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  3. [Release] [Zombies] Scripts for Competitive Players

[Release] [Zombies] Scripts for Competitive Players

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  • ghostskull ghostskull

    mine doesn't work when i load up a game my console says "Failed to load custom script 'scripts/zm/_zm_fix'

    teh_bandit Offline
    teh_bandit Offline
    teh_bandit
    wrote on last edited by
    #16
    This post is deleted!
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    • teh_bandit teh_bandit

      Scripts for Competitive Players

      First Box

      Download

      • Green Run: Ray Gun Mark 2, Monkey Bomb
      • Die Rise: Monkey Bomb
      • Mob of the Dead: Ray Gun Mark 2, Blundergat
      • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
      • Origins: Ray Gun Mark 2, Monkey Bomb

      High Round Fix

      Download

      • Jet Gun and traps now work past round 155
      • Player movement now matches console speed
      • Bank set to full
      • Upgraded AN-94 in locker
      • All persistent upgrades granted
      Naomi_ Offline
      Naomi_ Offline
      Naomi_
      wrote on last edited by
      #17

      teh_bandit great work ! (like every time :p) i have maybe an suggestion, maybe add timer and timer round? 🙂

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      • LAGZY94 Offline
        LAGZY94 Offline
        LAGZY94
        wrote on last edited by
        #18

        doesnt work says "failed to load _zm_fix"

        teh_bandit 1 Reply Last reply
        0
        • LAGZY94 LAGZY94

          doesnt work says "failed to load _zm_fix"

          teh_bandit Offline
          teh_bandit Offline
          teh_bandit
          wrote on last edited by
          #19
          This post is deleted!
          LAGZY94 1 Reply Last reply
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          • teh_bandit teh_bandit

            This post is deleted!

            LAGZY94 Offline
            LAGZY94 Offline
            LAGZY94
            wrote on last edited by
            #20

            teh_bandit thank you it worked! 🙂 Great work

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            • Huth Offline
              Huth Offline
              Huth
              wrote on last edited by
              #21

              Few comments:

              self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.

              Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt

              No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
              Can do something like this to restore default box

              	keys = getarraykeys(level.zombie_include_weapons);
              	foreach(weapon in keys)
              	{
              		if(level.zombie_include_weapons[weapon] == 1)
              			level.zombie_weapons[weapon].is_in_box = 1;
              	}
              

              might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.

              teh_bandit 1 Reply Last reply
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              • Huth Huth

                Few comments:

                self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.

                Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt

                No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
                Can do something like this to restore default box

                	keys = getarraykeys(level.zombie_include_weapons);
                	foreach(weapon in keys)
                	{
                		if(level.zombie_include_weapons[weapon] == 1)
                			level.zombie_weapons[weapon].is_in_box = 1;
                	}
                

                might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.

                teh_bandit Offline
                teh_bandit Offline
                teh_bandit
                wrote on last edited by teh_bandit
                #22

                Huth I really appreciate the info! I have made corrections.

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                • plasma266 Offline
                  plasma266 Offline
                  plasma266
                  wrote on last edited by
                  #23
                  This post is deleted!
                  teh_bandit 1 Reply Last reply
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                  • plasma266 plasma266

                    This post is deleted!

                    teh_bandit Offline
                    teh_bandit Offline
                    teh_bandit
                    wrote on last edited by
                    #24

                    plasma266 Properly install my high round fix for it to work on any round

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                    • asherisis Offline
                      asherisis Offline
                      asherisis
                      wrote on last edited by
                      #25

                      hello man i would like some help so i added you on discord my name is asher

                      1 Reply Last reply
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                      • teh_bandit teh_bandit

                        Scripts for Competitive Players

                        First Box

                        Download

                        • Green Run: Ray Gun Mark 2, Monkey Bomb
                        • Die Rise: Monkey Bomb
                        • Mob of the Dead: Ray Gun Mark 2, Blundergat
                        • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
                        • Origins: Ray Gun Mark 2, Monkey Bomb

                        High Round Fix

                        Download

                        • Jet Gun and traps now work past round 155
                        • Player movement now matches console speed
                        • Bank set to full
                        • Upgraded AN-94 in locker
                        • All persistent upgrades granted
                        Echostars Offline
                        Echostars Offline
                        Echostars
                        wrote on last edited by
                        #26

                        teh_bandit Can we get a link to the source?

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                        0
                        • xRus2tik xRus2tik referenced this topic on
                        • D3S_ Offline
                          D3S_ Offline
                          D3S_
                          wrote on last edited by D3S_
                          #27

                          Can you modify the weapons if I want a Paralyzer and a time bomb?

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                          • magoonzie Offline
                            magoonzie Offline
                            magoonzie
                            wrote on last edited by
                            #28

                            bro it wont work for me

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