[Release] [Zombies] Scripts for Competitive Players
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Few comments:
self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.
Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt
No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
Can do something like this to restore default boxkeys = getarraykeys(level.zombie_include_weapons); foreach(weapon in keys) { if(level.zombie_include_weapons[weapon] == 1) level.zombie_weapons[weapon].is_in_box = 1; }might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.
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Few comments:
self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.
Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt
No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
Can do something like this to restore default boxkeys = getarraykeys(level.zombie_include_weapons); foreach(weapon in keys) { if(level.zombie_include_weapons[weapon] == 1) level.zombie_weapons[weapon].is_in_box = 1; }might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.
Huth I really appreciate the info! I have made corrections.
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This post is deleted!
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plasma266 Properly install my high round fix for it to work on any round
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hello man i would like some help so i added you on discord my name is asher
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Scripts for Competitive Players
First Box
- Green Run: Ray Gun Mark 2, Monkey Bomb
- Die Rise: Monkey Bomb
- Mob of the Dead: Ray Gun Mark 2, Blundergat
- Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
- Origins: Ray Gun Mark 2, Monkey Bomb
High Round Fix
- Jet Gun and traps now work past round 155
- Player movement now matches console speed
- Bank set to full
- Upgraded AN-94 in locker
- All persistent upgrades granted
teh_bandit Can we get a link to the source?
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undefined xRus2tik referenced this topic on
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Can you modify the weapons if I want a Paralyzer and a time bomb?
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bro it wont work for me