banditundefined teh_bandit

                  This post is deleted!

                  SpaceCadet49undefined Offline
                  SpaceCadet49undefined Offline
                  SpaceCadet49
                  wrote on last edited by
                  #20

                  teh_bandit thank you it worked! 🙂 Great work

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                  • Huthundefined Offline
                    Huthundefined Offline
                    Huth
                    wrote on last edited by
                    #21

                    Few comments:

                    self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.

                    Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt

                    No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
                    Can do something like this to restore default box

                    	keys = getarraykeys(level.zombie_include_weapons);
                    	foreach(weapon in keys)
                    	{
                    		if(level.zombie_include_weapons[weapon] == 1)
                    			level.zombie_weapons[weapon].is_in_box = 1;
                    	}
                    

                    might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.

                    teh_banditundefined 1 Reply Last reply
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                    • Huthundefined Huth

                      Few comments:

                      self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.

                      Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt

                      No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
                      Can do something like this to restore default box

                      	keys = getarraykeys(level.zombie_include_weapons);
                      	foreach(weapon in keys)
                      	{
                      		if(level.zombie_include_weapons[weapon] == 1)
                      			level.zombie_weapons[weapon].is_in_box = 1;
                      	}
                      

                      might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.

                      teh_banditundefined Offline
                      teh_banditundefined Offline
                      teh_bandit
                      wrote on last edited by teh_bandit
                      #22

                      Huth I really appreciate the info! I have made corrections.

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                      • plasma266undefined Offline
                        plasma266undefined Offline
                        plasma266
                        wrote on last edited by
                        #23

                        I'm somewhat new to plutonium and would like to go for high rounds on tranzit. To do this, I was about to install this mod. Before I did this I wanted to see if the jet gun worked past round 155 (without this mod installed) out of curiosity via a mod menu. The jet gun, however, did work past round 155 which concerns me because I think that maybe the mod menu might be tampering with the jet gun and allowing it to work on this high of a round. I am worried that if I try and go for an actual high round without the use of a mod menu, the jet gun wouldn't work on round 156 and I would have wasted several hours.

                        teh_banditundefined 1 Reply Last reply
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                        • plasma266undefined plasma266

                          I'm somewhat new to plutonium and would like to go for high rounds on tranzit. To do this, I was about to install this mod. Before I did this I wanted to see if the jet gun worked past round 155 (without this mod installed) out of curiosity via a mod menu. The jet gun, however, did work past round 155 which concerns me because I think that maybe the mod menu might be tampering with the jet gun and allowing it to work on this high of a round. I am worried that if I try and go for an actual high round without the use of a mod menu, the jet gun wouldn't work on round 156 and I would have wasted several hours.

                          teh_banditundefined Offline
                          teh_banditundefined Offline
                          teh_bandit
                          wrote on last edited by
                          #24

                          plasma266 Properly install my high round fix for it to work on any round

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                          • asherisisundefined Offline
                            asherisisundefined Offline
                            asherisis
                            wrote on last edited by
                            #25

                            hello man i would like some help so i added you on discord my name is asher

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                            • teh_banditundefined teh_bandit

                              Scripts for Competitive Players

                              First Box

                              Download

                              • Green Run: Ray Gun Mark 2, Monkey Bomb
                              • Die Rise: Monkey Bomb
                              • Mob of the Dead: Ray Gun Mark 2, Blundergat
                              • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
                              • Origins: Ray Gun Mark 2, Monkey Bomb

                              High Round Fix

                              Download

                              • Jet Gun and traps now work past round 155
                              • Player movement now matches console speed
                              • Bank set to full
                              • Upgraded AN-94 in locker
                              • All persistent upgrades granted
                              Echostarsundefined Offline
                              Echostarsundefined Offline
                              Echostars
                              wrote on last edited by
                              #26

                              teh_bandit Can we get a link to the source?

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                              • xRus2tikundefined xRus2tik referenced this topic on
                              • D3S_undefined Offline
                                D3S_undefined Offline
                                D3S_
                                wrote on last edited by D3S_
                                #27

                                Can you modify the weapons if I want a Paralyzer and a time bomb?

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